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Fix: allow build with no selected build preset #334
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -228,4 +228,8 @@ function Presets.exists(cwd) | |
| return Presets.find_preset_files(cwd) ~= nil | ||
| end | ||
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| function Presets.createEmptyBuildPreset() | ||
| return BuildPreset.None | ||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That does not actually return a new instance. It returns the same table for each invocation. Modifications of that table would be shared across every "instance" you created that way. To properly create a new instance you should use |
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| end | ||
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| return Presets | ||
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I think this is not quite the effect you are trying to achieve. This is not an instance. It is something like a subclass within the BuildPreset class which re-uses the methods and fields of the BuildPreset class, yet some methods are overwritten/hidden (
get_build_targetandget_build_type)See my comment on the
createEmptyBuildPresetmethod on how to create individual instances of a None Preset