diff --git a/HelperScripts/generate-obj-mappings.ts b/HelperScripts/generate-obj-mappings.ts index 39ff49c11..69f7e64b5 100644 --- a/HelperScripts/generate-obj-mappings.ts +++ b/HelperScripts/generate-obj-mappings.ts @@ -21,7 +21,8 @@ function resolveUnitBalanceSlk(): string { } const OUT_FILE = "./de.peeeq.wurstscript/src/main/resources/stdlib-obj-mappings.json"; -const KB_OUT_FILE = "./HelperScripts/wc3-knowledge-base.json"; +const KB_OUT_FILE = + "./de.peeeq.wurstscript/src/main/resources/wc3-knowledge-base.json"; const GAMEDATA_DIR = "./HelperScripts/gamedata"; const UNIT_BALANCE_SLK = resolveUnitBalanceSlk(); @@ -571,7 +572,7 @@ function parseFuncTxt(content: string): Map> { return result; } -/** Merge multiple func maps; first writer per key wins. */ +/** Merge profile/skin maps in WC3 load order; later skin files override earlier defaults. */ function mergeFuncMaps( ...maps: Map>[] ): Map> { @@ -581,7 +582,7 @@ function mergeFuncMaps( if (!result.has(id)) result.set(id, {}); const target = result.get(id)!; for (const [k, v] of Object.entries(fields)) { - if (!(k in target)) target[k] = v; + if (v !== "") target[k] = v; } } } @@ -600,7 +601,7 @@ interface KBFieldSchema { /** Source SLK tag, e.g. "unitData", "unitUI", "Profile", "ItemData" */ slk: string; /** Level index (-1 = not leveled; ≥ 0 = explicit level base) */ - index: number; + index: number | null; /** 1 = value repeats per level (ability leveled fields) */ repeat: number; /** Ability data slot pointer */ @@ -620,6 +621,10 @@ interface KBFieldSchema { useBuilding: boolean; useItem: boolean; useCreep: boolean; + useSpecific: string[]; + notSpecific: string[]; + canBeEmpty: boolean; + forceNonNeg: boolean; section: string | null; } @@ -644,9 +649,19 @@ function buildSchemas( const n = typeof v === "number" ? v : parseFloat(String(v)); return isNaN(n) ? 0 : n; } + function toOptionalNum(v: string | number | null | undefined): number | null { + if (v === null || v === undefined || v === "") return null; + const n = typeof v === "number" ? v : parseFloat(String(v)); + return isNaN(n) ? null : n; + } function toNullStr(v: string | number | null | undefined): string | null { return (v !== null && v !== undefined) ? String(v) : null; } + function toCodes(v: string | number | null | undefined): string[] { + // metadata uses both commas and dots as delimiters (e.g. "ACbl.Afzy"), + // matching GenAbilities.java's split on [,\.]+ + return v === null || v === undefined ? [] : String(v).split(/[,.]+/).map((s) => s.trim()).filter(Boolean); + } for (const row of rows) { const id = row["ID"] as string; @@ -655,7 +670,7 @@ function buildSchemas( id, field: resolveStr(row["field"]), slk: resolveStr(row["slk"]), - index: toNum(row["index"]), + index: toOptionalNum(row["index"]), repeat: toNum(row["repeat"]), data: toNum(row["data"]), category: resolveStr(row["category"]), @@ -669,6 +684,10 @@ function buildSchemas( useBuilding: toBool(row["useBuilding"]), useItem: toBool(row["useItem"]), useCreep: toBool(row["useCreep"]), + useSpecific: toCodes(row["useSpecific"]), + notSpecific: toCodes(row["notSpecific"]), + canBeEmpty: toBool(row["canBeEmpty"]), + forceNonNeg: toBool(row["forceNonNeg"]), section: toNullStr(row["section"]), }); } @@ -705,11 +724,11 @@ function buildObjectMap( } } - // func.txt / skin.txt fields + // func.txt / skin.txt fields override SLK defaults, matching WC3 profile merge semantics. const funcRow = funcMap.get(id); if (funcRow) { for (const [k, v] of Object.entries(funcRow)) { - if (!(k in obj) && v !== "") obj[k] = v; + if (v !== "") obj[k] = v; } } @@ -722,7 +741,11 @@ function buildObjectMap( // Top-level knowledge base builder // --------------------------------------------------------------------------- -function generateKnowledgeBase(westrings: Map): object { +function generateKnowledgeBase( + westrings: Map, + buildingBaseIds: Set, + heroBaseIds: Set, +): object { function loadSLK(file: string): Map { const c = tryRead(gdPath(file)); return c ? slkToMap(c) : new Map(); @@ -805,6 +828,9 @@ function generateKnowledgeBase(westrings: Map): object { // unitmetadata.slk covers units, heroes, buildings AND items; split by use-flags. return { + schemaVersion: 1, + buildingBaseIds: [...buildingBaseIds].sort(), + heroBaseIds: [...heroBaseIds].sort(), /** * Field schemas per object type. * Each entry describes one editable field: its 4-char ID, human-readable @@ -924,7 +950,7 @@ if (!westringsContent) { const westrings = parseWEStrings(westringsContent); console.log(`Parsed ${westrings.size} WorldEditStrings entries`); - const kb = generateKnowledgeBase(westrings); + const kb = generateKnowledgeBase(westrings, buildingIds, heroIds); const kbJson = JSON.stringify(kb, null, 2); Deno.writeTextFileSync(KB_OUT_FILE, kbJson); console.log(`Generated: ${KB_OUT_FILE}`); diff --git a/de.peeeq.wurstscript/parserspec/wurstscript.parseq b/de.peeeq.wurstscript/parserspec/wurstscript.parseq index e2ab223b3..c2745cbab 100644 --- a/de.peeeq.wurstscript/parserspec/wurstscript.parseq +++ b/de.peeeq.wurstscript/parserspec/wurstscript.parseq @@ -201,6 +201,7 @@ ExprMember = ExprMemberVar = ExprMemberVarDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier varNameId) | ExprMemberVarDotDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier varNameId) + | ExprMemberVarQuestionDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier varNameId) ExprMemberArrayVar = ExprMemberArrayVarDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier varNameId, Indexes indexes) @@ -209,6 +210,7 @@ ExprMemberArrayVar = ExprMemberMethod = ExprMemberMethodDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier funcNameId, TypeExprList typeArgs, Arguments args) | ExprMemberMethodDotDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier funcNameId, TypeExprList typeArgs, Arguments args) + | ExprMemberMethodQuestionDot(@ignoreForEquality de.peeeq.wurstscript.parser.WPos source, Expr left, Identifier funcNameId, TypeExprList typeArgs, Arguments args) ExprAtomic = diff --git a/de.peeeq.wurstscript/src/main/antlr/de/peeeq/wurstscript/antlr/Wurst.g4 b/de.peeeq.wurstscript/src/main/antlr/de/peeeq/wurstscript/antlr/Wurst.g4 index 4322fd435..22684d4e6 100644 --- a/de.peeeq.wurstscript/src/main/antlr/de/peeeq/wurstscript/antlr/Wurst.g4 +++ b/de.peeeq.wurstscript/src/main/antlr/de/peeeq/wurstscript/antlr/Wurst.g4 @@ -356,6 +356,10 @@ expr: | left=expr 'instanceof' instaneofType=typeExpr | receiver=expr dotsCall=('.'|'..') funcName=ID? typeArgs argumentList | receiver=expr dotsVar=('.'|'..') varName=(ID|CONTINUE|SKIP_|BREAK)? indexes? + // null-safe member access: '?' and '.' are separate tokens so that + // ternaries with real literals (cond ? .5 : x) keep lexing as before + | receiver=expr qdotCall='?' '.' funcName=ID? typeArgs argumentList + | receiver=expr qdotVar='?' '.' varName=(ID|CONTINUE|SKIP_|BREAK)? | left=expr op=('*'|'/'|'%'|'div'|'mod') right=expr | op='-' right=expr // TODO move unary minus one up to be compatible with Java etc. // currently it is here to be backwards compatible with the old wurst parser diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/jassinterpreter/providers/MathProvider.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/jassinterpreter/providers/MathProvider.java index 8f401c0e9..810e06821 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/jassinterpreter/providers/MathProvider.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/jassinterpreter/providers/MathProvider.java @@ -1,5 +1,6 @@ package de.peeeq.wurstio.jassinterpreter.providers; +import de.peeeq.wurstscript.WurstOperator; import de.peeeq.wurstscript.intermediatelang.ILconstInt; import de.peeeq.wurstscript.intermediatelang.ILconstReal; import de.peeeq.wurstscript.intermediatelang.interpreter.AbstractInterpreter; @@ -58,10 +59,12 @@ public ILconstInt GetRandomInt(ILconstInt a, ILconstInt b) { } public ILconstInt ModuloInteger(ILconstInt a, ILconstInt b) { - return new ILconstInt(a.getVal() % b.getVal()); + // must match Blizzard.j's ModuloInteger (truncated remainder, plus + // divisor if negative), which is what the game executes at runtime + return new ILconstInt(WurstOperator.moduloInteger(a.getVal(), b.getVal())); } public ILconstReal ModuloReal(ILconstReal a, ILconstReal b) { - return new ILconstReal(a.getVal() % b.getVal()); + return new ILconstReal(WurstOperator.moduloReal(a.getVal(), b.getVal())); } } diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/CodeActionRequest.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/CodeActionRequest.java index 09a8ab4d9..3d5963e43 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/CodeActionRequest.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/CodeActionRequest.java @@ -448,6 +448,11 @@ public void case_ExprMemberMethodDot(ExprMemberMethodDot e) { case_Member(e); } + @Override + public void case_ExprMemberMethodQuestionDot(ExprMemberMethodQuestionDot e) { + case_Member(e); + } + private void case_Member(ExprMemberMethod e) { WurstType leftType = e.getLeft().attrTyp(); if (leftType instanceof WurstTypeClassOrInterface) { diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/HoverInfo.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/HoverInfo.java index 7f5a8792a..6af702584 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/HoverInfo.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstio/languageserver/requests/HoverInfo.java @@ -517,6 +517,16 @@ public List> case_ExprMemberVarDotDot(ExprMemberVar return description(exprMemberVarDotDot); } + @Override + public List> case_ExprMemberVarQuestionDot(ExprMemberVarQuestionDot exprMemberVarQuestionDot) { + return description(exprMemberVarQuestionDot); + } + + @Override + public List> case_ExprMemberMethodQuestionDot(ExprMemberMethodQuestionDot exprMemberMethodQuestionDot) { + return description(exprMemberMethodQuestionDot); + } + @Override public List> case_ExprVarArrayAccess(ExprVarArrayAccess exprVarArrayAccess) { return description(exprVarArrayAccess); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/WurstOperator.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/WurstOperator.java index 89b09c970..5a641465a 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/WurstOperator.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/WurstOperator.java @@ -148,22 +148,10 @@ public ILconst evaluateBinaryOperator(ILconst left, return ((ILconstNum) left).lessEq((ILconstNum) right.get()); case MINUS: return ((ILconstNum) left).sub((ILconstNum) right.get()); - case MOD_INT: { - int right2 = ((ILconstInt) right.get()).getVal(); - int r = ((ILconstInt) left).getVal() % right2; - if (r < 0) { - r += right2; - } - return new ILconstInt(r); - } - case MOD_REAL: { - float right2 = getReal(right.get()); - float r = getReal(left) % right2; - if (r < 0) { - r += right2; - } - return new ILconstReal(r); - } + case MOD_INT: + return new ILconstInt(moduloInteger(((ILconstInt) left).getVal(), ((ILconstInt) right.get()).getVal())); + case MOD_REAL: + return new ILconstReal(moduloReal(getReal(left), getReal(right.get()))); case MULT: return ((ILconstNum) left).mul((ILconstNum) right.get()); case NOTEQ: @@ -178,6 +166,29 @@ public ILconst evaluateBinaryOperator(ILconst left, } + /** + * Reference semantics for Wurst's integer {@code mod}: matches Blizzard.j's + * ModuloInteger (truncated remainder, plus divisor if the remainder is + * negative). All constant folding, interpretation, and backends must agree + * with this. + */ + public static int moduloInteger(int a, int b) { + int r = a % b; + if (r < 0) { + r += b; + } + return r; + } + + /** Reference semantics for Wurst's real {@code mod}; see {@link #moduloInteger}. */ + public static float moduloReal(float a, float b) { + float r = a % b; + if (r < 0) { + r += b; + } + return r; + } + private static float getReal(ILconst c) { if (c instanceof ILconstReal) { return ((ILconstReal) c).getVal(); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/AttrExprType.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/AttrExprType.java index ac3b08e64..13a9f04fc 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/AttrExprType.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/AttrExprType.java @@ -403,6 +403,16 @@ public static WurstType calculate(final ExprUnary term) { public static WurstType calculate(ExprMemberVarDot term) { + return memberVarType(term); + } + + public static WurstType calculate(ExprMemberVarQuestionDot term) { + // receiver/result nullability rules are checked in WurstValidator; + // the result type is the same as for a plain '.' access + return memberVarType(term); + } + + private static WurstType memberVarType(ExprMemberVar term) { NameLink varDef = term.attrNameLink(); if (varDef == null) { return WurstTypeUnknown.instance(); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/prettyPrint/PrettyPrinter.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/prettyPrint/PrettyPrinter.java index 628f0de6f..082854a15 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/prettyPrint/PrettyPrinter.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/attributes/prettyPrint/PrettyPrinter.java @@ -443,6 +443,29 @@ public static void prettyPrint(ExprMemberVarDotDot e, Spacer spacer, StringBuild sb.append(e.getVarName()); } + public static void prettyPrint(ExprMemberVarQuestionDot e, Spacer spacer, StringBuilder sb, int indent) { + e.getLeft().prettyPrint(spacer, sb, indent); + sb.append("?."); + sb.append(e.getVarName()); + } + + public static void prettyPrint(ExprMemberMethodQuestionDot e, Spacer spacer, StringBuilder sb, int indent) { + printIndent(sb, indent); + if (e.getLeft() instanceof ExprBinary) { + sb.append("("); + e.getLeft().prettyPrint(spacer, sb, indent); + sb.append(")"); + } else { + e.getLeft().prettyPrint(spacer, sb, indent); + } + sb.append("?."); + sb.append(e.getFuncName()); + sb.append("("); + e.getArgs().prettyPrint(spacer, sb, indent); + sb.append(")"); + printNewline(e, sb, indent); + } + public static void prettyPrint(ExprNewObject e, Spacer spacer, StringBuilder sb, int indent) { printIndent(sb, indent); sb.append("new"); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/ConstantAndCopyPropagation.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/ConstantAndCopyPropagation.java index 42154dc54..32d6141be 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/ConstantAndCopyPropagation.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/ConstantAndCopyPropagation.java @@ -473,7 +473,7 @@ private void analyzeComponent(List scc, Map knowledge) { case MINUS: return JassIm.ImIntVal(l - r); case MULT: return JassIm.ImIntVal(l * r); case DIV_INT: if (r != 0) return JassIm.ImIntVal(l / r); break; - case MOD_INT: if (r != 0) return JassIm.ImIntVal(l % r); break; + case MOD_INT: if (r != 0) return JassIm.ImIntVal(WurstOperator.moduloInteger(l, r)); break; // IMPORTANT: Return ImBoolVal for comparisons, not ImIntVal! case EQ: return JassIm.ImBoolVal(l == r); case NOTEQ: return JassIm.ImBoolVal(l != r); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/SimpleRewrites.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/SimpleRewrites.java index 0655ae380..6d8d522d5 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/SimpleRewrites.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/intermediatelang/optimizer/SimpleRewrites.java @@ -362,7 +362,7 @@ private boolean optimizeRealRealMixed(ImOperatorCall opc, boolean wasViable, ImE break; case MOD_REAL: if (f2 != 0f) { - resultVal = f1 % f2; + resultVal = WurstOperator.moduloReal(f1, f2); isArithmetic = true; } break; @@ -547,7 +547,7 @@ private boolean optimizeIntInt(ImOperatorCall opc, boolean wasViable, ImIntVal l break; case MOD_INT: if (i2 != 0) { - resultVal = i1 % i2; + resultVal = WurstOperator.moduloInteger(i1, i2); isArithmetic = true; } break; @@ -555,7 +555,7 @@ private boolean optimizeIntInt(ImOperatorCall opc, boolean wasViable, ImIntVal l float f1 = i1; float f2 = i2; if (f2 != 0f) { - float resultF = f1 % f2; + float resultF = WurstOperator.moduloReal(f1, f2); String s = floatToStringWithDecimalDigits(resultF, 4); if (Float.parseFloat(s) != resultF) { s = floatToStringWithDecimalDigits(resultF, 9); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/parser/antlr/AntlrWurstParseTreeTransformer.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/parser/antlr/AntlrWurstParseTreeTransformer.java index d01fda33a..a2ead963f 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/parser/antlr/AntlrWurstParseTreeTransformer.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/parser/antlr/AntlrWurstParseTreeTransformer.java @@ -925,7 +925,9 @@ private NameRef transformExprMemberVarAccess2(WPos source, indexes); } } else { - if (e_dots.getType() == WurstParser.DOT) { + if (e_dots.getType() == WurstParser.QUESTION) { + return Ast.ExprMemberVarQuestionDot(source, left, varName); + } else if (e_dots.getType() == WurstParser.DOT) { return Ast.ExprMemberVarDot(source, left, varName); } else { return Ast.ExprMemberVarDotDot(source, left, varName); @@ -1033,7 +1035,10 @@ private ExprMemberMethod transformMemberMethodCall2(WPos source, private ExprMemberMethod transformMemberMethodCall2(WPos source, Expr left, Token dots, Token funcName, TypeArgsContext typeArgs, ArgumentListContext args) { - if (dots.getType() == WurstParser.DOT) { + if (dots.getType() == WurstParser.QUESTION) { + return Ast.ExprMemberMethodQuestionDot(source, left, text(funcName), + transformTypeArgs(typeArgs), transformArgumentList(args)); + } else if (dots.getType() == WurstParser.DOT) { return Ast.ExprMemberMethodDot(source, left, text(funcName), transformTypeArgs(typeArgs), transformArgumentList(args)); } else { @@ -1107,6 +1112,12 @@ private Expr transformExpr(ExprContext e) { } else if (e.dotsCall != null) { return transformMemberMethodCall2(source, e.receiver, e.dotsCall, e.funcName, e.typeArgs(), e.argumentList()); + } else if (e.qdotVar != null) { + return transformExprMemberVarAccess2(source, e.receiver, e.qdotVar, + e.varName, e.indexes()); + } else if (e.qdotCall != null) { + return transformMemberMethodCall2(source, e.receiver, e.qdotCall, + e.funcName, e.typeArgs(), e.argumentList()); } else if (e.instaneofType != null) { return Ast.ExprInstanceOf(source, transformTypeExpr(e.instaneofType), transformExpr(e.left)); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/ExprTranslation.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/ExprTranslation.java index 066c4db93..068a365e7 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/ExprTranslation.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/ExprTranslation.java @@ -248,9 +248,29 @@ public static ImExpr translateIntern(ExprSuper e, ImTranslator t, ImFunction f) } public static ImExpr translateIntern(NameRef e, ImTranslator t, ImFunction f) { + if (e instanceof ExprMemberVarQuestionDot) { + return translateNullSafeMemberVar((ExprMemberVarQuestionDot) e, t, f); + } return translateNameDef(e, t, f); } + private static ImExpr translateNullSafeMemberVar(ExprMemberVarQuestionDot e, ImTranslator t, ImFunction f) { + NameLink link = e.attrNameLink(); + if (link == null || link instanceof OtherLink || !(link.getDef() instanceof VarDef)) { + throw new CompileError(e.getSource(), + "The null-safe operator '?.' is not supported for this kind of member access."); + } + Expr left = e.getLeft(); + ImVar fieldVar = t.getVarFor((VarDef) link.getDef()); + + ImVar tempVar = JassIm.ImVar(left, left.attrTyp().imTranslateType(t), "receiver", false); + f.getLocals().add(tempVar); + ImStmts stmts = JassIm.ImStmts(ImSet(e, ImVarAccess(tempVar), left.imTranslateExpr(t, f))); + ImExpr access = JassIm.ImMemberAccess(e, ImVarAccess(tempVar), JassIm.ImTypeArguments(), + fieldVar, JassIm.ImExprs()); + return nullSafeGuard(e, t, f, stmts, tempVar, left.attrTyp(), access); + } + private static ImExpr translateNameDef(NameRef e, ImTranslator t, ImFunction f) throws CompileError { NameLink link = e.attrNameLink(); if (link instanceof OtherLink) { @@ -454,13 +474,15 @@ public static ImExpr translateIntern(ExprCast e, ImTranslator t, ImFunction f) { public static ImExpr translateIntern(FunctionCall e, ImTranslator t, ImFunction f) { if (e instanceof ExprMemberMethodDotDot) { - return translateFunctionCall(e, t, f, true); + return translateFunctionCall(e, t, f, true, false); + } else if (e instanceof ExprMemberMethodQuestionDot) { + return translateFunctionCall(e, t, f, false, true); } else { - return translateFunctionCall(e, t, f, false); + return translateFunctionCall(e, t, f, false, false); } } - private static ImExpr translateFunctionCall(FunctionCall e, ImTranslator t, ImFunction f, boolean returnReveiver) { + private static ImExpr translateFunctionCall(FunctionCall e, ImTranslator t, ImFunction f, boolean returnReveiver, boolean nullSafe) { if (e.getFuncName().equals("getStackTraceString") && e.attrImplicitParameter() instanceof NoExpr && e.getArgs().size() == 0) { @@ -552,7 +574,7 @@ && isCalledOnDynamicRef(e) ImStmts stmts = null; ImVar tempVar = null; - if (returnReveiver) { + if (returnReveiver || nullSafe) { if (leftExpr == null) { throw new Error("impossible"); } @@ -584,11 +606,44 @@ && isCalledOnDynamicRef(e) } stmts.add(call); return JassIm.ImStatementExpr(stmts, JassIm.ImVarAccess(tempVar)); + } else if (nullSafe) { + if (stmts == null || leftExpr == null) { + throw new Error("impossible"); + } + // guard the call so that it (including argument evaluation) only + // happens when the receiver is not null + return nullSafeGuard(e, t, f, stmts, tempVar, leftExpr.attrTyp(), call); } else { return call; } } + /** + * Completes the lowering of a null-safe access {@code a?.x} / {@code a?.foo()}: + * {@code stmts} already assigns the receiver to {@code tempVar}; the guarded + * {@code access} is only evaluated when the receiver is not null, otherwise + * the result is null (or the access is skipped entirely in statement position). + */ + private static ImExpr nullSafeGuard(Expr e, ImTranslator t, ImFunction f, + ImStmts stmts, ImVar tempVar, WurstType receiverType, ImExpr access) { + ImExpr notNull = JassIm.ImOperatorCall(WurstOperator.NOTEQ, + JassIm.ImExprs(ImVarAccess(tempVar), JassIm.ImNull(receiverType.imTranslateType(t)))); + WurstType resultType = e.attrTyp(); + boolean resultUsed = !(resultType instanceof WurstTypeVoid) + && !(e.getParent() instanceof WStatements); + if (resultUsed) { + ImVar resultVar = JassIm.ImVar(e, resultType.imTranslateType(t), "nullSafeResult", false); + f.getLocals().add(resultVar); + stmts.add(JassIm.ImIf(e, notNull, + JassIm.ImStmts(ImSet(e, ImVarAccess(resultVar), access)), + JassIm.ImStmts(ImSet(e, ImVarAccess(resultVar), JassIm.ImNull(resultType.imTranslateType(t)))))); + return JassIm.ImStatementExpr(stmts, ImVarAccess(resultVar)); + } else { + stmts.add(JassIm.ImIf(e, notNull, JassIm.ImStmts(access), JassIm.ImStmts())); + return JassIm.ImStatementExpr(stmts, ImHelper.nullExpr()); + } + } + private static ImTypeArguments getFunctionCallTypeArguments(ImTranslator tr, FunctionSignature sig, Element location, ImTypeVars typeVariables) { ImTypeArguments res = ImTypeArguments(); VariableBinding mapping = sig.getMapping(); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaDispatchPreparation.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaDispatchPreparation.java index d2567e45d..662c812b9 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaDispatchPreparation.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaDispatchPreparation.java @@ -25,12 +25,8 @@ import java.util.TreeSet; public final class LuaDispatchPreparation { - private static final Set LUA_RESERVED_NAMES = Set.of( - "print", "tostring", "error", - "main", "config", - "and", "break", "do", "else", "elseif", "end", "false", "for", "function", - "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while" - ); + private static final Set LUA_RESERVED_NAMES = + de.peeeq.wurstscript.translation.lua.translation.LuaReservedNames.all(); private LuaDispatchPreparation() { } diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaNativeLowering.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaNativeLowering.java index 84f36e341..e7f582cbb 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaNativeLowering.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/imtranslation/LuaNativeLowering.java @@ -25,7 +25,11 @@ * silently returns defaults on null-handle calls instead of crashing. * {@code boolexpr} and {@code code} typed params are intentionally skipped: these * are optional/nullable in Jass (e.g. the filter arg of - * {@code TriggerRegisterPlayerUnitEvent}) and passing {@code nil} is valid. + * {@code TriggerRegisterPlayerUnitEvent}) and passing {@code nil} is valid. + *

KNOWN LIMITATION: natives where {@code null} in a non-boolexpr/code handle + * param is a meaningful "clear/reset" argument are silently skipped by the + * wrapper instead of being forwarded. If such a native is identified, add it + * to an exemption list here rather than weakening the general nil-guard. * * *

IS_NATIVE stubs added for category 1 and 2 are recognised by diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/ExprTranslation.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/ExprTranslation.java index 876205779..6814e0b06 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/ExprTranslation.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/ExprTranslation.java @@ -47,7 +47,14 @@ public static LuaExpr translate(ImBoolVal e, LuaTranslator tr) { } public static LuaExpr translate(ImDealloc e, LuaTranslator tr) { - return LuaAst.LuaExprNull(); // TODO maybe call some finalizer? + // Deliberate no-op: Lua instances are garbage collected, so 'destroy' + // only runs onDestroy (emitted separately) and drops nothing here. + // KNOWN DIVERGENCE from the Jass backend: a destroyed object stays + // fully usable (fields, dispatch, instanceof, typeId), whereas the + // Jass backend recycles the instance id and (with runtime checks) + // errors on use-after-destroy. Use-after-destroy bugs therefore stay + // silent on Lua but crash on Jass. + return LuaAst.LuaExprNull(); } public static LuaExpr translate(ImFuncRef e, LuaTranslator tr) { @@ -101,6 +108,12 @@ static String callErrorFunc(LuaTranslator tr, String msg) { } public static LuaExpr translate(ImFunctionCall e, LuaTranslator tr) { + // String concatenation is lowered to imTr.stringConcatFunc at the IM level + // (see EliminateLocalTypes); route it explicitly to the Lua polyfill instead + // of relying on both sides happening to print the same function name. + if (e.getFunc() == tr.imTr.stringConcatFunc) { + return LuaAst.LuaExprFunctionCall(tr.stringConcatFunction, tr.translateExprList(e.getArguments())); + } String tcFunc = tr.getTypeCastingFunctionName(e.getFunc()); if (tcFunc != null && !e.getArguments().isEmpty()) { LuaExpr arg = e.getArguments().get(0).translateToLua(tr); @@ -209,20 +222,14 @@ public static LuaExpr translate(ImOperatorCall e, LuaTranslator tr) { } LuaExpr leftExpr = left.translateToLua(tr); LuaExpr rightExpr = right.translateToLua(tr); - LuaOpBinary op; - if (e.getOp() == WurstOperator.MOD_INT) { - op = LuaAst.LuaOpMod(); - - return LuaAst.LuaExprFunctionCallE(LuaAst.LuaLiteral("math.floor"), - LuaAst.LuaExprlist(LuaAst.LuaExprBinary(leftExpr, op, rightExpr))); + if (e.getOp() == WurstOperator.MOD_INT || e.getOp() == WurstOperator.MOD_REAL) { + // Lua's % is floored; Wurst mod follows Blizzard.j's ModuloInteger/ModuloReal. + return LuaAst.LuaExprFunctionCall(tr.modFunction, LuaAst.LuaExprlist(leftExpr, rightExpr)); } else if (e.getOp() == WurstOperator.DIV_INT) { - op = LuaAst.LuaOpFloorDiv(); - return LuaAst.LuaExprBinary(leftExpr, op, rightExpr); - } else { - // TODO special cases for integer division and modulo - op = e.getOp().luaTranslateBinary(); + // Lua's // is floored; Jass integer division truncates toward zero. + return LuaAst.LuaExprFunctionCall(tr.intDivFunction, LuaAst.LuaExprlist(leftExpr, rightExpr)); } - + LuaOpBinary op = e.getOp().luaTranslateBinary(); return LuaAst.LuaExprBinary(leftExpr, op, rightExpr); } else if (e.getArguments().size() == 1) { ImExpr arg = e.getArguments().get(0); @@ -362,6 +369,28 @@ public static LuaExpr translate(ImRealVal e, LuaTranslator tr) { } public static LuaExpr translate(ImStatementExpr e, LuaTranslator tr) { + // The statement-expr becomes an immediately-invoked closure. An exitwhen + // that targets a loop OUTSIDE the statement-expr would emit 'break' inside + // the closure, which is invalid Lua — fail loudly instead of emitting it. + // (flatten() normally hoists statement-exprs so this should not occur.) + e.getStatements().accept(new de.peeeq.wurstscript.jassIm.Element.DefaultVisitor() { + @Override + public void visit(ImLoop loop) { + // breaks inside a nested loop are fine — do not descend + } + + @Override + public void visit(ImVarargLoop loop) { + // breaks inside a nested loop are fine — do not descend + } + + @Override + public void visit(ImExitwhen exitwhen) { + throw new de.peeeq.wurstscript.attributes.CompileError(e.attrTrace().attrSource(), + "Lua backend: cannot translate a loop exit inside a statement-expression " + + "(it would produce a 'break' inside a closure)."); + } + }); LuaStatements body = tr.translateStatements(e.getStatements()); body.add(LuaAst.LuaReturn(e.getExpr().translateToLua(tr))); return LuaAst.LuaExprFunctionCallE( @@ -411,6 +440,15 @@ public static LuaExpr translateArrayAccessRaw(ImVarArrayAccess e, LuaTranslator return LuaAst.LuaExprArrayAccess(LuaAst.LuaExprVarAccess(tr.luaVar.getFor(e.getVar())), indexes); } + /** + * Wraps primitive-typed array reads in a type-normalizing helper call. + * NOTE (perf): the defaultArray metatable already guarantees a typed, + * non-nil default on every miss, so this is defensive hardening against + * values written from outside typed Wurst code. It costs a function call + * per array read; if that ever shows up in profiles, this is the place to + * reconsider (a regression test asserts the current behavior: + * LuaTranslationTests.stringArrayReadIsEnsured). + */ private static LuaExpr ensureByType(LuaExpr expr, ImType type, LuaTranslator tr) { if (TypesHelper.isStringType(type)) { return LuaAst.LuaExprFunctionCall(tr.ensureStrFunction, LuaAst.LuaExprlist(expr)); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaNatives.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaNatives.java index 09ac3b9bb..157b72d41 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaNatives.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaNatives.java @@ -77,7 +77,15 @@ public class LuaNatives { addNative("Player", f -> { f.getParams().add(LuaAst.LuaVariable("x", LuaAst.LuaNoExpr())); - f.getBody().add(LuaAst.LuaLiteral("return { id = x }")); + // WC3 returns the same player handle for the same id, so handle + // identity comparisons (Player(0) == Player(0)) must hold here too. + f.getBody().add(LuaAst.LuaLiteral("__wurst_test_players = __wurst_test_players or {}")); + f.getBody().add(LuaAst.LuaLiteral("local p = __wurst_test_players[x]")); + f.getBody().add(LuaAst.LuaLiteral("if p == nil then")); + f.getBody().add(LuaAst.LuaLiteral(" p = { id = x }")); + f.getBody().add(LuaAst.LuaLiteral(" __wurst_test_players[x] = p")); + f.getBody().add(LuaAst.LuaLiteral("end")); + f.getBody().add(LuaAst.LuaLiteral("return p")); }); addNative("GetPlayerId", f -> { @@ -121,7 +129,13 @@ public class LuaNatives { addNative("R2I", f -> { f.getParams().add(LuaAst.LuaVariable("x", LuaAst.LuaNoExpr())); - f.getBody().add(LuaAst.LuaLiteral("return math.modf(x)")); + // Truncate toward zero. Not math.modf: that returns TWO values + // (which expand into enclosing argument lists) and its integral + // part is a float (tostring would yield "3.0" instead of "3"). + f.getBody().add(LuaAst.LuaLiteral("if x >= 0 then")); + f.getBody().add(LuaAst.LuaLiteral(" return math.floor(x)")); + f.getBody().add(LuaAst.LuaLiteral("end")); + f.getBody().add(LuaAst.LuaLiteral("return math.ceil(x)")); }); addNative("__wurst_GetEnumPlayer", f -> { diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaPolyfillSetup.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaPolyfillSetup.java index 39f08eec1..c1277c0a7 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaPolyfillSetup.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaPolyfillSetup.java @@ -13,13 +13,26 @@ class LuaPolyfillSetup { private LuaPolyfillSetup() {} static void createArrayInitFunction(LuaTranslator tr) { + // Table-typed defaults (nested arrays, tuples) need a fresh value per + // slot that is stored on first read, so slot identity is stable. + // Immutable defaults (numbers, strings, booleans, nil) are returned + // without storing: storing would permanently materialize an entry for + // every slot that is merely READ, growing sparse arrays unboundedly. String[] code = { "local t = {}", - "local mt = {__index = function (table, key)", - " local v = d()", - " table[key] = v", - " return v", - "end}", + "local dv = d()", + "local mt", + "if type(dv) == \"table\" then", + " mt = {__index = function (table, key)", + " local v = d()", + " table[key] = v", + " return v", + " end}", + "else", + " mt = {__index = function (table, key)", + " return dv", + " end}", + "end", "setmetatable(t, mt)", "return t" }; @@ -31,6 +44,43 @@ static void createArrayInitFunction(LuaTranslator tr) { tr.luaModel.add(tr.arrayInitFunction); } + /** + * Integer division and modulo helpers matching the Jass runtime: + * div truncates toward zero (JASS integer division) and mod follows + * Blizzard.j's ModuloInteger/ModuloReal (truncated remainder, plus + * divisor when the remainder is negative). Lua's native {@code //} and + * {@code %} are floored and disagree for negative operands. + */ + static void createDivModFunctions(LuaTranslator tr) { + tr.intDivFunction.getParams().add(LuaAst.LuaVariable("a", LuaAst.LuaNoExpr())); + tr.intDivFunction.getParams().add(LuaAst.LuaVariable("b", LuaAst.LuaNoExpr())); + String[] divCode = { + "local q = a // b", + "if q < 0 and q * b ~= a then", + " q = q + 1", + "end", + "return q" + }; + for (String c : divCode) { + tr.intDivFunction.getBody().add(LuaAst.LuaLiteral(c)); + } + tr.luaModel.add(tr.intDivFunction); + + tr.modFunction.getParams().add(LuaAst.LuaVariable("a", LuaAst.LuaNoExpr())); + tr.modFunction.getParams().add(LuaAst.LuaVariable("b", LuaAst.LuaNoExpr())); + String[] modCode = { + "local r = math.fmod(a, b)", + "if r < 0 then", + " r = r + b", + "end", + "return r" + }; + for (String c : modCode) { + tr.modFunction.getBody().add(LuaAst.LuaLiteral(c)); + } + tr.luaModel.add(tr.modFunction); + } + static void createStringConcatFunction(LuaTranslator tr) { String[] code = { "if x then", @@ -55,6 +105,14 @@ static void createInstanceOfFunction(LuaTranslator tr) { tr.luaModel.add(tr.instanceOfFunction); } + /** + * KNOWN LIMITATION: both index maps hold strong references in both + * directions, so every handle/object/string that ever crosses typecasting + * is retained for the rest of the game. Weak tables would break round + * trips (index -> object must survive as long as the index is stored + * anywhere, e.g. in a hashtable), so this is accepted for now; avoid + * typecasting handles in unbounded quantities. + */ static void createObjectIndexFunctions(LuaTranslator tr) { LuaVariable objectIndexMap = LuaAst.LuaVariable("__wurst_objectIndexMap", LuaAst.LuaExprNull()); tr.luaModel.add(objectIndexMap); diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaReservedNames.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaReservedNames.java new file mode 100644 index 000000000..eacc4328c --- /dev/null +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaReservedNames.java @@ -0,0 +1,44 @@ +package de.peeeq.wurstscript.translation.lua.translation; + +import java.util.HashSet; +import java.util.Set; + +/** + * Names that generated Lua identifiers must never take. + * + *

{@link #LUA_KEYWORDS} would produce syntax errors if used as identifiers + * or field names. {@link #PROTECTED_GLOBALS} are Lua standard library globals + * (and the fixed WC3 entry points) that the emitted runtime helpers depend on; + * a user identifier with one of these names would clobber the library at map + * load and break helpers like {@code math.floor} or {@code table.pack}. + */ +public final class LuaReservedNames { + + public static final Set LUA_KEYWORDS = Set.of( + "and", "break", "do", "else", "elseif", "end", "false", "for", + "function", "goto", "if", "in", "local", "nil", "not", "or", + "repeat", "return", "then", "true", "until", "while" + ); + + public static final Set PROTECTED_GLOBALS = Set.of( + // WC3 script entry points + "main", "config", + // base library functions used by emitted helpers or user shims + "print", "tostring", "tonumber", "type", "error", "assert", + "pairs", "ipairs", "next", "select", + "rawget", "rawset", "rawequal", "rawlen", + "setmetatable", "getmetatable", + "pcall", "xpcall", "load", "dofile", "require", "collectgarbage", + // standard library tables + "math", "table", "string", "os", "io", "coroutine", "debug", "utf8", "_G" + ); + + /** Union of {@link #LUA_KEYWORDS} and {@link #PROTECTED_GLOBALS}. */ + public static Set all() { + Set result = new HashSet<>(LUA_KEYWORDS); + result.addAll(PROTECTED_GLOBALS); + return result; + } + + private LuaReservedNames() {} +} diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaTranslator.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaTranslator.java index 880ce0c2d..8541d51da 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaTranslator.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/LuaTranslator.java @@ -11,7 +11,6 @@ import de.peeeq.wurstscript.types.TypesHelper; import de.peeeq.wurstscript.utils.Lazy; import de.peeeq.wurstscript.utils.Utils; -import org.jetbrains.annotations.NotNull; import java.util.