Vulkan: Fix HDR pipeline init to revert back to sdr_render_pass#18680
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LibretroAdmin merged 1 commit intolibretro:masterfrom Feb 4, 2026
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Fix indentation of the HDR pipeline initialization block inside vulkan_init_pipelines to use consistent 3-space indentation matching the surrounding code style. Use vk->sdr_render_pass instead of vk->render_pass when restoring pipeline state after the HDR tonemapping readback pipeline setup, to correctly reference the SDR render pass.
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Summary
vk->render_passtovk->sdr_render_passwhen restoring pipeline state after the HDR tonemapping readback pipeline setup, to correctly reference the SDR render passBig thanks to @warmenhoven who found this fix and did the work in tracking it down!