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Copy file name to clipboardExpand all lines: hub/apps/develop/composition/composition-animation.md
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|[Time-based motion with KeyFrameAnimations](time-animations.md)| KeyFrameAnimations are used to directly control the entirety of a motion experience over a period of time. Developers describing a motion’s start, end, interpolation in between, and duration in a traditional keyframed fashion. |
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|[Relative motion with ExpressionAnimations](relation-animations.md)| ExpressionAnimations are used to describe how a motion of one object’s property should be driven relative to another object’s property. Developers define a mathematical equation that defines the reference-based relationship. |
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| ImplicitAnimations | These animations are trigger-based and are defined separately from core app logic. ImplicitAnimations are used to describe how and when animations occur as a response to direct property changes. |
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| ImplicitAnimations | These animations are trigger-based and are defined separately from core app logic. ImplicitAnimations are used to describe how and when animations occur as a response to direct property changes. For more info, see [ImplicitAnimationCollection](/windows/windows-app-sdk/api/winrt/microsoft.ui.composition.implicitanimationcollection)|
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|[Input-driven motion with Input Animations](input-driven-animations.md)| Input Animations covers a set of scenarios that enable developers to describe manipulation-based motion via touch or other input modalities. These animations are driven based on active user input or gestures. |
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|[Physics-based motion with NaturalMotionAnimations](natural-animations.md)| NaturalMotionAnimations are used to describe natural and familiar motion experiences based on real-world force driven motion. Rather than defining time, developers define characteristics of the motion (for example, damping ratio for Springs) |
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