Skip to content
View EttyKitty's full-sized avatar
đź’­
Playing with Cats
đź’­
Playing with Cats

Block or report EttyKitty

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
EttyKitty/README.md

What I understand well (comfortable giving advice)

  • GameMakerLanguage: 3+ years of experience of working on a god forgotten project written in GML. I hate it, but I understand it very well now. And it makes me hate it more. If you're reading this - NEVER use it for any purpose. Use Godot.
  • GitHub Actions: Same as the above. Had to maintain and write a lot of actions to automate a lot of the workflow.
  • Git: Self-explanatory why, I hope.
  • YAML: Had to work with it a lot while modding OpenXcom. The best user-facing data format. JSON, XML, TOML, INI? Nuh-uh.

What I understand a bit (can work with, but not give advice)

  • Godot: Working on my own project in Godot C#.
  • C#: Same as above. Learning it after GML actually is very pleasant, albeit strange in places (a language that doesn't torture me? whaa?).
  • Python: Had to write some scripts in the past to assist in other projects. Also have a hobby discord-llm bot fork written in Python. It's fun.
  • JavaScript: Plenty similar to GML. Also had to work on some personal forks, adding things I needed.
  • TypeScript: Why does JS exist if this exist?
  • HTML5: Had to work with design and stuff while working on some projects. Barely understand some of the tags, but can get the job done with some reading.

What I use

  • Visual Studio: Code: My beloved.
  • GIMP: Photoshop for the poor based.

How to reach me

  • Discord: ettykitty. (yes, with a dot at the end)

PC specs

  • Case: Zalman Z9 Plus Black.
  • Motherboard: GIGABYTE GA-Z87-HD3.
  • CPU: Intel Core i5 4670K.
  • Memory: 2x8GB 1600Ghz DDR3.
  • GPU: MSI GeForce GTX 770 «Lightning», overclocked a bit. It died. Now living on iGPU life support.
  • Storage: Crucial M550 120GB SSD, Kingston 500GB SSD, and Samsung HD753LJ 750GB HDD.
  • Network: 100 Mbit/s.

What I don't like

  1. Burned out on mainstream shooters, BRs, and MOBAs. Been there, ashamed of it.
  2. AAA franchises that age like milk. Buying them sponsors gaming's decline. Have some responsibility.
  3. Casual games bore me. I prefer torture (Barque my beloved).
  4. Grew out of PvP. Winning feels like luck, losing feels worse. I'd rather build with someone than fight against them.
  5. Most new games feel soulless. The 1998 original UFO Defense? Masterpiece. The new X-COM? Trash.

Pinned Loading

  1. Adeptus-Dominus/ChapterMaster Adeptus-Dominus/ChapterMaster Public

    Chapter Master is a strategy/simulation fangame, originally made by Duke. This project aims to continue its development.

    Game Maker Language 69 54

  2. GoboCat GoboCat Public

    Forked from Pizzaandy/Gobo

    GoboCat is a deterministic formatter for GameMaker Language (GML).

    C# 2

  3. stitch stitch Public

    Forked from bscotch/stitch

    Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.

    TypeScript

  4. llmcord llmcord Public

    Forked from jakobdylanc/llmcord

    Make Discord your LLM frontend - Supports any OpenAI compatible API (Ollama, xAI, Gemini, OpenRouter and more)

    Python