Basic implementation of priority long vector exec tests.#7320
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alsepkow merged 38 commits intomicrosoft:staging-sm6.9from Apr 22, 2025
Merged
Basic implementation of priority long vector exec tests.#7320alsepkow merged 38 commits intomicrosoft:staging-sm6.9from
alsepkow merged 38 commits intomicrosoft:staging-sm6.9from
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✅ With the latest revision this PR passed the C/C++ code formatter. |
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My comments here are mainly observations. The main (pun unintended) change I'm requesting is that this to the is retargeted to the staging branch. I think there's quite a lot of work we'll want to do before this is ready to go to main.
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| <RootValues> | ||
| <RootValue Index="0" ResName="LongVectorOp" /> | ||
| </RootValues> | ||
| <Shader Name="CS" Target="cs_6_0"> |
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This is misleading because we override the values in the callback of RunShaderOp. I'll add a comment to the XML.
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I updated to use the target defined here instead of overriding.
…p may have a precision issue
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This PR is a basic implementation of the priority long vector execution tests #7260.