chore: version packages (beta)#331
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to v5, this PR will be updated.
v5is currently in pre mode so this branch has prereleases rather than normal releases. If you want to exit prereleases, runchangeset pre exitonv5.Releases
@rpgjs/[email protected]
Minor Changes
ship the authoritative and replaceable RPGJS chat module, provide default and
pixel chat themes over shared semantic CSS primitives, and enforce client/server
production bundle isolation with executable fixtures. Include a runnable pixel
chat playground and keep chat socket listeners active across standalone startup
and player map transfers. Document client/server setup, moderation hooks,
replacement components, themes, translations, and the public chat state API.
Emit complete side-specific chat declarations, synchronize the built-in input
length with client configuration, and reject explicitly unknown chat channels.
Patch Changes
@rpgjs/[email protected]
Minor Changes
ship the authoritative and replaceable RPGJS chat module, provide default and
pixel chat themes over shared semantic CSS primitives, and enforce client/server
production bundle isolation with executable fixtures. Include a runnable pixel
chat playground and keep chat socket listeners active across standalone startup
and player map transfers. Document client/server setup, moderation hooks,
replacement components, themes, translations, and the public chat state API.
Emit complete side-specific chat declarations, synchronize the built-in input
length with client configuration, and reject explicitly unknown chat channels.
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
@rpgjs/[email protected]
Minor Changes
ship the authoritative and replaceable RPGJS chat module, provide default and
pixel chat themes over shared semantic CSS primitives, and enforce client/server
production bundle isolation with executable fixtures. Include a runnable pixel
chat playground and keep chat socket listeners active across standalone startup
and player map transfers. Document client/server setup, moderation hooks,
replacement components, themes, translations, and the public chat state API.
Emit complete side-specific chat declarations, synchronize the built-in input
length with client configuration, and reject explicitly unknown chat channels.
@rpgjs/[email protected]
Minor Changes
ship the authoritative and replaceable RPGJS chat module, provide default and
pixel chat themes over shared semantic CSS primitives, and enforce client/server
production bundle isolation with executable fixtures. Include a runnable pixel
chat playground and keep chat socket listeners active across standalone startup
and player map transfers. Document client/server setup, moderation hooks,
replacement components, themes, translations, and the public chat state API.
Emit complete side-specific chat declarations, synchronize the built-in input
length with client configuration, and reject explicitly unknown chat channels.
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
@rpgjs/[email protected]
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
@rpgjs/[email protected]
Patch Changes
onStephook after each queued map tick with typedduration, backlog, fixed-step, and pending-input metrics.
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
restoration so player inventory and equipment initialization do not require an
HTTP database fallback.
@rpgjs/[email protected]
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
@rpgjs/[email protected]
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
@rpgjs/[email protected]
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
@rpgjs/[email protected]
Patch Changes
CanvasEngine 2.1, including its compiler, presets, testing, and Tiled
integrations. Keep PixiJS on the CanvasEngine-supported 8.19 line and verify the
existing client, server, sample, and playground builds against the new runtime.
ship the authoritative and replaceable RPGJS chat module, provide default and
pixel chat themes over shared semantic CSS primitives, and enforce client/server
production bundle isolation with executable fixtures. Include a runnable pixel
chat playground and keep chat socket listeners active across standalone startup
and player map transfers. Document client/server setup, moderation hooks,
replacement components, themes, translations, and the public chat state API.
Emit complete side-specific chat declarations, synchronize the built-in input
length with client configuration, and reject explicitly unknown chat channels.
@rpgjs/[email protected]
Patch Changes