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Rive or Wrong

Get it Rive, or get it wrong — a fact-check game for learning Rive.

Status: active Runtime: Web (static HTML, no build) Type: Product project — the deliverable is the quiz web app itself, not a .riv file. Repo: https://github.com/MazzeiMotion/rive-or-wrong

A self-contained, fact-check–style quiz for learning Rive. The app states a claim about a Rive topic; the player decides whether it's accurate or a bluff, then gets an instant, sourced explanation. First topic: editor data binding.

Special Clockwork project. Most CW projects build a .riv file; here the product is the quiz app. It is fully self-contained and detachable — copy this folder anywhere, open index.html, and it runs. It has no dependency on the Clockwork framework; CW is only the workspace it was authored in.

Run

No build step, no dependencies. Either:

  • Open index.html directly in a browser, or
  • Serve it statically: npx http-server . -p 3010 -c-1 → visit http://localhost:3010

Structure

Path Purpose
index.html The entire app — markup, styles, logic, and the question pool, in one file.
README.md This file.

How it works

  • Config — pick X sets × Y questions on the start screen; questions are drawn without repeats from the pool.
  • Question — a claim is shown; answer Accurate or Bluff (keyboard: ← / →, Enter to advance).
  • Feedback — immediate correct/incorrect, plus a one-line explanation.
  • Results — score ring, verdict line, per-set breakdown, replay.

Question pool

16 editor-side data-binding questions (9 true / 7 bluff), each with an explanation sourced from the Rive docs. To add or edit, append to the POOL array in index.html:

{ t: true,  c: "<claim text>", e: "<explanation>" }   // t = is the claim actually accurate?

Roadmap / ideas

  • More topics beyond data binding (state machines, layouts, scripting), selectable up front.
  • Topic tags + filtered pools.
  • Three-way verdict (Accurate / Bluff / Partly true).
  • Per-question timer / "hard mode" (explanations withheld until the end).
  • Persist high scores (localStorage).
  • Rebrand once a product name is chosen (rename folder + <title> + heading).

Notes

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A fast, fact-check game that teaches Rive.

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