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Table of Contents

  • Conventions
  • Installation
  • Resources
    • Entities: easily create persistent abstract objects; like for dynamic navigation menus.
    • Interact: general purpose interface with the world.
    • Jobs: register jobs externally that allow characters to interact with.
    • Navigation: nested options within a navigation wheel.
    • Npcs: create stateful npcs with a series of functions and callbacks.
    • Utility: a bunch of random helpers.

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