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  1. Vulkan-Tiled-Light-Culling Vulkan-Tiled-Light-Culling Public

    A real-time tiled light culling demo built using C++ and Vulkan.

    C++

  2. Ocean-Simulation-OpenGL Ocean-Simulation-OpenGL Public

    Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features …

    C++

  3. Cloth-Simulation-OpenGL Cloth-Simulation-OpenGL Public

    Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and fe…

    C++

  4. Procedural-Terrain-Generation-OpenGL Procedural-Terrain-Generation-OpenGL Public

    Real-time Procedural Multifractal Terrain Generation, developed in C++/OpenGL, that generates infinite multifractal terrains using Fractal Brownian Motion and Perlin Noise. Features Physically-Base…

    C++

  5. Rendering-Engine-OpenGL Rendering-Engine-OpenGL Public

    OpenGL Rendering Engine that features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skyboxes, and dynamic soft shadows. The engine also leverages Tessellation shaders to dynamic…

    C++

  6. Skeletal-Animation-OpenGL Skeletal-Animation-OpenGL Public

    Real-time Skeletal Animation, developed in C++/OpenGL, utilizing Assimp, dual quaternion skinning and Inverse Kinematics to create interactive and smooth animations. Parallelized using OpenMP and f…

    C++