*; import java.util.stream.Stream; @@ -75,33 +74,7 @@ public class LuaTranslator { final LuaCompilationUnit luaModel; private final LuaStatements deferredMainInit = LuaAst.LuaStatements(); private final Map uniqueNameCounters = new HashMap<>(); - private final Set usedNames = new HashSet<>(Arrays.asList( - // reserved function names - "print", "tostring", "error", - "main", "config", - // keywords: - "and", - "break", - "do", - "else", - "elseif", - "end", - "false", - "for", - "function", - "if", - "in", - "local", - "nil", - "not", - "or", - "repeat", - "return", - "then", - "true", - "until", - "while" - )); + private final Set usedNames = LuaReservedNames.all(); private ImProg getProg() { return prog; @@ -184,6 +157,9 @@ public LuaMethod initFor(ImClass a) { LuaFunction instanceOfFunction = LuaAst.LuaFunction(uniqueName("isInstanceOf"), LuaAst.LuaParams(), LuaAst.LuaStatements()); + LuaFunction intDivFunction = LuaAst.LuaFunction(uniqueName("intDiv"), LuaAst.LuaParams(), LuaAst.LuaStatements()); + LuaFunction modFunction = LuaAst.LuaFunction(uniqueName("wurstMod"), LuaAst.LuaParams(), LuaAst.LuaStatements()); + LuaFunction ensureIntFunction = LuaAst.LuaFunction(uniqueName("intEnsure"), LuaAst.LuaParams(), LuaAst.LuaStatements()); LuaFunction ensureStrFunction = LuaAst.LuaFunction(uniqueName("stringEnsure"), LuaAst.LuaParams(), LuaAst.LuaStatements()); LuaFunction ensureBoolFunction = LuaAst.LuaFunction(uniqueName("boolEnsure"), LuaAst.LuaParams(), LuaAst.LuaStatements()); @@ -241,6 +217,7 @@ public LuaCompilationUnit translate() { // NormalizeNames.normalizeNames(prog); createArrayInitFunction(); + createDivModFunctions(); createStringConcatFunction(); createInstanceOfFunction(); createObjectIndexFunctions(); @@ -269,7 +246,7 @@ public LuaCompilationUnit translate() { initClassTables(c); } - prependDeferredMainInitToMain(); + createBootstrapFunction(); cleanStatements(); enforceLuaLocalLimits(); @@ -280,20 +257,47 @@ void deferMainInit(LuaStatement statement) { deferredMainInit.add(statement); } - private void prependDeferredMainInitToMain() { + /** + * Moves all deferred initialization (global defaults, class dispatch tables, + * typecasting maps) into a guarded bootstrap function that is called at the + * top of BOTH entry points. WC3 calls config() before main(), so config must + * see initialized globals too. The statements cannot run at the root of the + * script because WC3 natives are not available there yet. + */ + private void createBootstrapFunction() { if (deferredMainInit.isEmpty()) { return; } ImFunction mainIm = imTr.getMainFunc(); - if (mainIm == null) { + ImFunction confIm = imTr.getConfFunc(); + if (mainIm == null && confIm == null) { return; } - LuaFunction mainLua = luaFunc.getFor(mainIm); - LuaStatements mainBody = mainLua.getBody(); - for (int i = deferredMainInit.size() - 1; i >= 0; i--) { - LuaStatement stmt = deferredMainInit.remove(i); - mainBody.add(0, stmt); + LuaVariable doneFlag = LuaAst.LuaVariable(uniqueName("__wurst_bootstrap_done"), LuaAst.LuaExprNull()); + luaModel.add(doneFlag); + LuaFunction boot = LuaAst.LuaFunction(uniqueName("__wurst_init_bootstrap"), LuaAst.LuaParams(), LuaAst.LuaStatements()); + boot.getBody().add(LuaAst.LuaLiteral("if " + doneFlag.getName() + " then return end")); + boot.getBody().add(LuaAst.LuaAssignment(LuaAst.LuaExprVarAccess(doneFlag), LuaAst.LuaExprBoolVal(true))); + List stmts = new ArrayList<>(); + while (!deferredMainInit.isEmpty()) { + stmts.add(deferredMainInit.remove(deferredMainInit.size() - 1)); + } + Collections.reverse(stmts); + for (LuaStatement stmt : stmts) { + boot.getBody().add(stmt); + } + luaModel.add(boot); + + insertBootstrapCall(mainIm, boot); + insertBootstrapCall(confIm, boot); + } + + private void insertBootstrapCall(ImFunction entryPoint, LuaFunction boot) { + if (entryPoint == null) { + return; } + LuaFunction lf = luaFunc.getFor(entryPoint); + lf.getBody().add(0, LuaAst.LuaExprFunctionCall(boot, LuaAst.LuaExprlist())); } // Assertion helpers are implemented in LuaAssertions; kept here as public entry points @@ -344,47 +348,51 @@ private void setNameFromTrace(JassImElementWithName named) { } } - private void normalizeMethodNames() { - Map> groupedMethods = new TreeMap<>(); + private void normalizeFieldNames() { + Set processed = new HashSet<>(); for (ImClass c : prog.getClasses()) { - for (ImMethod m : c.getMethods()) { - groupedMethods.computeIfAbsent(dispatchGroupKey(m), ignored -> new ArrayList<>()).add(m); - } + normalizeFieldNames(c, processed); } - List> groups = new ArrayList<>(groupedMethods.values()); - groups.sort(Comparator.comparing(g -> g.isEmpty() ? "" : methodSortKey(g.get(0)))); - for (List group : groups) { - if (group.isEmpty()) { - continue; - } - group.sort(Comparator.comparing(this::methodSortKey)); - String name = uniqueName(group.get(0).getName()); - for (ImMethod method : group) { - method.setName(name); + } + + private void normalizeFieldNames(ImClass c, Set processed) { + if (!processed.add(c)) { + return; + } + // Superclasses first: all fields of a hierarchy share one instance table, + // so a subclass field must be renamed around already-final ancestor names. + for (ImClassType sc : c.getSuperClasses()) { + normalizeFieldNames(sc.getClassDef(), processed); + } + // Field names become raw Lua table keys / field accesses, so they must not + // collide with Lua keywords, method dispatch slots, or inherited fields. + Set reserved = new HashSet<>(LuaReservedNames.LUA_KEYWORDS); + collectMethodNames(c, reserved, new HashSet<>()); + collectSuperFieldNames(c, reserved, new HashSet<>()); + for (ImVar field : c.getFields()) { + if (reserved.contains(field.getName())) { + String base = field.getName() + "_field"; + String candidate = base; + int i = 1; + while (reserved.contains(candidate)) { + candidate = base + i++; + } + field.setName(candidate); } + reserved.add(field.getName()); } } - private void normalizeFieldNames() { - for (ImClass c : prog.getClasses()) { - Set methodNames = new HashSet<>(); - collectMethodNames(c, methodNames, new HashSet<>()); - if (methodNames.isEmpty()) { - continue; - } - Set reserved = new HashSet<>(methodNames); - for (ImVar field : c.getFields()) { - if (reserved.contains(field.getName())) { - String base = field.getName() + "_field"; - String candidate = base; - int i = 1; - while (reserved.contains(candidate)) { - candidate = base + i++; - } - field.setName(candidate); - } - reserved.add(field.getName()); + private void collectSuperFieldNames(ImClass c, Set out, Set visited) { + if (!visited.add(c)) { + return; + } + for (ImClassType sc : c.getSuperClasses()) { + ImClass superClass = sc.getClassDef(); + for (ImVar field : superClass.getFields()) { + out.add(field.getName()); } + collectSuperFieldNames(superClass, out, visited); } } @@ -401,6 +409,10 @@ private void collectMethodNames(ImClass c, Set methodNames, Set } } + private void createDivModFunctions() { + LuaPolyfillSetup.createDivModFunctions(this); + } + private void createStringConcatFunction() { LuaPolyfillSetup.createStringConcatFunction(this); } @@ -735,6 +747,14 @@ private void translateClass(ImClass c) { LuaVariable classVar = luaClassVar.getFor(c); LuaMethod initMethod = luaClassInitMethod.getFor(c); + // one shared instance metatable per class — allocating a fresh + // {__index = classVar} table per instance would be pure garbage + LuaVariable metaTableVar = luaClassMetaTableVar.getFor(c); + metaTableVar.setInitialValue(LuaAst.LuaTableConstructor(LuaAst.LuaTableFields( + LuaAst.LuaTableNamedField("__index", LuaAst.LuaExprVarAccess(classVar)) + ))); + luaModel.add(metaTableVar); + luaModel.add(initMethod); // translate functions @@ -760,12 +780,10 @@ private void createClassInitFunction(ImClass c, LuaVariable classVar, LuaMethod body.add(newInst); - // setmetatable(new_inst, {__index = classVar}) + // setmetatable(new_inst, ) body.add(LuaAst.LuaExprFunctionCallByName("setmetatable", LuaAst.LuaExprlist( LuaAst.LuaExprVarAccess(newInst), - LuaAst.LuaTableConstructor(LuaAst.LuaTableFields( - LuaAst.LuaTableNamedField("__index", LuaAst.LuaExprVarAccess(classVar)) - )) + LuaAst.LuaExprVarAccess(luaClassMetaTableVar.getFor(c)) ))); body.add(LuaAst.LuaReturn(LuaAst.LuaExprVarAccess(newInst))); } @@ -822,7 +840,8 @@ private void createMethods(ImClass c, LuaVariable classVar) { List> groups = new ArrayList<>(groupedMethods.values()); groups.sort(Comparator.comparing(group -> group.isEmpty() ? "" : methodSortKey(group.get(0)))); - Map slotToImpl = new TreeMap<>(); + List> preparedGroups = new ArrayList<>(); + Map, ImMethod> chosenByGroup = new LinkedHashMap<>(); for (List groupMethods : groups) { if (groupMethods == null || groupMethods.isEmpty()) { continue; @@ -832,16 +851,71 @@ private void createMethods(ImClass c, LuaVariable classVar) { if (chosen == null || chosen.getIsAbstract() || chosen.getImplementation() == null) { continue; } + preparedGroups.add(groupMethods); + chosenByGroup.put(groupMethods, chosen); + } + + // Slots are assigned in two passes: a slot name that is the (normalized) + // name of a method in a group is a DIRECT claim of that group — call sites + // dispatch through exactly these names. All other slot names (semantic + // aliases like ClassName_x, closure/generics bridging aliases) are DERIVED. + // A derived claim may take over a direct slot only when the two methods + // have the same runtime arity (that is how overrides of erased generic + // groups are bridged — their full signatures differ in the erased type + // parameter positions); otherwise an unrelated method whose name merely + // shares an underscore-suffix (my_x(int) vs x()) could steal a real slot. + Map slotToImpl = new TreeMap<>(); + Set directSlots = new HashSet<>(); + for (List groupMethods : preparedGroups) { + ImMethod chosen = chosenByGroup.get(groupMethods); + Set memberNames = new HashSet<>(); + for (ImMethod m : groupMethods) { + memberNames.add(m.getName()); + } Set slotNames = collectDispatchSlotNames(c, groupMethods); for (String slotName : slotNames) { + if (!memberNames.contains(slotName)) { + continue; + } + ImMethod current = slotToImpl.get(slotName); + if (current == null || !directSlots.contains(slotName) + || compareDispatchCandidates(c, chosen, current) < 0) { + slotToImpl.put(slotName, chosen); + } + directSlots.add(slotName); + } + debugDispatchGroup(c, groupMethods.get(0).getName(), slotNames, groupMethods, chosen); + } + for (List groupMethods : preparedGroups) { + ImMethod chosen = chosenByGroup.get(groupMethods); + Set memberNames = new HashSet<>(); + for (ImMethod m : groupMethods) { + memberNames.add(m.getName()); + } + for (String slotName : collectDispatchSlotNames(c, groupMethods)) { + if (memberNames.contains(slotName)) { + continue; + } ImMethod current = slotToImpl.get(slotName); + if (current != null && directSlots.contains(slotName) + && implArity(chosen) != implArity(current)) { + continue; + } if (current == null || compareDispatchCandidates(c, chosen, current) < 0) { slotToImpl.put(slotName, chosen); } } - String debugKey = groupMethods.get(0).getName(); - debugDispatchGroup(c, debugKey, slotNames, groupMethods, chosen); } + + // Constructor helpers (create, create1, ...) live in the same class-table + // key namespace as dispatch slots. If a slot would overwrite this class's + // constructor at main() time, rename the constructor instead (allocation + // sites reference the shared LuaMethod object, so a rename is safe here). + LuaMethod initMethod = luaClassInitMethod.getFor(c); + while (slotToImpl.containsKey(initMethod.getName())) { + initMethod.setName(uniqueName(c.getName() + "_create")); + } + for (Map.Entry e : slotToImpl.entrySet()) { ImMethod impl = e.getValue(); if (impl == null || impl.getImplementation() == null) { @@ -917,6 +991,10 @@ private void collectMethodsInHierarchy(ImClass c, List out, Set candidates) { List concrete = new ArrayList<>(); for (ImMethod m : candidates) { @@ -1069,11 +1147,6 @@ private String classSortKey(ImClass c) { return c.getName(); } - @NotNull - private LuaTableConstructor emptyTable() { - return LuaAst.LuaTableConstructor(LuaAst.LuaTableFields()); - } - private void collectSuperClasses(LuaTableFields superClasses, ImClass c, Set visited) { if (visited.contains(c)) { return; @@ -1215,3 +1288,4 @@ public String getTypeCastingFunctionName(ImFunction f) { return null; } } + diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/RemoveGarbage.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/RemoveGarbage.java index 7b9a71271..7c2fb7582 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/RemoveGarbage.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/RemoveGarbage.java @@ -191,7 +191,10 @@ private static void visitMethod(ImMethod m, Used used) { } used.addMethod(m); visitClass(m.getMethodClass().getClassDef(), used); - visitFunction(m.getImplementation(), used); + if (m.getImplementation() != null) { + // abstract methods can have no implementation + visitFunction(m.getImplementation(), used); + } for (ImMethod subMethod : m.getSubMethods()) { used.maybeVisitMethod(subMethod); } diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/StmtTranslation.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/StmtTranslation.java index 629ef44a6..6afb1d8e7 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/StmtTranslation.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/translation/lua/translation/StmtTranslation.java @@ -31,11 +31,10 @@ private static void emitLuaInitXpcall(ImFunction initFunc, List re + " xpcall(function() " + ExprTranslation.callErrorFunc(tr, "tostring(err)") + " end," + " function(err2) if err2 == \"" + WURST_ABORT_THREAD_SENTINEL + "\" then return end" + " BJDebugMsg(\"error reporting error: \" .. tostring(err2)) end) end"; - res.add(LuaAst.LuaLiteral("do")); - res.add(LuaAst.LuaLiteral(" local __wurst_init_ok = xpcall(" + funcName + ", " + errHandler + ")")); - res.add(LuaAst.LuaLiteral(" if not __wurst_init_ok then")); - res.add(LuaAst.LuaLiteral(" " + ExprTranslation.callErrorFunc(tr, "\"Could not initialize package " + packageName + ".\"") + "")); - res.add(LuaAst.LuaLiteral(" end")); + // no local/do-block: locals hidden in literals are invisible to the + // 200-locals accounting in enforceLuaLocalLimits + res.add(LuaAst.LuaLiteral("if not xpcall(" + funcName + ", " + errHandler + ") then")); + res.add(LuaAst.LuaLiteral(" " + ExprTranslation.callErrorFunc(tr, "\"Could not initialize package " + packageName + ".\""))); res.add(LuaAst.LuaLiteral("end")); } @@ -82,14 +81,24 @@ public static void translate(ImSet s, List res, LuaTranslator tr) public static void translate(ImVarargLoop loop, List res, LuaTranslator tr) { LuaVariable loopVar = tr.luaVar.getFor(loop.getLoopVar()); -// res.add(loopVar); - String argsName = tr.uniqueName("__args"); - LuaVariable i = LuaAst.LuaVariable(tr.uniqueName("i"), LuaAst.LuaExprIntVal("0")); - res.add(LuaAst.LuaLiteral("local " + argsName + " = table.pack(...)")); - res.add(LuaAst.LuaLiteral("for " + i.getName() + "=1," + argsName + ".n do")); - res.add(LuaAst.LuaAssignment(LuaAst.LuaExprVarAccess(loopVar), LuaAst.LuaExprArrayAccess(LuaAst.LuaLiteral(argsName), LuaAst.LuaExprlist(LuaAst.LuaExprVarAccess(i))))); - tr.translateStatements(res, loop.getBody()); - res.add(LuaAst.LuaLiteral("end")); + // The loop is built from real AST nodes (a while loop) instead of literal + // 'for ... do' / 'end' lines: the printer stops printing a statement list + // after a return/break (Lua forbids trailing statements), which would + // truncate a literal closing 'end' and produce unparseable output. + LuaVariable args = LuaAst.LuaVariable(tr.uniqueName("__args"), LuaAst.LuaLiteral("table.pack(...)")); + LuaVariable i = LuaAst.LuaVariable(tr.uniqueName("__i"), LuaAst.LuaExprIntVal("0")); + res.add(args); + res.add(i); + LuaStatements body = LuaAst.LuaStatements(); + body.add(LuaAst.LuaAssignment(LuaAst.LuaExprVarAccess(i), + LuaAst.LuaExprBinary(LuaAst.LuaExprVarAccess(i), LuaAst.LuaOpPlus(), LuaAst.LuaExprIntVal("1")))); + body.add(LuaAst.LuaAssignment(LuaAst.LuaExprVarAccess(loopVar), + LuaAst.LuaExprArrayAccess(LuaAst.LuaExprVarAccess(args), LuaAst.LuaExprlist(LuaAst.LuaExprVarAccess(i))))); + tr.translateStatements(body, loop.getBody()); + res.add(LuaAst.LuaWhile( + LuaAst.LuaExprBinary(LuaAst.LuaExprVarAccess(i), LuaAst.LuaOpLess(), + LuaAst.LuaExprFieldAccess(LuaAst.LuaExprVarAccess(args), "n")), + body)); } } diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/types/WurstType.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/types/WurstType.java index 070b610a3..e8894f744 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/types/WurstType.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/types/WurstType.java @@ -254,6 +254,11 @@ public boolean isNestedInside(WurstType other) { protected abstract boolean isNullable(); + /** whether values of this type can be null (e.g. as receiver of the '?.' operator) */ + public final boolean canBeNull() { + return normalize().isNullable(); + } + public boolean isArray() { return this instanceof WurstTypeArray; } diff --git a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/validation/WurstValidator.java b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/validation/WurstValidator.java index 23f8ef358..985dc3a48 100644 --- a/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/validation/WurstValidator.java +++ b/de.peeeq.wurstscript/src/main/java/de/peeeq/wurstscript/validation/WurstValidator.java @@ -414,6 +414,10 @@ private void check(Element e) { } if (e instanceof ExprMemberMethod) visit((ExprMemberMethod) e); + if (e instanceof ExprMemberMethodQuestionDot) + checkNullSafeAccess((ExprMemberMethodQuestionDot) e); + if (e instanceof ExprMemberVarQuestionDot) + checkNullSafeAccess((ExprMemberVarQuestionDot) e); if (e instanceof ExprMemberVar) checkMemberVar((ExprMemberVar) e); if (e instanceof ExprMemberArrayVar) @@ -1334,6 +1338,12 @@ public void case_ExprMemberArrayVarDotDot(ExprMemberArrayVarDotDot e) { public void case_ExprMemberVarDotDot(ExprMemberVarDotDot e) { e.addError("Cannot assign to dot-dot-expression."); } + + @Override + public void case_ExprMemberVarQuestionDot(ExprMemberVarQuestionDot e) { + // unreachable via the grammar, but keep the matcher total + e.addError("Cannot assign to a null-safe '?.' expression."); + } }); } @@ -2316,6 +2326,11 @@ public VariableBinding case_ExprMemberMethodDot(ExprMemberMethodDot e) { public VariableBinding case_ExprMemberMethodDotDot(ExprMemberMethodDotDot e) { return e.attrTyp().getTypeArgBinding(); } + + @Override + public VariableBinding case_ExprMemberMethodQuestionDot(ExprMemberMethodQuestionDot e) { + return e.attrTyp().getTypeArgBinding(); + } }); if (mapping == null) { return; @@ -2782,6 +2797,33 @@ private void nameDefsMustNotBeNamedAfterJassNativeTypes(NameDef n) { // } } + /** + * Rules for the null-safe access operator '?.': + * the receiver must be of a type that can actually be null, and the + * result may only be used as a value if its own type can represent the + * null produced when the receiver is null. + */ + private void checkNullSafeAccess(Expr e) { + Expr left = ((HasReceiver) e).getLeft(); + WurstType receiverType = left.attrTyp(); + if (receiverType.isStaticRef()) { + e.addError("The null-safe operator '?.' requires a dynamic receiver, " + + "but found a static reference to " + receiverType + "."); + } else if (!(receiverType instanceof WurstTypeUnknown) && !receiverType.canBeNull()) { + e.addError("The null-safe operator '?.' cannot be used on an expression of type " + + receiverType + ", because it can never be null."); + } + WurstType resultType = e.attrTyp(); + boolean usedAsValue = !(e.getParent() instanceof WStatements); + if (usedAsValue + && !(resultType instanceof WurstTypeVoid) + && !(resultType instanceof WurstTypeUnknown) + && !resultType.canBeNull()) { + e.addError("The result of this null-safe access has type " + resultType + + ", which cannot represent null. It can only be used as a statement that discards the result."); + } + } + private void checkMemberVar(ExprMemberVar e) { if (e.getVarName().length() == 0) { e.addError("Incomplete member access."); diff --git a/de.peeeq.wurstscript/src/main/resources/wc3-knowledge-base.json b/de.peeeq.wurstscript/src/main/resources/wc3-knowledge-base.json new file mode 100644 index 000000000..bff06feeb --- /dev/null +++ b/de.peeeq.wurstscript/src/main/resources/wc3-knowledge-base.json @@ -0,0 +1,363312 @@ +{ + "schemaVersion": 1, + "buildingBaseIds": [ + "eaoe", + "eaom", + "eaow", + "eate", + "eden", + "edob", + "edos", + "egol", + "emow", + "eshy", + "etoa", + "etoe", + "etol", + "etrp", + "halt", + "harm", + "haro", + "hars", + "hatw", + "hbar", + "hbla", + "hcas", + "hctw", + "hgra", + "hgtw", + "hhou", + "hkee", + "hlum", + "hshy", + "htow", + "hvlt", + "hwtw", + "nbfl", + "nbse", + "nbsm", + "nbsw", + "nbt1", + "nbt2", + "nbwd", + "ncap", + "ncaw", + "ncb0", + "ncb1", + "ncb2", + "ncb3", + "ncb4", + "ncb5", + "ncb6", + "ncb7", + "ncb8", + "ncb9", + "ncba", + "ncbb", + "ncbc", + "ncbd", + "ncbe", + "ncbf", + "ncmw", + "ncnt", + "ncop", + "ncp2", + "ncp3", + "nct1", + "nct2", + "ncta", + "ncte", + "nctl", + "ndch", + "ndfl", + "ndgt", + "ndh0", + "ndh1", + "ndh2", + "ndh3", + "ndh4", + "ndke", + "ndkw", + "ndmg", + "ndrb", + "ndrg", + "ndrk", + "ndro", + "ndrr", + "ndru", + "ndrz", + "ndt1", + "ndt2", + "nef0", + "nef1", + "nef2", + "nef3", + "nef4", + "nef5", + "nef6", + "nef7", + "nefm", + "negf", + "negm", + "negt", + "net1", + "net2", + "nfgo", + "nfh0", + "nfh1", + "nfnp", + "nfoh", + "nfr1", + "nfr2", + "nfrm", + "nfrt", + "nft1", + "nft2", + "nfv0", + "nfv1", + "nfv2", + "nfv3", + "nfv4", + "ngad", + "ngme", + "ngnh", + "ngni", + "ngob", + "ngol", + "ngt2", + "ngwr", + "nhcn", + "nheb", + "nhn2", + "nhns", + "nico", + "nitb", + "nmer", + "nmg0", + "nmg1", + "nmg2", + "nmgv", + "nmh0", + "nmh1", + "nmoo", + "nmr0", + "nmr2", + "nmr3", + "nmr4", + "nmr5", + "nmr6", + "nmr7", + "nmr8", + "nmr9", + "nmra", + "nmrb", + "nmrc", + "nmrd", + "nmre", + "nmrf", + "nmrk", + "nnad", + "nnfm", + "nnsa", + "nnsg", + "nntg", + "nntt", + "nnzg", + "npgf", + "npgr", + "nshp", + "nshr", + "ntav", + "nten", + "nth0", + "nth1", + "ntn2", + "ntn3", + "ntnt", + "ntt1", + "ntt2", + "ntx2", + "nvr0", + "nvr1", + "nvr2", + "nwc1", + "nwc2", + "nwc3", + "nwc4", + "nwgt", + "nzin", + "oalt", + "obar", + "obea", + "ocbw", + "ofor", + "ofrt", + "ogre", + "oshy", + "osld", + "ostr", + "otrb", + "otto", + "ovln", + "owtw", + "uaod", + "ubon", + "ugol", + "ugrv", + "unp1", + "unp2", + "unpl", + "usap", + "usep", + "ushp", + "uslh", + "utod", + "utom", + "uzg1", + "uzg2", + "uzig" + ], + "heroBaseIds": [ + "Ecen", + "Edem", + "Edmm", + "Eevi", + "Eevm", + "Efur", + "Eidm", + "Eill", + "Eilm", + "Ekee", + "Ekgg", + "Emfr", + "Emns", + "Emoo", + "Etyr", + "Ewar", + "Ewrd", + "Haah", + "Hamg", + "Hant", + "Hapm", + "Harf", + "Hart", + "Hblm", + "Hddt", + "Hdgo", + "Hgam", + "Hhkl", + "Hjai", + "Hjnd", + "Hkal", + "Hlgr", + "Hmbr", + "Hmgd", + "Hmkg", + "Hpal", + "Hpb1", + "Hpb2", + "Hssa", + "Huth", + "Hvsh", + "Hvwd", + "Naka", + "Nal2", + "Nal3", + "Nalc", + "Nalm", + "Nbbc", + "Nbrn", + "Nbst", + "Nfir", + "Nkjx", + "Nklj", + "Nmag", + "Nman", + "Nmsr", + "Nngs", + "Npbm", + "Npld", + "Nplh", + "Nrob", + "Nsjs", + "Nswt", + "Ntin", + "Obla", + "Ocb2", + "Ocbh", + "Odrt", + "Ofar", + "Ogld", + "Ogrh", + "Opgh", + "Orex", + "Orkn", + "Osam", + "Oshd", + "Otcc", + "Otch", + "Othr", + "Oths", + "Uanb", + "Ubal", + "Uclc", + "Ucrl", + "Udea", + "Udre", + "Udth", + "Uear", + "Uktl", + "Ulic", + "Umal", + "Usyl", + "Utic", + "Uvar", + "Uvng", + "Uwar" + ], + "fieldSchemas": { + "unit": [ + { + "id": "uani", + "field": "animProps", + "slk": "Profile", + "index": -1, + "repeat": 0, + "data": 0, + "category": "art", + "displayName": "Required Animation Names", + "sort": "c1a010", + "type": "stringList", + "minVal": null, + "maxVal": "20", + "useHero": true, + "useUnit": 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Wurst -> Lua backend audit. + * + * Each test is a minimal repro for a concrete emitted-code bug. All tests use + * {@code testLua(true)}, which syntax-checks the generated Lua with luac; + * several bugs manifest directly as luac syntax errors. Behavioral properties + * are additionally asserted structurally on the generated source. + */ +public class LuaBackendAuditTests extends WurstScriptTest { + + private String compiledLua(String testName) throws IOException { + return Files.toString(new File("test-output/lua/LuaBackendAuditTests_" + testName + ".lua"), Charsets.UTF_8); + } + + /** + * A bare {@code return} inside a vararg loop used to truncate the literal + * {@code end} that closed the loop, producing unparseable Lua + * (caught here by the luac syntax check). + */ + @Test + public void varargLoopWithBareReturn() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "function firstOr(vararg int xs) returns int", + " for x in xs", + " return x", + " return -1", + "init", + " if firstOr(7, 8) == 7", + " testSuccess()" + ); + String compiled = compiledLua("varargLoopWithBareReturn"); + // the loop must be built from real AST nodes, not from literal for/end lines + assertFalse("vararg loop must not be emitted via literal 'for' lines", + compiled.contains("for i=1,")); + } + + /** + * All fields of a class hierarchy are flattened into one instance table. + * A closure-captured local whose name collides with an (IM-prefixed) + * superclass field name used to silently alias that field: both ended up + * as the same table key, so writes to one clobbered the other. + */ + @Test + public void hierarchyFieldsDoNotAlias() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "abstract class Cb", + " int y = 100", + " abstract function run() returns int", + " function base() returns int", + " return y", + "init", + " let Cb_y = 5", + " Cb c = () -> Cb_y", + " if c.run() == 5 and c.base() == 100", + " testSuccess()" + ); + String compiled = compiledLua("hierarchyFieldsDoNotAlias"); + // no allocation table may contain the same key twice + java.util.regex.Matcher m = java.util.regex.Pattern + .compile("\\(\\{([^}]*)\\}\\)").matcher(compiled); + while (m.find()) { + String[] keys = m.group(1).split(","); + java.util.Set seen = new java.util.HashSet<>(); + for (String entry : keys) { + int eq = entry.indexOf('='); + if (eq > 0) { + String key = entry.substring(0, eq).trim(); + assertTrue("duplicate field key '" + key + "' in allocation table: " + m.group(0), + seen.add(key)); + } + } + } + } + + /** + * Constructor helper methods are named create, create1, create2, ... in + * class-translation order, while method dispatch slots use (normalized) + * user method names. Both live in the same class-table key namespace, so + * a user method whose dispatch slot name equals a class's constructor + * name used to overwrite the constructor at main() time: allocations then + * called the user method instead of the constructor. + */ + @Test + public void dispatchSlotMustNotStompConstructor() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "interface I", // class 0 -> constructor "create" + " function create2() returns int", // bare slot name "create2" + " return 42", + "class A", // class 1 -> constructor "create1" + "class C implements I", // class 2 -> constructor "create2" + " int v = 7", + "init", + " let a = new A()", + " let c = new C()", + " if c.v == 7 and c.create2() == 42 and a != null", + " testSuccess()" + ); + String compiled = compiledLua("dispatchSlotMustNotStompConstructor"); + // no class may have a dispatch slot assigned over its own constructor: + // for every "function X:NAME(" definition there must be no "X.NAME =" assignment + java.util.regex.Matcher m = java.util.regex.Pattern + .compile("function\\s+([A-Za-z0-9_]+):(create\\d*)\\s*\\(").matcher(compiled); + while (m.find()) { + String cls = m.group(1); + String ctor = m.group(2); + assertFalse("constructor " + cls + ":" + ctor + " is overwritten by a dispatch slot assignment", + compiled.contains(cls + "." + ctor + " =")); + } + } + + /** + * Dispatch alias generation derives a "semantic name" from everything + * after the last underscore of a method name. A user method containing + * an underscore (my_x) therefore produced phantom alias slots + * (Base_x, Child_x) that collided with the real dispatch slot of an + * unrelated method named x — and could win the slot, so calls to x() + * dispatched into my_x(int) with a missing argument. + */ + @Test + public void underscoreMethodNamesDoNotStompUnrelatedDispatchSlots() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "class Base", + " function x() returns int", + " return 1", + "class Child extends Base", + " function my_x(int i) returns int", + " return i + 100", + "class Child2 extends Base", + " override function x() returns int", + " return 2", + "init", + " Base b = new Child()", + " Base b2 = new Child2()", + " let c = new Child()", + " if b.x() == 1 and b2.x() == 2 and c.my_x(1) == 101", + " testSuccess()" + ); + String compiled = compiledLua("underscoreMethodNamesDoNotStompUnrelatedDispatchSlots"); + assertFalse("phantom semantic slot must not bind my_x over the real x dispatch slot", + compiled.contains("Child.Base_x = Child_Child_my_x")); + } + + private static final String[] DIV_MOD_PROG = { + "package Test", + "native testSuccess()", + "function d(int a, int b) returns int", + " return a div b", + "function m(int a, int b) returns int", + " return a mod b", + "init", + " if d(-7, 2) == -3 and m(-7, 2) == 1 and d(7, -2) == -3 and m(7, -2) == 1", + " if d(7, 2) == 3 and m(7, 2) == 1 and d(-8, 2) == -4 and m(-8, 2) == 0", + " testSuccess()" + }; + + /** + * Reference semantics: integer div truncates toward zero and mod follows + * Blizzard.j's ModuloInteger (truncated remainder, plus divisor when + * negative). This guards the interpreter/Jass behavior the Lua backend + * must match. + */ + @Test + public void integerDivModReferenceSemanticsInInterpreter() { + test().executeProg().lines(DIV_MOD_PROG); + } + + /** + * The Lua backend used to emit floored {@code //} for div and + * {@code math.floor(a % b)} for mod, which disagree with the Jass + * backend and the interpreter for negative operands + * (e.g. -7 div 2 was -4 instead of -3, and 7 mod -2 was -1 instead of 1). + */ + @Test + public void integerDivModMatchJassSemanticsInLua() throws IOException { + test().testLua(true).executeProg().lines(DIV_MOD_PROG); + String compiled = compiledLua("integerDivModMatchJassSemanticsInLua"); + assertTrue("div must go through the truncating intDiv helper", + compiled.contains("return intDiv(")); + assertTrue("mod must go through the ModuloInteger-compatible wurstMod helper", + compiled.contains("return wurstMod(")); + assertFalse("mod must not use math.floor over Lua's floored %", + compiled.contains("math.floor")); + } + + /** + * String concatenation is lowered to a synthetic stringConcat IM function; + * the Lua polyfill and the call sites used to be linked only by both + * happening to print the same name. This guards that a user function named + * stringConcat neither breaks concatenation nor gets hijacked. + */ + @Test + public void userFunctionNamedStringConcatDoesNotBreakConcatenation() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "function stringConcat(string a, string b) returns string", + " return \"wrong\"", + "function join(string a, string b) returns string", + " return a + b", + "init", + " if join(\"a\", \"b\") == \"ab\" and stringConcat(\"a\", \"b\") == \"wrong\"", + " testSuccess()" + ); + String compiled = compiledLua("userFunctionNamedStringConcatDoesNotBreakConcatenation"); + assertTrue("user stringConcat must be renamed away from the polyfill", + compiled.contains("function stringConcat1(")); + } + + /** + * Deferred bootstrap (global defaults, class dispatch tables, typecasting + * maps) used to be prepended only to main(). WC3 calls config() before + * main(), so any translated global or class metadata reachable from + * config saw nil. Both entry points must run the bootstrap first. + */ + @Test + public void deferredInitRunsForConfigToo() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "class C", + " function f() returns int", + " return 1", + "int array counts", + "init", + " let c = new C()", + " counts[3] = c.f()", + " if counts[3] == 1", + " testSuccess()" + ); + String compiled = compiledLua("deferredInitRunsForConfigToo"); + java.util.regex.Matcher main = java.util.regex.Pattern + .compile("function main\\(\\)\\s*\\n\\s*([A-Za-z0-9_]+)\\(").matcher(compiled); + assertTrue("main must start with the bootstrap call", main.find()); + String bootstrapCall = main.group(1); + assertTrue("bootstrap helper must be a __wurst function but was " + bootstrapCall, + bootstrapCall.startsWith("__wurst")); + java.util.regex.Matcher config = java.util.regex.Pattern + .compile("function config\\(\\)\\s*\\n\\s*" + java.util.regex.Pattern.quote(bootstrapCall) + "\\(").matcher(compiled); + assertTrue("config must start with the same bootstrap call", config.find()); + } + + /** + * Instances used to get a fresh {@code {__index = Class}} metatable per + * allocation — pure garbage. All instances of a class share one metatable. + */ + @Test + public void classInstancesShareOneMetatablePerClass() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "class Foo", + " int v = 1", + "init", + " let a = new Foo()", + " let b = new Foo()", + " if a.v + b.v == 2 and a != b", + " testSuccess()" + ); + String compiled = compiledLua("classInstancesShareOneMetatablePerClass"); + assertTrue("expected a shared per-class metatable variable", + compiled.contains("Foo_mt = ({__index=Foo, })")); + assertFalse("create must not allocate a metatable per instance", + compiled.contains("setmetatable(new_inst, ({")); + } + + /** + * The defaultArray metatable used to store the default value on every + * read miss, so merely probing a sparse array permanently materialized an + * entry per probed key. Immutable defaults are now returned without + * storing; only table-typed defaults (tuples, nested arrays) keep the + * store-on-first-read behavior for slot identity. + */ + @Test + public void primitiveArrayReadsDoNotMaterializeEntries() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "int array counts", + "tuple pair(int x, int y)", + "pair array ps", + "init", + " counts[5] = 2", + " ps[2] = pair(4, 5)", + " let unset = ps[7]", + " if counts[3] + counts[5] == 2 and ps[2].x == 4 and unset.y == 0", + " testSuccess()" + ); + String compiled = compiledLua("primitiveArrayReadsDoNotMaterializeEntries"); + assertTrue("defaultArray must branch on the default value's type", + compiled.contains("local dv = d()")); + } + + /** + * The wc3shim's GetLocalPlayer used to return a generic enum-handle table + * ({handleKind, value}) while the generated Player/GetPlayerId fallbacks + * use {id = x} with their own cache — so GetPlayerId(GetLocalPlayer()) + * returned nil and Player(0) was not identical to GetLocalPlayer(). + */ + @Test + public void localPlayerHandleIsCompatibleWithPlayerAndGetPlayerId() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "nativetype player", + "native Player(int id) returns player", + "native GetPlayerId(player p) returns int", + "native GetLocalPlayer() returns player", + "init", + " if GetPlayerId(GetLocalPlayer()) == 0 and Player(0) == GetLocalPlayer()", + " testSuccess()" + ); + } + + /** + * {@code goto} is a reserved word in Lua 5.3 but was missing from the + * translator's reserved-name list, so a Wurst local named {@code goto} + * produced {@code local goto = ...} (a Lua syntax error). + */ + @Test + public void gotoIsRenamed() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "init", + " let goto = 1", + " if goto == 1", + " testSuccess()" + ); + } + + /** + * The emitted runtime helpers depend on Lua standard library globals + * (math, table, string, setmetatable, ...). User identifiers with those + * names used to keep their name and clobber the library at map load. + */ + @Test + public void luaStdlibGlobalsAreNotClobbered() throws IOException { + // package globals are package-prefixed by the IM translator, but + // top-level functions and locals keep their plain names + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "function math(int x) returns int", + " let table = x", + " return table", + "init", + " if math(4) mod 3 == 1", + " testSuccess()" + ); + String compiled = compiledLua("luaStdlibGlobalsAreNotClobbered"); + assertFalse("user function must not shadow Lua's math library", + compiled.contains("function math(")); + assertFalse("user local must not shadow Lua's table library", + compiled.contains("local table =")); + } + + /** + * Field names are printed verbatim as table keys / field accesses. + * Regular class fields are scope-prefixed by the IM translator, but + * closure-captured locals become fields with their raw source name, so a + * captured local named after a Lua keyword (until, local, ...) used to + * produce {@code obj.until} — a syntax error. + */ + @Test + public void luaKeywordFieldNamesAreRenamed() throws IOException { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "interface IntProvider", + " function get() returns int", + "init", + " let until = 3", + " let local = 4", + " IntProvider p = () -> until + local", + " if p.get() == 7", + " testSuccess()" + ); + } +} diff --git a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaNativesTests.java b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaNativesTests.java index 3e9f816a1..7c36f8198 100644 --- a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaNativesTests.java +++ b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaNativesTests.java @@ -5,6 +5,7 @@ import de.peeeq.wurstscript.translation.lua.translation.LuaNatives; import org.testng.annotations.Test; +import static org.testng.AssertJUnit.assertFalse; import static org.testng.AssertJUnit.assertTrue; public class LuaNativesTests { @@ -27,7 +28,18 @@ public void s2iUsesPrefixIntegerParsing() { @Test public void r2iUsesTruncationTowardZero() { String rendered = renderNative("R2I"); - assertTrue(rendered.contains("return math.modf(x)")); + // math.modf must not be used: it returns two values (which expand + // into enclosing argument lists) and a float integral part + assertFalse(rendered.contains("math.modf")); + assertTrue(rendered.contains("return math.floor(x)")); + assertTrue(rendered.contains("return math.ceil(x)")); + } + + @Test + public void playerHandlesAreCachedForIdentityComparisons() { + String rendered = renderNative("Player"); + assertTrue(rendered.contains("__wurst_test_players")); + assertTrue(rendered.contains("return p")); } @Test diff --git a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTranslationTests.java b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTranslationTests.java index 8933d24f7..37cf36ad4 100644 --- a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTranslationTests.java +++ b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTranslationTests.java @@ -10,7 +10,6 @@ import de.peeeq.wurstscript.gui.WurstGuiCliImpl; import de.peeeq.wurstscript.luaAst.LuaCompilationUnit; import de.peeeq.wurstscript.validation.GlobalCaches; -import org.testng.annotations.Ignore; import org.testng.annotations.Test; import java.io.File; @@ -74,6 +73,17 @@ private static void requireSelectiveGetHandleIdShimming() { } } + /** + * Returns the text of the __wurst_init_bootstrap function (it is the last + * function in the generated output; getFunctionBody cannot be used because + * the guard line "if ... then return end" contains an early 'end'). + */ + private String bootstrapSection(String compiled) { + int pos = compiled.indexOf("function __wurst_init_bootstrap("); + assertTrue("expected a __wurst_init_bootstrap function", pos >= 0); + return compiled.substring(pos); + } + private String getFunctionBody(String output, String functionName) { Pattern pattern = Pattern.compile("function\\s*" + functionName + "\\s*\\(.*\\).*\\n" + "((?:\\n|.)*?)end"); Matcher matcher = pattern.matcher(output); @@ -274,7 +284,6 @@ public void noContinueDoesNotEmitContinueFlagInLua() throws IOException { assertFalse("continue flag helper should not be emitted when no continue is present", compiled.contains("continueFlag_")); } - @Ignore @Test public void testExecution() { test().testLua(true).executeProg().lines( @@ -310,7 +319,6 @@ public void nullString2() throws IOException { assertFunctionCall(compiled, "takesString", "\"\""); } - @Ignore @Test public void nullString3() { test().testLua(true).executeProg().lines( @@ -1031,13 +1039,15 @@ public void luaHeavyBootstrapStateIsSeededFromMain() throws IOException { String compiled = Files.toString(new File("test-output/lua/LuaTranslationTests_luaHeavyBootstrapStateIsSeededFromMain.lua"), Charsets.UTF_8); int mainPos = compiled.indexOf("function main("); assertTrue(mainPos >= 0); - int configPos = compiled.indexOf("function config(", mainPos); - String mainSection = compiled.substring(mainPos, configPos > mainPos ? configPos : compiled.length()); String beforeMain = compiled.substring(0, mainPos); + // heavy state must not be seeded at the root of the script assertFalse(beforeMain.contains("__wurst_objectIndexMap = ({")); assertFalse(beforeMain.contains("__wurst_string_index_map = ({")); - assertTrue(mainSection.contains("__wurst_objectIndexMap = ({")); - assertTrue(mainSection.contains("__wurst_string_index_map = ({")); + // it is seeded from the guarded bootstrap function, which main calls first + String bootstrap = bootstrapSection(compiled); + assertTrue(bootstrap.contains("__wurst_objectIndexMap = ({")); + assertTrue(bootstrap.contains("__wurst_string_index_map = ({")); + assertContainsRegex(compiled, "function main\\(\\)\\s*\\n\\s*__wurst_init_bootstrap\\("); } @Test @@ -1055,14 +1065,16 @@ public void luaClassDispatchTablesAreInitializedInsideMain() throws IOException String compiled = Files.toString(new File("test-output/lua/LuaTranslationTests_luaClassDispatchTablesAreInitializedInsideMain.lua"), Charsets.UTF_8); int mainPos = compiled.indexOf("function main("); assertTrue(mainPos >= 0); - int configPos = compiled.indexOf("function config(", mainPos); - String mainSection = compiled.substring(mainPos, configPos > mainPos ? configPos : compiled.length()); String beforeMain = compiled.substring(0, mainPos); + // dispatch tables must not be initialized at the root of the script assertFalse(beforeMain.contains("A.__wurst_supertypes =")); assertFalse(beforeMain.contains("A.__typeId__ =")); - assertTrue(mainSection.contains("A.__wurst_supertypes =")); - assertTrue(mainSection.contains("A.__typeId__ =")); - assertTrue(mainSection.contains("A.A_f =")); + // they are initialized by the guarded bootstrap function, called from main + String bootstrap = bootstrapSection(compiled); + assertTrue(bootstrap.contains("A.__wurst_supertypes =")); + assertTrue(bootstrap.contains("A.__typeId__ =")); + assertTrue(bootstrap.contains("A.A_f =")); + assertContainsRegex(compiled, "function main\\(\\)\\s*\\n\\s*__wurst_init_bootstrap\\("); } @Test @@ -1083,11 +1095,14 @@ public void luaDeferredBootstrapRunsBeforeInitGlobalsInMain() throws IOException int configPos = compiled.indexOf("function config(", mainPos); String mainSection = compiled.substring(mainPos, configPos > mainPos ? configPos : compiled.length()); - assertOccursBefore(mainSection, "__wurst_objectIndexMap = ({", "initGlobals()"); - assertOccursBefore(mainSection, "__wurst_string_index_map = ({", "initGlobals()"); - assertOccursBefore(mainSection, "C.__wurst_supertypes =", "initGlobals()"); - assertOccursBefore(mainSection, "C.__typeId__ =", "initGlobals()"); - assertOccursBefore(mainSection, "C.C_f =", "initGlobals()"); + // main must run the deferred bootstrap before user global initializers + assertOccursBefore(mainSection, "__wurst_init_bootstrap(", "initGlobals()"); + String bootstrap = bootstrapSection(compiled); + assertTrue(bootstrap.contains("__wurst_objectIndexMap = ({")); + assertTrue(bootstrap.contains("__wurst_string_index_map = ({")); + assertTrue(bootstrap.contains("C.__wurst_supertypes =")); + assertTrue(bootstrap.contains("C.__typeId__ =")); + assertTrue(bootstrap.contains("C.C_f =")); } @Test @@ -1865,8 +1880,7 @@ public void stdLibInitUsesXpcallInsteadOfTriggerEvaluateInMain() throws IOExcept ); String compiled = Files.toString(new File("test-output/lua/LuaTranslationTests_stdLibInitUsesXpcallInsteadOfTriggerEvaluateInMain.lua"), Charsets.UTF_8); // Package inits use direct xpcall — no WC3 trigger handle overhead - assertTrue(compiled.contains("xpcall(init_")); - assertTrue(compiled.contains("__wurst_init_ok")); + assertTrue(compiled.contains("if not xpcall(init_")); // TriggerEvaluate pattern must NOT appear for init functions assertFalse(compiled.contains("if not(TriggerEvaluate(")); assertFalse(compiled.contains("TriggerClearConditions")); diff --git a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTypecastingTests.java b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTypecastingTests.java index fe9cd96c3..5d5f94a60 100644 --- a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTypecastingTests.java +++ b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/LuaTypecastingTests.java @@ -255,11 +255,15 @@ public void luaFramehandleFromIndexDoesNotUseFogstateHashtablePath() throws IOEx Pattern.MULTILINE ); assertTrue(unitFromIndexUsesLuaHelper.matcher(compiled).find()); - Pattern unitFromIndexSavesFog = Pattern.compile( - "function\\s+unitFromIndex\\([^)]*\\)[\\s\\S]*?Table_saveFogState[\\s\\S]*?\\nend", + // constrain to the function body (up to the first closing 'end'), + // otherwise the match can leak into later functions + Pattern unitFromIndexBody = Pattern.compile( + "function\\s+unitFromIndex\\([^)]*\\)\\s*\\n([\\s\\S]*?)\\nend", Pattern.MULTILINE ); - assertFalse(unitFromIndexSavesFog.matcher(compiled).find()); + java.util.regex.Matcher bodyMatcher = unitFromIndexBody.matcher(compiled); + assertTrue(bodyMatcher.find()); + assertFalse(bodyMatcher.group(1).contains("Table_saveFogState")); } @Test diff --git a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/NullSafeOperatorTests.java b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/NullSafeOperatorTests.java new file mode 100644 index 000000000..5dcd59c86 --- /dev/null +++ b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/NullSafeOperatorTests.java @@ -0,0 +1,263 @@ +package tests.wurstscript.tests; + +import org.testng.annotations.Test; + +/** + * Tests for the null-safe member access operator {@code ?.} (v1). + * + * Semantics: {@code a?.foo(args)} evaluates {@code a} exactly once; if it is + * null, the call (including argument evaluation) is skipped and the result is + * null. The receiver type must be nullable. A result that cannot represent + * null (int, real, bool, ...) may only be discarded (statement position). + */ +public class NullSafeOperatorTests extends WurstScriptTest { + + @Test + public void callOnNullReceiverIsSkipped() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "native testFail(string msg)", + "class A", + " function fail()", + " testFail(\"must not be called\")", + "init", + " A a = null", + " a?.fail()", + " testSuccess()" + ); + } + + @Test + public void callOnNonNullReceiverExecutes() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "class A", + " int x = 0", + " function inc()", + " x++", + "init", + " A a = new A", + " a?.inc()", + " if a.x == 1", + " testSuccess()" + ); + } + + @Test + public void argumentsAreNotEvaluatedForNullReceiver() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "int evals = 0", + "function sideEffect() returns int", + " evals++", + " return 1", + "class A", + " function take(int x)", + "init", + " A a = null", + " a?.take(sideEffect())", + " if evals == 0", + " testSuccess()" + ); + } + + @Test + public void receiverIsEvaluatedExactlyOnce() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "int count = 0", + "A theA = null", + "function getA() returns A", + " count++", + " return theA", + "class A", + " int x = 0", + " function inc()", + " x++", + "init", + " theA = new A", + " getA()?.inc()", + " if count == 1 and theA.x == 1", + " testSuccess()" + ); + } + + @Test + public void fieldAccessPropagatesNull() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "class A", + " A next = null", + "init", + " A a = null", + " if a?.next == null", + " testSuccess()" + ); + } + + @Test + public void fieldAccessReadsFieldWhenNonNull() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "class A", + " A next = null", + "init", + " A a = new A", + " A b = new A", + " a.next = b", + " if a?.next == b", + " testSuccess()" + ); + } + + @Test + public void chainedNullSafeAccess() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "class A", + " A next = null", + "init", + " A a = new A", + " if a?.next == null and a?.next?.next == null", + " testSuccess()" + ); + } + + @Test + public void methodResultNullPropagation() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "class A", + " function self() returns A", + " return this", + "init", + " A a = null", + " A b = new A", + " if a?.self() == null and b?.self() == b", + " testSuccess()" + ); + } + + @Test + public void stringResultIsNullable() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "class A", + " function name() returns string", + " return \"a\"", + "init", + " A a = null", + " A b = new A", + " if a?.name() == null and b?.name() == \"a\"", + " testSuccess()" + ); + } + + /** The grammar change must not break ternaries with real literals after '?'