Fix node rendering transparency layers, bug, and backhand compat#56
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thehoblit wants to merge 4 commits into
Open
Fix node rendering transparency layers, bug, and backhand compat#56thehoblit wants to merge 4 commits into
thehoblit wants to merge 4 commits into
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Connected to rndmorris/Salis-Arcana#489
Closes GTNewHorizons/GT-New-Horizons-Modpack#17918
This PR fixes the bug where nodes and their drain beams render behind transparent stuff like water and ice even when in front of them. This had to be fixed in two places because Gadomancy replaces node rendering with it's own version.
This also fixes a render bug in the node randomizer animation where the wand drain beam would bug out it more than one render was on the screen.
Finally, this adds proper backhand support for having a thaumometer in the backhand.