Four hand-modelled environment packs for Unreal Engine 5.8, built to one shared scale so they can sit in the same scene: a Parc-Monceau garden footbridge, a Rothenburg Fachwerk facade kit, an animated courtyard fountain, and a plain stone crossing.
→ The catalogue, as a drawing set
Per-sheet specs, dimensions, scale references, an honest account of what is and is not in each box — and a revision block publishing every Fab review round, including the three that were rejected and what each reviewer caught.
| Sheet | Pack | Price | |
|---|---|---|---|
| 01 | Medieval Stone Bridge | Free | Fab |
| 02 | Hebe Fountain — animated water | Free | Fab |
| 03 | Medieval Windows & Doors — 21 meshes, 8 Blueprints | $12.99 | Fab |
| 04 | Ornate Stone Footbridge — single Nanite hero mesh | $9.99 | Fab |
All four: fab.com/sellers/Pierogi3
- 1 unreal unit = 1 cm, every pack, pivots on the grid
- Nanite on all solid meshes, with full-detail fallbacks
- Channel-packed ORM, imported sRGB-off
- Hand-authored collision — fitted boxes and hulls, never auto-decomposition run over hand work
- Unreal Engine 5.8+, built for Lumen and dynamic lighting
- No dependencies — no Megascans, no Starter Content, no third-party assets
- Hand-modelled throughout. No generative AI in any asset.
- Fab Standard Licence — ships in commercial games
Three of the submissions were rejected before approval. The reasons are published on the site rather than buried, because they are the useful part:
- Auto-generated collision on a shutter, plus
Complex as Simpleset on two Nanite meshes — invalid on Nanite, and silently bypassing twelve hand-authored hulls on the door frame. - A reviewer flew a camera through the spandrel wall above the footbridge's arch into the hollow interior. That bridge now ships 25 hand-authored collision primitives.
- An invalid project file link — the corrected build had been uploaded as a new Drive file instead of a new version of the old one.
This repo hosts the catalogue page only — a single self-contained HTML file, no build step, no dependencies, no trackers. The assets themselves are distributed through Fab.
Built by Krzysztof Macias.