feat: validate CanvasEngine 2.1 and formalize GUI boundaries#328
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RSamaium
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July 23, 2026 17:47
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What changed
canvas/vueownership and add thevueGui()helper while preserving legacy inference@rpgjs/chatv5 beta module with server-authoritative validation, moderation, rate limiting and replaceable CanvasEngine/Vue presentationlocalStorageaccessor otherwise shadows jsdomWhy
RPGJS v5 needs a verified CanvasEngine baseline and enforceable boundaries between authoritative gameplay, GUI renderer choice and feature-owned UI. This establishes CanvasEngine 2.1 as that baseline without changing
@rpgjs/physic, and makes the architectural decision testable in CI.Validation
pnpm install --frozen-lockfilepnpm build— all 12 packagespnpm test -- --run— 151 files, 1,092 passed, 19 skippedpnpm test:types— 19 passed, no type errorspnpm api:boundary— 27 public TypeScript entries, no reachable Signe typepnpm --filter '@rpgjs/playground-*' --filter sample run build— all 10 buildsrpgjs/starterv5 validated with packed local packages: production build passed, fixed-port dev server started, canvas and map requests observed, keyboard interaction exercised, no page error or failed requestThe starter still reports its existing
src/theme-default/theme.csspath warning and renders a black headless screenshot; both results were reproduced unchanged with the currently published packages. Existing chunk-size warnings are also unchanged.