. */ + @Test + public void ternaryWithRealLiteralStillParses() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "init", + " real r = true ? .5 : .25", + " if r > .4", + " testSuccess()" + ); + } + + @Test + public void errorOnNonNullableReceiver() { + testAssertErrorsLines(false, "can never be null", + "package test", + "function int.foo()", + "init", + " int x = 5", + " x?.foo()", + "endpackage" + ); + } + + @Test + public void errorOnPrimitiveResultInExpressionPosition() { + testAssertErrorsLines(false, "cannot represent null", + "package test", + "class A", + " function count() returns int", + " return 1", + "init", + " A a = new A", + " int x = a?.count()", + "endpackage" + ); + } + + @Test + public void primitiveResultAllowedInStatementPosition() { + test().executeProg().lines( + "package Test", + "native testSuccess()", + "int calls = 0", + "class A", + " function count() returns int", + " calls++", + " return 1", + "init", + " A a = new A", + " a?.count()", + " A b = null", + " b?.count()", + " if calls == 1", + " testSuccess()" + ); + } + + @Test + public void errorOnNonNullableFieldType() { + testAssertErrorsLines(false, "cannot represent null", + "package test", + "class A", + " int size = 0", + "init", + " A a = new A", + " int s = a?.size", + "endpackage" + ); + } + + /** End-to-end through the Lua backend with real execution. */ + @Test + public void luaRuntimeNullSafeSemantics() { + test().testLua(true).executeProg().lines( + "package Test", + "native testSuccess()", + "int evals = 0", + "function sideEffect() returns int", + " evals++", + " return 1", + "class A", + " A next = null", + " int x = 0", + " function take(int y)", + " x += y", + " function self() returns A", + " return this", + "init", + " A n = null", + " n?.take(sideEffect())", + " A a = new A", + " a?.take(sideEffect())", + " if evals == 1 and a.x == 1 and n?.self() == null and a?.self() == a and a?.next?.next == null", + " testSuccess()" + ); + } +} diff --git a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/Wc3KnowledgeBaseTest.java b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/Wc3KnowledgeBaseTest.java new file mode 100644 index 000000000..ca97c0724 --- /dev/null +++ b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/Wc3KnowledgeBaseTest.java @@ -0,0 +1,75 @@ +package tests.wurstscript.tests; + +import com.google.gson.JsonObject; +import com.google.gson.JsonParser; +import org.testng.annotations.Test; + +import java.io.InputStreamReader; +import java.nio.charset.StandardCharsets; + +import static org.testng.Assert.*; + +public class Wc3KnowledgeBaseTest { + + @Test + public void packagedKnowledgeBaseContainsMergedObjectsAndSchemas() throws Exception { + try (var stream = getClass().getClassLoader().getResourceAsStream("wc3-knowledge-base.json")) { + assertNotNull(stream, "knowledge base must be packaged as a compiler resource"); + JsonObject root = JsonParser.parseReader( + new InputStreamReader(stream, StandardCharsets.UTF_8)).getAsJsonObject(); + + assertEquals(root.get("schemaVersion").getAsInt(), 1); + assertTrue(root.getAsJsonArray("heroBaseIds").size() > 0); + assertTrue(root.getAsJsonArray("buildingBaseIds").size() > 0); + + var unitFields = root.getAsJsonObject("fieldSchemas").getAsJsonArray("unit"); + boolean foundIconField = false; + for (var field : unitFields) { + if ("uico".equals(field.getAsJsonObject().get("id").getAsString())) { + foundIconField = true; + break; + } + } + assertTrue(foundIconField); + + var hhou = root.getAsJsonObject("objects").getAsJsonObject("unit").getAsJsonObject("hhou"); + assertEquals(hhou.get("Art").getAsString(), + "ReplaceableTextures\\CommandButtons\\BTNFarm.blp"); + } + } + + /** + * Metadata uses both commas and dots as delimiters in useSpecific/notSpecific + * ability-code lists (e.g. "ACbl.Afzy"). The generator must split on both; + * a dot-joined entry would make lookups miss the field for either code. + */ + @Test + public void abilityCodeListsAreSplitIntoIndividualRawcodes() throws Exception { + try (var stream = getClass().getClassLoader().getResourceAsStream("wc3-knowledge-base.json")) { + assertNotNull(stream, "knowledge base must be packaged as a compiler resource"); + JsonObject root = JsonParser.parseReader( + new InputStreamReader(stream, StandardCharsets.UTF_8)).getAsJsonObject(); + + JsonObject fieldSchemas = root.getAsJsonObject("fieldSchemas"); + int checkedCodes = 0; + for (String objType : fieldSchemas.keySet()) { + for (var field : fieldSchemas.getAsJsonArray(objType)) { + JsonObject f = field.getAsJsonObject(); + for (String listName : new String[]{"useSpecific", "notSpecific"}) { + if (!f.has(listName)) { + continue; + } + for (var code : f.getAsJsonArray(listName)) { + String c = code.getAsString(); + assertTrue(c.matches("[A-Za-z0-9]{4}"), + "field " + f.get("id") + " (" + objType + ") " + listName + + " contains a malformed rawcode: '" + c + "'"); + checkedCodes++; + } + } + } + } + assertTrue(checkedCodes > 0, "expected at least one useSpecific/notSpecific code to check"); + } + } +} diff --git a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/WurstScriptTest.java b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/WurstScriptTest.java index 65178a524..3498cec3f 100644 --- a/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/WurstScriptTest.java +++ b/de.peeeq.wurstscript/src/test/java/tests/wurstscript/tests/WurstScriptTest.java @@ -518,12 +518,32 @@ private void translateAndTestLua(String name, boolean executeProg, WurstGui gui, checkLuaSyntax(luacExecutable, luaFile); if (executeProg) { - String luaExecutable = getLuaExecutable(); + String luaExecutable; + try { + luaExecutable = getLuaExecutable(); + } catch (IllegalStateException e) { + throw new org.testng.SkipException( + "Skipped Lua execution (translation and luac syntax check still ran): " + e.getMessage()); + } String line; + // Preload the WC3 Lua runtime (Reforged blizzard.j dump + native shim) + // when available, so tests execute against real BJ implementations. + // The generated script only installs fallbacks for natives that are + // still undefined afterwards. + StringBuilder chunk = new StringBuilder(); + File runtimeDir = new File("src/test/resources/luaruntime"); + if (new File(runtimeDir, "wc3shim.lua").exists()) { + for (String runtimeFile : new String[]{"wc3shim.lua", "common.j.lua", "blizzard.j.lua"}) { + chunk.append("dofile('") + .append(new File(runtimeDir, runtimeFile).getPath().replace('\\', '/')) + .append("');"); + } + } + chunk.append("dofile('").append(luaFile.getPath().replace('\\', '/')).append("');"); + chunk.append("main()"); String[] args = { luaExecutable, - "-l", luaFile.getPath().replace(".lua", ""), - "-e", "main()" + "-e", chunk.toString() }; Process p = Runtime.getRuntime().exec(args); StringBuilder errors = new StringBuilder(); @@ -619,6 +639,7 @@ private String getLuaExecutable() { } File bundledLuaWin = new File("src/test/resources/lua53.exe"); + File bundledLuaWinPlain = new File("src/test/resources/lua.exe"); File bundledLuaUnix = new File("src/test/resources/lua53"); String osName = System.getProperty("os.name", "").toLowerCase(); boolean isWindows = osName.contains("win"); @@ -628,6 +649,9 @@ private String getLuaExecutable() { if (bundledLuaWin.exists()) { candidates.add(bundledLuaWin.getPath()); } + if (bundledLuaWinPlain.exists()) { + candidates.add(bundledLuaWinPlain.getPath()); + } String cpWin = getOrExtractBundledLuaFromClasspath("lua53.exe", true, false); if (cpWin != null) { candidates.add(cpWin); diff --git a/de.peeeq.wurstscript/src/test/resources/lua.exe b/de.peeeq.wurstscript/src/test/resources/lua.exe new file mode 100644 index 000000000..503d9b209 Binary files /dev/null and b/de.peeeq.wurstscript/src/test/resources/lua.exe differ diff --git a/de.peeeq.wurstscript/src/test/resources/lua53 b/de.peeeq.wurstscript/src/test/resources/lua53 new file mode 100644 index 000000000..a12a83868 Binary files /dev/null and b/de.peeeq.wurstscript/src/test/resources/lua53 differ diff --git a/de.peeeq.wurstscript/src/test/resources/lua53.dll b/de.peeeq.wurstscript/src/test/resources/lua53.dll new file mode 100644 index 000000000..eaf52777a Binary files /dev/null and b/de.peeeq.wurstscript/src/test/resources/lua53.dll differ diff --git a/de.peeeq.wurstscript/src/test/resources/luaruntime/README.md b/de.peeeq.wurstscript/src/test/resources/luaruntime/README.md new file mode 100644 index 000000000..53b494a29 --- /dev/null +++ b/de.peeeq.wurstscript/src/test/resources/luaruntime/README.md @@ -0,0 +1,23 @@ +# Lua test runtime + +Enables executing translated Lua output (`test().testLua(true).executeProg()`) +against the real Blizzard.j implementations instead of minimal mocks. + +- `common.j.lua`, `blizzard.j.lua`: Reforged Lua dumps from + (`lua-dump/`). +- `wc3shim.lua`: hand-written shim providing the natives those two files need + at load time (TypeDefine, Convert* enum-handle factories, `__jarray`, + FourCC, player-layout constants, text output). + +Load order in `WurstScriptTest.translateAndTestLua`: +`wc3shim.lua` → `common.j.lua` → `blizzard.j.lua` → generated script → `main()`. + +The generated script only installs its own fallback for a native if it is +still undefined after these files are loaded (guarded `if X then ... end`), +so real BJ implementations always win. + +Execution additionally requires a Lua 5.3 interpreter: on Windows +`src/test/resources/lua53.exe` or `src/test/resources/lua.exe` +(+ `lua53.dll`), on Linux `src/test/resources/lua53`, or `lua53`/`lua` on +the PATH. If none is found, executeProg Lua tests are skipped with a +SkipException. diff --git a/de.peeeq.wurstscript/src/test/resources/luaruntime/blizzard.j.lua b/de.peeeq.wurstscript/src/test/resources/luaruntime/blizzard.j.lua new file mode 100644 index 000000000..5fe3f6f01 --- /dev/null +++ b/de.peeeq.wurstscript/src/test/resources/luaruntime/blizzard.j.lua @@ -0,0 +1,7980 @@ +bj_PI = 3.14159 +bj_E = 2.71828 +bj_CELLWIDTH = 128.0 +bj_CLIFFHEIGHT = 128.0 +bj_UNIT_FACING = 270.0 +bj_RADTODEG = 180.0 / bj_PI +bj_DEGTORAD = bj_PI / 180.0 +bj_TEXT_DELAY_QUEST = 20.00 +bj_TEXT_DELAY_QUESTUPDATE = 20.00 +bj_TEXT_DELAY_QUESTDONE = 20.00 +bj_TEXT_DELAY_QUESTFAILED = 20.00 +bj_TEXT_DELAY_QUESTREQUIREMENT = 20.00 +bj_TEXT_DELAY_MISSIONFAILED = 20.00 +bj_TEXT_DELAY_ALWAYSHINT = 12.00 +bj_TEXT_DELAY_HINT = 12.00 +bj_TEXT_DELAY_SECRET = 10.00 +bj_TEXT_DELAY_UNITACQUIRED = 15.00 +bj_TEXT_DELAY_UNITAVAILABLE = 10.00 +bj_TEXT_DELAY_ITEMACQUIRED = 10.00 +bj_TEXT_DELAY_WARNING = 12.00 +bj_QUEUE_DELAY_QUEST = 5.00 +bj_QUEUE_DELAY_HINT = 5.00 +bj_QUEUE_DELAY_SECRET = 3.00 +bj_HANDICAP_EASY = 60.00 +bj_HANDICAP_NORMAL = 90.00 +bj_HANDICAPDAMAGE_EASY = 50.00 +bj_HANDICAPDAMAGE_NORMAL = 90.00 +bj_HANDICAPREVIVE_NOTHARD = 50.00 +bj_GAME_STARTED_THRESHOLD = 0.01 +bj_WAIT_FOR_COND_MIN_INTERVAL = 0.10 +bj_POLLED_WAIT_INTERVAL = 0.10 +bj_POLLED_WAIT_SKIP_THRESHOLD = 2.00 +bj_MAX_INVENTORY = 6 +bj_MAX_PLAYERS = GetBJMaxPlayers() +bj_PLAYER_NEUTRAL_VICTIM = GetBJPlayerNeutralVictim() +bj_PLAYER_NEUTRAL_EXTRA = GetBJPlayerNeutralExtra() +bj_MAX_PLAYER_SLOTS = GetBJMaxPlayerSlots() +bj_MAX_SKELETONS = 25 +bj_MAX_STOCK_ITEM_SLOTS = 11 +bj_MAX_STOCK_UNIT_SLOTS = 11 +bj_MAX_ITEM_LEVEL = 10 +bj_MAX_CHECKPOINTS = 5 +bj_TOD_DAWN = 6.00 +bj_TOD_DUSK = 18.00 +bj_MELEE_STARTING_TOD = 8.00 +bj_MELEE_STARTING_GOLD_V0 = 750 +bj_MELEE_STARTING_GOLD_V1 = 500 +bj_MELEE_STARTING_LUMBER_V0 = 200 +bj_MELEE_STARTING_LUMBER_V1 = 150 +bj_MELEE_STARTING_HERO_TOKENS = 1 +bj_MELEE_HERO_LIMIT = 3 +bj_MELEE_HERO_TYPE_LIMIT = 1 +bj_MELEE_MINE_SEARCH_RADIUS = 2000.0 +bj_MELEE_CLEAR_UNITS_RADIUS = 1500.0 +bj_MELEE_CRIPPLE_TIMEOUT = 120.00 +bj_MELEE_CRIPPLE_MSG_DURATION = 20.00 +bj_MELEE_MAX_TWINKED_HEROES_V0 = 3 +bj_MELEE_MAX_TWINKED_HEROES_V1 = 1 +bj_CREEP_ITEM_DELAY = 0.50 +bj_STOCK_RESTOCK_INITIAL_DELAY = 120.0 +bj_STOCK_RESTOCK_INTERVAL = 30.0 +bj_STOCK_MAX_ITERATIONS = 20 +bj_MAX_DEST_IN_REGION_EVENTS = 64 +bj_CAMERA_MIN_FARZ = 100 +bj_CAMERA_DEFAULT_DISTANCE = 1650 +bj_CAMERA_DEFAULT_FARZ = 5000 +bj_CAMERA_DEFAULT_AOA = 304 +bj_CAMERA_DEFAULT_FOV = 70 +bj_CAMERA_DEFAULT_ROLL = 0 +bj_CAMERA_DEFAULT_ROTATION = 90 +bj_RESCUE_PING_TIME = 2.00 +bj_NOTHING_SOUND_DURATION = 5.00 +bj_TRANSMISSION_PING_TIME = 1.00 +bj_TRANSMISSION_IND_RED = 255 +bj_TRANSMISSION_IND_BLUE = 255 +bj_TRANSMISSION_IND_GREEN = 255 +bj_TRANSMISSION_IND_ALPHA = 255 +bj_TRANSMISSION_PORT_HANGTIME = 1.50 +bj_CINEMODE_INTERFACEFADE = 0.50 +bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL +bj_CINEMODE_VOLUME_UNITMOVEMENT = 0.40 +bj_CINEMODE_VOLUME_UNITSOUNDS = 0.00 +bj_CINEMODE_VOLUME_COMBAT = 0.40 +bj_CINEMODE_VOLUME_SPELLS = 0.40 +bj_CINEMODE_VOLUME_UI = 0.00 +bj_CINEMODE_VOLUME_MUSIC = 0.55 +bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.00 +bj_CINEMODE_VOLUME_FIRE = 0.60 +bj_SPEECH_VOLUME_UNITMOVEMENT = 0.25 +bj_SPEECH_VOLUME_UNITSOUNDS = 0.00 +bj_SPEECH_VOLUME_COMBAT = 0.25 +bj_SPEECH_VOLUME_SPELLS = 0.25 +bj_SPEECH_VOLUME_UI = 0.00 +bj_SPEECH_VOLUME_MUSIC = 0.55 +bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.00 +bj_SPEECH_VOLUME_FIRE = 0.60 +bj_SMARTPAN_TRESHOLD_PAN = 500.0 +bj_SMARTPAN_TRESHOLD_SNAP = 3500.0 +bj_MAX_QUEUED_TRIGGERS = 100 +bj_QUEUED_TRIGGER_TIMEOUT = 180.00 +bj_CAMPAIGN_INDEX_T = 0 +bj_CAMPAIGN_INDEX_H = 1 +bj_CAMPAIGN_INDEX_U = 2 +bj_CAMPAIGN_INDEX_O = 3 +bj_CAMPAIGN_INDEX_N = 4 +bj_CAMPAIGN_INDEX_XN = 5 +bj_CAMPAIGN_INDEX_XH = 6 +bj_CAMPAIGN_INDEX_XU = 7 +bj_CAMPAIGN_INDEX_XO = 8 +bj_CAMPAIGN_OFFSET_T = 0 +bj_CAMPAIGN_OFFSET_H = 1 +bj_CAMPAIGN_OFFSET_U = 2 +bj_CAMPAIGN_OFFSET_O = 3 +bj_CAMPAIGN_OFFSET_N = 4 +bj_CAMPAIGN_OFFSET_XN = 5 +bj_CAMPAIGN_OFFSET_XH = 6 +bj_CAMPAIGN_OFFSET_XU = 7 +bj_CAMPAIGN_OFFSET_XO = 8 +bj_MISSION_INDEX_T00 = bj_CAMPAIGN_OFFSET_T * 1000 + 0 +bj_MISSION_INDEX_T01 = bj_CAMPAIGN_OFFSET_T * 1000 + 1 +bj_MISSION_INDEX_T02 = bj_CAMPAIGN_OFFSET_T * 1000 + 2 +bj_MISSION_INDEX_T03 = bj_CAMPAIGN_OFFSET_T * 1000 + 3 +bj_MISSION_INDEX_T04 = bj_CAMPAIGN_OFFSET_T * 1000 + 4 +bj_MISSION_INDEX_H00 = bj_CAMPAIGN_OFFSET_H * 1000 + 0 +bj_MISSION_INDEX_H01 = bj_CAMPAIGN_OFFSET_H * 1000 + 1 +bj_MISSION_INDEX_H02 = bj_CAMPAIGN_OFFSET_H * 1000 + 2 +bj_MISSION_INDEX_H03 = bj_CAMPAIGN_OFFSET_H * 1000 + 3 +bj_MISSION_INDEX_H04 = bj_CAMPAIGN_OFFSET_H * 1000 + 4 +bj_MISSION_INDEX_H05 = bj_CAMPAIGN_OFFSET_H * 1000 + 5 +bj_MISSION_INDEX_H06 = bj_CAMPAIGN_OFFSET_H * 1000 + 6 +bj_MISSION_INDEX_H07 = bj_CAMPAIGN_OFFSET_H * 1000 + 7 +bj_MISSION_INDEX_H08 = bj_CAMPAIGN_OFFSET_H * 1000 + 8 +bj_MISSION_INDEX_H09 = bj_CAMPAIGN_OFFSET_H * 1000 + 9 +bj_MISSION_INDEX_H10 = bj_CAMPAIGN_OFFSET_H * 1000 + 10 +bj_MISSION_INDEX_H11 = bj_CAMPAIGN_OFFSET_H * 1000 + 11 +bj_MISSION_INDEX_U00 = bj_CAMPAIGN_OFFSET_U * 1000 + 0 +bj_MISSION_INDEX_U01 = bj_CAMPAIGN_OFFSET_U * 1000 + 1 +bj_MISSION_INDEX_U02 = bj_CAMPAIGN_OFFSET_U * 1000 + 2 +bj_MISSION_INDEX_U03 = bj_CAMPAIGN_OFFSET_U * 1000 + 3 +bj_MISSION_INDEX_U05 = bj_CAMPAIGN_OFFSET_U * 1000 + 4 +bj_MISSION_INDEX_U07 = bj_CAMPAIGN_OFFSET_U * 1000 + 5 +bj_MISSION_INDEX_U08 = bj_CAMPAIGN_OFFSET_U * 1000 + 6 +bj_MISSION_INDEX_U09 = bj_CAMPAIGN_OFFSET_U * 1000 + 7 +bj_MISSION_INDEX_U10 = bj_CAMPAIGN_OFFSET_U * 1000 + 8 +bj_MISSION_INDEX_U11 = bj_CAMPAIGN_OFFSET_U * 1000 + 9 +bj_MISSION_INDEX_O00 = bj_CAMPAIGN_OFFSET_O * 1000 + 0 +bj_MISSION_INDEX_O01 = bj_CAMPAIGN_OFFSET_O * 1000 + 1 +bj_MISSION_INDEX_O02 = bj_CAMPAIGN_OFFSET_O * 1000 + 2 +bj_MISSION_INDEX_O03 = bj_CAMPAIGN_OFFSET_O * 1000 + 3 +bj_MISSION_INDEX_O04 = bj_CAMPAIGN_OFFSET_O * 1000 + 4 +bj_MISSION_INDEX_O05 = bj_CAMPAIGN_OFFSET_O * 1000 + 5 +bj_MISSION_INDEX_O06 = bj_CAMPAIGN_OFFSET_O * 1000 + 6 +bj_MISSION_INDEX_O07 = bj_CAMPAIGN_OFFSET_O * 1000 + 7 +bj_MISSION_INDEX_O08 = bj_CAMPAIGN_OFFSET_O * 1000 + 8 +bj_MISSION_INDEX_O09 = bj_CAMPAIGN_OFFSET_O * 1000 + 9 +bj_MISSION_INDEX_O10 = bj_CAMPAIGN_OFFSET_O * 1000 + 10 +bj_MISSION_INDEX_N00 = bj_CAMPAIGN_OFFSET_N * 1000 + 0 +bj_MISSION_INDEX_N01 = bj_CAMPAIGN_OFFSET_N * 1000 + 1 +bj_MISSION_INDEX_N02 = bj_CAMPAIGN_OFFSET_N * 1000 + 2 +bj_MISSION_INDEX_N03 = bj_CAMPAIGN_OFFSET_N * 1000 + 3 +bj_MISSION_INDEX_N04 = bj_CAMPAIGN_OFFSET_N * 1000 + 4 +bj_MISSION_INDEX_N05 = bj_CAMPAIGN_OFFSET_N * 1000 + 5 +bj_MISSION_INDEX_N06 = bj_CAMPAIGN_OFFSET_N * 1000 + 6 +bj_MISSION_INDEX_N07 = bj_CAMPAIGN_OFFSET_N * 1000 + 7 +bj_MISSION_INDEX_N08 = bj_CAMPAIGN_OFFSET_N * 1000 + 8 +bj_MISSION_INDEX_N09 = bj_CAMPAIGN_OFFSET_N * 1000 + 9 +bj_MISSION_INDEX_XN00 = bj_CAMPAIGN_OFFSET_XN * 1000 + 0 +bj_MISSION_INDEX_XN01 = bj_CAMPAIGN_OFFSET_XN * 1000 + 1 +bj_MISSION_INDEX_XN02 = bj_CAMPAIGN_OFFSET_XN * 1000 + 2 +bj_MISSION_INDEX_XN03 = bj_CAMPAIGN_OFFSET_XN * 1000 + 3 +bj_MISSION_INDEX_XN04 = bj_CAMPAIGN_OFFSET_XN * 1000 + 4 +bj_MISSION_INDEX_XN05 = bj_CAMPAIGN_OFFSET_XN * 1000 + 5 +bj_MISSION_INDEX_XN06 = bj_CAMPAIGN_OFFSET_XN * 1000 + 6 +bj_MISSION_INDEX_XN07 = bj_CAMPAIGN_OFFSET_XN * 1000 + 7 +bj_MISSION_INDEX_XN08 = bj_CAMPAIGN_OFFSET_XN * 1000 + 8 +bj_MISSION_INDEX_XN09 = bj_CAMPAIGN_OFFSET_XN * 1000 + 9 +bj_MISSION_INDEX_XN10 = bj_CAMPAIGN_OFFSET_XN * 1000 + 10 +bj_MISSION_INDEX_XH00 = bj_CAMPAIGN_OFFSET_XH * 1000 + 0 +bj_MISSION_INDEX_XH01 = bj_CAMPAIGN_OFFSET_XH * 1000 + 1 +bj_MISSION_INDEX_XH02 = bj_CAMPAIGN_OFFSET_XH * 1000 + 2 +bj_MISSION_INDEX_XH03 = bj_CAMPAIGN_OFFSET_XH * 1000 + 3 +bj_MISSION_INDEX_XH04 = bj_CAMPAIGN_OFFSET_XH * 1000 + 4 +bj_MISSION_INDEX_XH05 = bj_CAMPAIGN_OFFSET_XH * 1000 + 5 +bj_MISSION_INDEX_XH06 = bj_CAMPAIGN_OFFSET_XH * 1000 + 6 +bj_MISSION_INDEX_XH07 = bj_CAMPAIGN_OFFSET_XH * 1000 + 7 +bj_MISSION_INDEX_XH08 = bj_CAMPAIGN_OFFSET_XH * 1000 + 8 +bj_MISSION_INDEX_XH09 = bj_CAMPAIGN_OFFSET_XH * 1000 + 9 +bj_MISSION_INDEX_XU00 = bj_CAMPAIGN_OFFSET_XU * 1000 + 0 +bj_MISSION_INDEX_XU01 = bj_CAMPAIGN_OFFSET_XU * 1000 + 1 +bj_MISSION_INDEX_XU02 = bj_CAMPAIGN_OFFSET_XU * 1000 + 2 +bj_MISSION_INDEX_XU03 = bj_CAMPAIGN_OFFSET_XU * 1000 + 3 +bj_MISSION_INDEX_XU04 = bj_CAMPAIGN_OFFSET_XU * 1000 + 4 +bj_MISSION_INDEX_XU05 = bj_CAMPAIGN_OFFSET_XU * 1000 + 5 +bj_MISSION_INDEX_XU06 = bj_CAMPAIGN_OFFSET_XU * 1000 + 6 +bj_MISSION_INDEX_XU07 = bj_CAMPAIGN_OFFSET_XU * 1000 + 7 +bj_MISSION_INDEX_XU08 = bj_CAMPAIGN_OFFSET_XU * 1000 + 8 +bj_MISSION_INDEX_XU09 = bj_CAMPAIGN_OFFSET_XU * 1000 + 9 +bj_MISSION_INDEX_XU10 = bj_CAMPAIGN_OFFSET_XU * 1000 + 10 +bj_MISSION_INDEX_XU11 = bj_CAMPAIGN_OFFSET_XU * 1000 + 11 +bj_MISSION_INDEX_XU12 = bj_CAMPAIGN_OFFSET_XU * 1000 + 12 +bj_MISSION_INDEX_XU13 = bj_CAMPAIGN_OFFSET_XU * 1000 + 13 +bj_MISSION_INDEX_XO00 = bj_CAMPAIGN_OFFSET_XO * 1000 + 0 +bj_MISSION_INDEX_XO01 = bj_CAMPAIGN_OFFSET_XO * 1000 + 1 +bj_MISSION_INDEX_XO02 = bj_CAMPAIGN_OFFSET_XO * 1000 + 2 +bj_MISSION_INDEX_XO03 = bj_CAMPAIGN_OFFSET_XO * 1000 + 3 +bj_CINEMATICINDEX_TOP = 0 +bj_CINEMATICINDEX_HOP = 1 +bj_CINEMATICINDEX_HED = 2 +bj_CINEMATICINDEX_OOP = 3 +bj_CINEMATICINDEX_OED = 4 +bj_CINEMATICINDEX_UOP = 5 +bj_CINEMATICINDEX_UED = 6 +bj_CINEMATICINDEX_NOP = 7 +bj_CINEMATICINDEX_NED = 8 +bj_CINEMATICINDEX_XOP = 9 +bj_CINEMATICINDEX_XED = 10 +bj_ALLIANCE_UNALLIED = 0 +bj_ALLIANCE_UNALLIED_VISION = 1 +bj_ALLIANCE_ALLIED = 2 +bj_ALLIANCE_ALLIED_VISION = 3 +bj_ALLIANCE_ALLIED_UNITS = 4 +bj_ALLIANCE_ALLIED_ADVUNITS = 5 +bj_ALLIANCE_NEUTRAL = 6 +bj_ALLIANCE_NEUTRAL_VISION = 7 +bj_KEYEVENTTYPE_DEPRESS = 0 +bj_KEYEVENTTYPE_RELEASE = 1 +bj_KEYEVENTKEY_LEFT = 0 +bj_KEYEVENTKEY_RIGHT = 1 +bj_KEYEVENTKEY_DOWN = 2 +bj_KEYEVENTKEY_UP = 3 +bj_MOUSEEVENTTYPE_DOWN = 0 +bj_MOUSEEVENTTYPE_UP = 1 +bj_MOUSEEVENTTYPE_MOVE = 2 +bj_TIMETYPE_ADD = 0 +bj_TIMETYPE_SET = 1 +bj_TIMETYPE_SUB = 2 +bj_CAMERABOUNDS_ADJUST_ADD = 0 +bj_CAMERABOUNDS_ADJUST_SUB = 1 +bj_QUESTTYPE_REQ_DISCOVERED = 0 +bj_QUESTTYPE_REQ_UNDISCOVERED = 1 +bj_QUESTTYPE_OPT_DISCOVERED = 2 +bj_QUESTTYPE_OPT_UNDISCOVERED = 3 +bj_QUESTMESSAGE_DISCOVERED = 0 +bj_QUESTMESSAGE_UPDATED = 1 +bj_QUESTMESSAGE_COMPLETED = 2 +bj_QUESTMESSAGE_FAILED = 3 +bj_QUESTMESSAGE_REQUIREMENT = 4 +bj_QUESTMESSAGE_MISSIONFAILED = 5 +bj_QUESTMESSAGE_ALWAYSHINT = 6 +bj_QUESTMESSAGE_HINT = 7 +bj_QUESTMESSAGE_SECRET = 8 +bj_QUESTMESSAGE_UNITACQUIRED = 9 +bj_QUESTMESSAGE_UNITAVAILABLE = 10 +bj_QUESTMESSAGE_ITEMACQUIRED = 11 +bj_QUESTMESSAGE_WARNING = 12 +bj_SORTTYPE_SORTBYVALUE = 0 +bj_SORTTYPE_SORTBYPLAYER = 1 +bj_SORTTYPE_SORTBYLABEL = 2 +bj_CINEFADETYPE_FADEIN = 0 +bj_CINEFADETYPE_FADEOUT = 1 +bj_CINEFADETYPE_FADEOUTIN = 2 +bj_REMOVEBUFFS_POSITIVE = 0 +bj_REMOVEBUFFS_NEGATIVE = 1 +bj_REMOVEBUFFS_ALL = 2 +bj_REMOVEBUFFS_NONTLIFE = 3 +bj_BUFF_POLARITY_POSITIVE = 0 +bj_BUFF_POLARITY_NEGATIVE = 1 +bj_BUFF_POLARITY_EITHER = 2 +bj_BUFF_RESIST_MAGIC = 0 +bj_BUFF_RESIST_PHYSICAL = 1 +bj_BUFF_RESIST_EITHER = 2 +bj_BUFF_RESIST_BOTH = 3 +bj_HEROSTAT_STR = 0 +bj_HEROSTAT_AGI = 1 +bj_HEROSTAT_INT = 2 +bj_MODIFYMETHOD_ADD = 0 +bj_MODIFYMETHOD_SUB = 1 +bj_MODIFYMETHOD_SET = 2 +bj_UNIT_STATE_METHOD_ABSOLUTE = 0 +bj_UNIT_STATE_METHOD_RELATIVE = 1 +bj_UNIT_STATE_METHOD_DEFAULTS = 2 +bj_UNIT_STATE_METHOD_MAXIMUM = 3 +bj_GATEOPERATION_CLOSE = 0 +bj_GATEOPERATION_OPEN = 1 +bj_GATEOPERATION_DESTROY = 2 +bj_GAMECACHE_BOOLEAN = 0 +bj_GAMECACHE_INTEGER = 1 +bj_GAMECACHE_REAL = 2 +bj_GAMECACHE_UNIT = 3 +bj_GAMECACHE_STRING = 4 +bj_HASHTABLE_BOOLEAN = 0 +bj_HASHTABLE_INTEGER = 1 +bj_HASHTABLE_REAL = 2 +bj_HASHTABLE_STRING = 3 +bj_HASHTABLE_HANDLE = 4 +bj_ITEM_STATUS_HIDDEN = 0 +bj_ITEM_STATUS_OWNED = 1 +bj_ITEM_STATUS_INVULNERABLE = 2 +bj_ITEM_STATUS_POWERUP = 3 +bj_ITEM_STATUS_SELLABLE = 4 +bj_ITEM_STATUS_PAWNABLE = 5 +bj_ITEMCODE_STATUS_POWERUP = 0 +bj_ITEMCODE_STATUS_SELLABLE = 1 +bj_ITEMCODE_STATUS_PAWNABLE = 2 +bj_MINIMAPPINGSTYLE_SIMPLE = 0 +bj_MINIMAPPINGSTYLE_FLASHY = 1 +bj_MINIMAPPINGSTYLE_ATTACK = 2 +bj_CAMPPINGSTYLE_PRIMARY = 0 +bj_CAMPPINGSTYLE_PRIMARY_GREEN = 1 +bj_CAMPPINGSTYLE_PRIMARY_RED = 2 +bj_CAMPPINGSTYLE_BONUS = 3 +bj_CAMPPINGSTYLE_TURNIN = 4 +bj_CAMPPINGSTYLE_BOSS = 5 +bj_CAMPPINGSTYLE_CONTROL_ALLY = 6 +bj_CAMPPINGSTYLE_CONTROL_NEUTRAL = 7 +bj_CAMPPINGSTYLE_CONTROL_ENEMY = 8 +bj_CORPSE_MAX_DEATH_TIME = 8.00 +bj_CORPSETYPE_FLESH = 0 +bj_CORPSETYPE_BONE = 1 +bj_ELEVATOR_BLOCKER_CODE = FourCC("DTep") +bj_ELEVATOR_CODE01 = FourCC("DTrf") +bj_ELEVATOR_CODE02 = FourCC("DTrx") +bj_ELEVATOR_WALL_TYPE_ALL = 0 +bj_ELEVATOR_WALL_TYPE_EAST = 1 +bj_ELEVATOR_WALL_TYPE_NORTH = 2 +bj_ELEVATOR_WALL_TYPE_SOUTH = 3 +bj_ELEVATOR_WALL_TYPE_WEST = 4 +bj_FORCE_ALL_PLAYERS = nil +bj_FORCE_PLAYER = {} +bj_MELEE_MAX_TWINKED_HEROES = 0 +bj_mapInitialPlayableArea = nil +bj_mapInitialCameraBounds = nil +bj_forLoopAIndex = 0 +bj_forLoopBIndex = 0 +bj_forLoopAIndexEnd = 0 +bj_forLoopBIndexEnd = 0 +bj_slotControlReady = false +bj_slotControlUsed = __jarray(false) +bj_slotControl = {} +bj_gameStartedTimer = nil +bj_gameStarted = false +bj_volumeGroupsTimer = CreateTimer() +bj_isSinglePlayer = false +bj_dncSoundsDay = nil +bj_dncSoundsNight = nil +bj_dayAmbientSound = nil +bj_nightAmbientSound = nil +bj_dncSoundsDawn = nil +bj_dncSoundsDusk = nil +bj_dawnSound = nil +bj_duskSound = nil +bj_useDawnDuskSounds = true +bj_dncIsDaytime = false +bj_rescueSound = nil +bj_questDiscoveredSound = nil +bj_questUpdatedSound = nil +bj_questCompletedSound = nil +bj_questFailedSound = nil +bj_questHintSound = nil +bj_questSecretSound = nil +bj_questItemAcquiredSound = nil +bj_questWarningSound = nil +bj_victoryDialogSound = nil +bj_defeatDialogSound = nil +bj_stockItemPurchased = nil +bj_stockUpdateTimer = nil +bj_stockAllowedPermanent = __jarray(false) +bj_stockAllowedCharged = __jarray(false) +bj_stockAllowedArtifact = __jarray(false) +bj_stockPickedItemLevel = 0 +bj_stockPickedItemType = nil +bj_meleeVisibilityTrained = nil +bj_meleeVisibilityIsDay = true +bj_meleeGrantHeroItems = false +bj_meleeNearestMineToLoc = nil +bj_meleeNearestMine = nil +bj_meleeNearestMineDist = 0.00 +bj_meleeGameOver = false +bj_meleeDefeated = __jarray(false) +bj_meleeVictoried = __jarray(false) +bj_ghoul = {} +bj_crippledTimer = {} +bj_crippledTimerWindows = {} +bj_playerIsCrippled = __jarray(false) +bj_playerIsExposed = __jarray(false) +bj_finishSoonAllExposed = false +bj_finishSoonTimerDialog = nil +bj_meleeTwinkedHeroes = __jarray(0) +bj_rescueUnitBehavior = nil +bj_rescueChangeColorUnit = true +bj_rescueChangeColorBldg = true +bj_cineSceneEndingTimer = nil +bj_cineSceneLastSound = nil +bj_cineSceneBeingSkipped = nil +bj_cineModePriorSpeed = MAP_SPEED_NORMAL +bj_cineModePriorFogSetting = false +bj_cineModePriorMaskSetting = false +bj_cineModeAlreadyIn = false +bj_cineModePriorDawnDusk = false +bj_cineModeSavedSeed = 0 +bj_cineFadeFinishTimer = nil +bj_cineFadeContinueTimer = nil +bj_cineFadeContinueRed = 0.0 +bj_cineFadeContinueGreen = 0.0 +bj_cineFadeContinueBlue = 0.0 +bj_cineFadeContinueTrans = 0.0 +bj_cineFadeContinueDuration = 0.0 +bj_cineFadeContinueTex = "" +bj_queuedExecTotal = 0 +bj_queuedExecTriggers = {} +bj_queuedExecUseConds = __jarray(false) +bj_queuedExecTimeoutTimer = CreateTimer() +bj_queuedExecTimeout = nil +bj_destInRegionDiesCount = 0 +bj_destInRegionDiesTrig = nil +bj_groupCountUnits = 0 +bj_forceCountPlayers = 0 +bj_groupEnumTypeId = 0 +bj_groupEnumOwningPlayer = nil +bj_groupAddGroupDest = nil +bj_groupRemoveGroupDest = nil +bj_groupRandomConsidered = 0 +bj_groupRandomCurrentPick = nil +bj_groupLastCreatedDest = nil +bj_randomSubGroupGroup = nil +bj_randomSubGroupWant = 0 +bj_randomSubGroupTotal = 0 +bj_randomSubGroupChance = 0.0 +bj_destRandomConsidered = 0 +bj_destRandomCurrentPick = nil +bj_elevatorWallBlocker = nil +bj_elevatorNeighbor = nil +bj_itemRandomConsidered = 0 +bj_itemRandomCurrentPick = nil +bj_forceRandomConsidered = 0 +bj_forceRandomCurrentPick = nil +bj_makeUnitRescuableUnit = nil +bj_makeUnitRescuableFlag = true +bj_pauseAllUnitsFlag = true +bj_enumDestructableCenter = nil +bj_enumDestructableRadius = 0.0 +bj_setPlayerTargetColor = nil +bj_isUnitGroupDeadResult = true +bj_isUnitGroupEmptyResult = true +bj_isUnitGroupInRectResult = true +bj_isUnitGroupInRectRect = nil +bj_changeLevelShowScores = false +bj_changeLevelMapName = "" +bj_suspendDecayFleshGroup = CreateGroup() +bj_suspendDecayBoneGroup = CreateGroup() +bj_delayedSuspendDecayTimer = CreateTimer() +bj_delayedSuspendDecayTrig = nil +bj_livingPlayerUnitsTypeId = 0 +bj_lastDyingWidget = nil +bj_randDistCount = 0 +bj_randDistID = __jarray(0) +bj_randDistChance = __jarray(0) +bj_lastCreatedUnit = nil +bj_lastCreatedItem = nil +bj_lastRemovedItem = nil +bj_lastHauntedGoldMine = nil +bj_lastCreatedDestructable = nil +bj_lastCreatedGroup = CreateGroup() +bj_lastCreatedFogModifier = nil +bj_lastCreatedEffect = nil +bj_lastCreatedWeatherEffect = nil +bj_lastCreatedTerrainDeformation = nil +bj_lastCreatedQuest = nil +bj_lastCreatedQuestItem = nil +bj_lastCreatedDefeatCondition = nil +bj_lastStartedTimer = CreateTimer() +bj_lastCreatedTimerDialog = nil +bj_lastCreatedLeaderboard = nil +bj_lastCreatedMultiboard = nil +bj_lastPlayedSound = nil +bj_lastPlayedMusic = "" +bj_lastTransmissionDuration = 0.0 +bj_lastCreatedGameCache = nil +bj_lastCreatedHashtable = nil +bj_lastLoadedUnit = nil +bj_lastCreatedButton = nil +bj_lastReplacedUnit = nil +bj_lastCreatedTextTag = nil +bj_lastCreatedLightning = nil +bj_lastCreatedImage = nil +bj_lastCreatedUbersplat = nil +bj_lastCreatedMinimapIcon = nil +bj_lastCreatedCommandButtonEffect = nil +filterIssueHauntOrderAtLocBJ = nil +filterEnumDestructablesInCircleBJ = nil +filterGetUnitsInRectOfPlayer = nil +filterGetUnitsOfTypeIdAll = nil +filterGetUnitsOfPlayerAndTypeId = nil +filterMeleeTrainedUnitIsHeroBJ = nil +filterLivingPlayerUnitsOfTypeId = nil +bj_wantDestroyGroup = false +bj_lastInstObjFuncSuccessful = true +function BJDebugMsg(msg) +local i = 0 + +while (true) do +DisplayTimedTextToPlayer(Player(i), 0, 0, 60, msg) +i = i + 1 +if (i == bj_MAX_PLAYERS) then break end +end +end + +function RMinBJ(a, b) +if (a < b) then +return a +else +return b +end +end + +function RMaxBJ(a, b) +if (a < b) then +return b +else +return a +end +end + +function RAbsBJ(a) +if (a >= 0) then +return a +else +return -a +end +end + +function RSignBJ(a) +if (a >= 0.0) then +return 1.0 +else +return -1.0 +end +end + +function IMinBJ(a, b) +if (a < b) then +return a +else +return b +end +end + +function IMaxBJ(a, b) +if (a < b) then +return b +else +return a +end +end + +function IAbsBJ(a) +if (a >= 0) then +return a +else +return -a +end +end + +function ISignBJ(a) +if (a >= 0) then +return 1 +else +return -1 +end +end + +function SinBJ(degrees) +return Sin(degrees * bj_DEGTORAD) +end + +function CosBJ(degrees) +return Cos(degrees * bj_DEGTORAD) +end + +function TanBJ(degrees) +return Tan(degrees * bj_DEGTORAD) +end + +function AsinBJ(degrees) +return Asin(degrees) * bj_RADTODEG +end + +function AcosBJ(degrees) +return Acos(degrees) * bj_RADTODEG +end + +function AtanBJ(degrees) +return Atan(degrees) * bj_RADTODEG +end + +function Atan2BJ(y, x) +return Atan2(y, x) * bj_RADTODEG +end + +function AngleBetweenPoints(locA, locB) +return bj_RADTODEG * Atan2(GetLocationY(locB) - GetLocationY(locA), GetLocationX(locB) - GetLocationX(locA)) +end + +function DistanceBetweenPoints(locA, locB) +local dx = GetLocationX(locB) - GetLocationX(locA) +local dy = GetLocationY(locB) - GetLocationY(locA) + +return SquareRoot(dx * dx + dy * dy) +end + +function PolarProjectionBJ(source, dist, angle) +local x = GetLocationX(source) + dist * Cos(angle * bj_DEGTORAD) +local y = GetLocationY(source) + dist * Sin(angle * bj_DEGTORAD) + +return Location(x, y) +end + +function GetRandomDirectionDeg() +return GetRandomReal(0, 360) +end + +function GetRandomPercentageBJ() +return GetRandomReal(0, 100) +end + +function GetRandomLocInRect(whichRect) +return Location(GetRandomReal(GetRectMinX(whichRect), GetRectMaxX(whichRect)), GetRandomReal(GetRectMinY(whichRect), GetRectMaxY(whichRect))) +end + +function ModuloInteger(dividend, divisor) +local modulus = dividend - (dividend // divisor) * divisor + +if (modulus < 0) then +modulus = modulus + divisor +end +return modulus +end + +function ModuloReal(dividend, divisor) +local modulus = dividend - I2R(R2I(dividend / divisor)) * divisor + +if (modulus < 0) then +modulus = modulus + divisor +end +return modulus +end + +function OffsetLocation(loc, dx, dy) +return Location(GetLocationX(loc) + dx, GetLocationY(loc) + dy) +end + +function OffsetRectBJ(r, dx, dy) +return Rect(GetRectMinX(r) + dx, GetRectMinY(r) + dy, GetRectMaxX(r) + dx, GetRectMaxY(r) + dy) +end + +function RectFromCenterSizeBJ(center, width, height) +local x = GetLocationX(center) +local y = GetLocationY(center) + +return Rect(x - width * 0.5, y - height * 0.5, x + width * 0.5, y + height * 0.5) +end + +function RectContainsCoords(r, x, y) +return ((GetRectMinX(r) <= x) and ((x <= GetRectMaxX(r)) and ((GetRectMinY(r) <= y) and (y <= GetRectMaxY(r))))) +end + +function RectContainsLoc(r, loc) +return RectContainsCoords(r, GetLocationX(loc), GetLocationY(loc)) +end + +function RectContainsUnit(r, whichUnit) +return RectContainsCoords(r, GetUnitX(whichUnit), GetUnitY(whichUnit)) +end + +function RectContainsItem(whichItem, r) +if (whichItem == nil) then +return false +end +if (IsItemOwned(whichItem)) then +return false +end +return RectContainsCoords(r, GetItemX(whichItem), GetItemY(whichItem)) +end + +function ConditionalTriggerExecute(trig) +if TriggerEvaluate(trig) then +TriggerExecute(trig) +end +end + +function TriggerExecuteBJ(trig, checkConditions) +if checkConditions then +if not (TriggerEvaluate(trig)) then +return false +end +end +TriggerExecute(trig) +return true +end + +function PostTriggerExecuteBJ(trig, checkConditions) +if checkConditions then +if not (TriggerEvaluate(trig)) then +return false +end +end +TriggerRegisterTimerEvent(trig, 0, false) +return true +end + +function QueuedTriggerCheck() +local s = "TrigQueue Check " +local i + +i = 0 +while (true) do +if (i >= bj_queuedExecTotal) then break end +s = s .. "q[" .. I2S(i) .. "]=" +if (bj_queuedExecTriggers[i] == nil) then +s = s .. "null " +else +s = s .. "x " +end +i = i + 1 +end +s = s .. "(" .. I2S(bj_queuedExecTotal) .. " total)" +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 600, s) +end + +function QueuedTriggerGetIndex(trig) +local index = 0 + +while (true) do +if (index >= bj_queuedExecTotal) then break end +if (bj_queuedExecTriggers[index] == trig) then +return index +end +index = index + 1 +end +return -1 +end + +function QueuedTriggerRemoveByIndex(trigIndex) +local index + +if (trigIndex >= bj_queuedExecTotal) then +return false +end +bj_queuedExecTotal = bj_queuedExecTotal - 1 +index = trigIndex +while (true) do +if (index >= bj_queuedExecTotal) then break end +bj_queuedExecTriggers[index] = bj_queuedExecTriggers[index + 1] +bj_queuedExecUseConds[index] = bj_queuedExecUseConds[index + 1] +index = index + 1 +end +return true +end + +function QueuedTriggerAttemptExec() +while (true) do +if (bj_queuedExecTotal == 0) then break end +if TriggerExecuteBJ(bj_queuedExecTriggers[0], bj_queuedExecUseConds[0]) then +TimerStart(bj_queuedExecTimeoutTimer, bj_QUEUED_TRIGGER_TIMEOUT, false, nil) +return true +end +QueuedTriggerRemoveByIndex(0) +end +return false +end + +function QueuedTriggerAddBJ(trig, checkConditions) +if (bj_queuedExecTotal >= bj_MAX_QUEUED_TRIGGERS) then +return false +end +bj_queuedExecTriggers[bj_queuedExecTotal] = trig +bj_queuedExecUseConds[bj_queuedExecTotal] = checkConditions +bj_queuedExecTotal = bj_queuedExecTotal + 1 +if (bj_queuedExecTotal == 1) then +QueuedTriggerAttemptExec() +end +return true +end + +function QueuedTriggerRemoveBJ(trig) +local index +local trigIndex +local trigExecuted + +trigIndex = QueuedTriggerGetIndex(trig) +if (trigIndex == -1) then +return +end +QueuedTriggerRemoveByIndex(trigIndex) +if (trigIndex == 0) then +PauseTimer(bj_queuedExecTimeoutTimer) +QueuedTriggerAttemptExec() +end +end + +function QueuedTriggerDoneBJ() +local index + +if (bj_queuedExecTotal <= 0) then +return +end +QueuedTriggerRemoveByIndex(0) +PauseTimer(bj_queuedExecTimeoutTimer) +QueuedTriggerAttemptExec() +end + +function QueuedTriggerClearBJ() +PauseTimer(bj_queuedExecTimeoutTimer) +bj_queuedExecTotal = 0 +end + +function QueuedTriggerClearInactiveBJ() +bj_queuedExecTotal = IMinBJ(bj_queuedExecTotal, 1) +end + +function QueuedTriggerCountBJ() +return bj_queuedExecTotal +end + +function IsTriggerQueueEmptyBJ() +return bj_queuedExecTotal <= 0 +end + +function IsTriggerQueuedBJ(trig) +return QueuedTriggerGetIndex(trig) ~= -1 +end + +function GetForLoopIndexA() +return bj_forLoopAIndex +end + +function SetForLoopIndexA(newIndex) +bj_forLoopAIndex = newIndex +end + +function GetForLoopIndexB() +return bj_forLoopBIndex +end + +function SetForLoopIndexB(newIndex) +bj_forLoopBIndex = newIndex +end + +function PolledWait(duration) +local t +local timeRemaining + +if (duration > 0) then +t = CreateTimer() +TimerStart(t, duration, false, nil) +while (true) do +timeRemaining = TimerGetRemaining(t) +if (timeRemaining <= 0) then break end +if (timeRemaining > bj_POLLED_WAIT_SKIP_THRESHOLD) then +TriggerSleepAction(0.1 * timeRemaining) +else +TriggerSleepAction(bj_POLLED_WAIT_INTERVAL) +end +end +DestroyTimer(t) +end +end + +function IntegerTertiaryOp(flag, valueA, valueB) +if flag then +return valueA +else +return valueB +end +end + +function DoNothing() +end + +function CommentString(commentString) +end + +function StringIdentity(theString) +return GetLocalizedString(theString) +end + +function GetBooleanAnd(valueA, valueB) +return (valueA and valueB) +end + +function GetBooleanOr(valueA, valueB) +return (valueA or valueB) +end + +function PercentToInt(percentage, max) +local realpercent = percentage * I2R(max) * 0.01 +local result = MathRound(realpercent) + +if (result < 0) then +result = 0 +elseif (result > max) then +result = max +end +return result +end + +function PercentTo255(percentage) +return PercentToInt(percentage, 255) +end + +function GetTimeOfDay() +return GetFloatGameState(GAME_STATE_TIME_OF_DAY) +end + +function SetTimeOfDay(whatTime) +SetFloatGameState(GAME_STATE_TIME_OF_DAY, whatTime) +end + +function SetTimeOfDayScalePercentBJ(scalePercent) +SetTimeOfDayScale(scalePercent * 0.01) +end + +function GetTimeOfDayScalePercentBJ() +return GetTimeOfDayScale() * 100 +end + +function PlaySound(soundName) +local soundHandle = CreateSound(soundName, false, false, true, 12700, 12700, "") + +StartSound(soundHandle) +KillSoundWhenDone(soundHandle) +end + +function CompareLocationsBJ(A, B) +return (GetLocationX(A) == GetLocationX(B) and GetLocationY(A) == GetLocationY(B)) +end + +function CompareRectsBJ(A, B) +return (GetRectMinX(A) == GetRectMinX(B) and (GetRectMinY(A) == GetRectMinY(B) and (GetRectMaxX(A) == GetRectMaxX(B) and GetRectMaxY(A) == GetRectMaxY(B)))) +end + +function GetRectFromCircleBJ(center, radius) +local centerX = GetLocationX(center) +local centerY = GetLocationY(center) + +return Rect(centerX - radius, centerY - radius, centerX + radius, centerY + radius) +end + +function GetCurrentCameraSetup() +local theCam = CreateCameraSetup() +local duration = 0.0 + +CameraSetupSetField(theCam, CAMERA_FIELD_TARGET_DISTANCE, GetCameraField(CAMERA_FIELD_TARGET_DISTANCE), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_FARZ, GetCameraField(CAMERA_FIELD_FARZ), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_ZOFFSET, GetCameraField(CAMERA_FIELD_ZOFFSET), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_ANGLE_OF_ATTACK, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_FIELD_OF_VIEW, bj_RADTODEG * GetCameraField(CAMERA_FIELD_FIELD_OF_VIEW), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_ROLL, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROLL), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_ROTATION, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROTATION), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_LOCAL_PITCH, bj_RADTODEG * GetCameraField(CAMERA_FIELD_LOCAL_PITCH), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_LOCAL_YAW, bj_RADTODEG * GetCameraField(CAMERA_FIELD_LOCAL_YAW), duration) +CameraSetupSetField(theCam, CAMERA_FIELD_LOCAL_ROLL, bj_RADTODEG * GetCameraField(CAMERA_FIELD_LOCAL_ROLL), duration) +CameraSetupSetDestPosition(theCam, GetCameraTargetPositionX(), GetCameraTargetPositionY(), duration) +return theCam +end + +function CameraSetupApplyForPlayer(doPan, whichSetup, whichPlayer, duration) +if (GetLocalPlayer() == whichPlayer) then +CameraSetupApplyForceDuration(whichSetup, doPan, duration) +end +end + +function CameraSetupApplyForPlayerSmooth(doPan, whichSetup, whichPlayer, forcedDuration, easeInDuration, easeOutDuration, smoothFactor) +if (GetLocalPlayer() == whichPlayer) then +BlzCameraSetupApplyForceDurationSmooth(whichSetup, doPan, forcedDuration, easeInDuration, easeOutDuration, smoothFactor) +end +end + +function CameraSetupGetFieldSwap(whichField, whichSetup) +return CameraSetupGetField(whichSetup, whichField) +end + +function SetCameraFieldForPlayer(whichPlayer, whichField, value, duration) +if (GetLocalPlayer() == whichPlayer) then +SetCameraField(whichField, value, duration) +end +end + +function SetCameraTargetControllerNoZForPlayer(whichPlayer, whichUnit, xoffset, yoffset, inheritOrientation) +if (GetLocalPlayer() == whichPlayer) then +SetCameraTargetController(whichUnit, xoffset, yoffset, inheritOrientation) +end +end + +function SetCameraPositionForPlayer(whichPlayer, x, y) +if (GetLocalPlayer() == whichPlayer) then +SetCameraPosition(x, y) +end +end + +function SetCameraPositionLocForPlayer(whichPlayer, loc) +if (GetLocalPlayer() == whichPlayer) then +SetCameraPosition(GetLocationX(loc), GetLocationY(loc)) +end +end + +function RotateCameraAroundLocBJ(degrees, loc, whichPlayer, duration) +if (GetLocalPlayer() == whichPlayer) then +SetCameraRotateMode(GetLocationX(loc), GetLocationY(loc), bj_DEGTORAD * degrees, duration) +end +end + +function PanCameraToForPlayer(whichPlayer, x, y) +if (GetLocalPlayer() == whichPlayer) then +PanCameraTo(x, y) +end +end + +function PanCameraToLocForPlayer(whichPlayer, loc) +if (GetLocalPlayer() == whichPlayer) then +PanCameraTo(GetLocationX(loc), GetLocationY(loc)) +end +end + +function PanCameraToTimedForPlayer(whichPlayer, x, y, duration) +if (GetLocalPlayer() == whichPlayer) then +PanCameraToTimed(x, y, duration) +end +end + +function PanCameraToTimedLocForPlayer(whichPlayer, loc, duration) +if (GetLocalPlayer() == whichPlayer) then +PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration) +end +end + +function PanCameraToTimedLocWithZForPlayer(whichPlayer, loc, zOffset, duration) +if (GetLocalPlayer() == whichPlayer) then +PanCameraToTimedWithZ(GetLocationX(loc), GetLocationY(loc), zOffset, duration) +end +end + +function SmartCameraPanBJ(whichPlayer, loc, duration) +local dist +local cameraLoc = GetCameraTargetPositionLoc() + +if (GetLocalPlayer() == whichPlayer) then +dist = DistanceBetweenPoints(loc, cameraLoc) +if (dist >= bj_SMARTPAN_TRESHOLD_SNAP) then +PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), 0) +elseif (dist >= bj_SMARTPAN_TRESHOLD_PAN) then +PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration) +else +end +end +RemoveLocation(cameraLoc) +end + +function SetCinematicCameraForPlayer(whichPlayer, cameraModelFile) +if (GetLocalPlayer() == whichPlayer) then +SetCinematicCamera(cameraModelFile) +end +end + +function ResetToGameCameraForPlayer(whichPlayer, duration) +if (GetLocalPlayer() == whichPlayer) then +ResetToGameCamera(duration) +end +end + +function CameraSetSourceNoiseForPlayer(whichPlayer, magnitude, velocity) +if (GetLocalPlayer() == whichPlayer) then +CameraSetSourceNoise(magnitude, velocity) +end +end + +function CameraSetTargetNoiseForPlayer(whichPlayer, magnitude, velocity) +if (GetLocalPlayer() == whichPlayer) then +CameraSetTargetNoise(magnitude, velocity) +end +end + +function CameraSetEQNoiseForPlayer(whichPlayer, magnitude) +local richter = magnitude + +if (richter > 5.0) then +richter = 5.0 +end +if (richter < 2.0) then +richter = 2.0 +end +if (GetLocalPlayer() == whichPlayer) then +CameraSetTargetNoiseEx(magnitude * 2.0, magnitude * Pow(10, richter), true) +CameraSetSourceNoiseEx(magnitude * 2.0, magnitude * Pow(10, richter), true) +end +end + +function CameraClearNoiseForPlayer(whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +CameraSetSourceNoise(0, 0) +CameraSetTargetNoise(0, 0) +end +end + +function