forked from N7Huntsman/CombatExtendedShields
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSpanishTranslation
More file actions
552 lines (538 loc) · 17.5 KB
/
Copy pathSpanishTranslation
File metadata and controls
552 lines (538 loc) · 17.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Nguni Shield -->
<ThingDef ParentName="Medium_Shield">
<defName>Apparel_NguniShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo nguni</label>
<description>Un escudo ligero hecho de cuero y madera, hecho famoso por los Zulu. Aunque delgado, puede bloquear proyectiles simples y es útil en cuerpo a cuerpo.</description>
<graphicData>
<texPath>Nguni_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stuffCategories>
<li>Leathery</li>
</stuffCategories>
<techLevel>Neolithic</techLevel>
<costStuffCount>60</costStuffCount>
<costList>
<WoodLog>15</WoodLog>
</costList>
<recipeMaker>
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>4500</WorkToMake>
<Mass>4</Mass>
<MaxHitPoints>75</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.13</ArmorRating_Blunt>
<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Neolithic</li>
</tags>
</apparel>
</ThingDef>
<!-- Wicker Shield -->
<ThingDef ParentName="Large_Shield">
<defName>Apparel_WickerShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo de mimbre</label>
<description>Un escudo ligero hecho de mimbre, una vez usado por la infantería del antiguo imperio persa. Mientras efectivo contra flechas y otros proyectiles, no es lo suficientemente fuerte como para detener la estocada de una lanza o la puñalada de una espada.</description>
<graphicData>
<texPath>Wicker_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>60</costStuffCount>
<techLevel>Neolithic</techLevel>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<recipeMaker>
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>6000</WorkToMake>
<Mass>5.5</Mass>
<MaxHitPoints>150</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.17</ArmorRating_Blunt>
<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Neolithic</li>
</tags>
</apparel>
</ThingDef>
<!-- Aspis (Greek Shield) -->
<ThingDef ParentName="Large_Shield">
<defName>Apparel_Aspis</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>aspis</label>
<description>Un escudo convexo hecho de madera y usualmente cubierto por una delgada capa de bronce o algún otro metal.</description>
<graphicData>
<texPath>Aspis_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<costList>
<Steel>5</Steel>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>9400</WorkToMake>
<Mass>8</Mass>
<MaxHitPoints>200</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.18</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Classical</li>
</tags>
</apparel>
</ThingDef>
<!-- Scutum (Roman Shield) -->
<ThingDef ParentName="Large_Shield">
<defName>Apparel_Scutum</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>scutum</label>
<description>Un escudo pesado en estilo romano diseñado para proteger al usuario en combate mano a mano y contra proyectiles.</description>
<graphicData>
<texPath>Scutum_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>70</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<costList>
<Steel>10</Steel>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>7</Mass>
<MaxHitPoints>240</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.23</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Medieval</li>
</tags>
</apparel>
</ThingDef>
<!-- Norse Shield -->
<ThingDef ParentName="Medium_Shield">
<defName>Apparel_NordShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo nórdico</label>
<description>Un escudo pesado en estilo nórdico, fue famosamente usado por los vikingos en sus incursiones en el oeste de Europa. Diseñado para proteger el usuario en combate mano a mano y contra proyectiles. Hecho de madera gruesa con un borde de hierro pesado, es bastante fuerte.</description>
<graphicData>
<texPath>Nordic_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<costList>
<Steel>10</Steel>
</costList>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>11000</WorkToMake>
<Mass>8.5</Mass>
<MaxHitPoints>260</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.22</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Medieval</li>
</tags>
</apparel>
</ThingDef>
<!-- Kite Shield -->
<ThingDef ParentName="Large_Shield">
<defName>Apparel_KiteShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo de lágrima</label>
<description>Un escudo pesado que cubre las piernas popularizado por los normandos. Fabricado de madera gruesa, está diseñado para proteger el usuario en combate mano a mano y contra proyectiles. Ofrece buena protección, pero limita el uso de armas a dos manos.</description>
<graphicData>
<texPath>Kite_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>11500</WorkToMake>
<Mass>8</Mass>
<MaxHitPoints>240</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Medieval</li>
</tags>
</apparel>
</ThingDef>
<!-- Crusader Kite Shield -->
<ThingDef ParentName="Large_Shield">
<defName>Apparel_CrusaderShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo de lágrima de los cruzados</label>
<description>Un escudo pesado que cubre las piernas popularizado por los normandos, con el símbolo carmesí de los cruzados. Fabricado de madera gruesa, está diseñado para proteger el usuario en combate mano a mano y contra proyectiles. Ofrece buena protección, pero limita el uso de armas a dos manos.</description>
<graphicData>
<texPath>Crusader_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>11500</WorkToMake>
<Mass>8</Mass>
<MaxHitPoints>240</MaxHitPoints>
<Flammability>1.0</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Medieval</li>
</tags>
</apparel>
</ThingDef>
<!-- Pavise Shield -->
<ThingDef ParentName="Tower_Shield">
<defName>Apparel_Pavise</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>pavés</label>
<description>Un gran, pesado escudo hecho de madera sin refinar. Diseñado para proteger arqueros y ballesteros de proyectiles entrantes, es extremadamente incómodo en combate mano a mano.</description>
<graphicData>
