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Added voice bitrate option. Separated voice settings into their own category. Fixed erroring in recording pulse enumerator. Fixed replays erroring when they didn't have any voices recorded. Fixed not being able to change replays if first page is all folders. Actually removed all ModUI and ModUI+ references. FINALLY fixed crystal erroring when holding grip between scene loads.
@@ -198,7 +199,10 @@ public override void OnInitializeMelon()
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HandFingerRecording=recordingFolder.CreateEntry("Finger_Animation_Recording",true,"Finger Animation Recording","Controls whether finger input values are recorded into the replay.");
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CloseHandsOnPose=recordingFolder.CreateEntry("Close_Hands_On_Pose",true,"Close Hands On Pose","Closes the hands of a clone when they do a pose.");
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VoiceRecording=recordingFolder.CreateEntry("Voice_Recording",true,"Record In-Game Voices","Toggles whether in-game voices are recorded into replays.");
@@ -217,7 +221,7 @@ public override void OnInitializeMelon()
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PlaybackControlsFollow=playbackFolder.CreateEntry("Playback_Controls_Follow_Player",false,"Playback Controls Follow Player","Makes the playback controls menu follow you when opened.");
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DestroyControlsOnPunch=playbackFolder.CreateEntry("Destroy_Controls_On_Punch",true,"Destroy Controls On Punch","Destroys the playback controls when you punch the slab hard enough.");
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