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@Quake-Backup

Quake-Backup

🏛️ Quake-Backup

Welcome to Quake-Backup, a digital preservation initiative and centralized archive dedicated to safeguarding the source code, engines, tools, and modifications of the Boomer Shooter era.

Note

Our Mission: Software on the internet is fragile. Developers delete accounts, old forums die, and historical code vanishes. This organization serves as a permanent mirror and safe haven for classic FPS engineering, ensuring that future developers and retro-gaming enthusiasts can always access, study, and compile these digital artifacts.


🛠️ Repository Maintenance & Sync

We strive to keep this archive as relevant and up-to-date as possible:

  • Periodic Syncing: The forks in this organization are periodically synchronized with their original upstream sources to capture modern bug fixes, compiler updates, and compatibility patches.
  • High Availability: If an upstream repository disappears or is deleted, our last synced backup remains online here as a permanent, independent archive.

📂 Archive Navigation (Core Pillars)

This archive focuses on the engine architecture and source code of the most iconic universes in retro-FPS history:

  • id Software Ecosystem: Doom, Quake (I, II, III, 4), and Wolfenstein universes.
  • Build Engine Era: Duke Nukem 3D, Blood, and Shadow Warrior related code.
  • GoldSrc & Source Ecosystem: Half-Life, Opposing Force, and early Valve-related tooling.
  • Unreal Engine Universe: Source code, ports, and mods for Unreal, Unreal Tournament (99/2004), and Unreal 2.

🤝 Submissions & Suggestions

Do you know of an obscure source port, an abandoned modding tool, or a legendary repository that risks disappearing from GitHub? Help us preserve it!

To suggest a new repository for the backup archive:

  1. Go to the Issues tab of this specific repository (.github) and open a new Issue.
  2. Provide the link to the original repository.
  3. Tell us briefly why it's important to backup (e.g., "Abandoned since 2018, unique engine implementation").

⚖️ Legal Disclaimer

This organization operates strictly as a non-profit digital archive for educational and preservation purposes under fair use. All repositories retain their original open-source licenses (GPL, MIT, etc.) and ownership headers. If you are a copyright holder or a developer who wishes to have their code removed from this backup, please contact us by opening an Issue in this repository.

"In the retro-dev world, nothing is ever truly lost if someone keeps a backup."

Popular repositories Loading

  1. Raze Raze Public

    Forked from ZDoom/Raze

    Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

    C++ 2

  2. mdl-md2-md3-for-blender mdl-md2-md3-for-blender Public

    Forked from Paril/mdl-md2-md3-for-blender

    Python 1

  3. idtecharchives idtecharchives Public

    Forked from FriskTheFallenHuman/idtecharchives

    Information / Tutorials About Idtech4

    JavaScript 1

  4. quake2-icculus quake2-icculus Public

    Forked from Shockblast/quake2-icculus

    Source code backup of the Quake 2 3.21+v0.16.2 source port made by Icculus (?).

    C

  5. hexen2-dreamcast hexen2-dreamcast Public

    Forked from Shockblast/hexen2-dreamcast

    Source code backup of the Hexen 2 DCH2 source port for the Sega Dreamcast created by Bero.

    C

  6. quake2-dreamcast quake2-dreamcast Public

    Forked from Shockblast/quake2-dreamcast

    Source code backup of the Quake 2 DCQ2 source port for the Sega Dreamcast created by Bero

    C

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