name: Junaid Ahmad
location: "Open to Remote / Relocation"
current_role: "Game Developer | Designer "
education: "Computer Science MS [Ongoing]"
available_for: "Full-time Roles | Freelance | Collaboration"
passions:
- Building Game Ideas from Prototypes to Full Fledged Games
- Clean code & best practices
- Solving real-world problems with technology
fun_fact: "I am also a Civil Engineer - don't tell anyone"| π― Area | π‘ Expertise |
|---|---|
| Game Development | Gameplay Systems, State Machines, Physics Integration |
| Graphics & Shaders | HLSL/GLSL, Material Design, Lighting & Post-Processing |
| 3D Pipeline | Low-Poly Modeling, UV Mapping, PBR Texturing |
| Optimization | Draw Call Reduction, Profiling, Memory Management |
| Software Architecture | Object-Oriented Design (C#/Java), Component-Based Systems |
| Technical Art | Tooling for Artists, Procedural Generation, VFX |
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