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robsilv edited this page Apr 12, 2013
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Overview
This series of tutorials provides step-by-step instruction on how to use the Cadet library. Each tutorial will build on the last, introducing new concepts and providing examples to include in your own code. It is, therefore, recommended that you follow through the tutorials in the order they appear below, starting with Cadet2D + Box2D, then moving onto Cadet3D and so on.
The Cadet library provides a consistent set of classes and interfaces to code against. Each piece of behaviour, input logic, or visual display is wrapped up in its own ‘Component’. These Components form the fundamental building blocks of any 'Cadet Scene’, and by combining them together in different ways it is possible to create a scene for practically anything.
The library promotes code re-use. Components that are built for one particular application can often be used in future projects.