Skip to content

Fix node rendering transparency layers, bug, and backhand compat#56

Open
thehoblit wants to merge 4 commits into
masterfrom
fixNodeRendering
Open

Fix node rendering transparency layers, bug, and backhand compat#56
thehoblit wants to merge 4 commits into
masterfrom
fixNodeRendering

Conversation

@thehoblit

Copy link
Copy Markdown

Connected to rndmorris/Salis-Arcana#489

Closes GTNewHorizons/GT-New-Horizons-Modpack#17918

This PR fixes the bug where nodes and their drain beams render behind transparent stuff like water and ice even when in front of them. This had to be fixed in two places because Gadomancy replaces node rendering with it's own version.

This also fixes a render bug in the node randomizer animation where the wand drain beam would bug out it more than one render was on the screen.

Finally, this adds proper backhand support for having a thaumometer in the backhand.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Thaumcraft aura nodes rendering behind water/ice

1 participant