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Copy pathControllerMod.csproj
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61 lines (58 loc) · 2.39 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AssemblyName>ControllerMod</AssemblyName>
<Version>1.1.1</Version>
<!-- Path to your Paralives install (must have BepInEx 5 installed and run once).
Override on the command line if yours differs:
dotnet build -p:GamePath="D:\Games\Paralives" -->
<GamePath Condition="'$(GamePath)' == ''">F:\Steam\steamapps\common\Paralives</GamePath>
<ManagedPath>$(GamePath)\Paralives_Data\Managed</ManagedPath>
<BepInExCorePath>$(GamePath)\BepInEx\core</BepInExCorePath>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(BepInExCorePath)\BepInEx.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BepInExCorePath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(ManagedPath)\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Paralives">
<HintPath>$(ManagedPath)\Paralives.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ManagedPath)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(ManagedPath)\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(ManagedPath)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(ManagedPath)\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(ManagedPath)\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<!-- Xbox controller glyph atlas (Kenney Input Prompts, CC0), loaded at runtime into a
TMP_SpriteAsset - the game ships only a keyboard/mouse sprite atlas. -->
<EmbeddedResource Include="Resources\xbox_glyphs.png" />
</ItemGroup>
</Project>