Skip to content

CDevJoud/Velo

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

39 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Velo

Velo is a next-generation Minecraft: Legacy Console Edition server software written in modern C++, focused on raw performance, low memory usage, and clean architecture.

Created as a full replacement for existing community-made LCE server software, Velo is built completely from scratch with one goal in mind: remove the bloated boilerplate, legacy design decisions, and unnecessary overhead that slow down existing solutions.

Unlike many current LCE server projects that rely on compatibility layers, patched binaries, or Wine setups, Velo is designed to run natively across platforms with true cross-platform support. Lightweight, efficient, and highly optimized, it delivers fast networking, scalable performance, and minimal resource consumption without sacrificing stability.

Velo is engineered for developers and server owners who want a modern foundation for Minecraft LCE multiplayer infrastructure — whether for custom servers, experimentation, preservation projects, or large-scale communities.

Goals

  • ⚡ Extremely fast networking and packet processing
  • 🧠 Low memory footprint and efficient resource management
  • 🛠️ Clean, maintainable, modern C++ codebase
  • 🌍 Native cross-platform support (Linux, Windows, macOS)
  • 🚫 No Wine, emulators, or compatibility layers required
  • 📦 Minimal dependencies and stripped-down architecture
  • 🔧 Designed for extensibility and future tooling
  • 🎮 Focused specifically on Minecraft Legacy Console Edition

Velo is not a wrapper around existing software — it is a fully independent implementation built from the ground up for speed, simplicity, and reliability.

About

High performance LCE server software

Topics

Resources

License

Security policy

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors