Releases: Absulit/points
Releases · Absulit/points
v0.10.0
v0.9.0
What's Changed
- 270 setstorage array without size throws error but it doesnt say why by @Absulit in #286
- 271 array as part of a struct by @Absulit in #287
- Center image in scale example by @Absulit in #289
- 290 addeventlistener storage limit reached by @Absulit in #294
- 267 uvr scales content to screen in 3d by @Absulit in #297
- 296 scalemode per renderpass by @Absulit in #301
- V0.9.0 by @Absulit in #302
- v0.9.0 by @Absulit in #303
Full Changelog: v0.8.0...v0.9.0
v0.8.0
What's Changed
- added registry by @Absulit in #265
- Dev by @Absulit in #266
- 274 add setmesh and related to renderpass by @Absulit in #276
- 277 uniforms update can use var value by @Absulit in #278
- 275 method refactor like setuniform renderpass etc by @Absulit in #280
- Deploy changes by @Absulit in #281
- v0.8.0 by @Absulit in #282
- updating references from master by @Absulit in #283
- v0.8.0 by @Absulit in #284
Full Changelog: v0.7.0...v0.8.0
v0.8.0-alpha.1
v0.8.0-alpha.1-test update
v0.7.0
What's Changed
- HTMLElement as Texture by @Absulit in #250
- 247 time and delta time as update parameters by @Absulit in #252
- 245 a way to append structs to all renderpasses by @Absulit in #254
- error if setUniform is not called on a variable before init by @Absulit in #256
- 255 disable warning logs or any internal debug by @Absulit in #257
- 249 disable enable renderpass by @Absulit in #258
- 251 optional mobile resize or screen fit by @Absulit in #259
- 260 inspect memory usage during example switch by @Absulit in #261
- v0.7.0 by @Absulit in #263
- v0.7.0 by @Absulit in #264
Full Changelog: v0.6.1...v0.7.0
v0.6.1
v0.6.0
- More on meshes, shadows, wireframes and others.
What's Changed
- Bloom improvement by @Absulit in #228
- Wireframe by @Absulit in #229
- Shader params by @Absulit in #230
- Camera by @Absulit in #231
- Data size by @Absulit in #232
- Share mesh renderpass by @Absulit in #233
- CRT RenderPass by @Absulit in #234
- Renderpass unification by @Absulit in #235
- Shadow Map - Depth Map by @Absulit in #236
- Docs update by @Absulit in #238
- V0.6.0 by @Absulit in #237
- dev v0.6.0 by @Absulit in #239
Full Changelog: v0.5.1...v0.6.0
v0.5.1
v0.5.0
What's Changed
- fix path by @Absulit in #210
- fix path v2 by @Absulit in #212
- audio links fix by @Absulit in #214
- Particles5 demo by @Absulit in #216
- Render bundles by @Absulit in #217
- Webcam fix and Mobile optimizations by @Absulit in #218
- Texture views by @Absulit in #219
- Constants: LoadOp by @Absulit in #220
- CullMode and FrontFace triangles. by @Absulit in #221
- build and docs by @Absulit in #222
- v0.5.0 by @Absulit in #223
- bump to v0.5.0 by @Absulit in #224
- bump to v0.5.0 by @Absulit in #225
Full Changelog: v0.4.0...v0.5.0
v0.4.0
- This release includes a lot of work regarding adding meshes into
RenderPassand this also includes the posibility of loading external meshes with theaddMeshmethod - The
instanceCountattribute after calling an add* method to create a mesh, allows for the use of instancing to for example create particles. Check the Particles demos in the page link.
What's Changed
Full Changelog: v0.3.0...v0.4.0