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Releases: Gothic-Unity-Project/Gothic-Unity

v0.3.0-alpha

19 Jun 20:01
e91bc09

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Description

We're proud presenting you our new alpha release with a lot of smaller and bigger changes. You can now swim and dive, use your backpack like in the original Gothic, and fight with our first melee version.

Changelog

Added

  • Status & HUD — Status menu showing live hero stats and guild name; health, mana and
    oxygen/air bars on the VR player.
  • Lockpicking — interactive chest/door lockpicking with haptic feedback and lockpick
    consumption from the inventory.
  • Melee combat — First iteration of melee fights. Using original Gothic attack window (left-right combo).
    Monsters can't hit you (#godmode). Expect huge clunkyness.
  • VR weapon tracking — velocity-based attack recognition with weapon trail and woosh sound.
  • Swimming & diving — water-level detection between feet and head, dive via controller
    grips, underwater screen fade/colour shift, swim head-bobbing, and dedicated swim/dive
    sound effects.
  • VR inventory & backpack — paginated VR backpack with category selection
    (key items / melee / misc), grab-to-load items, holster and waist slots, and menu sounds
    on open/close.
  • Five Finger tracking — five-finger tracking via Unity XR Hands (Valve Index controllers).
  • NPC loot — grab a dead NPC to open and loot their inventory (first draft).

Performance

(technical shenanigans...)

  • World load times drastically reduced — World mesh caching cut from ~50s to ~3s,
    and overall world load from 30–300s down to ~10s.
  • Rendering — SRP Batcher–compatible single-mesh shaders, cached texture-array
    composition, foveated rendering (FFR) with symmetric projection, and TMP font-atlas
    pre-warming on startup.
  • Culling — distance-band NPC culling with hysteresis and off-screen routines, plus
    improved VOB sound/mesh culling.

v0.2.0-alpha

09 Jun 07:49
e35f1a2

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Changelog

Changed

  • Upgraded to Unity 6 (LTS)

Added

  • SpeechToText - After downloading and storing local LLM to the game, you can speak the dialog options with NPCs. More details at: Wiki: SpeechToText

Microphone setting for SpeechToText

SpeechToText active icon

  • VR tutorials can be activated inside MainMenu and In Game Menu. Simply click on the pulsating Gothic-UnZENity logo (stretch your arms to select).

MainMenu-open-Controls

InGame-open-Controls

Full Changelog: v0.1.0-alpha...v0.2.0-alpha

v0.1.0-alpha

26 May 19:55
069782a

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Description

Hop into a more interactive VR world with NPC interactions and dialogs. Explore new hero capabilities like sitting and eating animations with dramatically improved animations and faster loading times.

Changelog

Added

  • Interactions
    • Sit on bench
    • Eat/drink items
  • NPCs
    • Dialogs
    • Dialog subtitles
    • Custom NPC AnimationSystem
  • PreCaching scene to speed up normal game loads (by about 30 seconds)
  • Spectator mode with less jitter on a PCVR game recording
  • Menu
    • Load Gothic Menu from Daedalus scripts
    • VR settings menu for accessibility features (Snap turn, Seated mode, ...)
  • Improved logging framework for debugging purposes (additional filter for Categories in GameSettings.json)
  • Save setting changes to Gothic.ini file

Changed

  • Backpack model (jute sack)
  • Async Loading based on device performance (no jitter when in loading screen)
    • PreCaching + World loading + VOBs + NPCs

Fixed

  • Glyph support for non-english characters

Full Changelog: v0.0.1-pre-release...v0.1.0-alpha

v0.0.1-pre-alpha

07 Sep 03:57
d0419b8

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Description

Enjoy the colony with ambience and items in VR. Expect anything and nothing.
Here be dragons: It's the very first pre-release to check on the games stability in general.

Changelog

Added

  • Main Menu to enter some settings and start the game
  • Walk, Jump, Crouch, Run (see Controls for more details)
  • Interaction with items, chests, and doors
  • Music and transitions between music zones