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221 changes: 221 additions & 0 deletions Campaigns/Spaces/Avenue.level
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Spaces - Avenue is freely distributed under the following terms:
Copyright (C) 2026 "Blais"

This work is licensed under a Creative Commons Attribution 4.0 International License - https://creativecommons.org/licenses/by/4.0/

%Name = "Avenue"
%MapFile = "Avenue.map"

%LevelBriefing = "SCALPEL AVENUE

Welcome to your first mission. This won't be easy, trust me, so pause the game and read carefully.

a.) There's a shortage of doctors to hire here, luckily I managed to scout a couple of pros for you.
Make sure you keep them happy and running.

b.) Focus on creating a surgical wing; a little birdy told me buttcheek implants are a booming trend in this region.

c.) Don't worry too much about reputation, your focus needs to be on curing as many people as you can with this limited space, and
making a big profit.

Good luck."

%LevelDebriefing = "Impressive! You managed to do a whole lot with so little. Ready for your next challenge? Say your goodbyes here,
pack some Vicodin and diapers and let's move on."

#town.StartCash.InterestRate 16000 1100

#gbv.HoldVisualMonths 5
#gbv.LandCostPerTile 60

-------------------- Disease Configuration -------------------------

#gbv.StartRating 80

#expertise[1].Known.RschReqd 1 0 GENERAL_PRACTICE
#expertise[2].Known.RschReqd.MaxDiagDiff 0 40000 500 BLOATY_HEAD
#expertise[3].Known.RschReqd.MaxDiagDiff 0 40000 150 HAIRYITUS
#expertise[4].Known.RschReqd.MaxDiagDiff 1 60000 150 ELVIS
#expertise[5].Known.RschReqd.MaxDiagDiff 0 60000 150 INVIS
#expertise[6].Known.RschReqd.MaxDiagDiff 1 60000 750 RADIATION
#expertise[7].Known.RschReqd.MaxDiagDiff 0 40000 150 SLACK_TONGUE
#expertise[8].Known.RschReqd.MaxDiagDiff 0 60000 350 ALIEN
#expertise[9].Known.RschReqd.MaxDiagDiff 1 20000 100 BROKEN_BONES
#expertise[10].Known.RschReqd.MaxDiagDiff 1 40000 150 BALDNESS
#expertise[11].Known.RschReqd.MaxDiagDiff 0 40000 500 DISCRETE_ITCHING
#expertise[12].Known.RschReqd.MaxDiagDiff 0 40000 450 JELLYITUS
#expertise[13].Known.RschReqd.MaxDiagDiff 1 40000 500 SLEEPING_ILLNESS
#expertise[14].Known.RschReqd.MaxDiagDiff 1 30000 300 PREGNANT
#expertise[15].Known.RschReqd.MaxDiagDiff 0 40000 250 TRANSPARENCY
#expertise[16].Known.RschReqd.MaxDiagDiff 1 20000 250 UNCOMMON_COLD
#expertise[17].Known.RschReqd.MaxDiagDiff 0 60000 750 BROKEN_WIND
#expertise[18].Known.RschReqd.MaxDiagDiff 1 20000 250 SPARE_RIBS
#expertise[19].Known.RschReqd.MaxDiagDiff 0 20000 500 KIDNEY_BEANS
#expertise[20].Known.RschReqd.MaxDiagDiff 1 20000 500 BROKEN_HEART
#expertise[21].Known.RschReqd.MaxDiagDiff 1 20000 600 RUPTURED_NODULES
#expertise[22].Known.RschReqd.MaxDiagDiff 1 40000 250 MULTIPLE_TV_PERSONALITIES
#expertise[23].Known.RschReqd.MaxDiagDiff 1 60000 250 INFECTIOUS_LAUGHTER
#expertise[24].Known.RschReqd.MaxDiagDiff 0 40000 500 CORRUGATED_ANKLES
#expertise[25].Known.RschReqd.MaxDiagDiff 1 40000 600 CHRONIC_NOSEHAIR
#expertise[26].Known.RschReqd.MaxDiagDiff 0 40000 300 3RD_DEGREE_SIDEBURNS
#expertise[27].Known.RschReqd.MaxDiagDiff 1 40000 300 FAKE_BLOOD
#expertise[28].Known.RschReqd.MaxDiagDiff 0 40000 500 GASTRIC_EJECTIONS
#expertise[29].Known.RschReqd.MaxDiagDiff 1 20000 750 THE_SQUITS
#expertise[30].Known.RschReqd.MaxDiagDiff 1 20000 700 IRON_LUNGS
#expertise[31].Known.RschReqd.MaxDiagDiff 1 40000 750 SWEATY_PALMS
#expertise[32].Known.RschReqd.MaxDiagDiff 1 20000 500 HEAPED_PILES
#expertise[33].Known.RschReqd.MaxDiagDiff 1 20000 750 GUT_ROT
#expertise[34].Known.RschReqd.MaxDiagDiff 0 20000 500 GOLF_STONES
#expertise[35].Known.RschReqd.MaxDiagDiff 1 20000 500 UNEXPECTED_SWELLING
#expertise[36].Known.RschReqd 0 40000 I_D_SCANNER DIAGNOSIS
#expertise[37].Known.RschReqd 0 50000 I_D_BLOOD_MACHINE DIAGNOSIS
#expertise[38].Known.RschReqd 0 20000 I_D_CARDIO DIAGNOSIS
#expertise[39].Known.RschReqd 1 30000 I_D_XRAY DIAGNOSIS
#expertise[40].Known.RschReqd 0 60000 I_D_ULTRASCAN DIAGNOSIS
#expertise[41].Known.RschReqd 1 20000 I_D_STANDARD DIAGNOSIS
#expertise[42].Known.RschReqd 1 20000 I_D_WARD DIAGNOSIS
#expertise[43].Known.RschReqd 1 20000 I_D_SHRINK DIAGNOSIS

