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[HT-71]: Branch & play — take over your seat mid-replay in a sandbox
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.🎨 designVisual design, interaction design, product tone, layout, animation, or design review work.Visual design, interaction design, product tone, layout, animation, or design review work.📏 rulesClassic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.Classic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🖥️ uiFlutter screens, navigation, table layout, controls, feedback states, or responsive UI.Flutter screens, navigation, table layout, controls, feedback states, or responsive UI.🙋 hitlRequires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.Requires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.🧠 aiCPU move selection, difficulty, personality, reaction timing, or strategy evaluation.CPU move selection, difficulty, personality, reaction timing, or strategy evaluation.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#119 In Maiz27/hareeg-table;[HT-70]: Analysis coach on replay — teach-from-evidence filter + verbosity settings
⚙️ settingsGame setup, user-configurable options, preferences screens, or rules customization controls.Game setup, user-configurable options, preferences screens, or rules customization controls.✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.📚 docsRepository docs, in-app help, rules documentation, contributor docs, or issue/PR templates.Repository docs, in-app help, rules documentation, contributor docs, or issue/PR templates.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🖥️ uiFlutter screens, navigation, table layout, controls, feedback states, or responsive UI.Flutter screens, navigation, table layout, controls, feedback states, or responsive UI.🙋 hitlRequires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.Requires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.🧠 aiCPU move selection, difficulty, personality, reaction timing, or strategy evaluation.CPU move selection, difficulty, personality, reaction timing, or strategy evaluation.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#118 In Maiz27/hareeg-table;[HT-69]: Coach signals (card-death, feed-risk) + opponents-ladder extension
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.📏 rulesClassic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.Classic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.🔥 fiftyFifty/Khamsin claim flow, timer, validation, scoring, penalties, or visual treatment.Fifty/Khamsin claim flow, timer, validation, scoring, penalties, or visual treatment.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🙋 hitlRequires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.Requires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.🧠 aiCPU move selection, difficulty, personality, reaction timing, or strategy evaluation.CPU move selection, difficulty, personality, reaction timing, or strategy evaluation.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#117 In Maiz27/hareeg-table;[HT-68]: Replay viewer — step-through reconstruction on the real table
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.🎨 designVisual design, interaction design, product tone, layout, animation, or design review work.Visual design, interaction design, product tone, layout, animation, or design review work.📏 rulesClassic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.Classic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🖥️ uiFlutter screens, navigation, table layout, controls, feedback states, or responsive UI.Flutter screens, navigation, table layout, controls, feedback states, or responsive UI.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#116 In Maiz27/hareeg-table;[HT-67]: Match statistics — aggregates over history, by difficulty & strictness
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.🔥 fiftyFifty/Khamsin claim flow, timer, validation, scoring, penalties, or visual treatment.Fifty/Khamsin claim flow, timer, validation, scoring, penalties, or visual treatment.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🖥️ uiFlutter screens, navigation, table layout, controls, feedback states, or responsive UI.Flutter screens, navigation, table layout, controls, feedback states, or responsive UI.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#115 In Maiz27/hareeg-table;[HT-66]: History list screen — browse saved matches, setup & outcome, delete
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.🎨 designVisual design, interaction design, product tone, layout, animation, or design review work.Visual design, interaction design, product tone, layout, animation, or design review work.💾 persistenceLocal storage for settings, preferences, match state, resume, or history.Local storage for settings, preferences, match state, resume, or history.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🖥️ uiFlutter screens, navigation, table layout, controls, feedback states, or responsive UI.Flutter screens, navigation, table layout, controls, feedback states, or responsive UI.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#114 In Maiz27/hareeg-table;[HT-65]: Record completed matches to history (summary + replay record, resume-safe)
