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Maliik-B/README.md

Hi, I'm Maliik

Full-stack developer and game designer. I build production software and multiplayer games with TypeScript, React, Node.js, and game engines.

Projects

Nibble -- Food & Product Safety Platform

trynibble.app | Available on Google Play

A production PWA that aggregates food, drug, device, product, and vehicle recalls from government agencies across 13 countries. Users get personalized safety alerts based on dietary needs, allergies, and location.

  • Frontend: React + TypeScript, 48 pages, 14 languages, Capacitor for Android
  • Backend: Express.js API with 48 automated ingestion pipelines sourcing data from FDA, Health Canada, FSANZ, TGA, EU Safety Gate, RASFF, and 30+ other agencies
  • Data: PostgreSQL via Supabase, 108 migrations, full keyword extraction and classification
  • Monetization: Stripe + RevenueCat (subscription model)

158K LOC | 1,134 tests | 48 data pipelines | 13 countries | 14 languages

Private repository -- available for code walkthrough in interviews.


Turing Tables -- Roguelite Deckbuilder vs a Live LLM

Playable | Built for the June Solstice Game Jam

A roguelite deckbuilder where you interrogate AI opponents. About 70% of the opponent's moves are live Google Gemini calls and 30% are deterministic scripts, and you score by catching the fakes, a playable Turing test.

  • React 19 + TypeScript + Vite + Tailwind, fully static (GitHub Pages), no backend
  • Google Gemini API with multi-model fallback (2.5 Flash-Lite / 2.5 Flash / 3 Flash)
  • All visuals generated in CSS/SVG, audio synthesized via Web Audio, CSP locked to Google only

React 19 | TypeScript | Gemini API | shipped


Waypoint IEP Server -- MCP Server for Education

An MCP server that helps teachers differentiate instruction for students with Individualized Education Programs (IEPs). Given a lesson and a student's IEP, the server provides Claude with structured context to produce specific, actionable instructional modifications.

  • TypeScript, Model Context Protocol (MCP 1.0)
  • Multi-student differentiation with accommodation matrices
  • Structured IEP data parsing, lesson plan analysis, and self-regulation checkpoints
  • Built for the Waypoint Learning Challenge

48 tests


RogueEr -- Multiplayer Poker Roguelike

A multiplayer poker game where the rules mutate every round. Players vote on rule changes that alter hand rankings, card properties, and win conditions.

  • TypeScript monorepo: Phaser 4 (client) + Colyseus (server) + shared game logic
  • 30-rule mutation system across 3 categories (hierarchy, card property, composition)
  • 4-stage hand evaluation pipeline with immutable state
  • Full betting engine, spectator system, action replay

9.5K LOC | 180 tests


Fable -- Narrative Deckbuilder

A Slay the Spire-inspired deckbuilder in Godot 4 with a narrative layer. Features a passion system that shifts combat dynamics based on story choices, and dual-personality characters that evolve across acts.

  • GDScript, Godot 4
  • Combat engine, procedural map generator, branching event system
  • Card/relic pools, status effects, shop and rest mechanics
  • Uses the Copy All Errors Godot editor plugin for batch-copying debugger output

6.3K LOC


Open Source

I contribute to the tools I build on:


Tech Stack

TypeScript React Node.js Express PostgreSQL Supabase Vite Stripe Godot GDScript Phaser

Pinned Loading

  1. Fable Fable Public

    GDScript

  2. RogueEr RogueEr Public

    TypeScript