Guard Amiga hill sprite copy against short buffers#114
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Motivation
mImageHillSpritesafter sizing that buffer from attacker-controlledhills.lbmBMHD fields, which can lead to out-of-bounds heap writes when a crafted asset uses small dimensions/plane counts.Description
cGraphics_Amiga::Load_Hill_Data()to ensuremImageHillSprites.mDatais at least0x42A0Ebytes before running the legacy fixed-offset copy loop.Load_Hill_Data()when the decoded hill sprite buffer is too small, preserving existing behavior for valid assets.Source/Amiga/Graphics_Amiga.cppand does not alter the copy logic itself, only guards its execution.Testing
0x42A0Eas the threshold).constexpr size_t kHillSpriteMinSize = 0x42A0E;check is present before the legacy copy loop (inspection succeeded).Codex Task