Update Translation_zh-Hans.ini#312
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Add Tag Window translation, and refine missing entries.
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May 6, 2026
| Map.CheckForIssues.TriggerTooManyActions=触发 '{0}' 拥有超过 {1} 个结果!这会导致游戏崩溃!请考虑将其分离成多个触发。 | ||
| Map.CheckForIssues.SpecialWaypointUsed=地图使用了路径点 #{0}。 在泰伯利亚之日, 这种路径点有特殊用途 (WAYPT_SPECIAL)。将这种路径点作为正常路径点使用会导致它被游戏自动移动位置。 | ||
| Map.CheckForIssues.BuildingExists.InvalidTriggerSetup=触发 '{0}' 使用了建筑存在作为条件 {1} ({2}), 但是触发所属方 '{3}' 既没有提前放置对应建筑或建筑节点, 也没有能部署变为对应建筑的单位。 @您是否忘记设置成正确的所属方或者给所属方的小队类型中添加单位? | ||
| Map.CheckForIssues.MismatchedDifficultyForEnableTrigger=触发 "{0}" 难度设置为 "{1}", 但是被触发 "{2}" 其难度设置为 "{3}" 所启用。 |
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但是被触发 "{2}" 其难度设置为 "{3}" 所启用
I can't get it
| TriggerEventType.Quarter Health (Any Source).Description=关联对象受到「任何来源」(包括碎片)的伤害使得生命值变为红色时,此事件被满足。首次启动后,若单位受到任何「扰动」(移动、受到伤害、被选中等...),也会被满足。 | ||
| TriggerEventType.Attacked By.Name=被特定所属方攻击 | ||
| TriggerEventType.Attacked By.Description=当受到特定所属方某些单位的攻击时,此事件被满足。若物体直接被该攻击摧毁则无法触发。 | ||
| TriggerEventType.Attacked By.Description=当关联对象受到特定所属方某些单位的攻击时,此事件被满足。若物体直接被该攻击摧毁则无法触发。 |
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特定所属方某些单位的攻击->特定所属方的某些单位的攻击
此事件被满足 -> 满足此事件
| TriggerEventType.Attacked By.Description=当受到特定所属方某些单位的攻击时,此事件被满足。若物体直接被该攻击摧毁则无法触发。 | ||
| TriggerEventType.Attacked By.Description=当关联对象受到特定所属方某些单位的攻击时,此事件被满足。若物体直接被该攻击摧毁则无法触发。 | ||
| TriggerEventType.Ambient Light Below.Name=环境照明 <= | ||
| TriggerEventType.Ambient Light Below.Description=当环境亮度(Ambient)低于某一指定值时,此事件被满足。填正整数,是[Lighting]中对应数值的一百倍,如50对应0.5。可以检测超级武器引发的亮度变化。 |
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Space between Chinese and English characters
环境亮度(Ambient) 如50对应0.5
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| MegamapWindow.EscToClose=按 ESC 关闭 | ||
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| TagsWindow.lblDescription.Text=标签允许触发与对象绑定以及正常响应触发。@@大部分情况下仅推荐使用触发编辑器窗口直接处理对应标签。@不建议手动修改标签除非你知道自己在做什么! |
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标签允许触发与对象绑定以及正常响应触发 -> 标签允许「触发与对象绑定」以及「正常响应触发」
不建议手动修改标签除非你知道自己在做什么! -> 不建议手动修改标签,除非你知道自己在做什么!
| @@ -1910,7 +1914,7 @@ TriggerEventType.Half Health (Any Source).Description=关联对象受到「任 | |||
| TriggerEventType.Quarter Health (Any Source).Name=红色生命值(任何伤害来源) | |||
| TriggerEventType.Quarter Health (Any Source).Description=关联对象受到「任何来源」(包括碎片)的伤害使得生命值变为红色时,此事件被满足。首次启动后,若单位受到任何「扰动」(移动、受到伤害、被选中等...),也会被满足。 | |||
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红色生命值(任何伤害来源) -> 红色生命值 (任何伤害来源)
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Add Tag Window translation, and refine missing entries.