GetCurrentCameraBoundsMapRectBJ() +return Rect(GetCameraBoundMinX(), GetCameraBoundMinY(), GetCameraBoundMaxX(), GetCameraBoundMaxY()) +end + +function GetCameraBoundsMapRect() +return bj_mapInitialCameraBounds +end + +function GetPlayableMapRect() +return bj_mapInitialPlayableArea +end + +function GetEntireMapRect() +return GetWorldBounds() +end + +function SetCameraBoundsToRect(r) +local minX = GetRectMinX(r) +local minY = GetRectMinY(r) +local maxX = GetRectMaxX(r) +local maxY = GetRectMaxY(r) + +SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY) +end + +function SetCameraBoundsToRectForPlayerBJ(whichPlayer, r) +if (GetLocalPlayer() == whichPlayer) then +SetCameraBoundsToRect(r) +end +end + +function AdjustCameraBoundsBJ(adjustMethod, dxWest, dxEast, dyNorth, dySouth) +local minX = 0.0 +local minY = 0.0 +local maxX = 0.0 +local maxY = 0.0 +local scale = 0.0 + +if (adjustMethod == bj_CAMERABOUNDS_ADJUST_ADD) then +scale = 1.0 +elseif (adjustMethod == bj_CAMERABOUNDS_ADJUST_SUB) then +scale = -1 +else +return +end +minX = GetCameraBoundMinX() - scale * dxWest +maxX = GetCameraBoundMaxX() + scale * dxEast +minY = GetCameraBoundMinY() - scale * dySouth +maxY = GetCameraBoundMaxY() + scale * dyNorth +if (maxX < minX) then +minX = (minX + maxX) * 0.5 +maxX = minX +end +if (maxY < minY) then +minY = (minY + maxY) * 0.5 +maxY = minY +end +SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY) +end + +function AdjustCameraBoundsForPlayerBJ(adjustMethod, whichPlayer, dxWest, dxEast, dyNorth, dySouth) +if (GetLocalPlayer() == whichPlayer) then +AdjustCameraBoundsBJ(adjustMethod, dxWest, dxEast, dyNorth, dySouth) +end +end + +function SetCameraQuickPositionForPlayer(whichPlayer, x, y) +if (GetLocalPlayer() == whichPlayer) then +SetCameraQuickPosition(x, y) +end +end + +function SetCameraQuickPositionLocForPlayer(whichPlayer, loc) +if (GetLocalPlayer() == whichPlayer) then +SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc)) +end +end + +function SetCameraQuickPositionLoc(loc) +SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc)) +end + +function StopCameraForPlayerBJ(whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +StopCamera() +end +end + +function SetCameraOrientControllerForPlayerBJ(whichPlayer, whichUnit, xoffset, yoffset) +if (GetLocalPlayer() == whichPlayer) then +SetCameraOrientController(whichUnit, xoffset, yoffset) +end +end + +function CameraSetSmoothingFactorBJ(factor) +CameraSetSmoothingFactor(factor) +end + +function CameraResetSmoothingFactorBJ() +CameraSetSmoothingFactor(0) +end + +function DisplayTextToForce(toForce, message) +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +DisplayTextToPlayer(GetLocalPlayer(), 0, 0, message) +end +end + +function DisplayTimedTextToForce(toForce, duration, message) +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, duration, message) +end +end + +function ClearTextMessagesBJ(toForce) +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +ClearTextMessages() +end +end + +function SubStringBJ(source, start, end_) +return SubString(source, start - 1, end_) +end + +function GetHandleIdBJ(h) +return GetHandleId(h) +end + +function StringHashBJ(s) +return StringHash(s) +end + +function TriggerRegisterTimerEventPeriodic(trig, timeout) +return TriggerRegisterTimerEvent(trig, timeout, true) +end + +function TriggerRegisterTimerEventSingle(trig, timeout) +return TriggerRegisterTimerEvent(trig, timeout, false) +end + +function TriggerRegisterTimerExpireEventBJ(trig, t) +return TriggerRegisterTimerExpireEvent(trig, t) +end + +function TriggerRegisterPlayerUnitEventSimple(trig, whichPlayer, whichEvent) +return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, whichEvent, nil) +end + +function TriggerRegisterAnyUnitEventBJ(trig, whichEvent) +local index + +index = 0 +while (true) do +TriggerRegisterPlayerUnitEvent(trig, Player(index), whichEvent, nil) +index = index + 1 +if (index == bj_MAX_PLAYER_SLOTS) then break end +end +end + +function TriggerRegisterPlayerSelectionEventBJ(trig, whichPlayer, selected) +if selected then +return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_SELECTED, nil) +else +return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_DESELECTED, nil) +end +end + +function TriggerRegisterPlayerKeyEventBJ(trig, whichPlayer, keType, keKey) +if (keType == bj_KEYEVENTTYPE_DEPRESS) then +if (keKey == bj_KEYEVENTKEY_LEFT) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_DOWN) +elseif (keKey == bj_KEYEVENTKEY_RIGHT) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_DOWN) +elseif (keKey == bj_KEYEVENTKEY_DOWN) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_DOWN) +elseif (keKey == bj_KEYEVENTKEY_UP) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_DOWN) +else +return nil +end +elseif (keType == bj_KEYEVENTTYPE_RELEASE) then +if (keKey == bj_KEYEVENTKEY_LEFT) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_UP) +elseif (keKey == bj_KEYEVENTKEY_RIGHT) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_UP) +elseif (keKey == bj_KEYEVENTKEY_DOWN) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_UP) +elseif (keKey == bj_KEYEVENTKEY_UP) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_UP) +else +return nil +end +else +return nil +end +end + +function TriggerRegisterPlayerMouseEventBJ(trig, whichPlayer, meType) +if (meType == bj_MOUSEEVENTTYPE_DOWN) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_MOUSE_DOWN) +elseif (meType == bj_MOUSEEVENTTYPE_UP) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_MOUSE_UP) +elseif (meType == bj_MOUSEEVENTTYPE_MOVE) then +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_MOUSE_MOVE) +else +return nil +end +end + +function TriggerRegisterPlayerEventVictory(trig, whichPlayer) +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_VICTORY) +end + +function TriggerRegisterPlayerEventDefeat(trig, whichPlayer) +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_DEFEAT) +end + +function TriggerRegisterPlayerEventLeave(trig, whichPlayer) +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_LEAVE) +end + +function TriggerRegisterPlayerEventAllianceChanged(trig, whichPlayer) +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ALLIANCE_CHANGED) +end + +function TriggerRegisterPlayerEventEndCinematic(trig, whichPlayer) +return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_END_CINEMATIC) +end + +function TriggerRegisterGameStateEventTimeOfDay(trig, opcode, limitval) +return TriggerRegisterGameStateEvent(trig, GAME_STATE_TIME_OF_DAY, opcode, limitval) +end + +function TriggerRegisterEnterRegionSimple(trig, whichRegion) +return TriggerRegisterEnterRegion(trig, whichRegion, nil) +end + +function TriggerRegisterLeaveRegionSimple(trig, whichRegion) +return TriggerRegisterLeaveRegion(trig, whichRegion, nil) +end + +function TriggerRegisterEnterRectSimple(trig, r) +local rectRegion = CreateRegion() + +RegionAddRect(rectRegion, r) +return TriggerRegisterEnterRegion(trig, rectRegion, nil) +end + +function TriggerRegisterLeaveRectSimple(trig, r) +local rectRegion = CreateRegion() + +RegionAddRect(rectRegion, r) +return TriggerRegisterLeaveRegion(trig, rectRegion, nil) +end + +function TriggerRegisterDistanceBetweenUnits(trig, whichUnit, condition, range) +return TriggerRegisterUnitInRange(trig, whichUnit, range, condition) +end + +function TriggerRegisterUnitInRangeSimple(trig, range, whichUnit) +return TriggerRegisterUnitInRange(trig, whichUnit, range, nil) +end + +function TriggerRegisterUnitLifeEvent(trig, whichUnit, opcode, limitval) +return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_LIFE, opcode, limitval) +end + +function TriggerRegisterUnitManaEvent(trig, whichUnit, opcode, limitval) +return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_MANA, opcode, limitval) +end + +function TriggerRegisterDialogEventBJ(trig, whichDialog) +return TriggerRegisterDialogEvent(trig, whichDialog) +end + +function TriggerRegisterShowSkillEventBJ(trig) +return TriggerRegisterGameEvent(trig, EVENT_GAME_SHOW_SKILL) +end + +function TriggerRegisterBuildSubmenuEventBJ(trig) +return TriggerRegisterGameEvent(trig, EVENT_GAME_BUILD_SUBMENU) +end + +function TriggerRegisterBuildCommandEventBJ(trig, unitId) +TriggerRegisterCommandEvent(trig, FourCC("ANbu"), UnitId2String(unitId)) +TriggerRegisterCommandEvent(trig, FourCC("AHbu"), UnitId2String(unitId)) +TriggerRegisterCommandEvent(trig, FourCC("AEbu"), UnitId2String(unitId)) +TriggerRegisterCommandEvent(trig, FourCC("AObu"), UnitId2String(unitId)) +TriggerRegisterCommandEvent(trig, FourCC("AUbu"), UnitId2String(unitId)) +return TriggerRegisterCommandEvent(trig, FourCC("AGbu"), UnitId2String(unitId)) +end + +function TriggerRegisterTrainCommandEventBJ(trig, unitId) +return TriggerRegisterCommandEvent(trig, FourCC("Aque"), UnitId2String(unitId)) +end + +function TriggerRegisterUpgradeCommandEventBJ(trig, techId) +return TriggerRegisterUpgradeCommandEvent(trig, techId) +end + +function TriggerRegisterCommonCommandEventBJ(trig, order) +return TriggerRegisterCommandEvent(trig, 0, order) +end + +function TriggerRegisterGameLoadedEventBJ(trig) +return TriggerRegisterGameEvent(trig, EVENT_GAME_LOADED) +end + +function TriggerRegisterGameSavedEventBJ(trig) +return TriggerRegisterGameEvent(trig, EVENT_GAME_SAVE) +end + +function RegisterDestDeathInRegionEnum() +bj_destInRegionDiesCount = bj_destInRegionDiesCount + 1 +if (bj_destInRegionDiesCount <= bj_MAX_DEST_IN_REGION_EVENTS) then +TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable()) +end +end + +function TriggerRegisterDestDeathInRegionEvent(trig, r) +bj_destInRegionDiesTrig = trig +bj_destInRegionDiesCount = 0 +EnumDestructablesInRect(r, nil, RegisterDestDeathInRegionEnum) +end + +function AddWeatherEffectSaveLast(where, effectID) +bj_lastCreatedWeatherEffect = AddWeatherEffect(where, effectID) +return bj_lastCreatedWeatherEffect +end + +function GetLastCreatedWeatherEffect() +return bj_lastCreatedWeatherEffect +end + +function RemoveWeatherEffectBJ(whichWeatherEffect) +RemoveWeatherEffect(whichWeatherEffect) +end + +function TerrainDeformationCraterBJ(duration, permanent, where, radius, depth) +bj_lastCreatedTerrainDeformation = TerrainDeformCrater(GetLocationX(where), GetLocationY(where), radius, depth, R2I(duration * 1000), permanent) +return bj_lastCreatedTerrainDeformation +end + +function TerrainDeformationRippleBJ(duration, limitNeg, where, startRadius, endRadius, depth, wavePeriod, waveWidth) +local spaceWave +local timeWave +local radiusRatio + +if (endRadius <= 0 or (waveWidth <= 0 or wavePeriod <= 0)) then +return nil +end +timeWave = 2.0 * duration / wavePeriod +spaceWave = 2.0 * endRadius / waveWidth +radiusRatio = startRadius / endRadius +bj_lastCreatedTerrainDeformation = TerrainDeformRipple(GetLocationX(where), GetLocationY(where), endRadius, depth, R2I(duration * 1000), 1, spaceWave, timeWave, radiusRatio, limitNeg) +return bj_lastCreatedTerrainDeformation +end + +function TerrainDeformationWaveBJ(duration, source, target, radius, depth, trailDelay) +local distance +local dirX +local dirY +local speed + +distance = DistanceBetweenPoints(source, target) +if (distance == 0 or duration <= 0) then +return nil +end +dirX = (GetLocationX(target) - GetLocationX(source)) / distance +dirY = (GetLocationY(target) - GetLocationY(source)) / distance +speed = distance / duration +bj_lastCreatedTerrainDeformation = TerrainDeformWave(GetLocationX(source), GetLocationY(source), dirX, dirY, distance, speed, radius, depth, R2I(trailDelay * 1000), 1) +return bj_lastCreatedTerrainDeformation +end + +function TerrainDeformationRandomBJ(duration, where, radius, minDelta, maxDelta, updateInterval) +bj_lastCreatedTerrainDeformation = TerrainDeformRandom(GetLocationX(where), GetLocationY(where), radius, minDelta, maxDelta, R2I(duration * 1000), R2I(updateInterval * 1000)) +return bj_lastCreatedTerrainDeformation +end + +function TerrainDeformationStopBJ(deformation, duration) +TerrainDeformStop(deformation, R2I(duration * 1000)) +end + +function GetLastCreatedTerrainDeformation() +return bj_lastCreatedTerrainDeformation +end + +function AddLightningLoc(codeName, where1, where2) +bj_lastCreatedLightning = AddLightningEx(codeName, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2)) +return bj_lastCreatedLightning +end + +function DestroyLightningBJ(whichBolt) +return DestroyLightning(whichBolt) +end + +function MoveLightningLoc(whichBolt, where1, where2) +return MoveLightningEx(whichBolt, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2)) +end + +function GetLightningColorABJ(whichBolt) +return GetLightningColorA(whichBolt) +end + +function GetLightningColorRBJ(whichBolt) +return GetLightningColorR(whichBolt) +end + +function GetLightningColorGBJ(whichBolt) +return GetLightningColorG(whichBolt) +end + +function GetLightningColorBBJ(whichBolt) +return GetLightningColorB(whichBolt) +end + +function SetLightningColorBJ(whichBolt, r, g, b, a) +return SetLightningColor(whichBolt, r, g, b, a) +end + +function GetLastCreatedLightningBJ() +return bj_lastCreatedLightning +end + +function GetAbilityEffectBJ(abilcode, t, index) +return GetAbilityEffectById(abilcode, t, index) +end + +function GetAbilitySoundBJ(abilcode, t) +return GetAbilitySoundById(abilcode, t) +end + +function GetTerrainCliffLevelBJ(where) +return GetTerrainCliffLevel(GetLocationX(where), GetLocationY(where)) +end + +function GetTerrainTypeBJ(where) +return GetTerrainType(GetLocationX(where), GetLocationY(where)) +end + +function GetTerrainVarianceBJ(where) +return GetTerrainVariance(GetLocationX(where), GetLocationY(where)) +end + +function SetTerrainTypeBJ(where, terrainType, variation, area, shape) +SetTerrainType(GetLocationX(where), GetLocationY(where), terrainType, variation, area, shape) +end + +function IsTerrainPathableBJ(where, t) +return IsTerrainPathable(GetLocationX(where), GetLocationY(where), t) +end + +function SetTerrainPathableBJ(where, t, flag) +SetTerrainPathable(GetLocationX(where), GetLocationY(where), t, flag) +end + +function SetWaterBaseColorBJ(red, green, blue, transparency) +SetWaterBaseColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function CreateFogModifierRectSimple(whichPlayer, whichFogState, r, afterUnits) +bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, afterUnits) +return bj_lastCreatedFogModifier +end + +function CreateFogModifierRadiusLocSimple(whichPlayer, whichFogState, center, radius, afterUnits) +bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, afterUnits) +return bj_lastCreatedFogModifier +end + +function CreateFogModifierRectBJ(enabled, whichPlayer, whichFogState, r) +bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, false) +if enabled then +FogModifierStart(bj_lastCreatedFogModifier) +end +return bj_lastCreatedFogModifier +end + +function CreateFogModifierRadiusLocBJ(enabled, whichPlayer, whichFogState, center, radius) +bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, false) +if enabled then +FogModifierStart(bj_lastCreatedFogModifier) +end +return bj_lastCreatedFogModifier +end + +function GetLastCreatedFogModifier() +return bj_lastCreatedFogModifier +end + +function FogEnableOn() +FogEnable(true) +end + +function FogEnableOff() +FogEnable(false) +end + +function FogMaskEnableOn() +FogMaskEnable(true) +end + +function FogMaskEnableOff() +FogMaskEnable(false) +end + +function UseTimeOfDayBJ(flag) +SuspendTimeOfDay(not flag) +end + +function SetTerrainFogExBJ(style, zstart, zend, density, red, green, blue) +SetTerrainFogEx(style, zstart, zend, density, red * 0.01, green * 0.01, blue * 0.01) +end + +function ResetTerrainFogBJ() +ResetTerrainFog() +end + +function SetDoodadAnimationBJ(animName, doodadID, radius, center) +SetDoodadAnimation(GetLocationX(center), GetLocationY(center), radius, doodadID, false, animName, false) +end + +function SetDoodadAnimationRectBJ(animName, doodadID, r) +SetDoodadAnimationRect(r, doodadID, animName, false) +end + +function AddUnitAnimationPropertiesBJ(add, animProperties, whichUnit) +AddUnitAnimationProperties(whichUnit, animProperties, add) +end + +function CreateImageBJ(file, size, where, zOffset, imageType) +bj_lastCreatedImage = CreateImage(file, size, size, size, GetLocationX(where), GetLocationY(where), zOffset, 0, 0, 0, imageType) +return bj_lastCreatedImage +end + +function ShowImageBJ(flag, whichImage) +ShowImage(whichImage, flag) +end + +function SetImagePositionBJ(whichImage, where, zOffset) +SetImagePosition(whichImage, GetLocationX(where), GetLocationY(where), zOffset) +end + +function SetImageColorBJ(whichImage, red, green, blue, alpha) +SetImageColor(whichImage, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - alpha)) +end + +function GetLastCreatedImage() +return bj_lastCreatedImage +end + +function CreateUbersplatBJ(where, name, red, green, blue, alpha, forcePaused, noBirthTime) +bj_lastCreatedUbersplat = CreateUbersplat(GetLocationX(where), GetLocationY(where), name, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - alpha), forcePaused, noBirthTime) +return bj_lastCreatedUbersplat +end + +function ShowUbersplatBJ(flag, whichSplat) +ShowUbersplat(whichSplat, flag) +end + +function GetLastCreatedUbersplat() +return bj_lastCreatedUbersplat +end + +function GetLastCreatedMinimapIcon() +return bj_lastCreatedMinimapIcon +end + +function CreateMinimapIconOnUnitBJ(whichUnit, red, green, blue, pingPath, fogVisibility) +bj_lastCreatedMinimapIcon = CreateMinimapIconOnUnit(whichUnit, red, green, blue, pingPath, fogVisibility) +return bj_lastCreatedMinimapIcon +end + +function CreateMinimapIconAtLocBJ(where, red, green, blue, pingPath, fogVisibility) +bj_lastCreatedMinimapIcon = CreateMinimapIconAtLoc(where, red, green, blue, pingPath, fogVisibility) +return bj_lastCreatedMinimapIcon +end + +function CreateMinimapIconBJ(x, y, red, green, blue, pingPath, fogVisibility) +bj_lastCreatedMinimapIcon = CreateMinimapIcon(x, y, red, green, blue, pingPath, fogVisibility) +return bj_lastCreatedMinimapIcon +end + +function CampaignMinimapIconUnitBJ(whichUnit, style) +local red +local green +local blue +local path + +if (style == bj_CAMPPINGSTYLE_PRIMARY) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectivePrimary") +elseif (style == bj_CAMPPINGSTYLE_PRIMARY_GREEN) then +red = 0 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectivePrimary") +elseif (style == bj_CAMPPINGSTYLE_PRIMARY_RED) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectivePrimary") +elseif (style == bj_CAMPPINGSTYLE_BONUS) then +red = 255 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectiveBonus") +elseif (style == bj_CAMPPINGSTYLE_TURNIN) then +red = 255 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestTurnIn") +elseif (style == bj_CAMPPINGSTYLE_BOSS) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestBoss") +elseif (style == bj_CAMPPINGSTYLE_CONTROL_ALLY) then +red = 0 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestControlPoint") +elseif (style == bj_CAMPPINGSTYLE_CONTROL_NEUTRAL) then +red = 255 +green = 255 +blue = 255 +path = SkinManagerGetLocalPath("MinimapQuestControlPoint") +elseif (style == bj_CAMPPINGSTYLE_CONTROL_ENEMY) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestControlPoint") +end +CreateMinimapIconOnUnitBJ(whichUnit, red, green, blue, path, FOG_OF_WAR_MASKED) +SetMinimapIconOrphanDestroy(bj_lastCreatedMinimapIcon, true) +end + +function CampaignMinimapIconLocBJ(where, style) +local red +local green +local blue +local path + +if (style == bj_CAMPPINGSTYLE_PRIMARY) then +red = 0 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectivePrimary") +elseif (style == bj_CAMPPINGSTYLE_PRIMARY_GREEN) then +red = 0 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectivePrimary") +elseif (style == bj_CAMPPINGSTYLE_PRIMARY_RED) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectivePrimary") +elseif (style == bj_CAMPPINGSTYLE_BONUS) then +red = 255 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestObjectiveBonus") +elseif (style == bj_CAMPPINGSTYLE_TURNIN) then +red = 255 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestTurnIn") +elseif (style == bj_CAMPPINGSTYLE_BOSS) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestBoss") +elseif (style == bj_CAMPPINGSTYLE_CONTROL_ALLY) then +red = 0 +green = 255 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestControlPoint") +elseif (style == bj_CAMPPINGSTYLE_CONTROL_NEUTRAL) then +red = 255 +green = 255 +blue = 255 +path = SkinManagerGetLocalPath("MinimapQuestControlPoint") +elseif (style == bj_CAMPPINGSTYLE_CONTROL_ENEMY) then +red = 255 +green = 0 +blue = 0 +path = SkinManagerGetLocalPath("MinimapQuestControlPoint") +end +CreateMinimapIconAtLocBJ(where, red, green, blue, path, FOG_OF_WAR_MASKED) +end + +function PlaySoundBJ(soundHandle) +bj_lastPlayedSound = soundHandle +if (soundHandle ~= nil) then +StartSound(soundHandle) +end +end + +function StopSoundBJ(soundHandle, fadeOut) +StopSound(soundHandle, false, fadeOut) +end + +function SetSoundVolumeBJ(soundHandle, volumePercent) +SetSoundVolume(soundHandle, PercentToInt(volumePercent, 127)) +end + +function SetSoundOffsetBJ(newOffset, soundHandle) +SetSoundPlayPosition(soundHandle, R2I(newOffset * 1000)) +end + +function SetSoundDistanceCutoffBJ(soundHandle, cutoff) +SetSoundDistanceCutoff(soundHandle, cutoff) +end + +function SetSoundPitchBJ(soundHandle, pitch) +SetSoundPitch(soundHandle, pitch) +end + +function SetSoundPositionLocBJ(soundHandle, loc, z) +SetSoundPosition(soundHandle, GetLocationX(loc), GetLocationY(loc), z) +end + +function AttachSoundToUnitBJ(soundHandle, whichUnit) +AttachSoundToUnit(soundHandle, whichUnit) +end + +function SetSoundConeAnglesBJ(soundHandle, inside, outside, outsideVolumePercent) +SetSoundConeAngles(soundHandle, inside, outside, PercentToInt(outsideVolumePercent, 127)) +end + +function KillSoundWhenDoneBJ(soundHandle) +KillSoundWhenDone(soundHandle) +end + +function PlaySoundAtPointBJ(soundHandle, volumePercent, loc, z) +SetSoundPositionLocBJ(soundHandle, loc, z) +SetSoundVolumeBJ(soundHandle, volumePercent) +PlaySoundBJ(soundHandle) +end + +function PlaySoundOnUnitBJ(soundHandle, volumePercent, whichUnit) +AttachSoundToUnitBJ(soundHandle, whichUnit) +SetSoundVolumeBJ(soundHandle, volumePercent) +PlaySoundBJ(soundHandle) +end + +function PlaySoundFromOffsetBJ(soundHandle, volumePercent, startingOffset) +SetSoundVolumeBJ(soundHandle, volumePercent) +PlaySoundBJ(soundHandle) +SetSoundOffsetBJ(startingOffset, soundHandle) +end + +function PlayMusicBJ(musicFileName) +bj_lastPlayedMusic = musicFileName +PlayMusic(musicFileName) +end + +function PlayMusicExBJ(musicFileName, startingOffset, fadeInTime) +bj_lastPlayedMusic = musicFileName +PlayMusicEx(musicFileName, R2I(startingOffset * 1000), R2I(fadeInTime * 1000)) +end + +function SetMusicOffsetBJ(newOffset) +SetMusicPlayPosition(R2I(newOffset * 1000)) +end + +function PlayThematicMusicBJ(musicName) +PlayThematicMusic(musicName) +end + +function PlayThematicMusicExBJ(musicName, startingOffset) +PlayThematicMusicEx(musicName, R2I(startingOffset * 1000)) +end + +function SetThematicMusicOffsetBJ(newOffset) +SetThematicMusicPlayPosition(R2I(newOffset * 1000)) +end + +function EndThematicMusicBJ() +EndThematicMusic() +end + +function StopMusicBJ(fadeOut) +StopMusic(fadeOut) +end + +function ResumeMusicBJ() +ResumeMusic() +end + +function SetMusicVolumeBJ(volumePercent) +SetMusicVolume(PercentToInt(volumePercent, 127)) +end + +function SetThematicMusicVolumeBJ(volumePercent) +SetThematicMusicVolume(PercentToInt(volumePercent, 127)) +end + +function GetSoundDurationBJ(soundHandle) +if (soundHandle == nil) then +return bj_NOTHING_SOUND_DURATION +else +return I2R(GetSoundDuration(soundHandle)) * 0.001 +end +end + +function GetSoundFileDurationBJ(musicFileName) +return I2R(GetSoundFileDuration(musicFileName)) * 0.001 +end + +function GetLastPlayedSound() +return bj_lastPlayedSound +end + +function GetLastPlayedMusic() +return bj_lastPlayedMusic +end + +function VolumeGroupSetVolumeBJ(vgroup, percent) +VolumeGroupSetVolume(vgroup, percent * 0.01) +end + +function SetCineModeVolumeGroupsImmediateBJ() +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT, bj_CINEMODE_VOLUME_UNITMOVEMENT) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS, bj_CINEMODE_VOLUME_UNITSOUNDS) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT, bj_CINEMODE_VOLUME_COMBAT) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS, bj_CINEMODE_VOLUME_SPELLS) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI, bj_CINEMODE_VOLUME_UI) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC, bj_CINEMODE_VOLUME_MUSIC) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_CINEMODE_VOLUME_AMBIENTSOUNDS) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE, bj_CINEMODE_VOLUME_FIRE) +end + +function SetCineModeVolumeGroupsBJ() +if bj_gameStarted then +SetCineModeVolumeGroupsImmediateBJ() +else +TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, SetCineModeVolumeGroupsImmediateBJ) +end +end + +function SetSpeechVolumeGroupsImmediateBJ() +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT, bj_SPEECH_VOLUME_UNITMOVEMENT) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS, bj_SPEECH_VOLUME_UNITSOUNDS) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT, bj_SPEECH_VOLUME_COMBAT) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS, bj_SPEECH_VOLUME_SPELLS) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI, bj_SPEECH_VOLUME_UI) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC, bj_SPEECH_VOLUME_MUSIC) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_SPEECH_VOLUME_AMBIENTSOUNDS) +VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE, bj_SPEECH_VOLUME_FIRE) +end + +function SetSpeechVolumeGroupsBJ() +if bj_gameStarted then +SetSpeechVolumeGroupsImmediateBJ() +else +TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, SetSpeechVolumeGroupsImmediateBJ) +end +end + +function VolumeGroupResetImmediateBJ() +VolumeGroupReset() +end + +function VolumeGroupResetBJ() +if bj_gameStarted then +VolumeGroupResetImmediateBJ() +else +TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, VolumeGroupResetImmediateBJ) +end +end + +function GetSoundIsPlayingBJ(soundHandle) +return (GetSoundIsLoading(soundHandle) or GetSoundIsPlaying(soundHandle)) +end + +function WaitForSoundBJ(soundHandle, offset) +TriggerWaitForSound(soundHandle, offset) +end + +function SetMapMusicIndexedBJ(musicName, index) +SetMapMusic(musicName, false, index) +end + +function SetMapMusicRandomBJ(musicName) +SetMapMusic(musicName, true, 0) +end + +function ClearMapMusicBJ() +ClearMapMusic() +end + +function SetStackedSoundBJ(add, soundHandle, r) +local width = GetRectMaxX(r) - GetRectMinX(r) +local height = GetRectMaxY(r) - GetRectMinY(r) + +SetSoundPosition(soundHandle, GetRectCenterX(r), GetRectCenterY(r), 0) +if add then +RegisterStackedSound(soundHandle, true, width, height) +else +UnregisterStackedSound(soundHandle, true, width, height) +end +end + +function StartSoundForPlayerBJ(whichPlayer, soundHandle) +if (whichPlayer == GetLocalPlayer()) then +StartSound(soundHandle) +end +end + +function VolumeGroupSetVolumeForPlayerBJ(whichPlayer, vgroup, scale) +if (GetLocalPlayer() == whichPlayer) then +VolumeGroupSetVolume(vgroup, scale) +end +end + +function EnableDawnDusk(flag) +bj_useDawnDuskSounds = flag +end + +function IsDawnDuskEnabled() +return bj_useDawnDuskSounds +end + +function SetAmbientDaySound(inLabel) +local ToD + +if (bj_dayAmbientSound ~= nil) then +StopSound(bj_dayAmbientSound, true, true) +end +bj_dayAmbientSound = CreateMIDISound(inLabel, 20, 20) +ToD = GetTimeOfDay() +if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) then +StartSound(bj_dayAmbientSound) +end +end + +function SetAmbientNightSound(inLabel) +local ToD + +if (bj_nightAmbientSound ~= nil) then +StopSound(bj_nightAmbientSound, true, true) +end +bj_nightAmbientSound = CreateMIDISound(inLabel, 20, 20) +ToD = GetTimeOfDay() +if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) then +StartSound(bj_nightAmbientSound) +end +end + +function AddSpecialEffectLocBJ(where, modelName) +bj_lastCreatedEffect = AddSpecialEffectLoc(modelName, where) +return bj_lastCreatedEffect +end + +function AddSpecialEffectTargetUnitBJ(attachPointName, targetWidget, modelName) +bj_lastCreatedEffect = AddSpecialEffectTarget(modelName, targetWidget, attachPointName) +return bj_lastCreatedEffect +end + +function DestroyEffectBJ(whichEffect) +DestroyEffect(whichEffect) +end + +function GetLastCreatedEffectBJ() +return bj_lastCreatedEffect +end + +function CreateCommandButtonEffectBJ(abilityId, order) +bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(abilityId, order) +return bj_lastCreatedCommandButtonEffect +end + +function CreateTrainCommandButtonEffectBJ(unitId) +bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(FourCC("Aque"), UnitId2String(unitId)) +return bj_lastCreatedCommandButtonEffect +end + +function CreateUpgradeCommandButtonEffectBJ(techId) +bj_lastCreatedCommandButtonEffect = CreateUpgradeCommandButtonEffect(techId) +return bj_lastCreatedCommandButtonEffect +end + +function CreateCommonCommandButtonEffectBJ(order) +bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(0, order) +return bj_lastCreatedCommandButtonEffect +end + +function CreateLearnCommandButtonEffectBJ(abilityId) +bj_lastCreatedCommandButtonEffect = CreateLearnCommandButtonEffect(abilityId) +return bj_lastCreatedCommandButtonEffect +end + +function CreateBuildCommandButtonEffectBJ(unitId) +local r = GetPlayerRace(GetLocalPlayer()) +local abilityId + +if (r == RACE_HUMAN) then +abilityId = FourCC("AHbu") +elseif (r == RACE_ORC) then +abilityId = FourCC("AObu") +elseif (r == RACE_UNDEAD) then +abilityId = FourCC("AUbu") +elseif (r == RACE_NIGHTELF) then +abilityId = FourCC("AEbu") +else +abilityId = FourCC("ANbu") +end +bj_lastCreatedCommandButtonEffect = CreateCommandButtonEffect(abilityId, UnitId2String(unitId)) +return bj_lastCreatedCommandButtonEffect +end + +function GetLastCreatedCommandButtonEffectBJ() +return bj_lastCreatedCommandButtonEffect +end + +function GetItemLoc(whichItem) +return Location(GetItemX(whichItem), GetItemY(whichItem)) +end + +function GetItemLifeBJ(whichWidget) +return GetWidgetLife(whichWidget) +end + +function SetItemLifeBJ(whichWidget, life) +SetWidgetLife(whichWidget, life) +end + +function AddHeroXPSwapped(xpToAdd, whichHero, showEyeCandy) +AddHeroXP(whichHero, xpToAdd, showEyeCandy) +end + +function SetHeroLevelBJ(whichHero, newLevel, showEyeCandy) +local oldLevel = GetHeroLevel(whichHero) + +if (newLevel > oldLevel) then +SetHeroLevel(whichHero, newLevel, showEyeCandy) +elseif (newLevel < oldLevel) then +UnitStripHeroLevel(whichHero, oldLevel - newLevel) +else +end +end + +function DecUnitAbilityLevelSwapped(abilcode, whichUnit) +return DecUnitAbilityLevel(whichUnit, abilcode) +end + +function IncUnitAbilityLevelSwapped(abilcode, whichUnit) +return IncUnitAbilityLevel(whichUnit, abilcode) +end + +function SetUnitAbilityLevelSwapped(abilcode, whichUnit, level) +return SetUnitAbilityLevel(whichUnit, abilcode, level) +end + +function GetUnitAbilityLevelSwapped(abilcode, whichUnit) +return GetUnitAbilityLevel(whichUnit, abilcode) +end + +function UnitHasBuffBJ(whichUnit, buffcode) +return (GetUnitAbilityLevel(whichUnit, buffcode) > 0) +end + +function UnitRemoveBuffBJ(buffcode, whichUnit) +return UnitRemoveAbility(whichUnit, buffcode) +end + +function UnitAddItemSwapped(whichItem, whichHero) +return UnitAddItem(whichHero, whichItem) +end + +function UnitAddItemByIdSwapped(itemId, whichHero) +bj_lastCreatedItem = CreateItem(itemId, GetUnitX(whichHero), GetUnitY(whichHero)) +UnitAddItem(whichHero, bj_lastCreatedItem) +return bj_lastCreatedItem +end + +function UnitRemoveItemSwapped(whichItem, whichHero) +bj_lastRemovedItem = whichItem +UnitRemoveItem(whichHero, whichItem) +end + +function UnitRemoveItemFromSlotSwapped(itemSlot, whichHero) +bj_lastRemovedItem = UnitRemoveItemFromSlot(whichHero, itemSlot - 1) +return bj_lastRemovedItem +end + +function CreateItemLoc(itemId, loc) +bj_lastCreatedItem = CreateItem(itemId, GetLocationX(loc), GetLocationY(loc)) +return bj_lastCreatedItem +end + +function GetLastCreatedItem() +return bj_lastCreatedItem +end + +function GetLastRemovedItem() +return bj_lastRemovedItem +end + +function SetItemPositionLoc(whichItem, loc) +SetItemPosition(whichItem, GetLocationX(loc), GetLocationY(loc)) +end + +function GetLearnedSkillBJ() +return GetLearnedSkill() +end + +function SuspendHeroXPBJ(flag, whichHero) +SuspendHeroXP(whichHero, not flag) +end + +function SetPlayerHandicapDamageBJ(whichPlayer, handicapPercent) +SetPlayerHandicapDamage(whichPlayer, handicapPercent * 0.01) +end + +function GetPlayerHandicapDamageBJ(whichPlayer) +return GetPlayerHandicapDamage(whichPlayer) * 100 +end + +function SetPlayerHandicapReviveTimeBJ(whichPlayer, handicapPercent) +SetPlayerHandicapReviveTime(whichPlayer, handicapPercent * 0.01) +end + +function GetPlayerHandicapReviveTimeBJ(whichPlayer) +return GetPlayerHandicapReviveTime(whichPlayer) * 100 +end + +function SetPlayerHandicapXPBJ(whichPlayer, handicapPercent) +SetPlayerHandicapXP(whichPlayer, handicapPercent * 0.01) +end + +function GetPlayerHandicapXPBJ(whichPlayer) +return GetPlayerHandicapXP(whichPlayer) * 100 +end + +function SetPlayerHandicapBJ(whichPlayer, handicapPercent) +SetPlayerHandicap(whichPlayer, handicapPercent * 0.01) +end + +function GetPlayerHandicapBJ(whichPlayer) +return GetPlayerHandicap(whichPlayer) * 100 +end + +function GetHeroStatBJ(whichStat, whichHero, includeBonuses) +if (whichStat == bj_HEROSTAT_STR) then +return GetHeroStr(whichHero, includeBonuses) +elseif (whichStat == bj_HEROSTAT_AGI) then +return GetHeroAgi(whichHero, includeBonuses) +elseif (whichStat == bj_HEROSTAT_INT) then +return GetHeroInt(whichHero, includeBonuses) +else +return 0 +end +end + +function SetHeroStat(whichHero, whichStat, value) +if (value <= 0) then +return +end +if (whichStat == bj_HEROSTAT_STR) then +SetHeroStr(whichHero, value, true) +elseif (whichStat == bj_HEROSTAT_AGI) then +SetHeroAgi(whichHero, value, true) +elseif (whichStat == bj_HEROSTAT_INT) then +SetHeroInt(whichHero, value, true) +else +end +end + +function ModifyHeroStat(whichStat, whichHero, modifyMethod, value) +if (modifyMethod == bj_MODIFYMETHOD_ADD) then +SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) + value) +elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then +SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) - value) +elseif (modifyMethod == bj_MODIFYMETHOD_SET) then +SetHeroStat(whichHero, whichStat, value) +else +end +end + +function ModifyHeroSkillPoints(whichHero, modifyMethod, value) +if (modifyMethod == bj_MODIFYMETHOD_ADD) then +return UnitModifySkillPoints(whichHero, value) +elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then +return UnitModifySkillPoints(whichHero, -value) +elseif (modifyMethod == bj_MODIFYMETHOD_SET) then +return UnitModifySkillPoints(whichHero, value - GetHeroSkillPoints(whichHero)) +else +return false +end +end + +function UnitDropItemPointBJ(whichUnit, whichItem, x, y) +return UnitDropItemPoint(whichUnit, whichItem, x, y) +end + +function UnitDropItemPointLoc(whichUnit, whichItem, loc) +return UnitDropItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc)) +end + +function UnitDropItemSlotBJ(whichUnit, whichItem, slot) +return UnitDropItemSlot(whichUnit, whichItem, slot - 1) +end + +function UnitDropItemTargetBJ(whichUnit, whichItem, target) +return UnitDropItemTarget(whichUnit, whichItem, target) +end + +function UnitUseItemDestructable(whichUnit, whichItem, target) +return UnitUseItemTarget(whichUnit, whichItem, target) +end + +function UnitUseItemPointLoc(whichUnit, whichItem, loc) +return UnitUseItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc)) +end + +function UnitItemInSlotBJ(whichUnit, itemSlot) +return UnitItemInSlot(whichUnit, itemSlot - 1) +end + +function GetInventoryIndexOfItemTypeBJ(whichUnit, itemId) +local index +local indexItem + +index = 0 +while (true) do +indexItem = UnitItemInSlot(whichUnit, index) +if ((indexItem ~= nil) and (GetItemTypeId(indexItem) == itemId)) then +return index + 1 +end +index = index + 1 +if (index >= bj_MAX_INVENTORY) then break end +end +return 0 +end + +function GetItemOfTypeFromUnitBJ(whichUnit, itemId) +local index = GetInventoryIndexOfItemTypeBJ(whichUnit, itemId) + +if (index == 0) then +return nil +else +return UnitItemInSlot(whichUnit, index - 1) +end +end + +function UnitHasItemOfTypeBJ(whichUnit, itemId) +return GetInventoryIndexOfItemTypeBJ(whichUnit, itemId) > 0 +end + +function UnitInventoryCount(whichUnit) +local index = 0 +local count = 0 + +while (true) do +if (UnitItemInSlot(whichUnit, index) ~= nil) then +count = count + 1 +end +index = index + 1 +if (index >= bj_MAX_INVENTORY) then break end +end +return count +end + +function UnitInventorySizeBJ(whichUnit) +return UnitInventorySize(whichUnit) +end + +function SetItemInvulnerableBJ(whichItem, flag) +SetItemInvulnerable(whichItem, flag) +end + +function SetItemDropOnDeathBJ(whichItem, flag) +SetItemDropOnDeath(whichItem, flag) +end + +function SetItemDroppableBJ(whichItem, flag) +SetItemDroppable(whichItem, flag) +end + +function SetItemPlayerBJ(whichItem, whichPlayer, changeColor) +SetItemPlayer(whichItem, whichPlayer, changeColor) +end + +function SetItemVisibleBJ(show, whichItem) +SetItemVisible(whichItem, show) +end + +function IsItemHiddenBJ(whichItem) +return not IsItemVisible(whichItem) +end + +function ChooseRandomItemBJ(level) +return ChooseRandomItem(level) +end + +function ChooseRandomItemExBJ(level, whichType) +return ChooseRandomItemEx(whichType, level) +end + +function ChooseRandomNPBuildingBJ() +return ChooseRandomNPBuilding() +end + +function ChooseRandomCreepBJ(level) +return ChooseRandomCreep(level) +end + +function EnumItemsInRectBJ(r, actionFunc) +EnumItemsInRect(r, nil, actionFunc) +end + +function RandomItemInRectBJEnum() +bj_itemRandomConsidered = bj_itemRandomConsidered + 1 +if (GetRandomInt(1, bj_itemRandomConsidered) == 1) then +bj_itemRandomCurrentPick = GetEnumItem() +end +end + +function RandomItemInRectBJ(r, filter) +bj_itemRandomConsidered = 0 +bj_itemRandomCurrentPick = nil +EnumItemsInRect(r, filter, RandomItemInRectBJEnum) +DestroyBoolExpr(filter) +return bj_itemRandomCurrentPick +end + +function RandomItemInRectSimpleBJ(r) +return RandomItemInRectBJ(r, nil) +end + +function CheckItemStatus(whichItem, status) +if (status == bj_ITEM_STATUS_HIDDEN) then +return not IsItemVisible(whichItem) +elseif (status == bj_ITEM_STATUS_OWNED) then +return IsItemOwned(whichItem) +elseif (status == bj_ITEM_STATUS_INVULNERABLE) then +return IsItemInvulnerable(whichItem) +elseif (status == bj_ITEM_STATUS_POWERUP) then +return IsItemPowerup(whichItem) +elseif (status == bj_ITEM_STATUS_SELLABLE) then +return IsItemSellable(whichItem) +elseif (status == bj_ITEM_STATUS_PAWNABLE) then +return IsItemPawnable(whichItem) +else +return false +end +end + +function CheckItemcodeStatus(itemId, status) +if (status == bj_ITEMCODE_STATUS_POWERUP) then +return IsItemIdPowerup(itemId) +elseif (status == bj_ITEMCODE_STATUS_SELLABLE) then +return IsItemIdSellable(itemId) +elseif (status == bj_ITEMCODE_STATUS_PAWNABLE) then +return IsItemIdPawnable(itemId) +else +return false +end +end + +function UnitId2OrderIdBJ(unitId) +return unitId +end + +function String2UnitIdBJ(unitIdString) +return UnitId(unitIdString) +end + +function UnitId2StringBJ(unitId) +local unitString = UnitId2String(unitId) + +if (unitString ~= "") then +return unitString +end +return "" +end + +function String2OrderIdBJ(orderIdString) +local orderId + +orderId = OrderId(orderIdString) +if (orderId ~= 0) then +return orderId +end +orderId = UnitId(orderIdString) +if (orderId ~= 0) then +return orderId +end +return 0 +end + +function OrderId2StringBJ(orderId) +local orderString + +orderString = OrderId2String(orderId) +if (orderString ~= "") then +return orderString +end +orderString = UnitId2String(orderId) +if (orderString ~= "") then +return orderString +end +return "" +end + +function GetIssuedOrderIdBJ() +return GetIssuedOrderId() +end + +function GetKillingUnitBJ() +return GetKillingUnit() +end + +function CreateUnitAtLocSaveLast(id, unitid, loc, face) +if (unitid == FourCC("ugol")) then +bj_lastCreatedUnit = CreateBlightedGoldmine(id, GetLocationX(loc), GetLocationY(loc), face) +else +bj_lastCreatedUnit = CreateUnitAtLoc(id, unitid, loc, face) +end +return bj_lastCreatedUnit +end + +function GetLastCreatedUnit() +return bj_lastCreatedUnit +end + +function CreateNUnitsAtLoc(count, unitId, whichPlayer, loc, face) +GroupClear(bj_lastCreatedGroup) +while (true) do +count = count - 1 +if (count < 0) then break end +CreateUnitAtLocSaveLast(whichPlayer, unitId, loc, face) +GroupAddUnit(bj_lastCreatedGroup, bj_lastCreatedUnit) +end +return bj_lastCreatedGroup +end + +function CreateNUnitsAtLocFacingLocBJ(count, unitId, whichPlayer, loc, lookAt) +return CreateNUnitsAtLoc(count, unitId, whichPlayer, loc, AngleBetweenPoints(loc, lookAt)) +end + +function GetLastCreatedGroupEnum() +GroupAddUnit(bj_groupLastCreatedDest, GetEnumUnit()) +end + +function GetLastCreatedGroup() +bj_groupLastCreatedDest = CreateGroup() +ForGroup(bj_lastCreatedGroup, GetLastCreatedGroupEnum) +return bj_groupLastCreatedDest +end + +function CreateCorpseLocBJ(unitid, whichPlayer, loc) +bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), GetRandomReal(0, 360)) +return bj_lastCreatedUnit +end + +function UnitSuspendDecayBJ(suspend, whichUnit) +UnitSuspendDecay(whichUnit, suspend) +end + +function DelayedSuspendDecayStopAnimEnum() +local enumUnit = GetEnumUnit() + +if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then +SetUnitTimeScale(enumUnit, 0.0001) +end +end + +function DelayedSuspendDecayBoneEnum() +local enumUnit = GetEnumUnit() + +if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then +UnitSuspendDecay(enumUnit, true) +SetUnitTimeScale(enumUnit, 0.0001) +end +end + +function DelayedSuspendDecayFleshEnum() +local enumUnit = GetEnumUnit() + +if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then +UnitSuspendDecay(enumUnit, true) +SetUnitTimeScale(enumUnit, 10.0) +SetUnitAnimation(enumUnit, "decay flesh") +end +end + +function DelayedSuspendDecay() +local boneGroup +local fleshGroup + +boneGroup = bj_suspendDecayBoneGroup +fleshGroup = bj_suspendDecayFleshGroup +bj_suspendDecayBoneGroup = CreateGroup() +bj_suspendDecayFleshGroup = CreateGroup() +ForGroup(fleshGroup, DelayedSuspendDecayStopAnimEnum) +ForGroup(boneGroup, DelayedSuspendDecayStopAnimEnum) +TriggerSleepAction(bj_CORPSE_MAX_DEATH_TIME) +ForGroup(fleshGroup, DelayedSuspendDecayFleshEnum) +ForGroup(boneGroup, DelayedSuspendDecayBoneEnum) +TriggerSleepAction(0.05) +ForGroup(fleshGroup, DelayedSuspendDecayStopAnimEnum) +DestroyGroup(boneGroup) +DestroyGroup(fleshGroup) +end + +function DelayedSuspendDecayCreate() +bj_delayedSuspendDecayTrig = CreateTrigger() +TriggerRegisterTimerExpireEvent(bj_delayedSuspendDecayTrig, bj_delayedSuspendDecayTimer) +TriggerAddAction(bj_delayedSuspendDecayTrig, DelayedSuspendDecay) +end + +function CreatePermanentCorpseLocBJ(style, unitid, whichPlayer, loc, facing) +bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), facing) +SetUnitBlendTime(bj_lastCreatedUnit, 