Releases: LoveRetro/NextUI
Release list
v6.14.0
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- feat: color palettes by @frysee in #787
- feat(tg5040): keep device awake while connected as a USB gadget by @Pobega in #783
- feat: FN1/FN2/HOME can now launch user-assigned actions by @frysee in #788
- fix: L4 and R4 button mappings by @frysee in #776
- fix: align Brick/Pro rumble strength a bit more
- build: add CONTAINER_MOUNT_OPTS to toolchain container runs by @Pobega in #779
- fix: doubled selection pill title when hardware indicator is shown by @ericreinsmidt in #782
Full Changelog: v6.13.2...v6.14.0
v6.13.2
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- fix: cardinal symbol mapping for X/Y
Full Changelog: v6.13.1...v6.13.2
v6.13.1
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- fix: brick pro display calibration to be closer to regular Brick
- fix: playstation symbol mapping for X/Y
- fix: white point calibration resetting itself
- feat: minput now visualizes stick movements
Full Changelog: v6.13.0...v6.13.1
v6.13.0
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- feat: Trimui Brick Pro support (tg4040) by @frysee in #766
- fix: unify color parsing by @frysee in #774
Full Changelog: v6.12.0...v6.13.0
v6.12.0
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- fix: call readyResume when navigating to a directory via Quick Menu by @carroarmato0 in #739
- feat: support custom fonts in system settings by @ericreinsmidt in #729
- feat: font style is now configurable (fixes #748) by @frysee in #749
- fix: properly detect usb-c cards plugged in before booting by @frysee in #750
- fix: wrong label on game switcher entries w/o save state by @frysee in #751
- feat: White point colour correction for Brick by @pvaibhav in #760
- feat: Alpha support by @frysee in #762
- feat: configurable button hint styles by @frysee in #763
New Contributors
- @ericreinsmidt made their first contribution in #729
- @dependabot[bot] made their first contribution in #768
Full Changelog: v6.11.2...v6.12.0
v6.11.2
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- refactor: break minarch.c monolith into focused modules by @carroarmato0 in #721
- fix: defer Rewind_init until after core initialization to prevent crashes by @Helaas in #728
- fix: cpu stuck in performance mode on fresh install by @pvaibhav in #733
Full Changelog: v6.11.1...v6.11.2
v6.11.1
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
Full Changelog: v6.11.0...v6.11.1
v6.11.0
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- feat: New transition animation with snappy and comfy speeds by @radther in #706
- feat: Offline RetroAchievements Support by @clintonium-119 in #707
- feat: enable OrigTexture in glsl shaders, fix shader UI desync by @DrFlarp in #679
- feat: Pre- and Post App/ROM launch hooks by @Helaas in #690
- fix: crash on out-of-bound access when loading cheats by @nborodikhin in #718
- feat: podman by @carroarmato0 in #711
- feat: Replace userspace CPU governor with kernel scaling governors by @pvaibhav in #695
New Contributors
- @nborodikhin made their first contribution in #718
- @carroarmato0 made their first contribution in #711
Full Changelog: v6.10.0...v6.11.0
v6.10.0
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- feat: Add color pickers to the color options in settings by @radther in #694
- feat: load shader parameter values from .cfg preset files by @DrFlarp in #686
- Fix badge download cap at 256 preventing large achievement sets from fully downloading by @clintonium-119 in #689
- fix: rename Rewind_run_frame to run_frame and fix fast-forward logic by @Helaas in #687
- fix: correct dpad mode toggle logic based on analog stick presence by @frysee in #691
- Add background color as an appearance setting by @radther in #661
- fix: memory leak in resampler by @pvaibhav in #697
- fix: menu desync with backend when changing settings for a disabled shader by @DrFlarp in #693
- fix: handle RETRO_ENVIRONMENT_SHUTDOWN in Minarch by @josegonzalez in #699
- fix: crash when opening 'optional shader settings' menu by @DrFlarp in #702
Slightly more theming allowed!
It is time to freshen up your favorite EDC with some spring colors. 💐
With the new additions to the appearance menu, you can set any RGB color you like instead of flipping through a limited set of predefined colors. You can now also set a custom background color!
New Contributors
Full Changelog: v6.9.3...v6.10.0
v6.9.3
For full features list and help on how to use etc of NextUI:
https://nextui.loveretro.games/docs/
How to install/update
For a fresh installation, follow the instructions here: https://nextui.loveretro.games/getting-started/installation/
When updating from a previous release: https://nextui.loveretro.games/getting-started/updating/
What's Changed
- Fix: deployment of p8 core by @frysee in #665
- Fix: clean up FN behavior by @frysee in #666
- feat: SRAM_read - attempt to load save files regardless of user compression setting by @DrFlarp in #667
- Fix: reroute updater pak url after we vendored it in by @frysee in #668
Full Changelog: v6.9.2...v6.9.3