<texPath>Pavise_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>90</costStuffCount>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>14000</WorkToMake>
<Mass>9</Mass>
<MaxHitPoints>400</MaxHitPoints>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.15</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
</statBases>
<equippedStatOffsets>
<MeleeHitChance>-0.1</MeleeHitChance>
</equippedStatOffsets>
<useHitPoints>True</useHitPoints>
<smeltable>False</smeltable>
<apparel>
<tags>
<li>Shield_Medieval</li>
<li>Shield_Pavise</li>
</tags>
</apparel>
</ThingDef>
<!-- Buckler Shield -->
<ThingDef ParentName="Buckler_Shield">
<defName>Apparel_BucklerShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>rodela</label>
<description>Un escudo de metal extremadamente pequeño, usualmente usado con una espada ropera (También conocido como estoque) u otra espada similar mente ligera. Debido a su tamaño la protección contra proyectiles es insignificante, en vez la rodela esta diseñada para desviar y atrapar el arma de un contrincante en combate cuerpo a cuerpo.</description>
<graphicData>
<texPath>Buckler_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Smithing</researchPrerequisite>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>10500</WorkToMake>
<Mass>4</Mass>
<MaxHitPoints>200</MaxHitPoints>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.18</ArmorRating_Blunt>
<ArmorRating_Sharp>0.20</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>True</smeltable>
<equippedStatOffsets>
<MeleeHitChance>0.1</MeleeHitChance>
</equippedStatOffsets>
<apparel>
<tags>
<li>Shield_Medieval</li>
</tags>
</apparel>
</ThingDef>
<!-- Riot Shield -->
<ThingDef ParentName="Large_Shield">
<defName>Apparel_RiotShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo antidisturbios</label>
<description>Un escudo de metal ligero diseñado para proteger al usuario contra objetos arrojados y ataques cuerpo a cuerpo, pero no es lo suficientemente grueso para detener armas de fuego u otros proyectiles anti-blindaje. Puede cubrir la mayoría del cuerpo del portador pero limita el uso de armas a dos manos.</description>
<graphicData>
<texPath>Riot_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Industrial</techLevel>
<costStuffCount>70</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>Machining</researchPrerequisite>
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>14000</WorkToMake>
<Mass>7</Mass>
<MaxHitPoints>300</MaxHitPoints>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.40</ArmorRating_Blunt>
<ArmorRating_Sharp>0.21</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>True</smeltable>
<apparel>
<tags>
<li>Shield_Industrial</li>
</tags>
</apparel>
</ThingDef>
<!-- Assault Shield -->
<ThingDef ParentName="Medium_Shield">
<defName>Apparel_AssaultShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo de asalto</label>
<description>Un escudo avanzado con sensores integrados para asistir con el balance para facilitar su manipulación. Más pequeño y ligero que un escudo balístico, está diseñado para proteger el usuario contra armas de fuego. Favoreciendo la velocidad y la reducción de peso sobre la protección comparado con el escudo balístico, es menos incomodo que la mayoría de escudos.</description>
<graphicData>
<texPath>Assault_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Industrial</techLevel>
<costStuffCount>65</costStuffCount>
<costList>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>MicroelectronicsBasics</researchPrerequisite>
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>17000</WorkToMake>
<Mass>7</Mass>
<MaxHitPoints>500</MaxHitPoints>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
</statBases>
<useHitPoints>True</useHitPoints>
<smeltable>True</smeltable>
<apparel>
<tags>
<li>Shield_Spacer</li>
</tags>
</apparel>
</ThingDef>
<!-- Ballistic Shield -->
<ThingDef ParentName="Tower_Shield">
<defName>Apparel_BallisticShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>escudo balístico</label>
<description>Un escudo pesado hecho de aleaciones avanzadas diseñado para resistir ataques con armas de fuego de alto calibre.</description>
<graphicData>
<texPath>Ballistic_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Industrial</techLevel>
<costStuffCount>100</costStuffCount>
<costList>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>MicroelectronicsBasics</researchPrerequisite>
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
</recipeMaker>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>11</Mass>
<MaxHitPoints>500</MaxHitPoints>
<DeteriorationRate>1</DeteriorationRate>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
</statBases>
<equippedStatOffsets>
<MeleeHitChance>-0.1</MeleeHitChance>
</equippedStatOffsets>
<useHitPoints>True</useHitPoints>
<smeltable>True</smeltable>
<apparel>
<tags>
<li>Shield_Spacer</li>
</tags>
</apparel>
</ThingDef>
<!-- Archo Shield -->
<!-- <ThingDef>
<defName>Apparel_ArchoShield</defName>
<thingClass>Shield.ColorableShield</thingClass>
<label>Archotech hardlight shield</label>
<description>An advanced shield built by an archotech. Extremely lightweight and utterly impenetrable to all conventional weapons. The mechanism by which it functions is a mystery.</description>
<graphicData>
<texPath>Archo_Shield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
</graphicData>
<statBases>
<Mass>6</Mass>
<MaxHitPoints>10000</MaxHitPoints>
<DeteriorationRate>-1</DeteriorationRate>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Sharp>5</ArmorRating_Sharp>
</statBases>
<category>Item</category>
<selectable>True</selectable>
<pathCost>10</pathCost>
<useHitPoints>True</useHitPoints>
<drawGUIOverlay>true</drawGUIOverlay>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_Forbiddable"/>
</comps>
<thingCategories>
<li>Shield</li>
</thingCategories>
<altitudeLayer>Item</altitudeLayer>
<alwaysHaulable>True</alwaysHaulable>
<tickerType>Never</tickerType>
<apparel>
<careIfWornByCorpse>false</careIfWornByCorpse>
<bodyPartGroups>
<li>Neck</li>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>LeftHand</li>
<li>Waist</li>
<li>Legs</li>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Belt</li>
</layers>
</apparel>
</ThingDef>
-->
</Defs>