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Implement mm force generator in mek hq#411

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Implement-MM-Force-Generator-in-MekHQ
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Implement mm force generator in mek hq#411
HammerGS wants to merge 4 commits into
mainfrom
Implement-MM-Force-Generator-in-MekHQ

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This updates the Clan factions to align with the new tuning here - MegaMek/megamek#8336

HammerGS added 4 commits June 7, 2026 14:18
  Weight / composition:
  - CGB (Ghost Bear): add an Assault cluster to the picker + assault
    weightTargets; assault was starved (~10%), now ~29% per the +1 weight
    doctrine. Strong BA and low aero kept.
  - RD (Rasalhague Dominion): same assault fix (RD derives from CGB).
  - CGS (Goliath Scorpion): lighten the shared Striker trinary so the
    mobile clusters (Hussar, etc.) stop coming out heavy; Cuirassier
    backbone kept heavy.
  - CIH (Ice Hellion): add 4-element galaxy options so galaxies field 3-5
    clusters, not 2-3. Weights already canon-light, untouched.
  - CJF (Jade Falcon): no combat vehicles before 3055 (gate solahma and
    support tanks + APCs to 3055+); 3055+ behavior unchanged.
  - CMG (NEW, Clan Mongoose): Golden Century flavor file. Medium-dominant
    with fast heavies, infantry not BA (pre-2869), vehicles second-line
    only; delegates star fill to CLAN.
  - CNC (Nova Cat): medium-light Mek lean, aerospace raised to a signature
    arm, combat vehicles moved to second-line.

  Naval:
  - CNC: capture the flagship rename Thunderbolt -> Severen Leroux as a
    date-gated pair (no duplicate).
  - CCC (Cloud Cobra): distribute WarShips to their galaxies as per-galaxy
    Naval Stars (Alpha/Beta/Delta/Zeta), JumpShip-padded to 5-6; was one
    pooled reserve. Each ship appears once.
  - CBS (Blood Spirit): move aero from the Blood Galaxy into the combat
    galaxies; nest the WarShips in a Blood Naval Star; JumpShip naval
    expansion.
  - CB (Burrock): naval review; keep the Constantineau Avatar->Liberator
    conversion, generic naval fill switched to JumpShips.
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