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docs/ReleaseNotes.md
@@ -63,6 +63,8 @@ The included licenses apply to the following files:
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[#7866](https://github.com/microsoft/DirectXShaderCompiler/pull/7866)
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- Allow groupshared args in templates
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[#8217](https://github.com/microsoft/DirectXShaderCompiler/pull/8217)
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+- Fixed RawBufferVectorLoad/Store to use 32-bit element types for min precision types instead of 16-bit
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+ [#8274](https://github.com/microsoft/DirectXShaderCompiler/pull/8274)
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- DXIL validation: added validation for `CreateHandleFromBinding`.
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- DXIL validation now rejects non-standard integer bit widths (e.g. `i25`) in
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instructions.
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