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Add ImplicitAnimations description with link (#5903)
* Add ImplicitAnimations description with link * Edit pass --------- Co-authored-by: Steven White <[email protected]>
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hub/apps/develop/composition/composition-animation.md

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@@ -47,6 +47,6 @@ As a developer creating experiences at the Windows UI layer, you have access to
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| [Time-based motion with KeyFrameAnimations](time-animations.md) | KeyFrameAnimations are used to directly control the entirety of a motion experience over a period of time. Developers describing a motion’s start, end, interpolation in between, and duration in a traditional keyframed fashion. |
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| [Relative motion with ExpressionAnimations](relation-animations.md) | ExpressionAnimations are used to describe how a motion of one object’s property should be driven relative to another object’s property. Developers define a mathematical equation that defines the reference-based relationship. |
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| ImplicitAnimations | These animations are trigger-based and are defined separately from core app logic. ImplicitAnimations are used to describe how and when animations occur as a response to direct property changes. |
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| ImplicitAnimations | These animations are trigger-based and are defined separately from core app logic. ImplicitAnimations are used to describe how and when animations occur as a response to direct property changes. For more info, see [ImplicitAnimationCollection](/windows/windows-app-sdk/api/winrt/microsoft.ui.composition.implicitanimationcollection) |
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| [Input-driven motion with Input Animations](input-driven-animations.md) | Input Animations covers a set of scenarios that enable developers to describe manipulation-based motion via touch or other input modalities. These animations are driven based on active user input or gestures. |
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| [Physics-based motion with NaturalMotionAnimations](natural-animations.md) | NaturalMotionAnimations are used to describe natural and familiar motion experiences based on real-world force driven motion. Rather than defining time, developers define characteristics of the motion (for example, damping ratio for Springs) |

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