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.💾 persistenceLocal storage for settings, preferences, match state, resume, or history.Local storage for settings, preferences, match state, resume, or history.📏 rulesClassic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.Classic Hareeg rule-engine behavior, validation, turn state, scoring, or rule presets.🔥 fiftyFifty/Khamsin claim flow, timer, validation, scoring, penalties, or visual treatment.Fifty/Khamsin claim flow, timer, validation, scoring, penalties, or visual treatment.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#113 In Maiz27/hareeg-table;[HT-64]: Game history storage foundation — file persistence channel
✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.💾 persistenceLocal storage for settings, preferences, match state, resume, or history.Local storage for settings, preferences, match state, resume, or history.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🚦 ciGitHub Actions, analysis/test automation, build checks, release checks, or toolchain health.GitHub Actions, analysis/test automation, build checks, release checks, or toolchain health.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.Status: Open.#112 In Maiz27/hareeg-table;PRD-05: Game History & Replay
⚙️ settingsGame setup, user-configurable options, preferences screens, or rules customization controls.Game setup, user-configurable options, preferences screens, or rules customization controls.✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.🎨 designVisual design, interaction design, product tone, layout, animation, or design review work.Visual design, interaction design, product tone, layout, animation, or design review work.💾 persistenceLocal storage for settings, preferences, match state, resume, or history.Local storage for settings, preferences, match state, resume, or history.📌 prdParent PRD with scope, stories, decisions, and child tracker.Parent PRD with scope, stories, decisions, and child tracker.🔹 p2Normal-priority work that matters but does not block the immediate critical path.Normal-priority work that matters but does not block the immediate critical path.🖥️ uiFlutter screens, navigation, table layout, controls, feedback states, or responsive UI.Flutter screens, navigation, table layout, controls, feedback states, or responsive UI.🧠 aiCPU move selection, difficulty, personality, reaction timing, or strategy evaluation.CPU move selection, difficulty, personality, reaction timing, or strategy evaluation.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.🧪 testTest coverage, test infrastructure, QA scenarios, goldens, or verification-only work.Test coverage, test infrastructure, QA scenarios, goldens, or verification-only work.Status: Open.#111 In Maiz27/hareeg-table;Add gameplay screenshots to the README
good first issueGood for newcomers; small, well-scoped, low context needed.Good for newcomers; small, well-scoped, low context needed.✅ readyWell-scoped, unblocked, and ready for implementation or review work to begin.Well-scoped, unblocked, and ready for implementation or review work to begin.📚 docsRepository docs, in-app help, rules documentation, contributor docs, or issue/PR templates.Repository docs, in-app help, rules documentation, contributor docs, or issue/PR templates.Status: Open.#101 In Maiz27/hareeg-table;[HT-59]: Play listing & launch (closed test to production)
⚡ p1High-priority work needed for the next meaningful milestone or core gameplay path.High-priority work needed for the next meaningful milestone or core gameplay path.🌍 localizationLocalization architecture, English/Arabic strings, terminology, RTL readiness, or translations.Localization architecture, English/Arabic strings, terminology, RTL readiness, or translations.🎨 designVisual design, interaction design, product tone, layout, animation, or design review work.Visual design, interaction design, product tone, layout, animation, or design review work.🙋 hitlRequires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.Requires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.🧭 needs triageNot yet accepted into active work; needs prioritization, labels, scope, or owner review.Not yet accepted into active work; needs prioritization, labels, scope, or owner review.Status: Open.#93 In Maiz27/hareeg-table;[HT-58]: Add the Play (AAB) leg to the release CI
⚡ p1High-priority work needed for the next meaningful milestone or core gameplay path.High-priority work needed for the next meaningful milestone or core gameplay path.🙋 hitlRequires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.Requires human-in-the-loop judgment for rules, naming, design, tone, or product behavior.🚦 ciGitHub Actions, analysis/test automation, build checks, release checks, or toolchain health.GitHub Actions, analysis/test automation, build checks, release checks, or toolchain health.🧩 featureA vertical slice that delivers user-visible behavior or playable product capability.A vertical slice that delivers user-visible behavior or playable product capability.🧭 needs triageNot yet accepted into active work; needs prioritization, labels, scope, or owner review.Not yet accepted into active work; needs prioritization, labels, scope, or owner review.Status: Open.#92 In Maiz27/hareeg-table;