Releases: Gothic-Unity-Project/Gothic-Unity
Releases · Gothic-Unity-Project/Gothic-Unity
v0.3.0-alpha
Description
We're proud presenting you our new alpha release with a lot of smaller and bigger changes. You can now swim and dive, use your backpack like in the original Gothic, and fight with our first melee version.
Changelog
Added
- Status & HUD — Status menu showing live hero stats and guild name; health, mana and
oxygen/air bars on the VR player. - Lockpicking — interactive chest/door lockpicking with haptic feedback and lockpick
consumption from the inventory. - Melee combat — First iteration of melee fights. Using original Gothic attack window (left-right combo).
Monsters can't hit you (#godmode). Expect huge clunkyness. - VR weapon tracking — velocity-based attack recognition with weapon trail and woosh sound.
- Swimming & diving — water-level detection between feet and head, dive via controller
grips, underwater screen fade/colour shift, swim head-bobbing, and dedicated swim/dive
sound effects. - VR inventory & backpack — paginated VR backpack with category selection
(key items / melee / misc), grab-to-load items, holster and waist slots, and menu sounds
on open/close. - Five Finger tracking — five-finger tracking via Unity XR Hands (Valve Index controllers).
- NPC loot — grab a dead NPC to open and loot their inventory (first draft).
Performance
(technical shenanigans...)
- World load times drastically reduced — World mesh caching cut from ~50s to ~3s,
and overall world load from 30–300s down to ~10s. - Rendering — SRP Batcher–compatible single-mesh shaders, cached texture-array
composition, foveated rendering (FFR) with symmetric projection, and TMP font-atlas
pre-warming on startup. - Culling — distance-band NPC culling with hysteresis and off-screen routines, plus
improved VOB sound/mesh culling.
v0.2.0-alpha
Changelog
Changed
- Upgraded to Unity 6 (LTS)
Added
- SpeechToText - After downloading and storing local LLM to the game, you can speak the dialog options with NPCs. More details at: Wiki: SpeechToText
- VR tutorials can be activated inside MainMenu and In Game Menu. Simply click on the pulsating Gothic-UnZENity logo (stretch your arms to select).
Full Changelog: v0.1.0-alpha...v0.2.0-alpha
v0.1.0-alpha
Description
Hop into a more interactive VR world with NPC interactions and dialogs. Explore new hero capabilities like sitting and eating animations with dramatically improved animations and faster loading times.
Changelog
Added
- Interactions
- Sit on bench
- Eat/drink items
- NPCs
- Dialogs
- Dialog subtitles
- Custom NPC AnimationSystem
- PreCaching scene to speed up normal game loads (by about 30 seconds)
- Spectator mode with less jitter on a PCVR game recording
- Menu
- Load Gothic Menu from Daedalus scripts
- VR settings menu for accessibility features (Snap turn, Seated mode, ...)
- Improved logging framework for debugging purposes (additional filter for Categories in GameSettings.json)
- Save setting changes to Gothic.ini file
Changed
- Backpack model (jute sack)
- Async Loading based on device performance (no jitter when in loading screen)
- PreCaching + World loading + VOBs + NPCs
Fixed
- Glyph support for non-english characters
Full Changelog: v0.0.1-pre-release...v0.1.0-alpha
v0.0.1-pre-alpha
Description
Enjoy the colony with ambience and items in VR. Expect anything and nothing.
Here be dragons: It's the very first pre-release to check on the games stability in general.
Changelog
Added
- Main Menu to enter some settings and start the game
- Walk, Jump, Crouch, Run (see Controls for more details)
- Interaction with items, chests, and doors
- Music and transitions between music zones


