Located structs:
- FKeyStruct
- Menu
- Entity (= Characters and more)
Notable functions:
- updateHitboxes() (still quite mysterious)
- FreePointer() (590 occurrences)
- loadPalette()
Notable static vars:
- isDebugMode
- gameLoopLinkedList (start of linked list of functions)
Others:
- Fixed offsets in comments in linked list so they're independent of the base. Add base + offset to go at the location.
And probably much more I can't remember.