#objects[9].StartAvail.StartStrength.AvailableForLevel 0 8 0 Inflator Machine
#objects[13].StartAvail.StartStrength.AvailableForLevel 1 13 1 Cardiogram
#objects[14].StartAvail.StartStrength.AvailableForLevel 0 12 1 Scanner
#objects[22].StartAvail.StartStrength.AvailableForLevel 0 9 1 Ultrascan
#objects[23].StartAvail.StartStrength.AvailableForLevel 0 7 0 DNA Restorer
#objects[24].StartAvail.StartStrength.AvailableForLevel 0 11 1 Cast Remover
#objects[25].StartAvail.StartStrength.AvailableForLevel 1 8 1 Hair restorer
#objects[26].StartAvail.StartStrength.AvailableForLevel 0 10 0 Slicer for slack tongues
#objects[27].StartAvail.StartStrength.AvailableForLevel 0 12 1 X-Ray
#objects[30].StartAvail.StartStrength.AvailableForLevel 1 12 1 Operating Table
#objects[37].StartAvail.StartStrength.AvailableForLevel 1 0 1 Projector
#objects[42].StartAvail.StartStrength.AvailableForLevel 0 10 1 Blood Machine
#objects[46].StartAvail.StartStrength.AvailableForLevel 0 8 0 Electrolysis Machine
#objects[47].StartAvail.StartStrength.AvailableForLevel 0 7 0 Jellyitus Moulding Machine
#objects[54].StartAvail.StartStrength.AvailableForLevel 0 10 0 Decontamination Shower
#objects[55].StartAvail.StartStrength.AvailableForLevel 1 10 1 Autopsy Research Machine

#visuals[0] 0 I_BLOATY_HEAD
#visuals[1] 0 I_HAIRYITUS
#visuals[2] 1 I_ELVIS
#visuals[3] 1 I_INVIS
#visuals[4] 0 I_RADIATION
#visuals[5] 0 I_SLACK_TONGUE
#visuals[6] 0 I_ALIEN
#visuals[7] 1 I_BROKEN_BONES
#visuals[8] 1 I_BALDNESS
#visuals[9] 1 I_DISCRETE_ITCHING
#visuals[10] 0 I_JELLYITUS
#visuals[11] 1 I_SLEEPING_ILLNESS
#visuals[12] 1 I_PREGNANT
#visuals[13] 1 I_TRANSPARENCY
#non_visuals[0] 1 I_UNCOMMON_COLD
#non_visuals[1] 1 I_BROKEN_WIND
#non_visuals[2] 1 I_SPARE_RIBS
#non_visuals[3] 1 I_KIDNEY_BEANS
#non_visuals[4] 1 I_BROKEN_HEART
#non_visuals[5] 1 I_RUPTURED_NODULES
#non_visuals[6] 1 I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7] 1 I_INFECTIOUS_LAUGHTER
#non_visuals[8] 1 I_CORRUGATED_ANKLES
#non_visuals[9] 1 I_CHRONIC_NOSEHAIR
#non_visuals[10] 1 I_3RD_DEGREE_SIDEBURNS
#non_visuals[11] 1 I_FAKE_BLOOD
#non_visuals[12] 1 I_GASTRIC_EJECTIONS
#non_visuals[13] 1 I_THE_SQUITS
#non_visuals[14] 1 I_IRON_LUNGS
#non_visuals[15] 1 I_SWEATY_PALMS
#non_visuals[16] 1 I_HEAPED_PILES
#non_visuals[17] 1 I_GUT_ROT
#non_visuals[18] 1 I_GOLF_STONES
#non_visuals[19] 1 I_UNEXPECTED_SWELLING