0) +if (style == bj_CORPSETYPE_FLESH) then +SetUnitAnimation(bj_lastCreatedUnit, "decay flesh") +GroupAddUnit(bj_suspendDecayFleshGroup, bj_lastCreatedUnit) +elseif (style == bj_CORPSETYPE_BONE) then +SetUnitAnimation(bj_lastCreatedUnit, "decay bone") +GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit) +else +SetUnitAnimation(bj_lastCreatedUnit, "decay bone") +GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit) +end +TimerStart(bj_delayedSuspendDecayTimer, 0.05, false, nil) +return bj_lastCreatedUnit +end + +function GetUnitStateSwap(whichState, whichUnit) +return GetUnitState(whichUnit, whichState) +end + +function GetUnitStatePercent(whichUnit, whichState, whichMaxState) +local value = GetUnitState(whichUnit, whichState) +local maxValue = GetUnitState(whichUnit, whichMaxState) + +if ((whichUnit == nil) or (maxValue == 0)) then +return 0.0 +end +return value / maxValue * 100.0 +end + +function GetUnitLifePercent(whichUnit) +return GetUnitStatePercent(whichUnit, UNIT_STATE_LIFE, UNIT_STATE_MAX_LIFE) +end + +function GetUnitManaPercent(whichUnit) +return GetUnitStatePercent(whichUnit, UNIT_STATE_MANA, UNIT_STATE_MAX_MANA) +end + +function SelectUnitSingle(whichUnit) +ClearSelection() +SelectUnit(whichUnit, true) +end + +function SelectGroupBJEnum() +SelectUnit(GetEnumUnit(), true) +end + +function SelectGroupBJ(g) +ClearSelection() +ForGroup(g, SelectGroupBJEnum) +end + +function SelectUnitAdd(whichUnit) +SelectUnit(whichUnit, true) +end + +function SelectUnitRemove(whichUnit) +SelectUnit(whichUnit, false) +end + +function ClearSelectionForPlayer(whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +ClearSelection() +end +end + +function SelectUnitForPlayerSingle(whichUnit, whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +ClearSelection() +SelectUnit(whichUnit, true) +end +end + +function SelectGroupForPlayerBJ(g, whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +ClearSelection() +ForGroup(g, SelectGroupBJEnum) +end +end + +function SelectUnitAddForPlayer(whichUnit, whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +SelectUnit(whichUnit, true) +end +end + +function SelectUnitRemoveForPlayer(whichUnit, whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +SelectUnit(whichUnit, false) +end +end + +function SetUnitLifeBJ(whichUnit, newValue) +SetUnitState(whichUnit, UNIT_STATE_LIFE, RMaxBJ(0, newValue)) +end + +function SetUnitManaBJ(whichUnit, newValue) +SetUnitState(whichUnit, UNIT_STATE_MANA, RMaxBJ(0, newValue)) +end + +function SetUnitLifePercentBJ(whichUnit, percent) +SetUnitState(whichUnit, UNIT_STATE_LIFE, GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE) * RMaxBJ(0, percent) * 0.01) +end + +function SetUnitManaPercentBJ(whichUnit, percent) +SetUnitState(whichUnit, UNIT_STATE_MANA, GetUnitState(whichUnit, UNIT_STATE_MAX_MANA) * RMaxBJ(0, percent) * 0.01) +end + +function IsUnitDeadBJ(whichUnit) +return GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0 +end + +function IsUnitAliveBJ(whichUnit) +return not IsUnitDeadBJ(whichUnit) +end + +function IsUnitGroupDeadBJEnum() +if not IsUnitDeadBJ(GetEnumUnit()) then +bj_isUnitGroupDeadResult = false +end +end + +function IsUnitGroupDeadBJ(g) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +bj_isUnitGroupDeadResult = true +ForGroup(g, IsUnitGroupDeadBJEnum) +if (wantDestroy) then +DestroyGroup(g) +end +return bj_isUnitGroupDeadResult +end + +function IsUnitGroupEmptyBJEnum() +bj_isUnitGroupEmptyResult = false +end + +function IsUnitGroupEmptyBJ(g) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +bj_isUnitGroupEmptyResult = true +ForGroup(g, IsUnitGroupEmptyBJEnum) +if (wantDestroy) then +DestroyGroup(g) +end +return bj_isUnitGroupEmptyResult +end + +function IsUnitGroupInRectBJEnum() +if not RectContainsUnit(bj_isUnitGroupInRectRect, GetEnumUnit()) then +bj_isUnitGroupInRectResult = false +end +end + +function IsUnitGroupInRectBJ(g, r) +bj_isUnitGroupInRectResult = true +bj_isUnitGroupInRectRect = r +ForGroup(g, IsUnitGroupInRectBJEnum) +return bj_isUnitGroupInRectResult +end + +function IsUnitHiddenBJ(whichUnit) +return IsUnitHidden(whichUnit) +end + +function ShowUnitHide(whichUnit) +ShowUnit(whichUnit, false) +end + +function ShowUnitShow(whichUnit) +if (IsUnitType(whichUnit, UNIT_TYPE_HERO) and IsUnitDeadBJ(whichUnit)) then +return +end +ShowUnit(whichUnit, true) +end + +function IssueHauntOrderAtLocBJFilter() +return GetUnitTypeId(GetFilterUnit()) == FourCC("ngol") +end + +function IssueHauntOrderAtLocBJ(whichPeon, loc) +local g = nil +local goldMine = nil + +g = CreateGroup() +GroupEnumUnitsInRangeOfLoc(g, loc, 2 * bj_CELLWIDTH, filterIssueHauntOrderAtLocBJ) +goldMine = FirstOfGroup(g) +DestroyGroup(g) +if (goldMine == nil) then +return false +end +return IssueTargetOrderById(whichPeon, FourCC("ugol"), goldMine) +end + +function IssueBuildOrderByIdLocBJ(whichPeon, unitId, loc) +if (unitId == FourCC("ugol")) then +return IssueHauntOrderAtLocBJ(whichPeon, loc) +else +return IssueBuildOrderById(whichPeon, unitId, GetLocationX(loc), GetLocationY(loc)) +end +end + +function IssueTrainOrderByIdBJ(whichUnit, unitId) +return IssueImmediateOrderById(whichUnit, unitId) +end + +function GroupTrainOrderByIdBJ(g, unitId) +return GroupImmediateOrderById(g, unitId) +end + +function IssueUpgradeOrderByIdBJ(whichUnit, techId) +return IssueImmediateOrderById(whichUnit, techId) +end + +function GetAttackedUnitBJ() +return GetTriggerUnit() +end + +function SetUnitFlyHeightBJ(whichUnit, newHeight, rate) +SetUnitFlyHeight(whichUnit, newHeight, rate) +end + +function SetUnitTurnSpeedBJ(whichUnit, turnSpeed) +SetUnitTurnSpeed(whichUnit, turnSpeed) +end + +function SetUnitPropWindowBJ(whichUnit, propWindow) +local angle = propWindow + +if (angle <= 0) then +angle = 1.0 +elseif (angle >= 360) then +angle = 359.0 +end +angle = angle * bj_DEGTORAD +SetUnitPropWindow(whichUnit, angle) +end + +function GetUnitPropWindowBJ(whichUnit) +return GetUnitPropWindow(whichUnit) * bj_RADTODEG +end + +function GetUnitDefaultPropWindowBJ(whichUnit) +return GetUnitDefaultPropWindow(whichUnit) +end + +function SetUnitBlendTimeBJ(whichUnit, blendTime) +SetUnitBlendTime(whichUnit, blendTime) +end + +function SetUnitAcquireRangeBJ(whichUnit, acquireRange) +SetUnitAcquireRange(whichUnit, acquireRange) +end + +function UnitSetCanSleepBJ(whichUnit, canSleep) +UnitAddSleep(whichUnit, canSleep) +end + +function UnitCanSleepBJ(whichUnit) +return UnitCanSleep(whichUnit) +end + +function UnitWakeUpBJ(whichUnit) +UnitWakeUp(whichUnit) +end + +function UnitIsSleepingBJ(whichUnit) +return UnitIsSleeping(whichUnit) +end + +function WakePlayerUnitsEnum() +UnitWakeUp(GetEnumUnit()) +end + +function WakePlayerUnits(whichPlayer) +local g = CreateGroup() + +GroupEnumUnitsOfPlayer(g, whichPlayer, nil) +ForGroup(g, WakePlayerUnitsEnum) +DestroyGroup(g) +end + +function EnableCreepSleepBJ(enable) +SetPlayerState(Player(PLAYER_NEUTRAL_AGGRESSIVE), PLAYER_STATE_NO_CREEP_SLEEP, IntegerTertiaryOp(enable, 0, 1)) +if (not enable) then +WakePlayerUnits(Player(PLAYER_NEUTRAL_AGGRESSIVE)) +end +end + +function UnitGenerateAlarms(whichUnit, generate) +return UnitIgnoreAlarm(whichUnit, not generate) +end + +function DoesUnitGenerateAlarms(whichUnit) +return not UnitIgnoreAlarmToggled(whichUnit) +end + +function PauseAllUnitsBJEnum() +PauseUnit(GetEnumUnit(), bj_pauseAllUnitsFlag) +end + +function PauseAllUnitsBJ(pause) +local index +local indexPlayer +local g + +bj_pauseAllUnitsFlag = pause +g = CreateGroup() +index = 0 +while (true) do +indexPlayer = Player(index) +if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then +PauseCompAI(indexPlayer, pause) +end +GroupEnumUnitsOfPlayer(g, indexPlayer, nil) +ForGroup(g, PauseAllUnitsBJEnum) +GroupClear(g) +index = index + 1 +if (index == bj_MAX_PLAYER_SLOTS) then break end +end +DestroyGroup(g) +end + +function PauseUnitBJ(pause, whichUnit) +PauseUnit(whichUnit, pause) +end + +function IsUnitPausedBJ(whichUnit) +return IsUnitPaused(whichUnit) +end + +function UnitPauseTimedLifeBJ(flag, whichUnit) +UnitPauseTimedLife(whichUnit, flag) +end + +function UnitApplyTimedLifeBJ(duration, buffId, whichUnit) +UnitApplyTimedLife(whichUnit, buffId, duration) +end + +function UnitShareVisionBJ(share, whichUnit, whichPlayer) +UnitShareVision(whichUnit, whichPlayer, share) +end + +function UnitRemoveBuffsBJ(buffType, whichUnit) +if (buffType == bj_REMOVEBUFFS_POSITIVE) then +UnitRemoveBuffs(whichUnit, true, false) +elseif (buffType == bj_REMOVEBUFFS_NEGATIVE) then +UnitRemoveBuffs(whichUnit, false, true) +elseif (buffType == bj_REMOVEBUFFS_ALL) then +UnitRemoveBuffs(whichUnit, true, true) +elseif (buffType == bj_REMOVEBUFFS_NONTLIFE) then +UnitRemoveBuffsEx(whichUnit, true, true, false, false, false, true, false) +else +end +end + +function UnitRemoveBuffsExBJ(polarity, resist, whichUnit, bTLife, bAura) +local bPos = ((polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)) +local bNeg = ((polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)) +local bMagic = ((resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)) +local bPhys = ((resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)) + +UnitRemoveBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false) +end + +function UnitCountBuffsExBJ(polarity, resist, whichUnit, bTLife, bAura) +local bPos = ((polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)) +local bNeg = ((polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)) +local bMagic = ((resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)) +local bPhys = ((resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)) + +return UnitCountBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false) +end + +function UnitRemoveAbilityBJ(abilityId, whichUnit) +return UnitRemoveAbility(whichUnit, abilityId) +end + +function UnitAddAbilityBJ(abilityId, whichUnit) +return UnitAddAbility(whichUnit, abilityId) +end + +function UnitRemoveTypeBJ(whichType, whichUnit) +return UnitRemoveType(whichUnit, whichType) +end + +function UnitAddTypeBJ(whichType, whichUnit) +return UnitAddType(whichUnit, whichType) +end + +function UnitMakeAbilityPermanentBJ(permanent, abilityId, whichUnit) +return UnitMakeAbilityPermanent(whichUnit, permanent, abilityId) +end + +function SetUnitExplodedBJ(whichUnit, exploded) +SetUnitExploded(whichUnit, exploded) +end + +function ExplodeUnitBJ(whichUnit) +SetUnitExploded(whichUnit, true) +KillUnit(whichUnit) +end + +function GetTransportUnitBJ() +return GetTransportUnit() +end + +function GetLoadedUnitBJ() +return GetLoadedUnit() +end + +function IsUnitInTransportBJ(whichUnit, whichTransport) +return IsUnitInTransport(whichUnit, whichTransport) +end + +function IsUnitLoadedBJ(whichUnit) +return IsUnitLoaded(whichUnit) +end + +function IsUnitIllusionBJ(whichUnit) +return IsUnitIllusion(whichUnit) +end + +function ReplaceUnitBJ(whichUnit, newUnitId, unitStateMethod) +local oldUnit = whichUnit +local newUnit +local wasHidden +local index +local indexItem +local oldRatio + +if (oldUnit == nil) then +bj_lastReplacedUnit = oldUnit +return oldUnit +end +wasHidden = IsUnitHidden(oldUnit) +ShowUnit(oldUnit, false) +if (newUnitId == FourCC("ugol")) then +newUnit = CreateBlightedGoldmine(GetOwningPlayer(oldUnit), GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit)) +else +newUnit = CreateUnit(GetOwningPlayer(oldUnit), newUnitId, GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit)) +end +if (unitStateMethod == bj_UNIT_STATE_METHOD_RELATIVE) then +if (GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE) > 0) then +oldRatio = GetUnitState(oldUnit, UNIT_STATE_LIFE) / GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE) +SetUnitState(newUnit, UNIT_STATE_LIFE, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_LIFE)) +end +if ((GetUnitState(oldUnit, UNIT_STATE_MAX_MANA) > 0) and (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0)) then +oldRatio = GetUnitState(oldUnit, UNIT_STATE_MANA) / GetUnitState(oldUnit, UNIT_STATE_MAX_MANA) +SetUnitState(newUnit, UNIT_STATE_MANA, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_MANA)) +end +elseif (unitStateMethod == bj_UNIT_STATE_METHOD_ABSOLUTE) then +SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(oldUnit, UNIT_STATE_LIFE)) +if (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then +SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(oldUnit, UNIT_STATE_MANA)) +end +elseif (unitStateMethod == bj_UNIT_STATE_METHOD_DEFAULTS) then +elseif (unitStateMethod == bj_UNIT_STATE_METHOD_MAXIMUM) then +SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(newUnit, UNIT_STATE_MAX_LIFE)) +SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(newUnit, UNIT_STATE_MAX_MANA)) +else +end +SetResourceAmount(newUnit, GetResourceAmount(oldUnit)) +if (IsUnitType(oldUnit, UNIT_TYPE_HERO) and IsUnitType(newUnit, UNIT_TYPE_HERO)) then +SetHeroXP(newUnit, GetHeroXP(oldUnit), false) +index = 0 +while (true) do +indexItem = UnitItemInSlot(oldUnit, index) +if (indexItem ~= nil) then +UnitRemoveItem(oldUnit, indexItem) +UnitAddItem(newUnit, indexItem) +end +index = index + 1 +if (index >= bj_MAX_INVENTORY) then break end +end +end +if wasHidden then +KillUnit(oldUnit) +RemoveUnit(oldUnit) +else +RemoveUnit(oldUnit) +end +bj_lastReplacedUnit = newUnit +return newUnit +end + +function GetLastReplacedUnitBJ() +return bj_lastReplacedUnit +end + +function SetUnitPositionLocFacingBJ(whichUnit, loc, facing) +SetUnitPositionLoc(whichUnit, loc) +SetUnitFacing(whichUnit, facing) +end + +function SetUnitPositionLocFacingLocBJ(whichUnit, loc, lookAt) +SetUnitPositionLoc(whichUnit, loc) +SetUnitFacing(whichUnit, AngleBetweenPoints(loc, lookAt)) +end + +function AddItemToStockBJ(itemId, whichUnit, currentStock, stockMax) +AddItemToStock(whichUnit, itemId, currentStock, stockMax) +end + +function AddUnitToStockBJ(unitId, whichUnit, currentStock, stockMax) +AddUnitToStock(whichUnit, unitId, currentStock, stockMax) +end + +function RemoveItemFromStockBJ(itemId, whichUnit) +RemoveItemFromStock(whichUnit, itemId) +end + +function RemoveUnitFromStockBJ(unitId, whichUnit) +RemoveUnitFromStock(whichUnit, unitId) +end + +function SetUnitUseFoodBJ(enable, whichUnit) +SetUnitUseFood(whichUnit, enable) +end + +function UnitDamagePointLoc(whichUnit, delay, radius, loc, amount, whichAttack, whichDamage) +return UnitDamagePoint(whichUnit, delay, radius, GetLocationX(loc), GetLocationY(loc), amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS) +end + +function UnitDamageTargetBJ(whichUnit, target, amount, whichAttack, whichDamage) +return UnitDamageTarget(whichUnit, target, amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS) +end + +function CreateDestructableLoc(objectid, loc, facing, scale, variation) +bj_lastCreatedDestructable = CreateDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation) +return bj_lastCreatedDestructable +end + +function CreateDeadDestructableLocBJ(objectid, loc, facing, scale, variation) +bj_lastCreatedDestructable = CreateDeadDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation) +return bj_lastCreatedDestructable +end + +function GetLastCreatedDestructable() +return bj_lastCreatedDestructable +end + +function ShowDestructableBJ(flag, d) +ShowDestructable(d, flag) +end + +function SetDestructableInvulnerableBJ(d, flag) +SetDestructableInvulnerable(d, flag) +end + +function IsDestructableInvulnerableBJ(d) +return IsDestructableInvulnerable(d) +end + +function GetDestructableLoc(whichDestructable) +return Location(GetDestructableX(whichDestructable), GetDestructableY(whichDestructable)) +end + +function EnumDestructablesInRectAll(r, actionFunc) +EnumDestructablesInRect(r, nil, actionFunc) +end + +function EnumDestructablesInCircleBJFilter() +local destLoc = GetDestructableLoc(GetFilterDestructable()) +local result + +result = DistanceBetweenPoints(destLoc, bj_enumDestructableCenter) <= bj_enumDestructableRadius +RemoveLocation(destLoc) +return result +end + +function IsDestructableDeadBJ(d) +return GetDestructableLife(d) <= 0 +end + +function IsDestructableAliveBJ(d) +return not IsDestructableDeadBJ(d) +end + +function RandomDestructableInRectBJEnum() +bj_destRandomConsidered = bj_destRandomConsidered + 1 +if (GetRandomInt(1, bj_destRandomConsidered) == 1) then +bj_destRandomCurrentPick = GetEnumDestructable() +end +end + +function RandomDestructableInRectBJ(r, filter) +bj_destRandomConsidered = 0 +bj_destRandomCurrentPick = nil +EnumDestructablesInRect(r, filter, RandomDestructableInRectBJEnum) +DestroyBoolExpr(filter) +return bj_destRandomCurrentPick +end + +function RandomDestructableInRectSimpleBJ(r) +return RandomDestructableInRectBJ(r, nil) +end + +function EnumDestructablesInCircleBJ(radius, loc, actionFunc) +local r + +if (radius >= 0) then +bj_enumDestructableCenter = loc +bj_enumDestructableRadius = radius +r = GetRectFromCircleBJ(loc, radius) +EnumDestructablesInRect(r, filterEnumDestructablesInCircleBJ, actionFunc) +RemoveRect(r) +end +end + +function SetDestructableLifePercentBJ(d, percent) +SetDestructableLife(d, GetDestructableMaxLife(d) * percent * 0.01) +end + +function SetDestructableMaxLifeBJ(d, max) +SetDestructableMaxLife(d, max) +end + +function ModifyGateBJ(gateOperation, d) +if (gateOperation == bj_GATEOPERATION_CLOSE) then +if (GetDestructableLife(d) <= 0) then +DestructableRestoreLife(d, GetDestructableMaxLife(d), true) +end +SetDestructableAnimation(d, "stand") +elseif (gateOperation == bj_GATEOPERATION_OPEN) then +if (GetDestructableLife(d) > 0) then +KillDestructable(d) +end +SetDestructableAnimation(d, "death alternate") +elseif (gateOperation == bj_GATEOPERATION_DESTROY) then +if (GetDestructableLife(d) > 0) then +KillDestructable(d) +end +SetDestructableAnimation(d, "death") +else +end +end + +function GetElevatorHeight(d) +local height + +height = 1 + R2I(GetDestructableOccluderHeight(d) / bj_CLIFFHEIGHT) +if ((height < 1) or (height > 3)) then +height = 1 +end +return height +end + +function ChangeElevatorHeight(d, newHeight) +local oldHeight + +newHeight = IMaxBJ(1, newHeight) +newHeight = IMinBJ(3, newHeight) +oldHeight = GetElevatorHeight(d) +SetDestructableOccluderHeight(d, bj_CLIFFHEIGHT * (newHeight - 1)) +if (newHeight == 1) then +if (oldHeight == 2) then +SetDestructableAnimation(d, "birth") +QueueDestructableAnimation(d, "stand") +elseif (oldHeight == 3) then +SetDestructableAnimation(d, "birth third") +QueueDestructableAnimation(d, "stand") +else +SetDestructableAnimation(d, "stand") +end +elseif (newHeight == 2) then +if (oldHeight == 1) then +SetDestructableAnimation(d, "death") +QueueDestructableAnimation(d, "stand second") +elseif (oldHeight == 3) then +SetDestructableAnimation(d, "birth second") +QueueDestructableAnimation(d, "stand second") +else +SetDestructableAnimation(d, "stand second") +end +elseif (newHeight == 3) then +if (oldHeight == 1) then +SetDestructableAnimation(d, "death third") +QueueDestructableAnimation(d, "stand third") +elseif (oldHeight == 2) then +SetDestructableAnimation(d, "death second") +QueueDestructableAnimation(d, "stand third") +else +SetDestructableAnimation(d, "stand third") +end +else +end +end + +function NudgeUnitsInRectEnum() +local nudgee = GetEnumUnit() + +SetUnitPosition(nudgee, GetUnitX(nudgee), GetUnitY(nudgee)) +end + +function NudgeItemsInRectEnum() +local nudgee = GetEnumItem() + +SetItemPosition(nudgee, GetItemX(nudgee), GetItemY(nudgee)) +end + +function NudgeObjectsInRect(nudgeArea) +local g + +g = CreateGroup() +GroupEnumUnitsInRect(g, nudgeArea, nil) +ForGroup(g, NudgeUnitsInRectEnum) +DestroyGroup(g) +EnumItemsInRect(nudgeArea, nil, NudgeItemsInRectEnum) +end + +function NearbyElevatorExistsEnum() +local d = GetEnumDestructable() +local dType = GetDestructableTypeId(d) + +if ((dType == bj_ELEVATOR_CODE01) or (dType == bj_ELEVATOR_CODE02)) then +bj_elevatorNeighbor = d +end +end + +function NearbyElevatorExists(x, y) +local findThreshold = 32.0 +local r + +r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold) +bj_elevatorNeighbor = nil +EnumDestructablesInRect(r, nil, NearbyElevatorExistsEnum) +RemoveRect(r) +return bj_elevatorNeighbor ~= nil +end + +function FindElevatorWallBlockerEnum() +bj_elevatorWallBlocker = GetEnumDestructable() +end + +function ChangeElevatorWallBlocker(x, y, facing, open) +local blocker = nil +local findThreshold = 32.0 +local nudgeLength = 4.25 * bj_CELLWIDTH +local nudgeWidth = 1.25 * bj_CELLWIDTH +local r + +r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold) +bj_elevatorWallBlocker = nil +EnumDestructablesInRect(r, nil, FindElevatorWallBlockerEnum) +RemoveRect(r) +blocker = bj_elevatorWallBlocker +if (blocker == nil) then +blocker = CreateDeadDestructable(bj_ELEVATOR_BLOCKER_CODE, x, y, facing, 1, 0) +elseif (GetDestructableTypeId(blocker) ~= bj_ELEVATOR_BLOCKER_CODE) then +return +end +if (open) then +if (GetDestructableLife(blocker) > 0) then +KillDestructable(blocker) +end +else +if (GetDestructableLife(blocker) <= 0) then +DestructableRestoreLife(blocker, GetDestructableMaxLife(blocker), false) +end +if (facing == 0) then +r = Rect(x - nudgeWidth / 2, y - nudgeLength / 2, x + nudgeWidth / 2, y + nudgeLength / 2) +NudgeObjectsInRect(r) +RemoveRect(r) +elseif (facing == 90) then +r = Rect(x - nudgeLength / 2, y - nudgeWidth / 2, x + nudgeLength / 2, y + nudgeWidth / 2) +NudgeObjectsInRect(r) +RemoveRect(r) +else +end +end +end + +function ChangeElevatorWalls(open, walls, d) +local x = GetDestructableX(d) +local y = GetDestructableY(d) +local distToBlocker = 192.0 +local distToNeighbor = 256.0 + +if ((walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_EAST)) then +if (not NearbyElevatorExists(x + distToNeighbor, y)) then +ChangeElevatorWallBlocker(x + distToBlocker, y, 0, open) +end +end +if ((walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_NORTH)) then +if (not NearbyElevatorExists(x, y + distToNeighbor)) then +ChangeElevatorWallBlocker(x, y + distToBlocker, 90, open) +end +end +if ((walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_SOUTH)) then +if (not NearbyElevatorExists(x, y - distToNeighbor)) then +ChangeElevatorWallBlocker(x, y - distToBlocker, 90, open) +end +end +if ((walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_WEST)) then +if (not NearbyElevatorExists(x - distToNeighbor, y)) then +ChangeElevatorWallBlocker(x - distToBlocker, y, 0, open) +end +end +end + +function WaygateActivateBJ(activate, waygate) +WaygateActivate(waygate, activate) +end + +function WaygateIsActiveBJ(waygate) +return WaygateIsActive(waygate) +end + +function WaygateSetDestinationLocBJ(waygate, loc) +WaygateSetDestination(waygate, GetLocationX(loc), GetLocationY(loc)) +end + +function WaygateGetDestinationLocBJ(waygate) +return Location(WaygateGetDestinationX(waygate), WaygateGetDestinationY(waygate)) +end + +function UnitSetUsesAltIconBJ(flag, whichUnit) +UnitSetUsesAltIcon(whichUnit, flag) +end + +function ForceUIKeyBJ(whichPlayer, key) +if (GetLocalPlayer() == whichPlayer) then +ForceUIKey(key) +end +end + +function ForceUICancelBJ(whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +ForceUICancel() +end +end + +function ForGroupBJ(whichGroup, callback) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +ForGroup(whichGroup, callback) +if (wantDestroy) then +DestroyGroup(whichGroup) +end +end + +function GroupAddUnitSimple(whichUnit, whichGroup) +GroupAddUnit(whichGroup, whichUnit) +end + +function GroupRemoveUnitSimple(whichUnit, whichGroup) +GroupRemoveUnit(whichGroup, whichUnit) +end + +function GroupAddGroupEnum() +GroupAddUnit(bj_groupAddGroupDest, GetEnumUnit()) +end + +function GroupAddGroup(sourceGroup, destGroup) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +bj_groupAddGroupDest = destGroup +ForGroup(sourceGroup, GroupAddGroupEnum) +if (wantDestroy) then +DestroyGroup(sourceGroup) +end +end + +function GroupRemoveGroupEnum() +GroupRemoveUnit(bj_groupRemoveGroupDest, GetEnumUnit()) +end + +function GroupRemoveGroup(sourceGroup, destGroup) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +bj_groupRemoveGroupDest = destGroup +ForGroup(sourceGroup, GroupRemoveGroupEnum) +if (wantDestroy) then +DestroyGroup(sourceGroup) +end +end + +function ForceAddPlayerSimple(whichPlayer, whichForce) +ForceAddPlayer(whichForce, whichPlayer) +end + +function ForceRemovePlayerSimple(whichPlayer, whichForce) +ForceRemovePlayer(whichForce, whichPlayer) +end + +function GroupPickRandomUnitEnum() +bj_groupRandomConsidered = bj_groupRandomConsidered + 1 +if (GetRandomInt(1, bj_groupRandomConsidered) == 1) then +bj_groupRandomCurrentPick = GetEnumUnit() +end +end + +function GroupPickRandomUnit(whichGroup) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +bj_groupRandomConsidered = 0 +bj_groupRandomCurrentPick = nil +ForGroup(whichGroup, GroupPickRandomUnitEnum) +if (wantDestroy) then +DestroyGroup(whichGroup) +end +return bj_groupRandomCurrentPick +end + +function ForcePickRandomPlayerEnum() +bj_forceRandomConsidered = bj_forceRandomConsidered + 1 +if (GetRandomInt(1, bj_forceRandomConsidered) == 1) then +bj_forceRandomCurrentPick = GetEnumPlayer() +end +end + +function ForcePickRandomPlayer(whichForce) +bj_forceRandomConsidered = 0 +bj_forceRandomCurrentPick = nil +ForForce(whichForce, ForcePickRandomPlayerEnum) +return bj_forceRandomCurrentPick +end + +function EnumUnitsSelected(whichPlayer, enumFilter, enumAction) +local g = CreateGroup() + +SyncSelections() +GroupEnumUnitsSelected(g, whichPlayer, enumFilter) +DestroyBoolExpr(enumFilter) +ForGroup(g, enumAction) +DestroyGroup(g) +end + +function GetUnitsInRectMatching(r, filter) +local g = CreateGroup() + +GroupEnumUnitsInRect(g, r, filter) +DestroyBoolExpr(filter) +return g +end + +function GetUnitsInRectAll(r) +return GetUnitsInRectMatching(r, nil) +end + +function GetUnitsInRectOfPlayerFilter() +return GetOwningPlayer(GetFilterUnit()) == bj_groupEnumOwningPlayer +end + +function GetUnitsInRectOfPlayer(r, whichPlayer) +local g = CreateGroup() + +bj_groupEnumOwningPlayer = whichPlayer +GroupEnumUnitsInRect(g, r, filterGetUnitsInRectOfPlayer) +return g +end + +function GetUnitsInRangeOfLocMatching(radius, whichLocation, filter) +local g = CreateGroup() + +GroupEnumUnitsInRangeOfLoc(g, whichLocation, radius, filter) +DestroyBoolExpr(filter) +return g +end + +function GetUnitsInRangeOfLocAll(radius, whichLocation) +return GetUnitsInRangeOfLocMatching(radius, whichLocation, nil) +end + +function GetUnitsOfTypeIdAllFilter() +return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId +end + +function GetUnitsOfTypeIdAll(unitid) +local result = CreateGroup() +local g = CreateGroup() +local index + +index = 0 +while (true) do +bj_groupEnumTypeId = unitid +GroupClear(g) +GroupEnumUnitsOfPlayer(g, Player(index), filterGetUnitsOfTypeIdAll) +GroupAddGroup(g, result) +index = index + 1 +if (index == bj_MAX_PLAYER_SLOTS) then break end +end +DestroyGroup(g) +return result +end + +function GetUnitsOfPlayerMatching(whichPlayer, filter) +local g = CreateGroup() + +GroupEnumUnitsOfPlayer(g, whichPlayer, filter) +DestroyBoolExpr(filter) +return g +end + +function GetUnitsOfPlayerAll(whichPlayer) +return GetUnitsOfPlayerMatching(whichPlayer, nil) +end + +function GetUnitsOfPlayerAndTypeIdFilter() +return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId +end + +function GetUnitsOfPlayerAndTypeId(whichPlayer, unitid) +local g = CreateGroup() + +bj_groupEnumTypeId = unitid +GroupEnumUnitsOfPlayer(g, whichPlayer, filterGetUnitsOfPlayerAndTypeId) +return g +end + +function GetUnitsSelectedAll(whichPlayer) +local g = CreateGroup() + +SyncSelections() +GroupEnumUnitsSelected(g, whichPlayer, nil) +return g +end + +function GetForceOfPlayer(whichPlayer) +local f = CreateForce() + +ForceAddPlayer(f, whichPlayer) +return f +end + +function GetPlayersAll() +return bj_FORCE_ALL_PLAYERS +end + +function GetPlayersByMapControl(whichControl) +local f = CreateForce() +local playerIndex +local indexPlayer + +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if GetPlayerController(indexPlayer) == whichControl then +ForceAddPlayer(f, indexPlayer) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYER_SLOTS) then break end +end +return f +end + +function GetPlayersAllies(whichPlayer) +local f = CreateForce() + +ForceEnumAllies(f, whichPlayer, nil) +return f +end + +function GetPlayersEnemies(whichPlayer) +local f = CreateForce() + +ForceEnumEnemies(f, whichPlayer, nil) +return f +end + +function GetPlayersMatching(filter) +local f = CreateForce() + +ForceEnumPlayers(f, filter) +DestroyBoolExpr(filter) +return f +end + +function CountUnitsInGroupEnum() +bj_groupCountUnits = bj_groupCountUnits + 1 +end + +function CountUnitsInGroup(g) +local wantDestroy = bj_wantDestroyGroup + +bj_wantDestroyGroup = false +bj_groupCountUnits = 0 +ForGroup(g, CountUnitsInGroupEnum) +if (wantDestroy) then +DestroyGroup(g) +end +return bj_groupCountUnits +end + +function CountPlayersInForceEnum() +bj_forceCountPlayers = bj_forceCountPlayers + 1 +end + +function CountPlayersInForceBJ(f) +bj_forceCountPlayers = 0 +ForForce(f, CountPlayersInForceEnum) +return bj_forceCountPlayers +end + +function GetRandomSubGroupEnum() +if (bj_randomSubGroupWant > 0) then +if ((bj_randomSubGroupWant >= bj_randomSubGroupTotal) or (GetRandomReal(0, 1) < bj_randomSubGroupChance)) then +GroupAddUnit(bj_randomSubGroupGroup, GetEnumUnit()) +bj_randomSubGroupWant = bj_randomSubGroupWant - 1 +end +end +bj_randomSubGroupTotal = bj_randomSubGroupTotal - 1 +end + +function GetRandomSubGroup(count, sourceGroup) +local g = CreateGroup() + +bj_randomSubGroupGroup = g +bj_randomSubGroupWant = count +bj_randomSubGroupTotal = CountUnitsInGroup(sourceGroup) +if (bj_randomSubGroupWant <= 0 or bj_randomSubGroupTotal <= 0) then +return g +end +bj_randomSubGroupChance = I2R(bj_randomSubGroupWant) / I2R(bj_randomSubGroupTotal) +ForGroup(sourceGroup, GetRandomSubGroupEnum) +return g +end + +function LivingPlayerUnitsOfTypeIdFilter() +local filterUnit = GetFilterUnit() + +return (IsUnitAliveBJ(filterUnit) and GetUnitTypeId(filterUnit) == bj_livingPlayerUnitsTypeId) +end + +function CountLivingPlayerUnitsOfTypeId(unitId, whichPlayer) +local g +local matchedCount + +g = CreateGroup() +bj_livingPlayerUnitsTypeId = unitId +GroupEnumUnitsOfPlayer(g, whichPlayer, filterLivingPlayerUnitsOfTypeId) +matchedCount = CountUnitsInGroup(g) +DestroyGroup(g) +return matchedCount +end + +function ResetUnitAnimation(whichUnit) +SetUnitAnimation(whichUnit, "stand") +end + +function SetUnitTimeScalePercent(whichUnit, percentScale) +SetUnitTimeScale(whichUnit, percentScale * 0.01) +end + +function SetUnitScalePercent(whichUnit, percentScaleX, percentScaleY, percentScaleZ) +SetUnitScale(whichUnit, percentScaleX * 0.01, percentScaleY * 0.01, percentScaleZ * 0.01) +end + +function SetUnitVertexColorBJ(whichUnit, red, green, blue, transparency) +SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function UnitAddIndicatorBJ(whichUnit, red, green, blue, transparency) +AddIndicator(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function DestructableAddIndicatorBJ(whichDestructable, red, green, blue, transparency) +AddIndicator(whichDestructable, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function ItemAddIndicatorBJ(whichItem, red, green, blue, transparency) +AddIndicator(whichItem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function SetUnitFacingToFaceLocTimed(whichUnit, target, duration) +local unitLoc = GetUnitLoc(whichUnit) + +SetUnitFacingTimed(whichUnit, AngleBetweenPoints(unitLoc, target), duration) +RemoveLocation(unitLoc) +end + +function SetUnitFacingToFaceUnitTimed(whichUnit, target, duration) +local unitLoc = GetUnitLoc(target) + +SetUnitFacingToFaceLocTimed(whichUnit, unitLoc, duration) +RemoveLocation(unitLoc) +end + +function QueueUnitAnimationBJ(whichUnit, whichAnimation) +QueueUnitAnimation(whichUnit, whichAnimation) +end + +function SetDestructableAnimationBJ(d, whichAnimation) +SetDestructableAnimation(d, whichAnimation) +end + +function QueueDestructableAnimationBJ(d, whichAnimation) +QueueDestructableAnimation(d, whichAnimation) +end + +function SetDestAnimationSpeedPercent(d, percentScale) +SetDestructableAnimationSpeed(d, percentScale * 0.01) +end + +function DialogDisplayBJ(flag, whichDialog, whichPlayer) +DialogDisplay(whichPlayer, whichDialog, flag) +end + +function DialogSetMessageBJ(whichDialog, message) +DialogSetMessage(whichDialog, message) +end + +function DialogAddButtonBJ(whichDialog, buttonText) +bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText, 0) +return bj_lastCreatedButton +end + +function DialogAddButtonWithHotkeyBJ(whichDialog, buttonText, hotkey) +bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText, hotkey) +return bj_lastCreatedButton +end + +function DialogClearBJ(whichDialog) +DialogClear(whichDialog) +end + +function GetLastCreatedButtonBJ() +return bj_lastCreatedButton +end + +function GetClickedButtonBJ() +return GetClickedButton() +end + +function GetClickedDialogBJ() +return GetClickedDialog() +end + +function SetPlayerAllianceBJ(sourcePlayer, whichAllianceSetting, value, otherPlayer) +if (sourcePlayer == otherPlayer) then +return +end +SetPlayerAlliance(sourcePlayer, otherPlayer, whichAllianceSetting, value) +end + +function SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_REQUEST, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_RESPONSE, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_XP, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_SPELLS, flag) +end + +function SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_VISION, flag) +end + +function SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_CONTROL, flag) +end + +function SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, flag) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, flag) +end + +function SetPlayerAllianceStateBJ(sourcePlayer, otherPlayer, allianceState) +if (sourcePlayer == otherPlayer) then +return +end +if allianceState == bj_ALLIANCE_UNALLIED then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +elseif allianceState == bj_ALLIANCE_UNALLIED_VISION then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +elseif allianceState == bj_ALLIANCE_ALLIED then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +elseif allianceState == bj_ALLIANCE_ALLIED_VISION then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +elseif allianceState == bj_ALLIANCE_ALLIED_UNITS then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +elseif allianceState == bj_ALLIANCE_ALLIED_ADVUNITS then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, true) +elseif allianceState == bj_ALLIANCE_NEUTRAL then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true) +elseif allianceState == bj_ALLIANCE_NEUTRAL_VISION then +SetPlayerAllianceStateAllyBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateVisionBJ(sourcePlayer, otherPlayer, true) +SetPlayerAllianceStateControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAllianceStateFullControlBJ(sourcePlayer, otherPlayer, false) +SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true) +else +end +end + +function SetForceAllianceStateBJ(sourceForce, targetForce, allianceState) +local sourceIndex +local targetIndex + +sourceIndex = 0 +while (true) do +if (sourceForce == bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(sourceIndex), sourceForce)) then +targetIndex = 0 +while (true) do +if (targetForce == bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(targetIndex), targetForce)) then +SetPlayerAllianceStateBJ(Player(sourceIndex), Player(targetIndex), allianceState) +end +targetIndex = targetIndex + 1 +if (targetIndex == bj_MAX_PLAYER_SLOTS) then break end +end +end +sourceIndex = sourceIndex + 1 +if (sourceIndex == bj_MAX_PLAYER_SLOTS) then break end +end +end + +function PlayersAreCoAllied(playerA, playerB) +if (playerA == playerB) then +return true +end +if GetPlayerAlliance(playerA, playerB, ALLIANCE_PASSIVE) then +if GetPlayerAlliance(playerB, playerA, ALLIANCE_PASSIVE) then +return true +end +end +return false +end + +function ShareEverythingWithTeamAI(whichPlayer) +local playerIndex +local indexPlayer + +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer ~= indexPlayer) then +if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then +SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true) +SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true) +SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true) +end +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +end + +function ShareEverythingWithTeam(whichPlayer) +local playerIndex +local indexPlayer + +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer ~= indexPlayer) then +SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true) +SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true) +SetPlayerAlliance(indexPlayer, whichPlayer, ALLIANCE_SHARED_CONTROL, true) +SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +end + +function ConfigureNeutralVictim() +local index +local indexPlayer +local neutralVictim = Player(bj_PLAYER_NEUTRAL_VICTIM) + +index = 0 +while (true) do +indexPlayer = Player(index) +SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true) +SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, false) +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +indexPlayer = Player(PLAYER_NEUTRAL_AGGRESSIVE) +SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true) +SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, true) +SetPlayerState(neutralVictim, PLAYER_STATE_GIVES_BOUNTY, 0) +end + +function MakeUnitsPassiveForPlayerEnum() +SetUnitOwner(GetEnumUnit(), Player(bj_PLAYER_NEUTRAL_VICTIM), false) +end + +function MakeUnitsPassiveForPlayer(whichPlayer) +local playerUnits = CreateGroup() + +CachePlayerHeroData(whichPlayer) +GroupEnumUnitsOfPlayer(playerUnits, whichPlayer, nil) +ForGroup(playerUnits, MakeUnitsPassiveForPlayerEnum) +DestroyGroup(playerUnits) +end + +function MakeUnitsPassiveForTeam(whichPlayer) +local playerIndex +local indexPlayer + +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if PlayersAreCoAllied(whichPlayer, indexPlayer) then +MakeUnitsPassiveForPlayer(indexPlayer) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +end + +function AllowVictoryDefeat(gameResult) +if (gameResult == PLAYER_GAME_RESULT_VICTORY) then +return not IsNoVictoryCheat() +end +if (gameResult == PLAYER_GAME_RESULT_DEFEAT) then +return not IsNoDefeatCheat() +end +if (gameResult == PLAYER_GAME_RESULT_NEUTRAL) then +return ((not IsNoVictoryCheat()) and (not IsNoDefeatCheat())) +end +return true +end + +function EndGameBJ() +EndGame(true) +end + +function MeleeVictoryDialogBJ(whichPlayer, leftGame) +local t = CreateTrigger() +local d = DialogCreate() +local formatString + +if (leftGame) then +formatString = GetLocalizedString("PLAYER_LEFT_GAME") +else +formatString = GetLocalizedString("PLAYER_VICTORIOUS") +end +DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString) +DialogSetMessage(d, GetLocalizedString("GAMEOVER_VICTORY_MSG")) +DialogAddButton(d, GetLocalizedString("GAMEOVER_CONTINUE_GAME"), GetLocalizedHotkey("GAMEOVER_CONTINUE_GAME")) +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddQuitButton(d, true, GetLocalizedString("GAMEOVER_QUIT_GAME"), GetLocalizedHotkey("GAMEOVER_QUIT_GAME"))) +DialogDisplay(whichPlayer, d, true) +StartSoundForPlayerBJ(whichPlayer, bj_victoryDialogSound) +end + +function MeleeDefeatDialogBJ(whichPlayer, leftGame) +local t = CreateTrigger() +local d = DialogCreate() +local formatString + +if (leftGame) then +formatString = GetLocalizedString("PLAYER_LEFT_GAME") +else +formatString = GetLocalizedString("PLAYER_DEFEATED") +end +DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString) +DialogSetMessage(d, GetLocalizedString("GAMEOVER_DEFEAT_MSG")) +if (not bj_meleeGameOver and IsMapFlagSet(MAP_OBSERVERS_ON_DEATH)) then +DialogAddButton(d, GetLocalizedString("GAMEOVER_CONTINUE_OBSERVING"), GetLocalizedHotkey("GAMEOVER_CONTINUE_OBSERVING")) +end +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddQuitButton(d, true, GetLocalizedString("GAMEOVER_QUIT_GAME"), GetLocalizedHotkey("GAMEOVER_QUIT_GAME"))) +DialogDisplay(whichPlayer, d, true) +StartSoundForPlayerBJ(whichPlayer, bj_defeatDialogSound) +end + +function GameOverDialogBJ(whichPlayer, leftGame) +local t = CreateTrigger() +local d = DialogCreate() +local s + +DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString("PLAYER_LEFT_GAME")) +if (GetIntegerGameState(GAME_STATE_DISCONNECTED) ~= 0) then +s = GetLocalizedString("GAMEOVER_DISCONNECTED") +else +s = GetLocalizedString("GAMEOVER_GAME_OVER") +end +DialogSetMessage(d, s) +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddQuitButton(d, true, GetLocalizedString("GAMEOVER_OK"), GetLocalizedHotkey("GAMEOVER_OK"))) +DialogDisplay(whichPlayer, d, true) +StartSoundForPlayerBJ(whichPlayer, bj_defeatDialogSound) +end + +function RemovePlayerPreserveUnitsBJ(whichPlayer, gameResult, leftGame) +if AllowVictoryDefeat(gameResult) then +RemovePlayer(whichPlayer, gameResult) +if (gameResult == PLAYER_GAME_RESULT_VICTORY) then +MeleeVictoryDialogBJ(whichPlayer, leftGame) +return +elseif (gameResult == PLAYER_GAME_RESULT_DEFEAT) then +MeleeDefeatDialogBJ(whichPlayer, leftGame) +else +GameOverDialogBJ(whichPlayer, leftGame) +end +end +end + +function CustomVictoryOkBJ() +if bj_isSinglePlayer then +PauseGame(false) +SetGameDifficulty(GetDefaultDifficulty()) +end +if (bj_changeLevelMapName == "") then +EndGame(bj_changeLevelShowScores) +else +ChangeLevel(bj_changeLevelMapName, bj_changeLevelShowScores) +end +end + +function CustomVictoryQuitBJ() +if bj_isSinglePlayer then +PauseGame(false) +SetGameDifficulty(GetDefaultDifficulty()) +end +EndGame(bj_changeLevelShowScores) +end + +function CustomVictoryDialogBJ(whichPlayer) +local t = CreateTrigger() +local d = DialogCreate() + +DialogSetMessage(d, GetLocalizedString("GAMEOVER_VICTORY_MSG")) +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddButton(d, GetLocalizedString("GAMEOVER_CONTINUE"), GetLocalizedHotkey("GAMEOVER_CONTINUE"))) +TriggerAddAction(t, CustomVictoryOkBJ) +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddButton(d, GetLocalizedString("GAMEOVER_QUIT_MISSION"), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION"))) +TriggerAddAction(t, CustomVictoryQuitBJ) +if (GetLocalPlayer() == whichPlayer) then +EnableUserControl(true) +if bj_isSinglePlayer then +PauseGame(true) +end +EnableUserUI(false) +end +DialogDisplay(whichPlayer, d, true) +VolumeGroupSetVolumeForPlayerBJ(whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0) +StartSoundForPlayerBJ(whichPlayer, bj_victoryDialogSound) +end + +function CustomVictorySkipBJ(whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +if bj_isSinglePlayer then +SetGameDifficulty(GetDefaultDifficulty()) +end +if (bj_changeLevelMapName == "") then +EndGame(bj_changeLevelShowScores) +else +ChangeLevel(bj_changeLevelMapName, bj_changeLevelShowScores) +end +end +end + +function CustomVictoryBJ(whichPlayer, showDialog, showScores) +if AllowVictoryDefeat(PLAYER_GAME_RESULT_VICTORY) then +RemovePlayer(whichPlayer, PLAYER_GAME_RESULT_VICTORY) +if not bj_isSinglePlayer then +DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString("PLAYER_VICTORIOUS")) +end +if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then +bj_changeLevelShowScores = showScores +if showDialog then +CustomVictoryDialogBJ(whichPlayer) +else +CustomVictorySkipBJ(whichPlayer) +end +end +end +end + +function CustomDefeatRestartBJ() +PauseGame(false) +RestartGame(true) +end + +function CustomDefeatReduceDifficultyBJ() +local diff = GetGameDifficulty() + +PauseGame(false) +if (diff == MAP_DIFFICULTY_EASY) then +elseif (diff == MAP_DIFFICULTY_NORMAL) then +SetGameDifficulty(MAP_DIFFICULTY_EASY) +elseif (diff == MAP_DIFFICULTY_HARD) then +SetGameDifficulty(MAP_DIFFICULTY_NORMAL) +else +end +RestartGame(true) +end + +function CustomDefeatLoadBJ() +PauseGame(false) +DisplayLoadDialog() +end + +function CustomDefeatQuitBJ() +if bj_isSinglePlayer then +PauseGame(false) +end +SetGameDifficulty(GetDefaultDifficulty()) +EndGame(true) +end + +function CustomDefeatDialogBJ(whichPlayer, message) +local t = CreateTrigger() +local d = DialogCreate() + +DialogSetMessage(d, message) +if bj_isSinglePlayer then +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddButton(d, GetLocalizedString("GAMEOVER_RESTART"), GetLocalizedHotkey("GAMEOVER_RESTART"))) +TriggerAddAction(t, CustomDefeatRestartBJ) +if (GetGameDifficulty() ~= MAP_DIFFICULTY_EASY) then +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddButton(d, GetLocalizedString("GAMEOVER_REDUCE_DIFFICULTY"), GetLocalizedHotkey("GAMEOVER_REDUCE_DIFFICULTY"))) +TriggerAddAction(t, CustomDefeatReduceDifficultyBJ) +end +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddButton(d, GetLocalizedString("GAMEOVER_LOAD"), GetLocalizedHotkey("GAMEOVER_LOAD"))) +TriggerAddAction(t, CustomDefeatLoadBJ) +end +t = CreateTrigger() +TriggerRegisterDialogButtonEvent(t, DialogAddButton(d, GetLocalizedString("GAMEOVER_QUIT_MISSION"), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION"))) +TriggerAddAction(t, CustomDefeatQuitBJ) +if (GetLocalPlayer() == whichPlayer) then +EnableUserControl(true) +if bj_isSinglePlayer then +PauseGame(true) +end +EnableUserUI(false) +end +DialogDisplay(whichPlayer, d, true) +VolumeGroupSetVolumeForPlayerBJ(whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0) +StartSoundForPlayerBJ(whichPlayer, bj_defeatDialogSound) +end + +function CustomDefeatBJ(whichPlayer, message) +if AllowVictoryDefeat(PLAYER_GAME_RESULT_DEFEAT) then +RemovePlayer(whichPlayer, PLAYER_GAME_RESULT_DEFEAT) +if not bj_isSinglePlayer then +DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString("PLAYER_DEFEATED")) +end +if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then +CustomDefeatDialogBJ(whichPlayer, message) +end +end +end + +function SetNextLevelBJ(nextLevel) +if (nextLevel == "") then +bj_changeLevelMapName = "" +else +bj_changeLevelMapName = nextLevel +end +end + +function SetPlayerOnScoreScreenBJ(flag, whichPlayer) +SetPlayerOnScoreScreen(whichPlayer, flag) +end + +function CreateQuestBJ(questType, title, description, iconPath) +local required = ((questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_REQ_UNDISCOVERED)) +local discovered = ((questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_OPT_DISCOVERED)) + +bj_lastCreatedQuest = CreateQuest() +QuestSetTitle(bj_lastCreatedQuest, title) +QuestSetDescription(bj_lastCreatedQuest, description) +QuestSetIconPath(bj_lastCreatedQuest, iconPath) +QuestSetRequired(bj_lastCreatedQuest, required) +QuestSetDiscovered(bj_lastCreatedQuest, discovered) +QuestSetCompleted(bj_lastCreatedQuest, false) +return bj_lastCreatedQuest +end + +function DestroyQuestBJ(whichQuest) +DestroyQuest(whichQuest) +end + +function QuestSetEnabledBJ(enabled, whichQuest) +QuestSetEnabled(whichQuest, enabled) +end + +function QuestSetTitleBJ(whichQuest, title) +QuestSetTitle(whichQuest, title) +end + +function QuestSetDescriptionBJ(whichQuest, description) +QuestSetDescription(whichQuest, description) +end + +function QuestSetCompletedBJ(whichQuest, completed) +QuestSetCompleted(whichQuest, completed) +end + +function QuestSetFailedBJ(whichQuest, failed) +QuestSetFailed(whichQuest, failed) +end + +function QuestSetDiscoveredBJ(whichQuest, discovered) +QuestSetDiscovered(whichQuest, discovered) +end + +function GetLastCreatedQuestBJ() +return bj_lastCreatedQuest +end + +function CreateQuestItemBJ(whichQuest, description) +bj_lastCreatedQuestItem = QuestCreateItem(whichQuest) +QuestItemSetDescription(bj_lastCreatedQuestItem, description) +QuestItemSetCompleted(bj_lastCreatedQuestItem, false) +return bj_lastCreatedQuestItem +end + +function QuestItemSetDescriptionBJ(whichQuestItem, description) +QuestItemSetDescription(whichQuestItem, description) +end + +function QuestItemSetCompletedBJ(whichQuestItem, completed) +QuestItemSetCompleted(whichQuestItem, completed) +end + +function GetLastCreatedQuestItemBJ() +return bj_lastCreatedQuestItem +end + +function CreateDefeatConditionBJ(description) +bj_lastCreatedDefeatCondition = CreateDefeatCondition() +DefeatConditionSetDescription(bj_lastCreatedDefeatCondition, description) +return bj_lastCreatedDefeatCondition +end + +function DestroyDefeatConditionBJ(whichCondition) +DestroyDefeatCondition(whichCondition) +end + +function DefeatConditionSetDescriptionBJ(whichCondition, description) +DefeatConditionSetDescription(whichCondition, description) +end + +function GetLastCreatedDefeatConditionBJ() +return bj_lastCreatedDefeatCondition +end + +function FlashQuestDialogButtonBJ() +FlashQuestDialogButton() +end + +function QuestMessageBJ(f, messageType, message) +if (IsPlayerInForce(GetLocalPlayer(), f)) then +if (messageType == bj_QUESTMESSAGE_DISCOVERED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, message) +StartSound(bj_questDiscoveredSound) +FlashQuestDialogButton() +elseif (messageType == bj_QUESTMESSAGE_UPDATED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, message) +StartSound(bj_questUpdatedSound) +FlashQuestDialogButton() +elseif (messageType == bj_QUESTMESSAGE_COMPLETED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, message) +StartSound(bj_questCompletedSound) +FlashQuestDialogButton() +elseif (messageType == bj_QUESTMESSAGE_FAILED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, message) +StartSound(bj_questFailedSound) +FlashQuestDialogButton() +elseif (messageType == bj_QUESTMESSAGE_REQUIREMENT) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTREQUIREMENT, message) +elseif (messageType == bj_QUESTMESSAGE_MISSIONFAILED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, message) +StartSound(bj_questFailedSound) +elseif (messageType == bj_QUESTMESSAGE_HINT) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, message) +StartSound(bj_questHintSound) +elseif (messageType == bj_QUESTMESSAGE_ALWAYSHINT) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, message) +StartSound(bj_questHintSound) +elseif (messageType == bj_QUESTMESSAGE_SECRET) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, message) +StartSound(bj_questSecretSound) +elseif (messageType == bj_QUESTMESSAGE_UNITACQUIRED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, message) +StartSound(bj_questHintSound) +elseif (messageType == bj_QUESTMESSAGE_UNITAVAILABLE) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, message) +StartSound(bj_questHintSound) +elseif (messageType == bj_QUESTMESSAGE_ITEMACQUIRED) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, message) +StartSound(bj_questItemAcquiredSound) +elseif (messageType == bj_QUESTMESSAGE_WARNING) then +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, " ") +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, message) +StartSound(bj_questWarningSound) +else +end +end +end + +function StartTimerBJ(t, periodic, timeout) +bj_lastStartedTimer = t +TimerStart(t, timeout, periodic, nil) +return bj_lastStartedTimer +end + +function CreateTimerBJ(periodic, timeout) +bj_lastStartedTimer = CreateTimer() +TimerStart(bj_lastStartedTimer, timeout, periodic, nil) +return bj_lastStartedTimer +end + +function DestroyTimerBJ(whichTimer) +DestroyTimer(whichTimer) +end + +function PauseTimerBJ(pause, whichTimer) +if pause then +PauseTimer(whichTimer) +else +ResumeTimer(whichTimer) +end +end + +function GetLastCreatedTimerBJ() +return bj_lastStartedTimer +end + +function CreateTimerDialogBJ(t, title) +bj_lastCreatedTimerDialog = CreateTimerDialog(t) +TimerDialogSetTitle(bj_lastCreatedTimerDialog, title) +TimerDialogDisplay(bj_lastCreatedTimerDialog, true) +return bj_lastCreatedTimerDialog +end + +function DestroyTimerDialogBJ(td) +DestroyTimerDialog(td) +end + +function TimerDialogSetTitleBJ(td, title) +TimerDialogSetTitle(td, title) +end + +function TimerDialogSetTitleColorBJ(td, red, green, blue, transparency) +TimerDialogSetTitleColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function TimerDialogSetTimeColorBJ(td, red, green, blue, transparency) +TimerDialogSetTimeColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function TimerDialogSetSpeedBJ(td, speedMultFactor) +TimerDialogSetSpeed(td, speedMultFactor) +end + +function TimerDialogDisplayForPlayerBJ(show, td, whichPlayer) +if (GetLocalPlayer() == whichPlayer) then +TimerDialogDisplay(td, show) +end +end + +function TimerDialogDisplayBJ(show, td) +TimerDialogDisplay(td, show) +end + +function GetLastCreatedTimerDialogBJ() +return bj_lastCreatedTimerDialog +end + +function LeaderboardResizeBJ(lb) +local size = LeaderboardGetItemCount(lb) + +if (LeaderboardGetLabelText(lb) == "") then +size = size - 1 +end +LeaderboardSetSizeByItemCount(lb, size) +end + +function LeaderboardSetPlayerItemValueBJ(whichPlayer, lb, val) +LeaderboardSetItemValue(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val) +end + +function LeaderboardSetPlayerItemLabelBJ(whichPlayer, lb, val) +LeaderboardSetItemLabel(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val) +end + +function LeaderboardSetPlayerItemStyleBJ(whichPlayer, lb, showLabel, showValue, showIcon) +LeaderboardSetItemStyle(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), showLabel, showValue, showIcon) +end + +function LeaderboardSetPlayerItemLabelColorBJ(whichPlayer, lb, red, green, blue, transparency) +LeaderboardSetItemLabelColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function LeaderboardSetPlayerItemValueColorBJ(whichPlayer, lb, red, green, blue, transparency) +LeaderboardSetItemValueColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function LeaderboardSetLabelColorBJ(lb, red, green, blue, transparency) +LeaderboardSetLabelColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function LeaderboardSetValueColorBJ(lb, red, green, blue, transparency) +LeaderboardSetValueColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function LeaderboardSetLabelBJ(lb, label) +LeaderboardSetLabel(lb, label) +LeaderboardResizeBJ(lb) +end + +function LeaderboardSetStyleBJ(lb, showLabel, showNames, showValues, showIcons) +LeaderboardSetStyle(lb, showLabel, showNames, showValues, showIcons) +end + +function LeaderboardGetItemCountBJ(lb) +return LeaderboardGetItemCount(lb) +end + +function LeaderboardHasPlayerItemBJ(lb, whichPlayer) +return LeaderboardHasPlayerItem(lb, whichPlayer) +end + +function ForceSetLeaderboardBJ(lb, toForce) +local index +local indexPlayer + +index = 0 +while (true) do +indexPlayer = Player(index) +if IsPlayerInForce(indexPlayer, toForce) then +PlayerSetLeaderboard(indexPlayer, lb) +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function CreateLeaderboardBJ(toForce, label) +bj_lastCreatedLeaderboard = CreateLeaderboard() +LeaderboardSetLabel(bj_lastCreatedLeaderboard, label) +ForceSetLeaderboardBJ(bj_lastCreatedLeaderboard, toForce) +LeaderboardDisplay(bj_lastCreatedLeaderboard, true) +return bj_lastCreatedLeaderboard +end + +function DestroyLeaderboardBJ(lb) +DestroyLeaderboard(lb) +end + +function LeaderboardDisplayBJ(show, lb) +LeaderboardDisplay(lb, show) +end + +function LeaderboardAddItemBJ(whichPlayer, lb, label, value) +if (LeaderboardHasPlayerItem(lb, whichPlayer)) then +LeaderboardRemovePlayerItem(lb, whichPlayer) +end +LeaderboardAddItem(lb, label, value, whichPlayer) +LeaderboardResizeBJ(lb) +end + +function LeaderboardRemovePlayerItemBJ(whichPlayer, lb) +LeaderboardRemovePlayerItem(lb, whichPlayer) +LeaderboardResizeBJ(lb) +end + +function LeaderboardSortItemsBJ(lb, sortType, ascending) +if (sortType == bj_SORTTYPE_SORTBYVALUE) then +LeaderboardSortItemsByValue(lb, ascending) +elseif (sortType == bj_SORTTYPE_SORTBYPLAYER) then +LeaderboardSortItemsByPlayer(lb, ascending) +elseif (sortType == bj_SORTTYPE_SORTBYLABEL) then +LeaderboardSortItemsByLabel(lb, ascending) +else +end +end + +function LeaderboardSortItemsByPlayerBJ(lb, ascending) +LeaderboardSortItemsByPlayer(lb, ascending) +end + +function LeaderboardSortItemsByLabelBJ(lb, ascending) +LeaderboardSortItemsByLabel(lb, ascending) +end + +function LeaderboardGetPlayerIndexBJ(whichPlayer, lb) +return LeaderboardGetPlayerIndex(lb, whichPlayer) + 1 +end + +function LeaderboardGetIndexedPlayerBJ(position, lb) +local index +local indexPlayer + +index = 0 +while (true) do +indexPlayer = Player(index) +if (LeaderboardGetPlayerIndex(lb, indexPlayer) == position - 1) then +return indexPlayer +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +return Player(PLAYER_NEUTRAL_PASSIVE) +end + +function PlayerGetLeaderboardBJ(whichPlayer) +return PlayerGetLeaderboard(whichPlayer) +end + +function GetLastCreatedLeaderboard() +return bj_lastCreatedLeaderboard +end + +function CreateMultiboardBJ(cols, rows, title) +bj_lastCreatedMultiboard = CreateMultiboard() +MultiboardSetRowCount(bj_lastCreatedMultiboard, rows) +MultiboardSetColumnCount(bj_lastCreatedMultiboard, cols) +MultiboardSetTitleText(bj_lastCreatedMultiboard, title) +MultiboardDisplay(bj_lastCreatedMultiboard, true) +return bj_lastCreatedMultiboard +end + +function DestroyMultiboardBJ(mb) +DestroyMultiboard(mb) +end + +function GetLastCreatedMultiboard() +return bj_lastCreatedMultiboard +end + +function MultiboardDisplayBJ(show, mb) +MultiboardDisplay(mb, show) +end + +function MultiboardMinimizeBJ(minimize, mb) +MultiboardMinimize(mb, minimize) +end + +function MultiboardSetTitleTextColorBJ(mb, red, green, blue, transparency) +MultiboardSetTitleTextColor(mb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function MultiboardAllowDisplayBJ(flag) +MultiboardSuppressDisplay(not flag) +end + +function MultiboardSetItemStyleBJ(mb, col, row, showValue, showIcon) +local curRow = 0 +local curCol = 0 +local numRows = MultiboardGetRowCount(mb) +local numCols = MultiboardGetColumnCount(mb) +local mbitem = nil + +while (true) do +curRow = curRow + 1 +if (curRow > numRows) then break end +if (row == 0 or row == curRow) then +curCol = 0 +while (true) do +curCol = curCol + 1 +if (curCol > numCols) then break end +if (col == 0 or col == curCol) then +mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1) +MultiboardSetItemStyle(mbitem, showValue, showIcon) +MultiboardReleaseItem(mbitem) +end +end +end +end +end + +function MultiboardSetItemValueBJ(mb, col, row, val) +local curRow = 0 +local curCol = 0 +local numRows = MultiboardGetRowCount(mb) +local numCols = MultiboardGetColumnCount(mb) +local mbitem = nil + +while (true) do +curRow = curRow + 1 +if (curRow > numRows) then break end +if (row == 0 or row == curRow) then +curCol = 0 +while (true) do +curCol = curCol + 1 +if (curCol > numCols) then break end +if (col == 0 or col == curCol) then +mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1) +MultiboardSetItemValue(mbitem, val) +MultiboardReleaseItem(mbitem) +end +end +end +end +end + +function MultiboardSetItemColorBJ(mb, col, row, red, green, blue, transparency) +local curRow = 0 +local curCol = 0 +local numRows = MultiboardGetRowCount(mb) +local numCols = MultiboardGetColumnCount(mb) +local mbitem = nil + +while (true) do +curRow = curRow + 1 +if (curRow > numRows) then break end +if (row == 0 or row == curRow) then +curCol = 0 +while (true) do +curCol = curCol + 1 +if (curCol > numCols) then break end +if (col == 0 or col == curCol) then +mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1) +MultiboardSetItemValueColor(mbitem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +MultiboardReleaseItem(mbitem) +end +end +end +end +end + +function MultiboardSetItemWidthBJ(mb, col, row, width) +local curRow = 0 +local curCol = 0 +local numRows = MultiboardGetRowCount(mb) +local numCols = MultiboardGetColumnCount(mb) +local mbitem = nil + +while (true) do +curRow = curRow + 1 +if (curRow > numRows) then break end +if (row == 0 or row == curRow) then +curCol = 0 +while (true) do +curCol = curCol + 1 +if (curCol > numCols) then break end +if (col == 0 or col == curCol) then +mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1) +MultiboardSetItemWidth(mbitem, width / 100.0) +MultiboardReleaseItem(mbitem) +end +end +end +end +end + +function MultiboardSetItemIconBJ(mb, col, row, iconFileName) +local curRow = 0 +local curCol = 0 +local numRows = MultiboardGetRowCount(mb) +local numCols = MultiboardGetColumnCount(mb) +local mbitem = nil + +while (true) do +curRow = curRow + 1 +if (curRow > numRows) then break end +if (row == 0 or row == curRow) then +curCol = 0 +while (true) do +curCol = curCol + 1 +if (curCol > numCols) then break end +if (col == 0 or col == curCol) then +mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1) +MultiboardSetItemIcon(mbitem, iconFileName) +MultiboardReleaseItem(mbitem) +end +end +end +end +end + +function TextTagSize2Height(size) +return size * 0.023 / 10 +end + +function TextTagSpeed2Velocity(speed) +return speed * 0.071 / 128 +end + +function SetTextTagColorBJ(tt, red, green, blue, transparency) +SetTextTagColor(tt, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - transparency)) +end + +function SetTextTagVelocityBJ(tt, speed, angle) +local vel = TextTagSpeed2Velocity(speed) +local xvel = vel * Cos(angle * bj_DEGTORAD) +local yvel = vel * Sin(angle * bj_DEGTORAD) + +SetTextTagVelocity(tt, xvel, yvel) +end + +function SetTextTagTextBJ(tt, s, size) +local textHeight = TextTagSize2Height(size) + +SetTextTagText(tt, s, textHeight) +end + +function SetTextTagPosBJ(tt, loc, zOffset) +SetTextTagPos(tt, GetLocationX(loc), GetLocationY(loc), zOffset) +end + +function SetTextTagPosUnitBJ(tt, whichUnit, zOffset) +SetTextTagPosUnit(tt, whichUnit, zOffset) +end + +function SetTextTagSuspendedBJ(tt, flag) +SetTextTagSuspended(tt, flag) +end + +function SetTextTagPermanentBJ(tt, flag) +SetTextTagPermanent(tt, flag) +end + +function SetTextTagAgeBJ(tt, age) +SetTextTagAge(tt, age) +end + +function SetTextTagLifespanBJ(tt, lifespan) +SetTextTagLifespan(tt, lifespan) +end + +function SetTextTagFadepointBJ(tt, fadepoint) +SetTextTagFadepoint(tt, fadepoint) +end + +function CreateTextTagLocBJ(s, loc, zOffset, size, red, green, blue, transparency) +bj_lastCreatedTextTag = CreateTextTag() +SetTextTagTextBJ(bj_lastCreatedTextTag, s, size) +SetTextTagPosBJ(bj_lastCreatedTextTag, loc, zOffset) +SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency) +return bj_lastCreatedTextTag +end + +function CreateTextTagUnitBJ(s, whichUnit, zOffset, size, red, green, blue, transparency) +bj_lastCreatedTextTag = CreateTextTag() +SetTextTagTextBJ(bj_lastCreatedTextTag, s, size) +SetTextTagPosUnitBJ(bj_lastCreatedTextTag, whichUnit, zOffset) +SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency) +return bj_lastCreatedTextTag +end + +function DestroyTextTagBJ(tt) +DestroyTextTag(tt) +end + +function ShowTextTagForceBJ(show, tt, whichForce) +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +SetTextTagVisibility(tt, show) +end +end + +function GetLastCreatedTextTag() +return bj_lastCreatedTextTag +end + +function PauseGameOn() +PauseGame(true) +end + +function PauseGameOff() +PauseGame(false) +end + +function SetUserControlForceOn(whichForce) +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +EnableUserControl(true) +end +end + +function SetUserControlForceOff(whichForce) +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +EnableUserControl(false) +end +end + +function ShowInterfaceForceOn(whichForce, fadeDuration) +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +ShowInterface(true, fadeDuration) +end +end + +function ShowInterfaceForceOff(whichForce, fadeDuration) +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +ShowInterface(false, fadeDuration) +end +end + +function PingMinimapForForce(whichForce, x, y, duration) +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +PingMinimap(x, y, duration) +end +end + +function PingMinimapLocForForce(whichForce, loc, duration) +PingMinimapForForce(whichForce, GetLocationX(loc), GetLocationY(loc), duration) +end + +function PingMinimapForPlayer(whichPlayer, x, y, duration) +if (GetLocalPlayer() == whichPlayer) then +PingMinimap(x, y, duration) +end +end + +function PingMinimapLocForPlayer(whichPlayer, loc, duration) +PingMinimapForPlayer(whichPlayer, GetLocationX(loc), GetLocationY(loc), duration) +end + +function PingMinimapForForceEx(whichForce, x, y, duration, style, red, green, blue) +local red255 = PercentTo255(red) +local green255 = PercentTo255(green) +local blue255 = PercentTo255(blue) + +if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then +if ((red255 == 255) and ((green255 == 0) and (blue255 == 0))) then +red255 = 254 +end +if (style == bj_MINIMAPPINGSTYLE_SIMPLE) then +PingMinimapEx(x, y, duration, red255, green255, blue255, false) +elseif (style == bj_MINIMAPPINGSTYLE_FLASHY) then +PingMinimapEx(x, y, duration, red255, green255, blue255, true) +elseif (style == bj_MINIMAPPINGSTYLE_ATTACK) then +PingMinimapEx(x, y, duration, 255, 0, 0, false) +else +end +end +end + +function PingMinimapLocForForceEx(whichForce, loc, duration, style, red, green, blue) +PingMinimapForForceEx(whichForce, GetLocationX(loc), GetLocationY(loc), duration, style, red, green, blue) +end + +function EnableWorldFogBoundaryBJ(enable, f) +if (IsPlayerInForce(GetLocalPlayer(), f)) then +EnableWorldFogBoundary(enable) +end +end + +function EnableOcclusionBJ(enable, f) +if (IsPlayerInForce(GetLocalPlayer(), f)) then +EnableOcclusion(enable) +end +end + +function CancelCineSceneBJ() +StopSoundBJ(bj_cineSceneLastSound, true) +EndCinematicScene() +end + +function TryInitCinematicBehaviorBJ() +local index + +if (bj_cineSceneBeingSkipped == nil) then +bj_cineSceneBeingSkipped = CreateTrigger() +index = 0 +while (true) do +TriggerRegisterPlayerEvent(bj_cineSceneBeingSkipped, Player(index), EVENT_PLAYER_END_CINEMATIC) +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +TriggerAddAction(bj_cineSceneBeingSkipped, CancelCineSceneBJ) +end +end + +function SetCinematicSceneBJ(soundHandle, portraitUnitId, color, speakerTitle, text, sceneDuration, voiceoverDuration) +bj_cineSceneLastSound = soundHandle +SetCinematicScene(portraitUnitId, color, speakerTitle, text, sceneDuration, voiceoverDuration) +PlaySoundBJ(soundHandle) +end + +function GetTransmissionDuration(soundHandle, timeType, timeVal) +local duration + +if (timeType == bj_TIMETYPE_ADD) then +duration = GetSoundDurationBJ(soundHandle) + timeVal +elseif (timeType == bj_TIMETYPE_SET) then +duration = timeVal +elseif (timeType == bj_TIMETYPE_SUB) then +duration = GetSoundDurationBJ(soundHandle) - timeVal +else +duration = GetSoundDurationBJ(soundHandle) +end +if (duration < 0) then +duration = 0.0 +end +return duration +end + +function WaitTransmissionDuration(soundHandle, timeType, timeVal) +if (timeType == bj_TIMETYPE_SET) then +TriggerSleepAction(timeVal) +elseif (soundHandle == nil) then +TriggerSleepAction(bj_NOTHING_SOUND_DURATION) +elseif (timeType == bj_TIMETYPE_SUB) then +WaitForSoundBJ(soundHandle, timeVal) +elseif (timeType == bj_TIMETYPE_ADD) then +WaitForSoundBJ(soundHandle, 0) +TriggerSleepAction(timeVal) +else +end +end + +function DoTransmissionBasicsXYBJ(unitId, color, x, y, soundHandle, unitName, message, duration) +SetCinematicSceneBJ(soundHandle, unitId, color, unitName, message, duration + bj_TRANSMISSION_PORT_HANGTIME, duration) +if (unitId ~= 0) then +PingMinimap(x, y, bj_TRANSMISSION_PING_TIME) +end +end + +function TransmissionFromUnitWithNameBJ(toForce, whichUnit, unitName, soundHandle, message, timeType, timeVal, wait) +TryInitCinematicBehaviorBJ() +AttachSoundToUnit(soundHandle, whichUnit) +timeVal = RMaxBJ(timeVal, 0) +bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal) +bj_lastPlayedSound = soundHandle +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +if (whichUnit == nil) then +DoTransmissionBasicsXYBJ(0, PLAYER_COLOR_RED, 0, 0, soundHandle, unitName, message, bj_lastTransmissionDuration) +else +DoTransmissionBasicsXYBJ(GetUnitTypeId(whichUnit), GetPlayerColor(GetOwningPlayer(whichUnit)), GetUnitX(whichUnit), GetUnitY(whichUnit), soundHandle, unitName, message, bj_lastTransmissionDuration) +if (not IsUnitHidden(whichUnit)) then +UnitAddIndicator(whichUnit, bj_TRANSMISSION_IND_RED, bj_TRANSMISSION_IND_BLUE, bj_TRANSMISSION_IND_GREEN, bj_TRANSMISSION_IND_ALPHA) +end +end +end +if (wait and (bj_lastTransmissionDuration > 0)) then +WaitTransmissionDuration(soundHandle, timeType, timeVal) +end +end + +function PlayDialogueFromSpeakerEx(toForce, speaker, speakerType, soundHandle, timeType, timeVal, wait) +if GetUnitTypeId(speaker) ~= speakerType then +if _DEBUG then +BJDebugMsg(("Attempted to play FacialAnimation with the wrong speaker UnitType - Param: " .. I2S(speakerType) .. " Runtime: " .. I2S(GetUnitTypeId(speaker)))) +end +end +TryInitCinematicBehaviorBJ() +AttachSoundToUnit(soundHandle, speaker) +timeVal = RMaxBJ(timeVal, 0) +bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal) +bj_lastPlayedSound = soundHandle +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +SetCinematicSceneBJ(soundHandle, speakerType, GetPlayerColor(GetOwningPlayer(speaker)), GetLocalizedString(GetDialogueSpeakerNameKey(soundHandle)), GetLocalizedString(GetDialogueTextKey(soundHandle)), bj_lastTransmissionDuration + bj_TRANSMISSION_PORT_HANGTIME, bj_lastTransmissionDuration) +end +if (wait and (bj_lastTransmissionDuration > 0)) then +WaitTransmissionDuration(soundHandle, timeType, timeVal) +end +return true +end + +function PlayDialogueFromSpeakerTypeEx(toForce, fromPlayer, speakerType, loc, soundHandle, timeType, timeVal, wait) +TryInitCinematicBehaviorBJ() +timeVal = RMaxBJ(timeVal, 0) +bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal) +bj_lastPlayedSound = soundHandle +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +SetCinematicSceneBJ(soundHandle, speakerType, GetPlayerColor(fromPlayer), GetLocalizedString(GetDialogueSpeakerNameKey(soundHandle)), GetLocalizedString(GetDialogueTextKey(soundHandle)), bj_lastTransmissionDuration + bj_TRANSMISSION_PORT_HANGTIME, bj_lastTransmissionDuration) +if (speakerType ~= 0) then +PingMinimap(GetLocationX(loc), GetLocationY(loc), bj_TRANSMISSION_PING_TIME) +end +end +if (wait and (bj_lastTransmissionDuration > 0)) then +WaitTransmissionDuration(soundHandle, timeType, timeVal) +end +return true +end + +function TransmissionFromUnitTypeWithNameBJ(toForce, fromPlayer, unitId, unitName, loc, soundHandle, message, timeType, timeVal, wait) +TryInitCinematicBehaviorBJ() +timeVal = RMaxBJ(timeVal, 0) +bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal) +bj_lastPlayedSound = soundHandle +if (IsPlayerInForce(GetLocalPlayer(), toForce)) then +DoTransmissionBasicsXYBJ(unitId, GetPlayerColor(fromPlayer), GetLocationX(loc), GetLocationY(loc), soundHandle, unitName, message, bj_lastTransmissionDuration) +end +if (wait and (bj_lastTransmissionDuration > 0)) then +WaitTransmissionDuration(soundHandle, timeType, timeVal) +end +end + +function GetLastTransmissionDurationBJ() +return bj_lastTransmissionDuration +end + +function ForceCinematicSubtitlesBJ(flag) +ForceCinematicSubtitles(flag) +end + +function CinematicModeExBJ(cineMode, forForce, interfaceFadeTime) +if (not bj_gameStarted) then +interfaceFadeTime = 0.0 +end +if (cineMode) then +if (not bj_cineModeAlreadyIn) then +SetCinematicAudio(true) +bj_cineModeAlreadyIn = true +bj_cineModePriorSpeed = GetGameSpeed() +bj_cineModePriorFogSetting = IsFogEnabled() +bj_cineModePriorMaskSetting = IsFogMaskEnabled() +bj_cineModePriorDawnDusk = IsDawnDuskEnabled() +bj_cineModeSavedSeed = GetRandomInt(0, 1000000) +end +if (IsPlayerInForce(GetLocalPlayer(), forForce)) then +ClearTextMessages() +ShowInterface(false, interfaceFadeTime) +EnableUserControl(false) +EnableOcclusion(false) +SetCineModeVolumeGroupsBJ() +end +SetGameSpeed(bj_CINEMODE_GAMESPEED) +SetMapFlag(MAP_LOCK_SPEED, true) +FogMaskEnable(false) +FogEnable(false) +EnableWorldFogBoundary(false) +EnableDawnDusk(false) +SetRandomSeed(0) +else +bj_cineModeAlreadyIn = false +SetCinematicAudio(false) +if (IsPlayerInForce(GetLocalPlayer(), forForce)) then +ShowInterface(true, interfaceFadeTime) +EnableUserControl(true) +EnableOcclusion(true) +VolumeGroupReset() +EndThematicMusic() +CameraResetSmoothingFactorBJ() +end +SetMapFlag(MAP_LOCK_SPEED, false) +SetGameSpeed(bj_cineModePriorSpeed) +FogMaskEnable(bj_cineModePriorMaskSetting) +FogEnable(bj_cineModePriorFogSetting) +EnableWorldFogBoundary(true) +EnableDawnDusk(bj_cineModePriorDawnDusk) +SetRandomSeed(bj_cineModeSavedSeed) +end +end + +function CinematicModeBJ(cineMode, forForce) +CinematicModeExBJ(cineMode, forForce, bj_CINEMODE_INTERFACEFADE) +end + +function DisplayCineFilterBJ(flag) +DisplayCineFilter(flag) +end + +function CinematicFadeCommonBJ(red, green, blue, duration, tex, startTrans, endTrans) +if (duration == 0) then +startTrans = endTrans +end +EnableUserUI(false) +SetCineFilterTexture(tex) +SetCineFilterBlendMode(BLEND_MODE_BLEND) +SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE) +SetCineFilterStartUV(0, 0, 1, 1) +SetCineFilterEndUV(0, 0, 1, 1) +SetCineFilterStartColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - startTrans)) +SetCineFilterEndColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0 - endTrans)) +SetCineFilterDuration(duration) +DisplayCineFilter(true) +end + +function FinishCinematicFadeBJ() +DestroyTimer(bj_cineFadeFinishTimer) +bj_cineFadeFinishTimer = nil +DisplayCineFilter(false) +EnableUserUI(true) +end + +function FinishCinematicFadeAfterBJ(duration) +bj_cineFadeFinishTimer = CreateTimer() +TimerStart(bj_cineFadeFinishTimer, duration, false, FinishCinematicFadeBJ) +end + +function ContinueCinematicFadeBJ() +DestroyTimer(bj_cineFadeContinueTimer) +bj_cineFadeContinueTimer = nil +CinematicFadeCommonBJ(bj_cineFadeContinueRed, bj_cineFadeContinueGreen, bj_cineFadeContinueBlue, bj_cineFadeContinueDuration, bj_cineFadeContinueTex, bj_cineFadeContinueTrans, 100) +end + +function ContinueCinematicFadeAfterBJ(duration, red, green, blue, trans, tex) +bj_cineFadeContinueRed = red +bj_cineFadeContinueGreen = green +bj_cineFadeContinueBlue = blue +bj_cineFadeContinueTrans = trans +bj_cineFadeContinueDuration = duration +bj_cineFadeContinueTex = tex +bj_cineFadeContinueTimer = CreateTimer() +TimerStart(bj_cineFadeContinueTimer, duration, false, ContinueCinematicFadeBJ) +end + +function AbortCinematicFadeBJ() +if (bj_cineFadeContinueTimer ~= nil) then +DestroyTimer(bj_cineFadeContinueTimer) +end +if (bj_cineFadeFinishTimer ~= nil) then +DestroyTimer(bj_cineFadeFinishTimer) +end +end + +function CinematicFadeBJ(fadetype, duration, tex, red, green, blue, trans) +if (fadetype == bj_CINEFADETYPE_FADEOUT) then +AbortCinematicFadeBJ() +CinematicFadeCommonBJ(red, green, blue, duration, tex, 100, trans) +elseif (fadetype == bj_CINEFADETYPE_FADEIN) then +AbortCinematicFadeBJ() +CinematicFadeCommonBJ(red, green, blue, duration, tex, trans, 100) +FinishCinematicFadeAfterBJ(duration) +elseif (fadetype == bj_CINEFADETYPE_FADEOUTIN) then +if (duration > 0) then +AbortCinematicFadeBJ() +CinematicFadeCommonBJ(red, green, blue, duration * 0.5, tex, 100, trans) +ContinueCinematicFadeAfterBJ(duration * 0.5, red, green, blue, trans, tex) +FinishCinematicFadeAfterBJ(duration) +end +else +end +end + +function CinematicFilterGenericBJ(duration, bmode, tex, red0, green0, blue0, trans0, red1, green1, blue1, trans1) +AbortCinematicFadeBJ() +SetCineFilterTexture(tex) +SetCineFilterBlendMode(bmode) +SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE) +SetCineFilterStartUV(0, 0, 1, 1) +SetCineFilterEndUV(0, 0, 1, 1) +SetCineFilterStartColor(PercentTo255(red0), PercentTo255(green0), PercentTo255(blue0), PercentTo255(100.0 - trans0)) +SetCineFilterEndColor(PercentTo255(red1), PercentTo255(green1), PercentTo255(blue1), PercentTo255(100.0 - trans1)) +SetCineFilterDuration(duration) +DisplayCineFilter(true) +end + +function RescueUnitBJ(whichUnit, rescuer, changeColor) +if (IsUnitDeadBJ(whichUnit) or (GetOwningPlayer(whichUnit) == rescuer)) then +return +end +StartSound(bj_rescueSound) +SetUnitOwner(whichUnit, rescuer, changeColor) +UnitAddIndicator(whichUnit, 0, 255, 0, 255) +PingMinimapForPlayer(rescuer, GetUnitX(whichUnit), GetUnitY(whichUnit), bj_RESCUE_PING_TIME) +end + +function TriggerActionUnitRescuedBJ() +local theUnit = GetTriggerUnit() + +if IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then +RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorBldg) +else +RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorUnit) +end +end + +function TryInitRescuableTriggersBJ() +local index + +if (bj_rescueUnitBehavior == nil) then +bj_rescueUnitBehavior = CreateTrigger() +index = 0 +while (true) do +TriggerRegisterPlayerUnitEvent(bj_rescueUnitBehavior, Player(index), EVENT_PLAYER_UNIT_RESCUED, nil) +index = index + 1 +if (index == bj_MAX_PLAYER_SLOTS) then break end +end +TriggerAddAction(bj_rescueUnitBehavior, TriggerActionUnitRescuedBJ) +end +end + +function SetRescueUnitColorChangeBJ(changeColor) +bj_rescueChangeColorUnit = changeColor +end + +function SetRescueBuildingColorChangeBJ(changeColor) +bj_rescueChangeColorBldg = changeColor +end + +function MakeUnitRescuableToForceBJEnum() +TryInitRescuableTriggersBJ() +SetUnitRescuable(bj_makeUnitRescuableUnit, GetEnumPlayer(), bj_makeUnitRescuableFlag) +end + +function MakeUnitRescuableToForceBJ(whichUnit, isRescuable, whichForce) +bj_makeUnitRescuableUnit = whichUnit +bj_makeUnitRescuableFlag = isRescuable +ForForce(whichForce, MakeUnitRescuableToForceBJEnum) +end + +function InitRescuableBehaviorBJ() +local index + +index = 0 +while (true) do +if (GetPlayerController(Player(index)) == MAP_CONTROL_RESCUABLE) then +TryInitRescuableTriggersBJ() +return +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function SetPlayerTechResearchedSwap(techid, levels, whichPlayer) +SetPlayerTechResearched(whichPlayer, techid, levels) +end + +function SetPlayerTechMaxAllowedSwap(techid, maximum, whichPlayer) +SetPlayerTechMaxAllowed(whichPlayer, techid, maximum) +end + +function SetPlayerMaxHeroesAllowed(maximum, whichPlayer) +SetPlayerTechMaxAllowed(whichPlayer, FourCC("HERO"), maximum) +end + +function GetPlayerTechCountSimple(techid, whichPlayer) +return GetPlayerTechCount(whichPlayer, techid, true) +end + +function GetPlayerTechMaxAllowedSwap(techid, whichPlayer) +return GetPlayerTechMaxAllowed(whichPlayer, techid) +end + +function SetPlayerAbilityAvailableBJ(avail, abilid, whichPlayer) +SetPlayerAbilityAvailable(whichPlayer, abilid, avail) +end + +function SetCampaignMenuRaceBJ(campaignNumber) +if (campaignNumber == bj_CAMPAIGN_INDEX_T) then +SetCampaignMenuRace(RACE_OTHER) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_H) then +SetCampaignMenuRace(RACE_HUMAN) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_U) then +SetCampaignMenuRace(RACE_UNDEAD) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_O) then +SetCampaignMenuRace(RACE_ORC) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_N) then +SetCampaignMenuRace(RACE_NIGHTELF) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XN) then +SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XN) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then +SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XH) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then +SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XU) +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then +SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XO) +else +end +end + +function SetMissionAvailableBJ(available, missionIndex) +local campaignNumber = missionIndex // 1000 +local missionNumber = missionIndex - campaignNumber * 1000 + +SetMissionAvailable(campaignNumber, missionNumber, available) +end + +function SetCampaignAvailableBJ(available, campaignNumber) +local campaignOffset + +if (campaignNumber == bj_CAMPAIGN_INDEX_H) then +SetTutorialCleared(true) +end +if (campaignNumber == bj_CAMPAIGN_INDEX_XN) then +campaignOffset = bj_CAMPAIGN_OFFSET_XN +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then +campaignOffset = bj_CAMPAIGN_OFFSET_XH +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then +campaignOffset = bj_CAMPAIGN_OFFSET_XU +elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then +campaignOffset = bj_CAMPAIGN_OFFSET_XO +else +campaignOffset = campaignNumber +end +SetCampaignAvailable(campaignOffset, available) +SetCampaignMenuRaceBJ(campaignNumber) +ForceCampaignSelectScreen() +end + +function SetCinematicAvailableBJ(available, cinematicIndex) +if (cinematicIndex == bj_CINEMATICINDEX_TOP) then +SetOpCinematicAvailable(bj_CAMPAIGN_INDEX_T, available) +PlayCinematic("TutorialOp") +elseif (cinematicIndex == bj_CINEMATICINDEX_HOP) then +SetOpCinematicAvailable(bj_CAMPAIGN_INDEX_H, available) +PlayCinematic("HumanOp") +elseif (cinematicIndex == bj_CINEMATICINDEX_HED) then +SetEdCinematicAvailable(bj_CAMPAIGN_INDEX_H, available) +PlayCinematic("HumanEd") +elseif (cinematicIndex == bj_CINEMATICINDEX_OOP) then +SetOpCinematicAvailable(bj_CAMPAIGN_INDEX_O, available) +PlayCinematic("OrcOp") +elseif (cinematicIndex == bj_CINEMATICINDEX_OED) then +SetEdCinematicAvailable(bj_CAMPAIGN_INDEX_O, available) +PlayCinematic("OrcEd") +elseif (cinematicIndex == bj_CINEMATICINDEX_UOP) then +SetEdCinematicAvailable(bj_CAMPAIGN_INDEX_U, available) +PlayCinematic("UndeadOp") +elseif (cinematicIndex == bj_CINEMATICINDEX_UED) then +SetEdCinematicAvailable(bj_CAMPAIGN_INDEX_U, available) +PlayCinematic("UndeadEd") +elseif (cinematicIndex == bj_CINEMATICINDEX_NOP) then +SetEdCinematicAvailable(bj_CAMPAIGN_INDEX_N, available) +PlayCinematic("NightElfOp") +elseif (cinematicIndex == bj_CINEMATICINDEX_NED) then +SetEdCinematicAvailable(bj_CAMPAIGN_INDEX_N, available) +PlayCinematic("NightElfEd") +elseif (cinematicIndex == bj_CINEMATICINDEX_XOP) then +SetOpCinematicAvailable(bj_CAMPAIGN_OFFSET_XN, available) +elseif (cinematicIndex == bj_CINEMATICINDEX_XED) then +SetEdCinematicAvailable(bj_CAMPAIGN_OFFSET_XU, available) +PlayCinematic("OutroX") +else +end +end + +function InitGameCacheBJ(campaignFile) +bj_lastCreatedGameCache = InitGameCache(campaignFile) +return bj_lastCreatedGameCache +end + +function SaveGameCacheBJ(cache) +return SaveGameCache(cache) +end + +function GetLastCreatedGameCacheBJ() +return bj_lastCreatedGameCache +end + +function InitHashtableBJ() +bj_lastCreatedHashtable = InitHashtable() +return bj_lastCreatedHashtable +end + +function GetLastCreatedHashtableBJ() +return bj_lastCreatedHashtable +end + +function StoreRealBJ(value, key, missionKey, cache) +StoreReal(cache, missionKey, key, value) +end + +function StoreIntegerBJ(value, key, missionKey, cache) +StoreInteger(cache, missionKey, key, value) +end + +function StoreBooleanBJ(value, key, missionKey, cache) +StoreBoolean(cache, missionKey, key, value) +end + +function StoreStringBJ(value, key, missionKey, cache) +return StoreString(cache, missionKey, key, value) +end + +function StoreUnitBJ(whichUnit, key, missionKey, cache) +return StoreUnit(cache, missionKey, key, whichUnit) +end + +function SaveRealBJ(value, key, missionKey, table) +SaveReal(table, missionKey, key, value) +end + +function SaveIntegerBJ(value, key, missionKey, table) +SaveInteger(table, missionKey, key, value) +end + +function SaveBooleanBJ(value, key, missionKey, table) +SaveBoolean(table, missionKey, key, value) +end + +function SaveStringBJ(value, key, missionKey, table) +return SaveStr(table, missionKey, key, value) +end + +function SavePlayerHandleBJ(whichPlayer, key, missionKey, table) +return SavePlayerHandle(table, missionKey, key, whichPlayer) +end + +function SaveWidgetHandleBJ(whichWidget, key, missionKey, table) +return SaveWidgetHandle(table, missionKey, key, whichWidget) +end + +function SaveDestructableHandleBJ(whichDestructable, key, missionKey, table) +return SaveDestructableHandle(table, missionKey, key, whichDestructable) +end + +function SaveItemHandleBJ(whichItem, key, missionKey, table) +return SaveItemHandle(table, missionKey, key, whichItem) +end + +function SaveUnitHandleBJ(whichUnit, key, missionKey, table) +return SaveUnitHandle(table, missionKey, key, whichUnit) +end + +function SaveAbilityHandleBJ(whichAbility, key, missionKey, table) +return SaveAbilityHandle(table, missionKey, key, whichAbility) +end + +function SaveTimerHandleBJ(whichTimer, key, missionKey, table) +return SaveTimerHandle(table, missionKey, key, whichTimer) +end + +function SaveTriggerHandleBJ(whichTrigger, key, missionKey, table) +return SaveTriggerHandle(table, missionKey, key, whichTrigger) +end + +function SaveTriggerConditionHandleBJ(whichTriggercondition, key, missionKey, table) +return SaveTriggerConditionHandle(table, missionKey, key, whichTriggercondition) +end + +function SaveTriggerActionHandleBJ(whichTriggeraction, key, missionKey, table) +return SaveTriggerActionHandle(table, missionKey, key, whichTriggeraction) +end + +function SaveTriggerEventHandleBJ(whichEvent, key, missionKey, table) +return SaveTriggerEventHandle(table, missionKey, key, whichEvent) +end + +function SaveForceHandleBJ(whichForce, key, missionKey, table) +return SaveForceHandle(table, missionKey, key, whichForce) +end + +function SaveGroupHandleBJ(whichGroup, key, missionKey, table) +return SaveGroupHandle(table, missionKey, key, whichGroup) +end + +function SaveLocationHandleBJ(whichLocation, key, missionKey, table) +return SaveLocationHandle(table, missionKey, key, whichLocation) +end + +function SaveRectHandleBJ(whichRect, key, missionKey, table) +return SaveRectHandle(table, missionKey, key, whichRect) +end + +function SaveBooleanExprHandleBJ(whichBoolexpr, key, missionKey, table) +return SaveBooleanExprHandle(table, missionKey, key, whichBoolexpr) +end + +function SaveSoundHandleBJ(whichSound, key, missionKey, table) +return SaveSoundHandle(table, missionKey, key, whichSound) +end + +function SaveEffectHandleBJ(whichEffect, key, missionKey, table) +return SaveEffectHandle(table, missionKey, key, whichEffect) +end + +function SaveUnitPoolHandleBJ(whichUnitpool, key, missionKey, table) +return SaveUnitPoolHandle(table, missionKey, key, whichUnitpool) +end + +function SaveItemPoolHandleBJ(whichItempool, key, missionKey, table) +return SaveItemPoolHandle(table, missionKey, key, whichItempool) +end + +function SaveQuestHandleBJ(whichQuest, key, missionKey, table) +return SaveQuestHandle(table, missionKey, key, whichQuest) +end + +function SaveQuestItemHandleBJ(whichQuestitem, key, missionKey, table) +return SaveQuestItemHandle(table, missionKey, key, whichQuestitem) +end + +function