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docs/ReleaseNotes.md

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#### Experimental Shader Model 6.10
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- Removed experimental Cooperative Vector, this has been replaced by LinAlg Matrix.
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- Added DirectX LinAlg Matrix API in experimental Shader Model 6.10.
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- [proposal](https://github.com/microsoft/hlsl-specs/blob/main/proposals/0035-linalg-matrix.md)
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- New `Matrix` type that operates under three "scopes". ThreadScope, WaveScope, ThreadGroupScope
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- Supports a comprehensive set of Matrix operations including matrix-vector and matrix-matrix multiply
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- Removed experimental Cooperative Vector, this has been replaced by LinAlg Matrix.
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- Added GetGroupWaveIndex and GetGroupWaveCount in experimental Shader Model 6.10.
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- [proposal](https://github.com/microsoft/hlsl-specs/blob/main/proposals/0048-group-wave-index.md)
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- GetGroupWaveIndex: New intrinsic for Compute, Mesh, Amplification and Node shaders which returns the index of the wave within the thread group that the the thread is executing.

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