---------------------- Staff Configuration -------------------------

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 0 1 0 2 8 2 0 0 0 5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 6 2 3 5 3 1 2 3 4 5
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 8 3 1 3 4 2 0 4 0 5
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 12 2 2 4 3 0 10 0 0 2
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 18 4 3 8 4 8 8 8 2 2
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 24 6 4 7 2 9 9 9 2 2

#staff[0].MinSalary 70
#staff[1].MinSalary 90
#staff[2].MinSalary 30
#staff[3].MinSalary 30

#gbv.SalaryAdd[3] -30
#gbv.SalaryAdd[4] 20
#gbv.SalaryAdd[5] 40
#gbv.SalaryAdd[6] 20
#gbv.SalaryAdd[7] 200
#gbv.SalaryAdd[8] 30

#gbv.SalaryAbilityDivisor 8

#gbv.TrainingRate 40
#gbv.AbilityThreshold[0] 75
#gbv.AbilityThreshold[1] 60
#gbv.AbilityThreshold[2] 45
#gbv.TrainingValue[0] 10
#gbv.TrainingValue[1] 15
#gbv.TrainingValue[2] 20

--------------------- Research Configuration -----------------------

#gbv.ResearchPointsDivisor 4

---------------------- Awards and Trophies -------------------------

#awards_trophies.CansofCoke 200
#awards_trophies.CansofCokeBonus 10000
#awards_trophies.Reputation 850
#awards_trophies.TrophyReputationBonus 20000

------------------ Winning and Losing Conditions -------------------

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound 2 1 200000 1 0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound 4 1 600 1 0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound 5 1 10 1 0

--------------------- Competitor Information -----------------------

#computer[0].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing 5 5 3 40 8 75 1 ORAC
#computer[1].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing 3 5 2 60 5 75 1 COLOSSUS
#computer[11].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing 5 5 3 40 8 75 1 JAYNE


----------------------- Emergency Control --------------------------

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 3 4 8 9 18 60 100
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 6 7 8 9 35 70 200
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 8 10 8 14 21 80 300
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 13 16 10 20 19 90 400
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 17 21 5 20 18 90 500
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 25 26 10 20 22 100 1000
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 30 32 10 20 35 80 300
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 35 40 5 20 15 100 1000
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 41 42 10 20 19 90 400
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 43 45 10 20 18 90 500
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 46 47 10 30 10 90 500
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 48 49 5 30 10 90 500
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 50 51 10 30 10 90 500
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 52 53 2 30 10 90 500
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 54 55 15 30 10 90 500
#emergency_control[15].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 56 57 15 30 10 90 500
#emergency_control[16].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 58 59 1 30 10 90 500
#emergency_control[17].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 60 70 8 17 21 80 300
#emergency_control[18].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 71 80 10 30 22 100 1000
#emergency_control[19].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 81 90 10 30 19 90 400
#emergency_control[20].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 91 100 20 30 18 90 500
#emergency_control[21].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 112 118 8 14 10 75 1000
#emergency_control[22].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 124 130 4 5 21 100 1500
#emergency_control[23].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 136 142 6 9 10 75 1000
#emergency_control[24].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 148 156 8 12 22 75 800
#emergency_control[25].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus 162 168 7 11 10 75 1000

----------------------- Start Staff --------------------------

#start_staff[1].Doctor.Surgeon.Doctor.Skill 1 1 1 90
#start_staff[2].Doctor.Surgeon.Doctor.Skill 1 1 1 70
#start_staff[3].Doctor.Researcher.Doctor.Skill 1 1 1 80
#start_staff[4].Doctor.Researcher.Doctor.Skill 1 1 1 70
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