SaveDefeatConditionHandleBJ(whichDefeatcondition, key, missionKey, table) +return SaveDefeatConditionHandle(table, missionKey, key, whichDefeatcondition) +end + +function SaveTimerDialogHandleBJ(whichTimerdialog, key, missionKey, table) +return SaveTimerDialogHandle(table, missionKey, key, whichTimerdialog) +end + +function SaveLeaderboardHandleBJ(whichLeaderboard, key, missionKey, table) +return SaveLeaderboardHandle(table, missionKey, key, whichLeaderboard) +end + +function SaveMultiboardHandleBJ(whichMultiboard, key, missionKey, table) +return SaveMultiboardHandle(table, missionKey, key, whichMultiboard) +end + +function SaveMultiboardItemHandleBJ(whichMultiboarditem, key, missionKey, table) +return SaveMultiboardItemHandle(table, missionKey, key, whichMultiboarditem) +end + +function SaveTrackableHandleBJ(whichTrackable, key, missionKey, table) +return SaveTrackableHandle(table, missionKey, key, whichTrackable) +end + +function SaveDialogHandleBJ(whichDialog, key, missionKey, table) +return SaveDialogHandle(table, missionKey, key, whichDialog) +end + +function SaveButtonHandleBJ(whichButton, key, missionKey, table) +return SaveButtonHandle(table, missionKey, key, whichButton) +end + +function SaveTextTagHandleBJ(whichTexttag, key, missionKey, table) +return SaveTextTagHandle(table, missionKey, key, whichTexttag) +end + +function SaveLightningHandleBJ(whichLightning, key, missionKey, table) +return SaveLightningHandle(table, missionKey, key, whichLightning) +end + +function SaveImageHandleBJ(whichImage, key, missionKey, table) +return SaveImageHandle(table, missionKey, key, whichImage) +end + +function SaveUbersplatHandleBJ(whichUbersplat, key, missionKey, table) +return SaveUbersplatHandle(table, missionKey, key, whichUbersplat) +end + +function SaveRegionHandleBJ(whichRegion, key, missionKey, table) +return SaveRegionHandle(table, missionKey, key, whichRegion) +end + +function SaveFogStateHandleBJ(whichFogState, key, missionKey, table) +return SaveFogStateHandle(table, missionKey, key, whichFogState) +end + +function SaveFogModifierHandleBJ(whichFogModifier, key, missionKey, table) +return SaveFogModifierHandle(table, missionKey, key, whichFogModifier) +end + +function SaveAgentHandleBJ(whichAgent, key, missionKey, table) +return SaveAgentHandle(table, missionKey, key, whichAgent) +end + +function SaveHashtableHandleBJ(whichHashtable, key, missionKey, table) +return SaveHashtableHandle(table, missionKey, key, whichHashtable) +end + +function GetStoredRealBJ(key, missionKey, cache) +return GetStoredReal(cache, missionKey, key) +end + +function GetStoredIntegerBJ(key, missionKey, cache) +return GetStoredInteger(cache, missionKey, key) +end + +function GetStoredBooleanBJ(key, missionKey, cache) +return GetStoredBoolean(cache, missionKey, key) +end + +function GetStoredStringBJ(key, missionKey, cache) +local s + +s = GetStoredString(cache, missionKey, key) +if (s == "") then +return "" +else +return s +end +end + +function LoadRealBJ(key, missionKey, table) +return LoadReal(table, missionKey, key) +end + +function LoadIntegerBJ(key, missionKey, table) +return LoadInteger(table, missionKey, key) +end + +function LoadBooleanBJ(key, missionKey, table) +return LoadBoolean(table, missionKey, key) +end + +function LoadStringBJ(key, missionKey, table) +local s + +s = LoadStr(table, missionKey, key) +if (s == "") then +return "" +else +return s +end +end + +function LoadPlayerHandleBJ(key, missionKey, table) +return LoadPlayerHandle(table, missionKey, key) +end + +function LoadWidgetHandleBJ(key, missionKey, table) +return LoadWidgetHandle(table, missionKey, key) +end + +function LoadDestructableHandleBJ(key, missionKey, table) +return LoadDestructableHandle(table, missionKey, key) +end + +function LoadItemHandleBJ(key, missionKey, table) +return LoadItemHandle(table, missionKey, key) +end + +function LoadUnitHandleBJ(key, missionKey, table) +return LoadUnitHandle(table, missionKey, key) +end + +function LoadAbilityHandleBJ(key, missionKey, table) +return LoadAbilityHandle(table, missionKey, key) +end + +function LoadTimerHandleBJ(key, missionKey, table) +return LoadTimerHandle(table, missionKey, key) +end + +function LoadTriggerHandleBJ(key, missionKey, table) +return LoadTriggerHandle(table, missionKey, key) +end + +function LoadTriggerConditionHandleBJ(key, missionKey, table) +return LoadTriggerConditionHandle(table, missionKey, key) +end + +function LoadTriggerActionHandleBJ(key, missionKey, table) +return LoadTriggerActionHandle(table, missionKey, key) +end + +function LoadTriggerEventHandleBJ(key, missionKey, table) +return LoadTriggerEventHandle(table, missionKey, key) +end + +function LoadForceHandleBJ(key, missionKey, table) +return LoadForceHandle(table, missionKey, key) +end + +function LoadGroupHandleBJ(key, missionKey, table) +return LoadGroupHandle(table, missionKey, key) +end + +function LoadLocationHandleBJ(key, missionKey, table) +return LoadLocationHandle(table, missionKey, key) +end + +function LoadRectHandleBJ(key, missionKey, table) +return LoadRectHandle(table, missionKey, key) +end + +function LoadBooleanExprHandleBJ(key, missionKey, table) +return LoadBooleanExprHandle(table, missionKey, key) +end + +function LoadSoundHandleBJ(key, missionKey, table) +return LoadSoundHandle(table, missionKey, key) +end + +function LoadEffectHandleBJ(key, missionKey, table) +return LoadEffectHandle(table, missionKey, key) +end + +function LoadUnitPoolHandleBJ(key, missionKey, table) +return LoadUnitPoolHandle(table, missionKey, key) +end + +function LoadItemPoolHandleBJ(key, missionKey, table) +return LoadItemPoolHandle(table, missionKey, key) +end + +function LoadQuestHandleBJ(key, missionKey, table) +return LoadQuestHandle(table, missionKey, key) +end + +function LoadQuestItemHandleBJ(key, missionKey, table) +return LoadQuestItemHandle(table, missionKey, key) +end + +function LoadDefeatConditionHandleBJ(key, missionKey, table) +return LoadDefeatConditionHandle(table, missionKey, key) +end + +function LoadTimerDialogHandleBJ(key, missionKey, table) +return LoadTimerDialogHandle(table, missionKey, key) +end + +function LoadLeaderboardHandleBJ(key, missionKey, table) +return LoadLeaderboardHandle(table, missionKey, key) +end + +function LoadMultiboardHandleBJ(key, missionKey, table) +return LoadMultiboardHandle(table, missionKey, key) +end + +function LoadMultiboardItemHandleBJ(key, missionKey, table) +return LoadMultiboardItemHandle(table, missionKey, key) +end + +function LoadTrackableHandleBJ(key, missionKey, table) +return LoadTrackableHandle(table, missionKey, key) +end + +function LoadDialogHandleBJ(key, missionKey, table) +return LoadDialogHandle(table, missionKey, key) +end + +function LoadButtonHandleBJ(key, missionKey, table) +return LoadButtonHandle(table, missionKey, key) +end + +function LoadTextTagHandleBJ(key, missionKey, table) +return LoadTextTagHandle(table, missionKey, key) +end + +function LoadLightningHandleBJ(key, missionKey, table) +return LoadLightningHandle(table, missionKey, key) +end + +function LoadImageHandleBJ(key, missionKey, table) +return LoadImageHandle(table, missionKey, key) +end + +function LoadUbersplatHandleBJ(key, missionKey, table) +return LoadUbersplatHandle(table, missionKey, key) +end + +function LoadRegionHandleBJ(key, missionKey, table) +return LoadRegionHandle(table, missionKey, key) +end + +function LoadFogStateHandleBJ(key, missionKey, table) +return LoadFogStateHandle(table, missionKey, key) +end + +function LoadFogModifierHandleBJ(key, missionKey, table) +return LoadFogModifierHandle(table, missionKey, key) +end + +function LoadHashtableHandleBJ(key, missionKey, table) +return LoadHashtableHandle(table, missionKey, key) +end + +function RestoreUnitLocFacingAngleBJ(key, missionKey, cache, forWhichPlayer, loc, facing) +bj_lastLoadedUnit = RestoreUnit(cache, missionKey, key, forWhichPlayer, GetLocationX(loc), GetLocationY(loc), facing) +return bj_lastLoadedUnit +end + +function RestoreUnitLocFacingPointBJ(key, missionKey, cache, forWhichPlayer, loc, lookAt) +return RestoreUnitLocFacingAngleBJ(key, missionKey, cache, forWhichPlayer, loc, AngleBetweenPoints(loc, lookAt)) +end + +function GetLastRestoredUnitBJ() +return bj_lastLoadedUnit +end + +function FlushGameCacheBJ(cache) +FlushGameCache(cache) +end + +function FlushStoredMissionBJ(missionKey, cache) +FlushStoredMission(cache, missionKey) +end + +function FlushParentHashtableBJ(table) +FlushParentHashtable(table) +end + +function FlushChildHashtableBJ(missionKey, table) +FlushChildHashtable(table, missionKey) +end + +function HaveStoredValue(key, valueType, missionKey, cache) +if (valueType == bj_GAMECACHE_BOOLEAN) then +return HaveStoredBoolean(cache, missionKey, key) +elseif (valueType == bj_GAMECACHE_INTEGER) then +return HaveStoredInteger(cache, missionKey, key) +elseif (valueType == bj_GAMECACHE_REAL) then +return HaveStoredReal(cache, missionKey, key) +elseif (valueType == bj_GAMECACHE_UNIT) then +return HaveStoredUnit(cache, missionKey, key) +elseif (valueType == bj_GAMECACHE_STRING) then +return HaveStoredString(cache, missionKey, key) +else +return false +end +end + +function HaveSavedValue(key, valueType, missionKey, table) +if (valueType == bj_HASHTABLE_BOOLEAN) then +return HaveSavedBoolean(table, missionKey, key) +elseif (valueType == bj_HASHTABLE_INTEGER) then +return HaveSavedInteger(table, missionKey, key) +elseif (valueType == bj_HASHTABLE_REAL) then +return HaveSavedReal(table, missionKey, key) +elseif (valueType == bj_HASHTABLE_STRING) then +return HaveSavedString(table, missionKey, key) +elseif (valueType == bj_HASHTABLE_HANDLE) then +return HaveSavedHandle(table, missionKey, key) +else +return false +end +end + +function ShowCustomCampaignButton(show, whichButton) +SetCustomCampaignButtonVisible(whichButton - 1, show) +end + +function IsCustomCampaignButtonVisibile(whichButton) +return GetCustomCampaignButtonVisible(whichButton - 1) +end + +function SaveGameCheckPointBJ(mapSaveName, doCheckpointHint) +SaveGameCheckpoint(mapSaveName, doCheckpointHint) +end + +function LoadGameBJ(loadFileName, doScoreScreen) +LoadGame(loadFileName, doScoreScreen) +end + +function SaveAndChangeLevelBJ(saveFileName, newLevel, doScoreScreen) +SaveGame(saveFileName) +ChangeLevel(newLevel, doScoreScreen) +end + +function SaveAndLoadGameBJ(saveFileName, loadFileName, doScoreScreen) +SaveGame(saveFileName) +LoadGame(loadFileName, doScoreScreen) +end + +function RenameSaveDirectoryBJ(sourceDirName, destDirName) +return RenameSaveDirectory(sourceDirName, destDirName) +end + +function RemoveSaveDirectoryBJ(sourceDirName) +return RemoveSaveDirectory(sourceDirName) +end + +function CopySaveGameBJ(sourceSaveName, destSaveName) +return CopySaveGame(sourceSaveName, destSaveName) +end + +function GetPlayerStartLocationX(whichPlayer) +return GetStartLocationX(GetPlayerStartLocation(whichPlayer)) +end + +function GetPlayerStartLocationY(whichPlayer) +return GetStartLocationY(GetPlayerStartLocation(whichPlayer)) +end + +function GetPlayerStartLocationLoc(whichPlayer) +return GetStartLocationLoc(GetPlayerStartLocation(whichPlayer)) +end + +function GetRectCenter(whichRect) +return Location(GetRectCenterX(whichRect), GetRectCenterY(whichRect)) +end + +function IsPlayerSlotState(whichPlayer, whichState) +return GetPlayerSlotState(whichPlayer) == whichState +end + +function GetFadeFromSeconds(seconds) +if (seconds ~= 0) then +return 128 // R2I(seconds) +end +return 10000 +end + +function GetFadeFromSecondsAsReal(seconds) +if (seconds ~= 0) then +return 128.00 / seconds +end +return 10000.00 +end + +function AdjustPlayerStateSimpleBJ(whichPlayer, whichPlayerState, delta) +SetPlayerState(whichPlayer, whichPlayerState, GetPlayerState(whichPlayer, whichPlayerState) + delta) +end + +function AdjustPlayerStateBJ(delta, whichPlayer, whichPlayerState) +if (delta > 0) then +if (whichPlayerState == PLAYER_STATE_RESOURCE_GOLD) then +AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_GOLD_GATHERED, delta) +elseif (whichPlayerState == PLAYER_STATE_RESOURCE_LUMBER) then +AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_LUMBER_GATHERED, delta) +end +end +AdjustPlayerStateSimpleBJ(whichPlayer, whichPlayerState, delta) +end + +function SetPlayerStateBJ(whichPlayer, whichPlayerState, value) +local oldValue = GetPlayerState(whichPlayer, whichPlayerState) + +AdjustPlayerStateBJ(value - oldValue, whichPlayer, whichPlayerState) +end + +function SetPlayerFlagBJ(whichPlayerFlag, flag, whichPlayer) +SetPlayerState(whichPlayer, whichPlayerFlag, IntegerTertiaryOp(flag, 1, 0)) +end + +function SetPlayerTaxRateBJ(rate, whichResource, sourcePlayer, otherPlayer) +SetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource, rate) +end + +function GetPlayerTaxRateBJ(whichResource, sourcePlayer, otherPlayer) +return GetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource) +end + +function IsPlayerFlagSetBJ(whichPlayerFlag, whichPlayer) +return GetPlayerState(whichPlayer, whichPlayerFlag) == 1 +end + +function AddResourceAmountBJ(delta, whichUnit) +AddResourceAmount(whichUnit, delta) +end + +function GetConvertedPlayerId(whichPlayer) +return GetPlayerId(whichPlayer) + 1 +end + +function ConvertedPlayer(convertedPlayerId) +return Player(convertedPlayerId - 1) +end + +function GetRectWidthBJ(r) +return GetRectMaxX(r) - GetRectMinX(r) +end + +function GetRectHeightBJ(r) +return GetRectMaxY(r) - GetRectMinY(r) +end + +function BlightGoldMineForPlayerBJ(goldMine, whichPlayer) +local mineX +local mineY +local mineGold +local newMine + +if GetUnitTypeId(goldMine) ~= FourCC("ngol") then +return nil +end +mineX = GetUnitX(goldMine) +mineY = GetUnitY(goldMine) +mineGold = GetResourceAmount(goldMine) +RemoveUnit(goldMine) +newMine = CreateBlightedGoldmine(whichPlayer, mineX, mineY, bj_UNIT_FACING) +SetResourceAmount(newMine, mineGold) +return newMine +end + +function BlightGoldMineForPlayer(goldMine, whichPlayer) +bj_lastHauntedGoldMine = BlightGoldMineForPlayerBJ(goldMine, whichPlayer) +return bj_lastHauntedGoldMine +end + +function GetLastHauntedGoldMine() +return bj_lastHauntedGoldMine +end + +function IsPointBlightedBJ(where) +return IsPointBlighted(GetLocationX(where), GetLocationY(where)) +end + +function SetPlayerColorBJEnum() +SetUnitColor(GetEnumUnit(), bj_setPlayerTargetColor) +end + +function SetPlayerColorBJ(whichPlayer, color, changeExisting) +local g + +SetPlayerColor(whichPlayer, color) +if changeExisting then +bj_setPlayerTargetColor = color +g = CreateGroup() +GroupEnumUnitsOfPlayer(g, whichPlayer, nil) +ForGroup(g, SetPlayerColorBJEnum) +DestroyGroup(g) +end +end + +function SetPlayerUnitAvailableBJ(unitId, allowed, whichPlayer) +if allowed then +SetPlayerTechMaxAllowed(whichPlayer, unitId, -1) +else +SetPlayerTechMaxAllowed(whichPlayer, unitId, 0) +end +end + +function LockGameSpeedBJ() +SetMapFlag(MAP_LOCK_SPEED, true) +end + +function UnlockGameSpeedBJ() +SetMapFlag(MAP_LOCK_SPEED, false) +end + +function IssueTargetOrderBJ(whichUnit, order, targetWidget) +return IssueTargetOrder(whichUnit, order, targetWidget) +end + +function IssuePointOrderLocBJ(whichUnit, order, whichLocation) +return IssuePointOrderLoc(whichUnit, order, whichLocation) +end + +function IssueTargetDestructableOrder(whichUnit, order, targetWidget) +return IssueTargetOrder(whichUnit, order, targetWidget) +end + +function IssueTargetItemOrder(whichUnit, order, targetWidget) +return IssueTargetOrder(whichUnit, order, targetWidget) +end + +function IssueImmediateOrderBJ(whichUnit, order) +return IssueImmediateOrder(whichUnit, order) +end + +function GroupTargetOrderBJ(whichGroup, order, targetWidget) +return GroupTargetOrder(whichGroup, order, targetWidget) +end + +function GroupPointOrderLocBJ(whichGroup, order, whichLocation) +return GroupPointOrderLoc(whichGroup, order, whichLocation) +end + +function GroupImmediateOrderBJ(whichGroup, order) +return GroupImmediateOrder(whichGroup, order) +end + +function GroupTargetDestructableOrder(whichGroup, order, targetWidget) +return GroupTargetOrder(whichGroup, order, targetWidget) +end + +function GroupTargetItemOrder(whichGroup, order, targetWidget) +return GroupTargetOrder(whichGroup, order, targetWidget) +end + +function GetDyingDestructable() +return GetTriggerDestructable() +end + +function SetUnitRallyPoint(whichUnit, targPos) +IssuePointOrderLocBJ(whichUnit, "setrally", targPos) +end + +function SetUnitRallyUnit(whichUnit, targUnit) +IssueTargetOrder(whichUnit, "setrally", targUnit) +end + +function SetUnitRallyDestructable(whichUnit, targDest) +IssueTargetOrder(whichUnit, "setrally", targDest) +end + +function SaveDyingWidget() +bj_lastDyingWidget = GetTriggerWidget() +end + +function SetBlightRectBJ(addBlight, whichPlayer, r) +SetBlightRect(whichPlayer, r, addBlight) +end + +function SetBlightRadiusLocBJ(addBlight, whichPlayer, loc, radius) +SetBlightLoc(whichPlayer, loc, radius, addBlight) +end + +function GetAbilityName(abilcode) +return GetObjectName(abilcode) +end + +function MeleeStartingVisibility() +SetFloatGameState(GAME_STATE_TIME_OF_DAY, bj_MELEE_STARTING_TOD) +end + +function MeleeStartingResources() +local index +local indexPlayer +local v +local startingGold +local startingLumber + +v = VersionGet() +if (v == VERSION_REIGN_OF_CHAOS) then +startingGold = bj_MELEE_STARTING_GOLD_V0 +startingLumber = bj_MELEE_STARTING_LUMBER_V0 +else +startingGold = bj_MELEE_STARTING_GOLD_V1 +startingLumber = bj_MELEE_STARTING_LUMBER_V1 +end +index = 0 +while (true) do +indexPlayer = Player(index) +if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then +SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_GOLD, startingGold) +SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_LUMBER, startingLumber) +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function ReducePlayerTechMaxAllowed(whichPlayer, techId, limit) +local oldMax = GetPlayerTechMaxAllowed(whichPlayer, techId) + +if (oldMax < 0 or oldMax > limit) then +SetPlayerTechMaxAllowed(whichPlayer, techId, limit) +end +end + +function MeleeStartingHeroLimit() +local index + +index = 0 +while (true) do +SetPlayerMaxHeroesAllowed(bj_MELEE_HERO_LIMIT, Player(index)) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Hamg"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Hmkg"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Hpal"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Hblm"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Obla"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Ofar"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Otch"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Oshd"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Edem"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Ekee"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Emoo"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Ewar"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Udea"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Udre"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Ulic"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Ucrl"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Npbm"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Nbrn"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Nngs"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Nplh"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Nbst"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Nalc"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Ntin"), bj_MELEE_HERO_TYPE_LIMIT) +ReducePlayerTechMaxAllowed(Player(index), FourCC("Nfir"), bj_MELEE_HERO_TYPE_LIMIT) +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function MeleeTrainedUnitIsHeroBJFilter() +return IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) +end + +function MeleeGrantItemsToHero(whichUnit) +local owner = GetPlayerId(GetOwningPlayer(whichUnit)) + +if (bj_meleeTwinkedHeroes[owner] < bj_MELEE_MAX_TWINKED_HEROES) then +UnitAddItemById(whichUnit, FourCC("stwp")) +bj_meleeTwinkedHeroes[owner] = bj_meleeTwinkedHeroes[owner] + 1 +end +end + +function MeleeGrantItemsToTrainedHero() +MeleeGrantItemsToHero(GetTrainedUnit()) +end + +function MeleeGrantItemsToHiredHero() +MeleeGrantItemsToHero(GetSoldUnit()) +end + +function MeleeGrantHeroItems() +local index +local trig + +index = 0 +while (true) do +bj_meleeTwinkedHeroes[index] = 0 +index = index + 1 +if (index == bj_MAX_PLAYER_SLOTS) then break end +end +index = 0 +while (true) do +trig = CreateTrigger() +TriggerRegisterPlayerUnitEvent(trig, Player(index), EVENT_PLAYER_UNIT_TRAIN_FINISH, filterMeleeTrainedUnitIsHeroBJ) +TriggerAddAction(trig, MeleeGrantItemsToTrainedHero) +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +trig = CreateTrigger() +TriggerRegisterPlayerUnitEvent(trig, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL, filterMeleeTrainedUnitIsHeroBJ) +TriggerAddAction(trig, MeleeGrantItemsToHiredHero) +bj_meleeGrantHeroItems = true +end + +function MeleeClearExcessUnit() +local theUnit = GetEnumUnit() +local owner = GetPlayerId(GetOwningPlayer(theUnit)) + +if (owner == PLAYER_NEUTRAL_AGGRESSIVE) then +RemoveUnit(GetEnumUnit()) +elseif (owner == PLAYER_NEUTRAL_PASSIVE) then +if not IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then +RemoveUnit(GetEnumUnit()) +end +end +end + +function MeleeClearNearbyUnits(x, y, range) +local nearbyUnits + +nearbyUnits = CreateGroup() +GroupEnumUnitsInRange(nearbyUnits, x, y, range, nil) +ForGroup(nearbyUnits, MeleeClearExcessUnit) +DestroyGroup(nearbyUnits) +end + +function MeleeClearExcessUnits() +local index +local locX +local locY +local indexPlayer + +index = 0 +while (true) do +indexPlayer = Player(index) +if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then +locX = GetStartLocationX(GetPlayerStartLocation(indexPlayer)) +locY = GetStartLocationY(GetPlayerStartLocation(indexPlayer)) +MeleeClearNearbyUnits(locX, locY, bj_MELEE_CLEAR_UNITS_RADIUS) +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function MeleeEnumFindNearestMine() +local enumUnit = GetEnumUnit() +local dist +local unitLoc + +if (GetUnitTypeId(enumUnit) == FourCC("ngol")) then +unitLoc = GetUnitLoc(enumUnit) +dist = DistanceBetweenPoints(unitLoc, bj_meleeNearestMineToLoc) +RemoveLocation(unitLoc) +if ((bj_meleeNearestMineDist < 0) or (dist < bj_meleeNearestMineDist)) then +bj_meleeNearestMine = enumUnit +bj_meleeNearestMineDist = dist +end +end +end + +function MeleeFindNearestMine(src, range) +local nearbyMines + +bj_meleeNearestMine = nil +bj_meleeNearestMineDist = -1 +bj_meleeNearestMineToLoc = src +nearbyMines = CreateGroup() +GroupEnumUnitsInRangeOfLoc(nearbyMines, src, range, nil) +ForGroup(nearbyMines, MeleeEnumFindNearestMine) +DestroyGroup(nearbyMines) +return bj_meleeNearestMine +end + +function MeleeRandomHeroLoc(p, id1, id2, id3, id4, loc) +local hero = nil +local roll +local pick +local v + +v = VersionGet() +if (v == VERSION_REIGN_OF_CHAOS) then +roll = GetRandomInt(1, 3) +else +roll = GetRandomInt(1, 4) +end +if roll == 1 then +pick = id1 +elseif roll == 2 then +pick = id2 +elseif roll == 3 then +pick = id3 +elseif roll == 4 then +pick = id4 +else +pick = id1 +end +hero = CreateUnitAtLoc(p, pick, loc, bj_UNIT_FACING) +if bj_meleeGrantHeroItems then +MeleeGrantItemsToHero(hero) +end +return hero +end + +function MeleeGetProjectedLoc(src, targ, distance, deltaAngle) +local srcX = GetLocationX(src) +local srcY = GetLocationY(src) +local direction = Atan2(GetLocationY(targ) - srcY, GetLocationX(targ) - srcX) + deltaAngle + +return Location(srcX + distance * Cos(direction), srcY + distance * Sin(direction)) +end + +function MeleeGetNearestValueWithin(val, minVal, maxVal) +if (val < minVal) then +return minVal +elseif (val > maxVal) then +return maxVal +else +return val +end +end + +function MeleeGetLocWithinRect(src, r) +local withinX = MeleeGetNearestValueWithin(GetLocationX(src), GetRectMinX(r), GetRectMaxX(r)) +local withinY = MeleeGetNearestValueWithin(GetLocationY(src), GetRectMinY(r), GetRectMaxY(r)) + +return Location(withinX, withinY) +end + +function MeleeStartingUnitsHuman(whichPlayer, startLoc, doHeroes, doCamera, doPreload) +local useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO) +local unitSpacing = 64.00 +local nearestMine +local nearMineLoc +local heroLoc +local peonX +local peonY +local townHall = nil + +if (doPreload) then +Preloader("scripts\\HumanMelee.pld") +end +nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS) +if (nearestMine ~= nil) then +townHall = CreateUnitAtLoc(whichPlayer, FourCC("htow"), startLoc, bj_UNIT_FACING) +nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0) +peonX = GetLocationX(nearMineLoc) +peonY = GetLocationY(nearMineLoc) +CreateUnit(whichPlayer, FourCC("hpea"), peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING) +heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45) +else +townHall = CreateUnitAtLoc(whichPlayer, FourCC("htow"), startLoc, bj_UNIT_FACING) +peonX = GetLocationX(startLoc) +peonY = GetLocationY(startLoc) - 224.00 +CreateUnit(whichPlayer, FourCC("hpea"), peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("hpea"), peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +heroLoc = Location(peonX, peonY - 2.00 * unitSpacing) +end +if (townHall ~= nil) then +UnitAddAbilityBJ(FourCC("Amic"), townHall) +UnitMakeAbilityPermanentBJ(true, FourCC("Amic"), townHall) +end +if (doHeroes) then +if useRandomHero then +MeleeRandomHeroLoc(whichPlayer, FourCC("Hamg"), FourCC("Hmkg"), FourCC("Hpal"), FourCC("Hblm"), heroLoc) +else +SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS) +end +end +if (doCamera) then +SetCameraPositionForPlayer(whichPlayer, peonX, peonY) +SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY) +end +end + +function MeleeStartingUnitsOrc(whichPlayer, startLoc, doHeroes, doCamera, doPreload) +local useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO) +local unitSpacing = 64.00 +local nearestMine +local nearMineLoc +local heroLoc +local peonX +local peonY + +if (doPreload) then +Preloader("scripts\\OrcMelee.pld") +end +nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS) +if (nearestMine ~= nil) then +CreateUnitAtLoc(whichPlayer, FourCC("ogre"), startLoc, bj_UNIT_FACING) +nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0) +peonX = GetLocationX(nearMineLoc) +peonY = GetLocationY(nearMineLoc) +CreateUnit(whichPlayer, FourCC("opeo"), peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING) +heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45) +else +CreateUnitAtLoc(whichPlayer, FourCC("ogre"), startLoc, bj_UNIT_FACING) +peonX = GetLocationX(startLoc) +peonY = GetLocationY(startLoc) - 224.00 +CreateUnit(whichPlayer, FourCC("opeo"), peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("opeo"), peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +heroLoc = Location(peonX, peonY - 2.00 * unitSpacing) +end +if (doHeroes) then +if useRandomHero then +MeleeRandomHeroLoc(whichPlayer, FourCC("Obla"), FourCC("Ofar"), FourCC("Otch"), FourCC("Oshd"), heroLoc) +else +SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS) +end +end +if (doCamera) then +SetCameraPositionForPlayer(whichPlayer, peonX, peonY) +SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY) +end +end + +function MeleeStartingUnitsUndead(whichPlayer, startLoc, doHeroes, doCamera, doPreload) +local useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO) +local unitSpacing = 64.00 +local nearestMine +local nearMineLoc +local nearTownLoc +local heroLoc +local peonX +local peonY +local ghoulX +local ghoulY + +if (doPreload) then +Preloader("scripts\\UndeadMelee.pld") +end +nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS) +if (nearestMine ~= nil) then +CreateUnitAtLoc(whichPlayer, FourCC("unpl"), startLoc, bj_UNIT_FACING) +nearestMine = BlightGoldMineForPlayerBJ(nearestMine, whichPlayer) +nearTownLoc = MeleeGetProjectedLoc(startLoc, GetUnitLoc(nearestMine), 288, 0) +ghoulX = GetLocationX(nearTownLoc) +ghoulY = GetLocationY(nearTownLoc) +bj_ghoul[GetPlayerId(whichPlayer)] = CreateUnit(whichPlayer, FourCC("ugho"), ghoulX + 0.00 * unitSpacing, ghoulY + 0.00 * unitSpacing, bj_UNIT_FACING) +nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0) +peonX = GetLocationX(nearMineLoc) +peonY = GetLocationY(nearMineLoc) +CreateUnit(whichPlayer, FourCC("uaco"), peonX + 0.00 * unitSpacing, peonY + 0.50 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("uaco"), peonX + 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("uaco"), peonX - 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING) +SetBlightLoc(whichPlayer, nearMineLoc, 768, true) +heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45) +else +CreateUnitAtLoc(whichPlayer, FourCC("unpl"), startLoc, bj_UNIT_FACING) +peonX = GetLocationX(startLoc) +peonY = GetLocationY(startLoc) - 224.00 +CreateUnit(whichPlayer, FourCC("uaco"), peonX - 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("uaco"), peonX - 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("uaco"), peonX + 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ugho"), peonX + 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +SetBlightLoc(whichPlayer, startLoc, 768, true) +heroLoc = Location(peonX, peonY - 2.00 * unitSpacing) +end +if (doHeroes) then +if useRandomHero then +MeleeRandomHeroLoc(whichPlayer, FourCC("Udea"), FourCC("Udre"), FourCC("Ulic"), FourCC("Ucrl"), heroLoc) +else +SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS) +end +end +if (doCamera) then +SetCameraPositionForPlayer(whichPlayer, peonX, peonY) +SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY) +end +end + +function MeleeStartingUnitsNightElf(whichPlayer, startLoc, doHeroes, doCamera, doPreload) +local useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO) +local unitSpacing = 64.00 +local minTreeDist = 3.50 * bj_CELLWIDTH +local minWispDist = 1.75 * bj_CELLWIDTH +local nearestMine +local nearMineLoc +local wispLoc +local heroLoc +local peonX +local peonY +local tree + +if (doPreload) then +Preloader("scripts\\NightElfMelee.pld") +end +nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS) +if (nearestMine ~= nil) then +nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 650, 0) +nearMineLoc = MeleeGetLocWithinRect(nearMineLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minTreeDist)) +tree = CreateUnitAtLoc(whichPlayer, FourCC("etol"), nearMineLoc, bj_UNIT_FACING) +IssueTargetOrder(tree, "entangleinstant", nearestMine) +wispLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0) +wispLoc = MeleeGetLocWithinRect(wispLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minWispDist)) +peonX = GetLocationX(wispLoc) +peonY = GetLocationY(wispLoc) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX + 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX - 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING) +heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45) +else +CreateUnitAtLoc(whichPlayer, FourCC("etol"), startLoc, bj_UNIT_FACING) +peonX = GetLocationX(startLoc) +peonY = GetLocationY(startLoc) - 224.00 +CreateUnit(whichPlayer, FourCC("ewsp"), peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +CreateUnit(whichPlayer, FourCC("ewsp"), peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING) +heroLoc = Location(peonX, peonY - 2.00 * unitSpacing) +end +if (doHeroes) then +if useRandomHero then +MeleeRandomHeroLoc(whichPlayer, FourCC("Edem"), FourCC("Ekee"), FourCC("Emoo"), FourCC("Ewar"), heroLoc) +else +SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS) +end +end +if (doCamera) then +SetCameraPositionForPlayer(whichPlayer, peonX, peonY) +SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY) +end +end + +function MeleeStartingUnitsUnknownRace(whichPlayer, startLoc, doHeroes, doCamera, doPreload) +local index + +if (doPreload) then +end +index = 0 +while (true) do +CreateUnit(whichPlayer, FourCC("nshe"), GetLocationX(startLoc) + GetRandomReal(-256, 256), GetLocationY(startLoc) + GetRandomReal(-256, 256), GetRandomReal(0, 360)) +index = index + 1 +if (index == 12) then break end +end +if (doHeroes) then +SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS) +end +if (doCamera) then +SetCameraPositionLocForPlayer(whichPlayer, startLoc) +SetCameraQuickPositionLocForPlayer(whichPlayer, startLoc) +end +end + +function MeleeStartingUnits() +local index +local indexPlayer +local indexStartLoc +local indexRace + +Preloader("scripts\\SharedMelee.pld") +index = 0 +while (true) do +indexPlayer = Player(index) +if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then +indexStartLoc = GetStartLocationLoc(GetPlayerStartLocation(indexPlayer)) +indexRace = GetPlayerRace(indexPlayer) +if (indexRace == RACE_HUMAN) then +MeleeStartingUnitsHuman(indexPlayer, indexStartLoc, true, true, true) +elseif (indexRace == RACE_ORC) then +MeleeStartingUnitsOrc(indexPlayer, indexStartLoc, true, true, true) +elseif (indexRace == RACE_UNDEAD) then +MeleeStartingUnitsUndead(indexPlayer, indexStartLoc, true, true, true) +elseif (indexRace == RACE_NIGHTELF) then +MeleeStartingUnitsNightElf(indexPlayer, indexStartLoc, true, true, true) +else +MeleeStartingUnitsUnknownRace(indexPlayer, indexStartLoc, true, true, true) +end +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function MeleeStartingUnitsForPlayer(whichRace, whichPlayer, loc, doHeroes) +if (whichRace == RACE_HUMAN) then +MeleeStartingUnitsHuman(whichPlayer, loc, doHeroes, false, false) +elseif (whichRace == RACE_ORC) then +MeleeStartingUnitsOrc(whichPlayer, loc, doHeroes, false, false) +elseif (whichRace == RACE_UNDEAD) then +MeleeStartingUnitsUndead(whichPlayer, loc, doHeroes, false, false) +elseif (whichRace == RACE_NIGHTELF) then +MeleeStartingUnitsNightElf(whichPlayer, loc, doHeroes, false, false) +else +end +end + +function PickMeleeAI(num, s1, s2, s3) +local pick + +if GetAIDifficulty(num) == AI_DIFFICULTY_NEWBIE then +StartMeleeAI(num, s1) +return +end +if s2 == "" then +pick = 1 +elseif s3 == "" then +pick = GetRandomInt(1, 2) +else +pick = GetRandomInt(1, 3) +end +if pick == 1 then +StartMeleeAI(num, s1) +elseif pick == 2 then +StartMeleeAI(num, s2) +else +StartMeleeAI(num, s3) +end +end + +function MeleeStartingAI() +local index +local indexPlayer +local indexRace + +index = 0 +while (true) do +indexPlayer = Player(index) +if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then +indexRace = GetPlayerRace(indexPlayer) +if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then +if (indexRace == RACE_HUMAN) then +PickMeleeAI(indexPlayer, "human.ai", "", "") +elseif (indexRace == RACE_ORC) then +PickMeleeAI(indexPlayer, "orc.ai", "", "") +elseif (indexRace == RACE_UNDEAD) then +PickMeleeAI(indexPlayer, "undead.ai", "", "") +RecycleGuardPosition(bj_ghoul[index]) +elseif (indexRace == RACE_NIGHTELF) then +PickMeleeAI(indexPlayer, "elf.ai", "", "") +else +end +ShareEverythingWithTeamAI(indexPlayer) +end +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function LockGuardPosition(targ) +SetUnitCreepGuard(targ, true) +end + +function MeleePlayerIsOpponent(playerIndex, opponentIndex) +local thePlayer = Player(playerIndex) +local theOpponent = Player(opponentIndex) + +if (playerIndex == opponentIndex) then +return false +end +if (GetPlayerSlotState(theOpponent) ~= PLAYER_SLOT_STATE_PLAYING) then +return false +end +if (bj_meleeDefeated[opponentIndex]) then +return false +end +if GetPlayerAlliance(thePlayer, theOpponent, ALLIANCE_PASSIVE) then +if GetPlayerAlliance(theOpponent, thePlayer, ALLIANCE_PASSIVE) then +if (GetPlayerState(thePlayer, PLAYER_STATE_ALLIED_VICTORY) == 1) then +if (GetPlayerState(theOpponent, PLAYER_STATE_ALLIED_VICTORY) == 1) then +return false +end +end +end +end +return true +end + +function MeleeGetAllyStructureCount(whichPlayer) +local playerIndex +local buildingCount +local indexPlayer + +buildingCount = 0 +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then +buildingCount = buildingCount + GetPlayerStructureCount(indexPlayer, true) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +return buildingCount +end + +function MeleeGetAllyCount(whichPlayer) +local playerIndex +local playerCount +local indexPlayer + +playerCount = 0 +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (PlayersAreCoAllied(whichPlayer, indexPlayer) and (not bj_meleeDefeated[playerIndex] and (whichPlayer ~= indexPlayer))) then +playerCount = playerCount + 1 +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +return playerCount +end + +function MeleeGetAllyKeyStructureCount(whichPlayer) +local playerIndex +local indexPlayer +local keyStructs + +keyStructs = 0 +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then +keyStructs = keyStructs + BlzGetPlayerTownHallCount(indexPlayer) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +return keyStructs +end + +function MeleeDoDrawEnum() +local thePlayer = GetEnumPlayer() + +CachePlayerHeroData(thePlayer) +RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_TIE, false) +end + +function MeleeDoVictoryEnum() +local thePlayer = GetEnumPlayer() +local playerIndex = GetPlayerId(thePlayer) + +if (not bj_meleeVictoried[playerIndex]) then +bj_meleeVictoried[playerIndex] = true +CachePlayerHeroData(thePlayer) +RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_VICTORY, false) +end +end + +function MeleeDoDefeat(whichPlayer) +bj_meleeDefeated[GetPlayerId(whichPlayer)] = true +RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, false) +end + +function MeleeDoDefeatEnum() +local thePlayer = GetEnumPlayer() + +CachePlayerHeroData(thePlayer) +MakeUnitsPassiveForTeam(thePlayer) +MeleeDoDefeat(thePlayer) +end + +function MeleeDoLeave(whichPlayer) +if (GetIntegerGameState(GAME_STATE_DISCONNECTED) ~= 0) then +GameOverDialogBJ(whichPlayer, true) +else +bj_meleeDefeated[GetPlayerId(whichPlayer)] = true +RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, true) +end +end + +function MeleeRemoveObservers() +local playerIndex +local indexPlayer + +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (IsPlayerObserver(indexPlayer)) then +RemovePlayerPreserveUnitsBJ(indexPlayer, PLAYER_GAME_RESULT_NEUTRAL, false) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +end + +function MeleeCheckForVictors() +local playerIndex +local opponentIndex +local opponentlessPlayers = CreateForce() +local gameOver = false + +playerIndex = 0 +while (true) do +if (not bj_meleeDefeated[playerIndex]) then +opponentIndex = 0 +while (true) do +if MeleePlayerIsOpponent(playerIndex, opponentIndex) then +return CreateForce() +end +opponentIndex = opponentIndex + 1 +if (opponentIndex == bj_MAX_PLAYERS) then break end +end +ForceAddPlayer(opponentlessPlayers, Player(playerIndex)) +gameOver = true +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +bj_meleeGameOver = gameOver +return opponentlessPlayers +end + +function MeleeCheckForLosersAndVictors() +local playerIndex +local indexPlayer +local defeatedPlayers = CreateForce() +local victoriousPlayers +local gameOver = false + +if (bj_meleeGameOver) then +return +end +if (GetIntegerGameState(GAME_STATE_DISCONNECTED) ~= 0) then +bj_meleeGameOver = true +return +end +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (not bj_meleeDefeated[playerIndex] and not bj_meleeVictoried[playerIndex]) then +if (MeleeGetAllyStructureCount(indexPlayer) <= 0) then +ForceAddPlayer(defeatedPlayers, Player(playerIndex)) +bj_meleeDefeated[playerIndex] = true +end +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +victoriousPlayers = MeleeCheckForVictors() +ForForce(defeatedPlayers, MeleeDoDefeatEnum) +ForForce(victoriousPlayers, MeleeDoVictoryEnum) +if (bj_meleeGameOver) then +MeleeRemoveObservers() +end +end + +function MeleeGetCrippledWarningMessage(whichPlayer) +local r = GetPlayerRace(whichPlayer) + +if (r == RACE_HUMAN) then +return GetLocalizedString("CRIPPLE_WARNING_HUMAN") +elseif (r == RACE_ORC) then +return GetLocalizedString("CRIPPLE_WARNING_ORC") +elseif (r == RACE_NIGHTELF) then +return GetLocalizedString("CRIPPLE_WARNING_NIGHTELF") +elseif (r == RACE_UNDEAD) then +return GetLocalizedString("CRIPPLE_WARNING_UNDEAD") +else +return "" +end +end + +function MeleeGetCrippledTimerMessage(whichPlayer) +local r = GetPlayerRace(whichPlayer) + +if (r == RACE_HUMAN) then +return GetLocalizedString("CRIPPLE_TIMER_HUMAN") +elseif (r == RACE_ORC) then +return GetLocalizedString("CRIPPLE_TIMER_ORC") +elseif (r == RACE_NIGHTELF) then +return GetLocalizedString("CRIPPLE_TIMER_NIGHTELF") +elseif (r == RACE_UNDEAD) then +return GetLocalizedString("CRIPPLE_TIMER_UNDEAD") +else +return "" +end +end + +function MeleeGetCrippledRevealedMessage(whichPlayer) +return GetLocalizedString("CRIPPLE_REVEALING_PREFIX") .. GetPlayerName(whichPlayer) .. GetLocalizedString("CRIPPLE_REVEALING_POSTFIX") +end + +function MeleeExposePlayer(whichPlayer, expose) +local playerIndex +local indexPlayer +local toExposeTo = CreateForce() + +CripplePlayer(whichPlayer, toExposeTo, false) +bj_playerIsExposed[GetPlayerId(whichPlayer)] = expose +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if (not PlayersAreCoAllied(whichPlayer, indexPlayer)) then +ForceAddPlayer(toExposeTo, indexPlayer) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +CripplePlayer(whichPlayer, toExposeTo, expose) +DestroyForce(toExposeTo) +end + +function MeleeExposeAllPlayers() +local playerIndex +local indexPlayer +local playerIndex2 +local indexPlayer2 +local toExposeTo = CreateForce() + +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +ForceClear(toExposeTo) +CripplePlayer(indexPlayer, toExposeTo, false) +playerIndex2 = 0 +while (true) do +indexPlayer2 = Player(playerIndex2) +if playerIndex ~= playerIndex2 then +if (not PlayersAreCoAllied(indexPlayer, indexPlayer2)) then +ForceAddPlayer(toExposeTo, indexPlayer2) +end +end +playerIndex2 = playerIndex2 + 1 +if (playerIndex2 == bj_MAX_PLAYERS) then break end +end +CripplePlayer(indexPlayer, toExposeTo, true) +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +DestroyForce(toExposeTo) +end + +function MeleeCrippledPlayerTimeout() +local expiredTimer = GetExpiredTimer() +local playerIndex +local exposedPlayer + +playerIndex = 0 +while (true) do +if (bj_crippledTimer[playerIndex] == expiredTimer) then +if (true) then break end +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +if (playerIndex == bj_MAX_PLAYERS) then +return +end +exposedPlayer = Player(playerIndex) +if (GetLocalPlayer() == exposedPlayer) then +TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false) +end +DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledRevealedMessage(exposedPlayer)) +MeleeExposePlayer(exposedPlayer, true) +end + +function MeleePlayerIsCrippled(whichPlayer) +local playerStructures = GetPlayerStructureCount(whichPlayer, true) +local playerKeyStructures = BlzGetPlayerTownHallCount(whichPlayer) + +return ((playerStructures > 0) and (playerKeyStructures <= 0)) +end + +function MeleeCheckForCrippledPlayers() +local playerIndex +local indexPlayer +local crippledPlayers = CreateForce() +local isNowCrippled +local indexRace + +if bj_finishSoonAllExposed then +return +end +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +isNowCrippled = MeleePlayerIsCrippled(indexPlayer) +if (not bj_playerIsCrippled[playerIndex] and isNowCrippled) then +bj_playerIsCrippled[playerIndex] = true +TimerStart(bj_crippledTimer[playerIndex], bj_MELEE_CRIPPLE_TIMEOUT, false, MeleeCrippledPlayerTimeout) +if (GetLocalPlayer() == indexPlayer) then +TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], true) +DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledWarningMessage(indexPlayer)) +end +elseif (bj_playerIsCrippled[playerIndex] and not isNowCrippled) then +bj_playerIsCrippled[playerIndex] = false +PauseTimer(bj_crippledTimer[playerIndex]) +if (GetLocalPlayer() == indexPlayer) then +TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false) +if (MeleeGetAllyStructureCount(indexPlayer) > 0) then +if (bj_playerIsExposed[playerIndex]) then +DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNREVEALED")) +else +DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNCRIPPLED")) +end +end +end +MeleeExposePlayer(indexPlayer, false) +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +end + +function MeleeCheckLostUnit(lostUnit) +local lostUnitOwner = GetOwningPlayer(lostUnit) + +if (GetPlayerStructureCount(lostUnitOwner, true) <= 0) then +MeleeCheckForLosersAndVictors() +end +MeleeCheckForCrippledPlayers() +end + +function MeleeCheckAddedUnit(addedUnit) +local addedUnitOwner = GetOwningPlayer(addedUnit) + +if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then +MeleeCheckForCrippledPlayers() +end +end + +function MeleeTriggerActionConstructCancel() +MeleeCheckLostUnit(GetCancelledStructure()) +end + +function MeleeTriggerActionUnitDeath() +if (IsUnitType(GetDyingUnit(), UNIT_TYPE_STRUCTURE)) then +MeleeCheckLostUnit(GetDyingUnit()) +end +end + +function MeleeTriggerActionUnitConstructionStart() +MeleeCheckAddedUnit(GetConstructingStructure()) +end + +function MeleeTriggerActionPlayerDefeated() +local thePlayer = GetTriggerPlayer() + +CachePlayerHeroData(thePlayer) +if (MeleeGetAllyCount(thePlayer) > 0) then +ShareEverythingWithTeam(thePlayer) +if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then +MeleeDoDefeat(thePlayer) +end +else +MakeUnitsPassiveForTeam(thePlayer) +if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then +MeleeDoDefeat(thePlayer) +end +end +MeleeCheckForLosersAndVictors() +end + +function MeleeTriggerActionPlayerLeft() +local thePlayer = GetTriggerPlayer() + +if (IsPlayerObserver(thePlayer)) then +RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_NEUTRAL, false) +return +end +CachePlayerHeroData(thePlayer) +if (MeleeGetAllyCount(thePlayer) > 0) then +ShareEverythingWithTeam(thePlayer) +MeleeDoLeave(thePlayer) +else +MakeUnitsPassiveForTeam(thePlayer) +MeleeDoLeave(thePlayer) +end +MeleeCheckForLosersAndVictors() +end + +function MeleeTriggerActionAllianceChange() +MeleeCheckForLosersAndVictors() +MeleeCheckForCrippledPlayers() +end + +function MeleeTriggerTournamentFinishSoon() +local playerIndex +local indexPlayer +local timeRemaining = GetTournamentFinishSoonTimeRemaining() + +if not bj_finishSoonAllExposed then +bj_finishSoonAllExposed = true +playerIndex = 0 +while (true) do +indexPlayer = Player(playerIndex) +if bj_playerIsCrippled[playerIndex] then +bj_playerIsCrippled[playerIndex] = false +PauseTimer(bj_crippledTimer[playerIndex]) +if (GetLocalPlayer() == indexPlayer) then +TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false) +end +end +playerIndex = playerIndex + 1 +if (playerIndex == bj_MAX_PLAYERS) then break end +end +MeleeExposeAllPlayers() +end +TimerDialogDisplay(bj_finishSoonTimerDialog, true) +TimerDialogSetRealTimeRemaining(bj_finishSoonTimerDialog, timeRemaining) +end + +function MeleeWasUserPlayer(whichPlayer) +local slotState + +if (GetPlayerController(whichPlayer) ~= MAP_CONTROL_USER) then +return false +end +slotState = GetPlayerSlotState(whichPlayer) +return (slotState == PLAYER_SLOT_STATE_PLAYING or slotState == PLAYER_SLOT_STATE_LEFT) +end + +function MeleeTournamentFinishNowRuleA(multiplier) +local playerScore = __jarray(0) +local teamScore = __jarray(0) +local teamForce = {} +local teamCount +local index +local indexPlayer +local index2 +local indexPlayer2 +local bestTeam +local bestScore +local draw + +index = 0 +while (true) do +indexPlayer = Player(index) +if MeleeWasUserPlayer(indexPlayer) then +playerScore[index] = GetTournamentScore(indexPlayer) +if playerScore[index] <= 0 then +playerScore[index] = 1 +end +else +playerScore[index] = 0 +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +teamCount = 0 +index = 0 +while (true) do +if playerScore[index] ~= 0 then +indexPlayer = Player(index) +teamScore[teamCount] = 0 +teamForce[teamCount] = CreateForce() +index2 = index +while (true) do +if playerScore[index2] ~= 0 then +indexPlayer2 = Player(index2) +if PlayersAreCoAllied(indexPlayer, indexPlayer2) then +teamScore[teamCount] = teamScore[teamCount] + playerScore[index2] +ForceAddPlayer(teamForce[teamCount], indexPlayer2) +playerScore[index2] = 0 +end +end +index2 = index2 + 1 +if (index2 == bj_MAX_PLAYERS) then break end +end +teamCount = teamCount + 1 +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +bj_meleeGameOver = true +if teamCount ~= 0 then +bestTeam = -1 +bestScore = -1 +index = 0 +while (true) do +if teamScore[index] > bestScore then +bestTeam = index +bestScore = teamScore[index] +end +index = index + 1 +if (index == teamCount) then break end +end +draw = false +index = 0 +while (true) do +if index ~= bestTeam then +if bestScore < (multiplier * teamScore[index]) then +draw = true +end +end +index = index + 1 +if (index == teamCount) then break end +end +if draw then +index = 0 +while (true) do +ForForce(teamForce[index], MeleeDoDrawEnum) +index = index + 1 +if (index == teamCount) then break end +end +else +index = 0 +while (true) do +if index ~= bestTeam then +ForForce(teamForce[index], MeleeDoDefeatEnum) +end +index = index + 1 +if (index == teamCount) then break end +end +ForForce(teamForce[bestTeam], MeleeDoVictoryEnum) +end +end +end + +function MeleeTriggerTournamentFinishNow() +local rule = GetTournamentFinishNowRule() + +if bj_meleeGameOver then +return +end +if (rule == 1) then +MeleeTournamentFinishNowRuleA(1) +else +MeleeTournamentFinishNowRuleA(3) +end +MeleeRemoveObservers() +end + +function MeleeInitVictoryDefeat() +local trig +local index +local indexPlayer + +bj_finishSoonTimerDialog = CreateTimerDialog(nil) +trig = CreateTrigger() +TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_SOON) +TriggerAddAction(trig, MeleeTriggerTournamentFinishSoon) +trig = CreateTrigger() +TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_NOW) +TriggerAddAction(trig, MeleeTriggerTournamentFinishNow) +index = 0 +while (true) do +indexPlayer = Player(index) +if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then +bj_meleeDefeated[index] = false +bj_meleeVictoried[index] = false +bj_playerIsCrippled[index] = false +bj_playerIsExposed[index] = false +bj_crippledTimer[index] = CreateTimer() +bj_crippledTimerWindows[index] = CreateTimerDialog(bj_crippledTimer[index]) +TimerDialogSetTitle(bj_crippledTimerWindows[index], MeleeGetCrippledTimerMessage(indexPlayer)) +trig = CreateTrigger() +TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL, nil) +TriggerAddAction(trig, MeleeTriggerActionConstructCancel) +trig = CreateTrigger() +TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_DEATH, nil) +TriggerAddAction(trig, MeleeTriggerActionUnitDeath) +trig = CreateTrigger() +TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_START, nil) +TriggerAddAction(trig, MeleeTriggerActionUnitConstructionStart) +trig = CreateTrigger() +TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_DEFEAT) +TriggerAddAction(trig, MeleeTriggerActionPlayerDefeated) +trig = CreateTrigger() +TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE) +TriggerAddAction(trig, MeleeTriggerActionPlayerLeft) +trig = CreateTrigger() +TriggerRegisterPlayerAllianceChange(trig, indexPlayer, ALLIANCE_PASSIVE) +TriggerRegisterPlayerStateEvent(trig, indexPlayer, PLAYER_STATE_ALLIED_VICTORY, EQUAL, 1) +TriggerAddAction(trig, MeleeTriggerActionAllianceChange) +else +bj_meleeDefeated[index] = true +bj_meleeVictoried[index] = false +if (IsPlayerObserver(indexPlayer)) then +trig = CreateTrigger() +TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE) +TriggerAddAction(trig, MeleeTriggerActionPlayerLeft) +end +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +TimerStart(CreateTimer(), 2.0, false, MeleeTriggerActionAllianceChange) +end + +function CheckInitPlayerSlotAvailability() +local index + +if (not bj_slotControlReady) then +index = 0 +while (true) do +bj_slotControlUsed[index] = false +bj_slotControl[index] = MAP_CONTROL_USER +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +bj_slotControlReady = true +end +end + +function SetPlayerSlotAvailable(whichPlayer, control) +local playerIndex = GetPlayerId(whichPlayer) + +CheckInitPlayerSlotAvailability() +bj_slotControlUsed[playerIndex] = true +bj_slotControl[playerIndex] = control +end + +function TeamInitPlayerSlots(teamCount) +local index +local indexPlayer +local team + +SetTeams(teamCount) +CheckInitPlayerSlotAvailability() +index = 0 +team = 0 +while (true) do +if (bj_slotControlUsed[index]) then +indexPlayer = Player(index) +SetPlayerTeam(indexPlayer, team) +team = team + 1 +if (team >= teamCount) then +team = 0 +end +end +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function MeleeInitPlayerSlots() +TeamInitPlayerSlots(bj_MAX_PLAYERS) +end + +function FFAInitPlayerSlots() +TeamInitPlayerSlots(bj_MAX_PLAYERS) +end + +function OneOnOneInitPlayerSlots() +SetTeams(2) +SetPlayers(2) +TeamInitPlayerSlots(2) +end + +function InitGenericPlayerSlots() +local gType = GetGameTypeSelected() + +if (gType == GAME_TYPE_MELEE) then +MeleeInitPlayerSlots() +elseif (gType == GAME_TYPE_FFA) then +FFAInitPlayerSlots() +elseif (gType == GAME_TYPE_USE_MAP_SETTINGS) then +elseif (gType == GAME_TYPE_ONE_ON_ONE) then +OneOnOneInitPlayerSlots() +elseif (gType == GAME_TYPE_TWO_TEAM_PLAY) then +TeamInitPlayerSlots(2) +elseif (gType == GAME_TYPE_THREE_TEAM_PLAY) then +TeamInitPlayerSlots(3) +elseif (gType == GAME_TYPE_FOUR_TEAM_PLAY) then +TeamInitPlayerSlots(4) +else +end +end + +function SetDNCSoundsDawn() +if bj_useDawnDuskSounds then +StartSound(bj_dawnSound) +end +end + +function SetDNCSoundsDusk() +if bj_useDawnDuskSounds then +StartSound(bj_duskSound) +end +end + +function SetDNCSoundsDay() +local ToD = GetTimeOfDay() + +if ((ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) and not bj_dncIsDaytime) then +bj_dncIsDaytime = true +StopSound(bj_nightAmbientSound, false, true) +StartSound(bj_dayAmbientSound) +end +end + +function SetDNCSoundsNight() +local ToD = GetTimeOfDay() + +if ((ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) and bj_dncIsDaytime) then +bj_dncIsDaytime = false +StopSound(bj_dayAmbientSound, false, true) +StartSound(bj_nightAmbientSound) +end +end + +function InitDNCSounds() +bj_dawnSound = CreateSoundFromLabel("RoosterSound", false, false, false, 10000, 10000) +bj_duskSound = CreateSoundFromLabel("WolfSound", false, false, false, 10000, 10000) +bj_dncSoundsDawn = CreateTrigger() +TriggerRegisterGameStateEvent(bj_dncSoundsDawn, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DAWN) +TriggerAddAction(bj_dncSoundsDawn, SetDNCSoundsDawn) +bj_dncSoundsDusk = CreateTrigger() +TriggerRegisterGameStateEvent(bj_dncSoundsDusk, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DUSK) +TriggerAddAction(bj_dncSoundsDusk, SetDNCSoundsDusk) +bj_dncSoundsDay = CreateTrigger() +TriggerRegisterGameStateEvent(bj_dncSoundsDay, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DAWN) +TriggerRegisterGameStateEvent(bj_dncSoundsDay, GAME_STATE_TIME_OF_DAY, LESS_THAN, bj_TOD_DUSK) +TriggerAddAction(bj_dncSoundsDay, SetDNCSoundsDay) +bj_dncSoundsNight = CreateTrigger() +TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, LESS_THAN, bj_TOD_DAWN) +TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DUSK) +TriggerAddAction(bj_dncSoundsNight, SetDNCSoundsNight) +end + +function InitBlizzardGlobals() +local index +local userControlledPlayers +local v + +filterIssueHauntOrderAtLocBJ = Filter(IssueHauntOrderAtLocBJFilter) +filterEnumDestructablesInCircleBJ = Filter(EnumDestructablesInCircleBJFilter) +filterGetUnitsInRectOfPlayer = Filter(GetUnitsInRectOfPlayerFilter) +filterGetUnitsOfTypeIdAll = Filter(GetUnitsOfTypeIdAllFilter) +filterGetUnitsOfPlayerAndTypeId = Filter(GetUnitsOfPlayerAndTypeIdFilter) +filterMeleeTrainedUnitIsHeroBJ = Filter(MeleeTrainedUnitIsHeroBJFilter) +filterLivingPlayerUnitsOfTypeId = Filter(LivingPlayerUnitsOfTypeIdFilter) +index = 0 +while (true) do +if (index == bj_MAX_PLAYER_SLOTS) then break end +bj_FORCE_PLAYER[index] = CreateForce() +ForceAddPlayer(bj_FORCE_PLAYER[index], Player(index)) +index = index + 1 +end +bj_FORCE_ALL_PLAYERS = CreateForce() +ForceEnumPlayers(bj_FORCE_ALL_PLAYERS, nil) +bj_cineModePriorSpeed = GetGameSpeed() +bj_cineModePriorFogSetting = IsFogEnabled() +bj_cineModePriorMaskSetting = IsFogMaskEnabled() +index = 0 +while (true) do +if (index >= bj_MAX_QUEUED_TRIGGERS) then break end +bj_queuedExecTriggers[index] = nil +bj_queuedExecUseConds[index] = false +index = index + 1 +end +bj_isSinglePlayer = false +userControlledPlayers = 0 +index = 0 +while (true) do +if (index >= bj_MAX_PLAYERS) then break end +if (GetPlayerController(Player(index)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(index)) == PLAYER_SLOT_STATE_PLAYING) then +userControlledPlayers = userControlledPlayers + 1 +end +index = index + 1 +end +bj_isSinglePlayer = (userControlledPlayers == 1) +bj_rescueSound = CreateSoundFromLabel("Rescue", false, false, false, 10000, 10000) +bj_questDiscoveredSound = CreateSoundFromLabel("QuestNew", false, false, false, 10000, 10000) +bj_questUpdatedSound = CreateSoundFromLabel("QuestUpdate", false, false, false, 10000, 10000) +bj_questCompletedSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000) +bj_questFailedSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000) +bj_questHintSound = CreateSoundFromLabel("Hint", false, false, false, 10000, 10000) +bj_questSecretSound = CreateSoundFromLabel("SecretFound", false, false, false, 10000, 10000) +bj_questItemAcquiredSound = CreateSoundFromLabel("ItemReward", false, false, false, 10000, 10000) +bj_questWarningSound = CreateSoundFromLabel("Warning", false, false, false, 10000, 10000) +bj_victoryDialogSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000) +bj_defeatDialogSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000) +DelayedSuspendDecayCreate() +v = VersionGet() +if (v == VERSION_REIGN_OF_CHAOS) then +bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V0 +else +bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V1 +end +end + +function InitQueuedTriggers() +bj_queuedExecTimeout = CreateTrigger() +TriggerRegisterTimerExpireEvent(bj_queuedExecTimeout, bj_queuedExecTimeoutTimer) +TriggerAddAction(bj_queuedExecTimeout, QueuedTriggerDoneBJ) +end + +function InitMapRects() +bj_mapInitialPlayableArea = Rect(GetCameraBoundMinX() - GetCameraMargin(CAMERA_MARGIN_LEFT), GetCameraBoundMinY() - GetCameraMargin(CAMERA_MARGIN_BOTTOM), GetCameraBoundMaxX() + GetCameraMargin(CAMERA_MARGIN_RIGHT), GetCameraBoundMaxY() + GetCameraMargin(CAMERA_MARGIN_TOP)) +bj_mapInitialCameraBounds = GetCurrentCameraBoundsMapRectBJ() +end + +function InitSummonableCaps() +local index + +index = 0 +while (true) do +if (not GetPlayerTechResearched(Player(index), FourCC("Rhrt"), true)) then +SetPlayerTechMaxAllowed(Player(index), FourCC("hrtt"), 0) +end +if (not GetPlayerTechResearched(Player(index), FourCC("Robk"), true)) then +SetPlayerTechMaxAllowed(Player(index), FourCC("otbk"), 0) +end +SetPlayerTechMaxAllowed(Player(index), FourCC("uske"), bj_MAX_SKELETONS) +index = index + 1 +if (index == bj_MAX_PLAYERS) then break end +end +end + +function UpdateStockAvailability(whichItem) +local iType = GetItemType(whichItem) +local iLevel = GetItemLevel(whichItem) + +if (iType == ITEM_TYPE_PERMANENT) then +bj_stockAllowedPermanent[iLevel] = true +elseif (iType == ITEM_TYPE_CHARGED) then +bj_stockAllowedCharged[iLevel] = true +elseif (iType == ITEM_TYPE_ARTIFACT) then +bj_stockAllowedArtifact[iLevel] = true +else +end +end + +function UpdateEachStockBuildingEnum() +local iteration = 0 +local pickedItemId + +while (true) do +pickedItemId = ChooseRandomItemEx(bj_stockPickedItemType, bj_stockPickedItemLevel) +if (IsItemIdSellable(pickedItemId)) then break end +iteration = iteration + 1 +if (iteration > bj_STOCK_MAX_ITERATIONS) then +return +end +end +AddItemToStock(GetEnumUnit(), pickedItemId, 1, 1) +end + +function UpdateEachStockBuilding(iType, iLevel) +local g + +bj_stockPickedItemType = iType +bj_stockPickedItemLevel = iLevel +g = CreateGroup() +GroupEnumUnitsOfType(g, "marketplace", nil) +ForGroup(g, UpdateEachStockBuildingEnum) +DestroyGroup(g) +end + +function PerformStockUpdates() +local pickedItemId +local pickedItemType +local pickedItemLevel = 0 +local allowedCombinations = 0 +local iLevel + +iLevel = 1 +while (true) do +if (bj_stockAllowedPermanent[iLevel]) then +allowedCombinations = allowedCombinations + 1 +if (GetRandomInt(1, allowedCombinations) == 1) then +pickedItemType = ITEM_TYPE_PERMANENT +pickedItemLevel = iLevel +end +end +if (bj_stockAllowedCharged[iLevel]) then +allowedCombinations = allowedCombinations + 1 +if (GetRandomInt(1, allowedCombinations) == 1) then +pickedItemType = ITEM_TYPE_CHARGED +pickedItemLevel = iLevel +end +end +if (bj_stockAllowedArtifact[iLevel]) then +allowedCombinations = allowedCombinations + 1 +if (GetRandomInt(1, allowedCombinations) == 1) then +pickedItemType = ITEM_TYPE_ARTIFACT +pickedItemLevel = iLevel +end +end +iLevel = iLevel + 1 +if (iLevel > bj_MAX_ITEM_LEVEL) then break end +end +if (allowedCombinations == 0) then +return +end +UpdateEachStockBuilding(pickedItemType, pickedItemLevel) +end + +function StartStockUpdates() +PerformStockUpdates() +TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INTERVAL, true, PerformStockUpdates) +end + +function RemovePurchasedItem() +RemoveItemFromStock(GetSellingUnit(), GetItemTypeId(GetSoldItem())) +end + +function InitNeutralBuildings() +local iLevel + +iLevel = 0 +while (true) do +bj_stockAllowedPermanent[iLevel] = false +bj_stockAllowedCharged[iLevel] = false +bj_stockAllowedArtifact[iLevel] = false +iLevel = iLevel + 1 +if (iLevel > bj_MAX_ITEM_LEVEL) then break end +end +SetAllItemTypeSlots(bj_MAX_STOCK_ITEM_SLOTS) +SetAllUnitTypeSlots(bj_MAX_STOCK_UNIT_SLOTS) +bj_stockUpdateTimer = CreateTimer() +TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INITIAL_DELAY, false, StartStockUpdates) +bj_stockItemPurchased = CreateTrigger() +TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL_ITEM, nil) +TriggerAddAction(bj_stockItemPurchased, RemovePurchasedItem) +end + +function MarkGameStarted() +bj_gameStarted = true +DestroyTimer(bj_gameStartedTimer) +end + +function DetectGameStarted() +bj_gameStartedTimer = CreateTimer() +TimerStart(bj_gameStartedTimer, bj_GAME_STARTED_THRESHOLD, false, MarkGameStarted) +end + +function InitBlizzard() +ConfigureNeutralVictim() +InitBlizzardGlobals() +InitQueuedTriggers() +InitRescuableBehaviorBJ() +InitDNCSounds() +InitMapRects() +InitSummonableCaps() +InitNeutralBuildings() +DetectGameStarted() +end + +function RandomDistReset() +bj_randDistCount = 0 +end + +function RandomDistAddItem(inID, inChance) +bj_randDistID[bj_randDistCount] = inID +bj_randDistChance[bj_randDistCount] = inChance +bj_randDistCount = bj_randDistCount + 1 +end + +function RandomDistChoose() +local sum = 0 +local chance = 0 +local index +local foundID = -1 +local done + +if (bj_randDistCount == 0) then +return -1 +end +index = 0 +while (true) do +sum = sum + bj_randDistChance[index] +index = index + 1 +if (index == bj_randDistCount) then break end +end +chance = GetRandomInt(1, sum) +index = 0 +sum = 0 +done = false +while (true) do +sum = sum + bj_randDistChance[index] +if (chance <= sum) then +foundID = bj_randDistID[index] +done = true +end +index = index + 1 +if (index == bj_randDistCount) then +done = true +end +if (done == true) then break end +end +return foundID +end + +function UnitDropItem(inUnit, inItemID) +local x +local y +local radius = 32.0 +local unitX +local unitY +local droppedItem + +if (inItemID == -1) then +return nil +end +unitX = GetUnitX(inUnit) +unitY = GetUnitY(inUnit) +x = GetRandomReal(unitX - radius, unitX + radius) +y = GetRandomReal(unitY - radius, unitY + radius) +droppedItem = CreateItem(inItemID, x, y) +SetItemDropID(droppedItem, GetUnitTypeId(inUnit)) +UpdateStockAvailability(droppedItem) +return droppedItem +end + +function WidgetDropItem(inWidget, inItemID) +local x +local y +local radius = 32.0 +local widgetX +local widgetY + +if (inItemID == -1) then +return nil +end +widgetX = GetWidgetX(inWidget) +widgetY = GetWidgetY(inWidget) +x = GetRandomReal(widgetX - radius, widgetX + radius) +y = GetRandomReal(widgetY - radius, widgetY + radius) +return CreateItem(inItemID, x, y) +end + +function BlzIsLastInstanceObjectFunctionSuccessful() +return bj_lastInstObjFuncSuccessful +end + +function BlzSetAbilityBooleanFieldBJ(whichAbility, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityBooleanField(whichAbility, whichField, value) +end + +function BlzSetAbilityIntegerFieldBJ(whichAbility, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityIntegerField(whichAbility, whichField, value) +end + +function BlzSetAbilityRealFieldBJ(whichAbility, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityRealField(whichAbility, whichField, value) +end + +function BlzSetAbilityStringFieldBJ(whichAbility, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityStringField(whichAbility, whichField, value) +end + +function BlzSetAbilityBooleanLevelFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityBooleanLevelField(whichAbility, whichField, level, value) +end + +function BlzSetAbilityIntegerLevelFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityIntegerLevelField(whichAbility, whichField, level, value) +end + +function BlzSetAbilityRealLevelFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityRealLevelField(whichAbility, whichField, level, value) +end + +function BlzSetAbilityStringLevelFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityStringLevelField(whichAbility, whichField, level, value) +end + +function BlzSetAbilityBooleanLevelArrayFieldBJ(whichAbility, whichField, level, index, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityBooleanLevelArrayField(whichAbility, whichField, level, index, value) +end + +function BlzSetAbilityIntegerLevelArrayFieldBJ(whichAbility, whichField, level, index, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityIntegerLevelArrayField(whichAbility, whichField, level, index, value) +end + +function BlzSetAbilityRealLevelArrayFieldBJ(whichAbility, whichField, level, index, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityRealLevelArrayField(whichAbility, whichField, level, index, value) +end + +function BlzSetAbilityStringLevelArrayFieldBJ(whichAbility, whichField, level, index, value) +bj_lastInstObjFuncSuccessful = BlzSetAbilityStringLevelArrayField(whichAbility, whichField, level, index, value) +end + +function BlzAddAbilityBooleanLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzAddAbilityBooleanLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzAddAbilityIntegerLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzAddAbilityIntegerLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzAddAbilityRealLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzAddAbilityRealLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzAddAbilityStringLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzAddAbilityStringLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzRemoveAbilityBooleanLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzRemoveAbilityBooleanLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzRemoveAbilityIntegerLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzRemoveAbilityIntegerLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzRemoveAbilityRealLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzRemoveAbilityRealLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzRemoveAbilityStringLevelArrayFieldBJ(whichAbility, whichField, level, value) +bj_lastInstObjFuncSuccessful = BlzRemoveAbilityStringLevelArrayField(whichAbility, whichField, level, value) +end + +function BlzItemAddAbilityBJ(whichItem, abilCode) +bj_lastInstObjFuncSuccessful = BlzItemAddAbility(whichItem, abilCode) +end + +function BlzItemRemoveAbilityBJ(whichItem, abilCode) +bj_lastInstObjFuncSuccessful = BlzItemRemoveAbility(whichItem, abilCode) +end + +function BlzSetItemBooleanFieldBJ(whichItem, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetItemBooleanField(whichItem, whichField, value) +end + +function BlzSetItemIntegerFieldBJ(whichItem, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetItemIntegerField(whichItem, whichField, value) +end + +function BlzSetItemRealFieldBJ(whichItem, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetItemRealField(whichItem, whichField, value) +end + +function BlzSetItemStringFieldBJ(whichItem, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetItemStringField(whichItem, whichField, value) +end + +function BlzSetUnitBooleanFieldBJ(whichUnit, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitBooleanField(whichUnit, whichField, value) +end + +function BlzSetUnitIntegerFieldBJ(whichUnit, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitIntegerField(whichUnit, whichField, value) +end + +function BlzSetUnitRealFieldBJ(whichUnit, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitRealField(whichUnit, whichField, value) +end + +function BlzSetUnitStringFieldBJ(whichUnit, whichField, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitStringField(whichUnit, whichField, value) +end + +function BlzSetUnitWeaponBooleanFieldBJ(whichUnit, whichField, index, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponBooleanField(whichUnit, whichField, index, value) +end + +function BlzSetUnitWeaponIntegerFieldBJ(whichUnit, whichField, index, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponIntegerField(whichUnit, whichField, index, value) +end + +function BlzSetUnitWeaponRealFieldBJ(whichUnit, whichField, index, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponRealField(whichUnit, whichField, index, value) +end + +function BlzSetUnitWeaponStringFieldBJ(whichUnit, whichField, index, value) +bj_lastInstObjFuncSuccessful = BlzSetUnitWeaponStringField(whichUnit, whichField, index, value) +end + diff --git a/de.peeeq.wurstscript/src/test/resources/luaruntime/common.j.lua b/de.peeeq.wurstscript/src/test/resources/luaruntime/common.j.lua new file mode 100644 index 000000000..952837b85 --- /dev/null +++ b/de.peeeq.wurstscript/src/test/resources/luaruntime/common.j.lua @@ -0,0 +1,1820 @@ +TypeDefine('agent', 'handle') +TypeDefine('event', 'agent') +TypeDefine('player', 'agent') +TypeDefine('widget', 'agent') +TypeDefine('unit', 'widget') +TypeDefine('destructable', 'widget') +TypeDefine('item', 'widget') +TypeDefine('ability', 'agent') +TypeDefine('buff', 'ability') +TypeDefine('force', 'agent') +TypeDefine('group', 'agent') +TypeDefine('trigger', 'agent') +TypeDefine('triggercondition', 'agent') +TypeDefine('triggeraction', 'handle') +TypeDefine('timer', 'agent') +TypeDefine('location', 'agent') +TypeDefine('region', 'agent') +TypeDefine('rect', 'agent') +TypeDefine('boolexpr', 'agent') +TypeDefine('sound', 'agent') +TypeDefine('conditionfunc', 'boolexpr') +TypeDefine('filterfunc', 'boolexpr') +TypeDefine('unitpool', 'handle') +TypeDefine('itempool', 'handle') +TypeDefine('race', 'handle') +TypeDefine('alliancetype', 'handle') +TypeDefine('racepreference', 'handle') +TypeDefine('gamestate', 'handle') +TypeDefine('igamestate', 'gamestate') +TypeDefine('fgamestate', 'gamestate') +TypeDefine('playerstate', 'handle') +TypeDefine('playerscore', 'handle') +TypeDefine('playergameresult', 'handle') +TypeDefine('unitstate', 'handle') +TypeDefine('aidifficulty', 'handle') +TypeDefine('eventid', 'handle') +TypeDefine('gameevent', 'eventid') +TypeDefine('playerevent', 'eventid') +TypeDefine('playerunitevent', 'eventid') +TypeDefine('unitevent', 'eventid') +TypeDefine('limitop', 'eventid') +TypeDefine('widgetevent', 'eventid') +TypeDefine('dialogevent', 'eventid') +TypeDefine('unittype', 'handle') +TypeDefine('gamespeed', 'handle') +TypeDefine('gamedifficulty', 'handle') +TypeDefine('gametype', 'handle') +TypeDefine('mapflag', 'handle') +TypeDefine('mapvisibility', 'handle') +TypeDefine('mapsetting', 'handle') +TypeDefine('mapdensity', 'handle') +TypeDefine('mapcontrol', 'handle') +TypeDefine('minimapicon', 'handle') +TypeDefine('playerslotstate', 'handle') +TypeDefine('volumegroup', 'handle') +TypeDefine('camerafield', 'handle') +TypeDefine('camerasetup', 'handle') +TypeDefine('playercolor', 'handle') +TypeDefine('placement', 'handle') +TypeDefine('startlocprio', 'handle') +TypeDefine('raritycontrol', 'handle') +TypeDefine('blendmode', 'handle') +TypeDefine('texmapflags', 'handle') +TypeDefine('effect', 'agent') +TypeDefine('effecttype', 'handle') +TypeDefine('weathereffect', 'handle') +TypeDefine('terraindeformation', 'handle') +TypeDefine('fogstate', 'handle') +TypeDefine('fogmodifier', 'agent') +TypeDefine('dialog', 'agent') +TypeDefine('button', 'agent') +TypeDefine('quest', 'agent') +TypeDefine('questitem', 'agent') +TypeDefine('defeatcondition', 'agent') +TypeDefine('timerdialog', 'agent') +TypeDefine('leaderboard', 'agent') +TypeDefine('multiboard', 'agent') +TypeDefine('multiboarditem', 'agent') +TypeDefine('trackable', 'agent') +TypeDefine('gamecache', 'agent') +TypeDefine('version', 'handle') +TypeDefine('itemtype', 'handle') +TypeDefine('texttag', 'handle') +TypeDefine('attacktype', 'handle') +TypeDefine('damagetype', 'handle') +TypeDefine('weapontype', 'handle') +TypeDefine('soundtype', 'handle') +TypeDefine('lightning', 'handle') +TypeDefine('pathingtype', 'handle') +TypeDefine('mousebuttontype', 'handle') +TypeDefine('animtype', 'handle') +TypeDefine('subanimtype', 'handle') +TypeDefine('image', 'handle') +TypeDefine('ubersplat', 'handle') +TypeDefine('hashtable', 'agent') +TypeDefine('framehandle', 'handle') +TypeDefine('originframetype', 'handle') +TypeDefine('framepointtype', 'handle') +TypeDefine('textaligntype', 'handle') +TypeDefine('frameeventtype', 'handle') +TypeDefine('oskeytype', 'handle') +TypeDefine('abilityintegerfield', 'handle') +TypeDefine('abilityrealfield', 'handle') +TypeDefine('abilitybooleanfield', 'handle') +TypeDefine('abilitystringfield', 'handle') +TypeDefine('abilityintegerlevelfield', 'handle') +TypeDefine('abilityreallevelfield', 'handle') +TypeDefine('abilitybooleanlevelfield', 'handle') +TypeDefine('abilitystringlevelfield', 'handle') +TypeDefine('abilityintegerlevelarrayfield', 'handle') +TypeDefine('abilityreallevelarrayfield', 'handle') +TypeDefine('abilitybooleanlevelarrayfield', 'handle') +TypeDefine('abilitystringlevelarrayfield', 'handle') +TypeDefine('unitintegerfield', 'handle') +TypeDefine('unitrealfield', 'handle') +TypeDefine('unitbooleanfield', 'handle') +TypeDefine('unitstringfield', 'handle') +TypeDefine('unitweaponintegerfield', 'handle') +TypeDefine('unitweaponrealfield', 'handle') +TypeDefine('unitweaponbooleanfield', 'handle') +TypeDefine('unitweaponstringfield', 'handle') +TypeDefine('itemintegerfield', 'handle') +TypeDefine('itemrealfield', 'handle') +TypeDefine('itembooleanfield', 'handle') +TypeDefine('itemstringfield', 'handle') +TypeDefine('movetype', 'handle') +TypeDefine('targetflag', 'handle') +TypeDefine('armortype', 'handle') +TypeDefine('heroattribute', 'handle') +TypeDefine('defensetype', 'handle') +TypeDefine('regentype', 'handle') +TypeDefine('unitcategory', 'handle') +TypeDefine('pathingflag', 'handle') +TypeDefine('commandbuttoneffect', 'handle') +FALSE = false +TRUE = true +JASS_MAX_ARRAY_SIZE = 32768 +PLAYER_NEUTRAL_PASSIVE = GetPlayerNeutralPassive() +PLAYER_NEUTRAL_AGGRESSIVE = GetPlayerNeutralAggressive() +PLAYER_COLOR_RED = ConvertPlayerColor(0) +PLAYER_COLOR_BLUE = ConvertPlayerColor(1) +PLAYER_COLOR_CYAN = ConvertPlayerColor(2) +PLAYER_COLOR_PURPLE = ConvertPlayerColor(3) +PLAYER_COLOR_YELLOW = ConvertPlayerColor(4) +PLAYER_COLOR_ORANGE = ConvertPlayerColor(5) +PLAYER_COLOR_GREEN = ConvertPlayerColor(6) +PLAYER_COLOR_PINK = ConvertPlayerColor(7) +PLAYER_COLOR_LIGHT_GRAY = ConvertPlayerColor(8) +PLAYER_COLOR_LIGHT_BLUE = ConvertPlayerColor(9) +PLAYER_COLOR_AQUA = ConvertPlayerColor(10) +PLAYER_COLOR_BROWN = ConvertPlayerColor(11) +PLAYER_COLOR_MAROON = ConvertPlayerColor(12) +PLAYER_COLOR_NAVY = ConvertPlayerColor(13) +PLAYER_COLOR_TURQUOISE = ConvertPlayerColor(14) +PLAYER_COLOR_VIOLET = ConvertPlayerColor(15) +PLAYER_COLOR_WHEAT = ConvertPlayerColor(16) +PLAYER_COLOR_PEACH = ConvertPlayerColor(17) +PLAYER_COLOR_MINT = ConvertPlayerColor(18) +PLAYER_COLOR_LAVENDER = ConvertPlayerColor(19) +PLAYER_COLOR_COAL = ConvertPlayerColor(20) +PLAYER_COLOR_SNOW = ConvertPlayerColor(21) +PLAYER_COLOR_EMERALD = ConvertPlayerColor(22) +PLAYER_COLOR_PEANUT = ConvertPlayerColor(23) +RACE_HUMAN = ConvertRace(1) +RACE_ORC = ConvertRace(2) +RACE_UNDEAD = ConvertRace(3) +RACE_NIGHTELF = ConvertRace(4) +RACE_DEMON = ConvertRace(5) +RACE_OTHER = ConvertRace(7) +PLAYER_GAME_RESULT_VICTORY = ConvertPlayerGameResult(0) +PLAYER_GAME_RESULT_DEFEAT = ConvertPlayerGameResult(1) +PLAYER_GAME_RESULT_TIE = ConvertPlayerGameResult(2) +PLAYER_GAME_RESULT_NEUTRAL = ConvertPlayerGameResult(3) +ALLIANCE_PASSIVE = ConvertAllianceType(0) +ALLIANCE_HELP_REQUEST = ConvertAllianceType(1) +ALLIANCE_HELP_RESPONSE = ConvertAllianceType(2) +ALLIANCE_SHARED_XP = ConvertAllianceType(3) +ALLIANCE_SHARED_SPELLS = ConvertAllianceType(4) +ALLIANCE_SHARED_VISION = ConvertAllianceType(5) +ALLIANCE_SHARED_CONTROL = ConvertAllianceType(6) +ALLIANCE_SHARED_ADVANCED_CONTROL = ConvertAllianceType(7) +ALLIANCE_RESCUABLE = ConvertAllianceType(8) +ALLIANCE_SHARED_VISION_FORCED = ConvertAllianceType(9) +VERSION_REIGN_OF_CHAOS = ConvertVersion(0) +VERSION_FROZEN_THRONE = ConvertVersion(1) +ATTACK_TYPE_NORMAL = ConvertAttackType(0) +ATTACK_TYPE_MELEE = ConvertAttackType(1) +ATTACK_TYPE_PIERCE = ConvertAttackType(2) +ATTACK_TYPE_SIEGE = ConvertAttackType(3) +ATTACK_TYPE_MAGIC = ConvertAttackType(4) +ATTACK_TYPE_CHAOS = ConvertAttackType(5) +ATTACK_TYPE_HERO = ConvertAttackType(6) +DAMAGE_TYPE_UNKNOWN = ConvertDamageType(0) +DAMAGE_TYPE_NORMAL = ConvertDamageType(4) +DAMAGE_TYPE_ENHANCED = ConvertDamageType(5) +DAMAGE_TYPE_FIRE = ConvertDamageType(8) +DAMAGE_TYPE_COLD = ConvertDamageType(9) +DAMAGE_TYPE_LIGHTNING = ConvertDamageType(10) +DAMAGE_TYPE_POISON = ConvertDamageType(11) +DAMAGE_TYPE_DISEASE = ConvertDamageType(12) +DAMAGE_TYPE_DIVINE = ConvertDamageType(13) +DAMAGE_TYPE_MAGIC = ConvertDamageType(14) +DAMAGE_TYPE_SONIC = ConvertDamageType(15) +DAMAGE_TYPE_ACID = ConvertDamageType(16) +DAMAGE_TYPE_FORCE = ConvertDamageType(17) +DAMAGE_TYPE_DEATH = ConvertDamageType(18) +DAMAGE_TYPE_MIND = ConvertDamageType(19) +DAMAGE_TYPE_PLANT = ConvertDamageType(20) +DAMAGE_TYPE_DEFENSIVE = ConvertDamageType(21) +DAMAGE_TYPE_DEMOLITION = ConvertDamageType(22) +DAMAGE_TYPE_SLOW_POISON = ConvertDamageType(23) +DAMAGE_TYPE_SPIRIT_LINK = ConvertDamageType(24) +DAMAGE_TYPE_SHADOW_STRIKE = ConvertDamageType(25) +DAMAGE_TYPE_UNIVERSAL = ConvertDamageType(26) +WEAPON_TYPE_WHOKNOWS = ConvertWeaponType(0) +WEAPON_TYPE_METAL_LIGHT_CHOP = ConvertWeaponType(1) +WEAPON_TYPE_METAL_MEDIUM_CHOP = ConvertWeaponType(2) +WEAPON_TYPE_METAL_HEAVY_CHOP = ConvertWeaponType(3) +WEAPON_TYPE_METAL_LIGHT_SLICE = ConvertWeaponType(4) +WEAPON_TYPE_METAL_MEDIUM_SLICE = ConvertWeaponType(5) +WEAPON_TYPE_METAL_HEAVY_SLICE = ConvertWeaponType(6) +WEAPON_TYPE_METAL_MEDIUM_BASH = ConvertWeaponType(7) +WEAPON_TYPE_METAL_HEAVY_BASH = ConvertWeaponType(8) +WEAPON_TYPE_METAL_MEDIUM_STAB = ConvertWeaponType(9) +WEAPON_TYPE_METAL_HEAVY_STAB = ConvertWeaponType(10) +WEAPON_TYPE_WOOD_LIGHT_SLICE = ConvertWeaponType(11) +WEAPON_TYPE_WOOD_MEDIUM_SLICE = ConvertWeaponType(12) +WEAPON_TYPE_WOOD_HEAVY_SLICE = ConvertWeaponType(13) +WEAPON_TYPE_WOOD_LIGHT_BASH = ConvertWeaponType(14) +WEAPON_TYPE_WOOD_MEDIUM_BASH = ConvertWeaponType(15) +WEAPON_TYPE_WOOD_HEAVY_BASH = ConvertWeaponType(16) +WEAPON_TYPE_WOOD_LIGHT_STAB = ConvertWeaponType(17) +WEAPON_TYPE_WOOD_MEDIUM_STAB = ConvertWeaponType(18) +WEAPON_TYPE_CLAW_LIGHT_SLICE = ConvertWeaponType(19) +WEAPON_TYPE_CLAW_MEDIUM_SLICE = ConvertWeaponType(20) +WEAPON_TYPE_CLAW_HEAVY_SLICE = ConvertWeaponType(21) +WEAPON_TYPE_AXE_MEDIUM_CHOP = ConvertWeaponType(22) +WEAPON_TYPE_ROCK_HEAVY_BASH = ConvertWeaponType(23) +PATHING_TYPE_ANY = ConvertPathingType(0) +PATHING_TYPE_WALKABILITY = ConvertPathingType(1) +PATHING_TYPE_FLYABILITY = ConvertPathingType(2) +PATHING_TYPE_BUILDABILITY = ConvertPathingType(3) +PATHING_TYPE_PEONHARVESTPATHING = ConvertPathingType(4) +PATHING_TYPE_BLIGHTPATHING = ConvertPathingType(5) +PATHING_TYPE_FLOATABILITY = ConvertPathingType(6) +PATHING_TYPE_AMPHIBIOUSPATHING = ConvertPathingType(7) +MOUSE_BUTTON_TYPE_LEFT = ConvertMouseButtonType(1) +MOUSE_BUTTON_TYPE_MIDDLE = ConvertMouseButtonType(2) +MOUSE_BUTTON_TYPE_RIGHT = ConvertMouseButtonType(3) +ANIM_TYPE_BIRTH = ConvertAnimType(0) +ANIM_TYPE_DEATH = ConvertAnimType(1) +ANIM_TYPE_DECAY = ConvertAnimType(2) +ANIM_TYPE_DISSIPATE = ConvertAnimType(3) +ANIM_TYPE_STAND = ConvertAnimType(4) +ANIM_TYPE_WALK = ConvertAnimType(5) +ANIM_TYPE_ATTACK = ConvertAnimType(6) +ANIM_TYPE_MORPH = ConvertAnimType(7) +ANIM_TYPE_SLEEP = ConvertAnimType(8) +ANIM_TYPE_SPELL = ConvertAnimType(9) +ANIM_TYPE_PORTRAIT = ConvertAnimType(10) +SUBANIM_TYPE_ROOTED = ConvertSubAnimType(11) +SUBANIM_TYPE_ALTERNATE_EX = ConvertSubAnimType(12) +SUBANIM_TYPE_LOOPING = ConvertSubAnimType(13) +SUBANIM_TYPE_SLAM = ConvertSubAnimType(14) +SUBANIM_TYPE_THROW = ConvertSubAnimType(15) +SUBANIM_TYPE_SPIKED = ConvertSubAnimType(16) +SUBANIM_TYPE_FAST = ConvertSubAnimType(17) +SUBANIM_TYPE_SPIN = ConvertSubAnimType(18) +SUBANIM_TYPE_READY = ConvertSubAnimType(19) +SUBANIM_TYPE_CHANNEL = ConvertSubAnimType(20) +SUBANIM_TYPE_DEFEND = ConvertSubAnimType(21) +SUBANIM_TYPE_VICTORY = ConvertSubAnimType(22) +SUBANIM_TYPE_TURN = ConvertSubAnimType(23) +SUBANIM_TYPE_LEFT = ConvertSubAnimType(24) +SUBANIM_TYPE_RIGHT = ConvertSubAnimType(25) +SUBANIM_TYPE_FIRE = ConvertSubAnimType(26) +SUBANIM_TYPE_FLESH = ConvertSubAnimType(27) +SUBANIM_TYPE_HIT = ConvertSubAnimType(28) +SUBANIM_TYPE_WOUNDED = ConvertSubAnimType(29) +SUBANIM_TYPE_LIGHT = ConvertSubAnimType(30) +SUBANIM_TYPE_MODERATE = ConvertSubAnimType(31) +SUBANIM_TYPE_SEVERE = ConvertSubAnimType(32) +SUBANIM_TYPE_CRITICAL = ConvertSubAnimType(33) +SUBANIM_TYPE_COMPLETE = ConvertSubAnimType(34) +SUBANIM_TYPE_GOLD = ConvertSubAnimType(35) +SUBANIM_TYPE_LUMBER = ConvertSubAnimType(36) +SUBANIM_TYPE_WORK = ConvertSubAnimType(37) +SUBANIM_TYPE_TALK = ConvertSubAnimType(38) +SUBANIM_TYPE_FIRST = ConvertSubAnimType(39) +SUBANIM_TYPE_SECOND = ConvertSubAnimType(40) +SUBANIM_TYPE_THIRD = ConvertSubAnimType(41) +SUBANIM_TYPE_FOURTH = ConvertSubAnimType(42) +SUBANIM_TYPE_FIFTH = ConvertSubAnimType(43) +SUBANIM_TYPE_ONE = ConvertSubAnimType(44) +SUBANIM_TYPE_TWO = ConvertSubAnimType(45) +SUBANIM_TYPE_THREE = ConvertSubAnimType(46) +SUBANIM_TYPE_FOUR = ConvertSubAnimType(47) +SUBANIM_TYPE_FIVE = ConvertSubAnimType(48) +SUBANIM_TYPE_SMALL = ConvertSubAnimType(49) +SUBANIM_TYPE_MEDIUM = ConvertSubAnimType(50) +SUBANIM_TYPE_LARGE = ConvertSubAnimType(51) +SUBANIM_TYPE_UPGRADE = ConvertSubAnimType(52) +SUBANIM_TYPE_DRAIN = ConvertSubAnimType(53) +SUBANIM_TYPE_FILL = ConvertSubAnimType(54) +SUBANIM_TYPE_CHAINLIGHTNING = ConvertSubAnimType(55) +SUBANIM_TYPE_EATTREE = ConvertSubAnimType(56) +SUBANIM_TYPE_PUKE = ConvertSubAnimType(57) +SUBANIM_TYPE_FLAIL = ConvertSubAnimType(58) +SUBANIM_TYPE_OFF = ConvertSubAnimType(59) +SUBANIM_TYPE_SWIM = ConvertSubAnimType(60) +SUBANIM_TYPE_ENTANGLE = ConvertSubAnimType(61) +SUBANIM_TYPE_BERSERK = ConvertSubAnimType(62) +RACE_PREF_HUMAN = ConvertRacePref(1) +RACE_PREF_ORC = ConvertRacePref(2) +RACE_PREF_NIGHTELF = ConvertRacePref(4) +RACE_PREF_UNDEAD = ConvertRacePref(8) +RACE_PREF_DEMON = ConvertRacePref(16) +RACE_PREF_RANDOM = ConvertRacePref(32) +RACE_PREF_USER_SELECTABLE = ConvertRacePref(64) +MAP_CONTROL_USER = ConvertMapControl(0) +MAP_CONTROL_COMPUTER = ConvertMapControl(1) +MAP_CONTROL_RESCUABLE = ConvertMapControl(2) +MAP_CONTROL_NEUTRAL = ConvertMapControl(3) +MAP_CONTROL_CREEP = ConvertMapControl(4) +MAP_CONTROL_NONE = ConvertMapControl(5) +GAME_TYPE_MELEE = ConvertGameType(1) +GAME_TYPE_FFA = ConvertGameType(2) +GAME_TYPE_USE_MAP_SETTINGS = ConvertGameType(4) +GAME_TYPE_BLIZ = ConvertGameType(8) +GAME_TYPE_ONE_ON_ONE = ConvertGameType(16) +GAME_TYPE_TWO_TEAM_PLAY = ConvertGameType(32) +GAME_TYPE_THREE_TEAM_PLAY = ConvertGameType(64) +GAME_TYPE_FOUR_TEAM_PLAY = ConvertGameType(128) +MAP_FOG_HIDE_TERRAIN = ConvertMapFlag(1) +MAP_FOG_MAP_EXPLORED = ConvertMapFlag(2) +MAP_FOG_ALWAYS_VISIBLE = ConvertMapFlag(4) +MAP_USE_HANDICAPS = ConvertMapFlag(8) +MAP_OBSERVERS = ConvertMapFlag(16) +MAP_OBSERVERS_ON_DEATH = ConvertMapFlag(32) +MAP_FIXED_COLORS = ConvertMapFlag(128) +MAP_LOCK_RESOURCE_TRADING = ConvertMapFlag(256) +MAP_RESOURCE_TRADING_ALLIES_ONLY = ConvertMapFlag(512) +MAP_LOCK_ALLIANCE_CHANGES = ConvertMapFlag(1024) +MAP_ALLIANCE_CHANGES_HIDDEN = ConvertMapFlag(2048) +MAP_CHEATS = ConvertMapFlag(4096) +MAP_CHEATS_HIDDEN = ConvertMapFlag(8192) +MAP_LOCK_SPEED = ConvertMapFlag(8192 * 2) +MAP_LOCK_RANDOM_SEED = ConvertMapFlag(8192 * 4) +MAP_SHARED_ADVANCED_CONTROL = ConvertMapFlag(8192 * 8) +MAP_RANDOM_HERO = ConvertMapFlag(8192 * 16) +MAP_RANDOM_RACES = ConvertMapFlag(8192 * 32) +MAP_RELOADED = ConvertMapFlag(8192 * 64) +MAP_PLACEMENT_RANDOM = ConvertPlacement(0) +MAP_PLACEMENT_FIXED = ConvertPlacement(1) +MAP_PLACEMENT_USE_MAP_SETTINGS = ConvertPlacement(2) +MAP_PLACEMENT_TEAMS_TOGETHER = ConvertPlacement(3) +MAP_LOC_PRIO_LOW = ConvertStartLocPrio(0) +MAP_LOC_PRIO_HIGH = ConvertStartLocPrio(1) +MAP_LOC_PRIO_NOT = ConvertStartLocPrio(2) +MAP_DENSITY_NONE = ConvertMapDensity(0) +MAP_DENSITY_LIGHT = ConvertMapDensity(1) +MAP_DENSITY_MEDIUM = ConvertMapDensity(2) +MAP_DENSITY_HEAVY = ConvertMapDensity(3) +MAP_DIFFICULTY_EASY = ConvertGameDifficulty(0) +MAP_DIFFICULTY_NORMAL = ConvertGameDifficulty(1) +MAP_DIFFICULTY_HARD = ConvertGameDifficulty(2) +MAP_DIFFICULTY_INSANE = ConvertGameDifficulty(3) +MAP_SPEED_SLOWEST = ConvertGameSpeed(0) +MAP_SPEED_SLOW = ConvertGameSpeed(1) +MAP_SPEED_NORMAL = ConvertGameSpeed(2) +MAP_SPEED_FAST = ConvertGameSpeed(3) +MAP_SPEED_FASTEST = ConvertGameSpeed(4) +PLAYER_SLOT_STATE_EMPTY = ConvertPlayerSlotState(0) +PLAYER_SLOT_STATE_PLAYING = ConvertPlayerSlotState(1) +PLAYER_SLOT_STATE_LEFT = ConvertPlayerSlotState(2) +SOUND_VOLUMEGROUP_UNITMOVEMENT = ConvertVolumeGroup(0) +SOUND_VOLUMEGROUP_UNITSOUNDS = ConvertVolumeGroup(1) +SOUND_VOLUMEGROUP_COMBAT = ConvertVolumeGroup(2) +SOUND_VOLUMEGROUP_SPELLS = ConvertVolumeGroup(3) +SOUND_VOLUMEGROUP_UI = ConvertVolumeGroup(4) +SOUND_VOLUMEGROUP_MUSIC = ConvertVolumeGroup(5) +SOUND_VOLUMEGROUP_AMBIENTSOUNDS = ConvertVolumeGroup(6) +SOUND_VOLUMEGROUP_FIRE = ConvertVolumeGroup(7) +SOUND_VOLUMEGROUP_CINEMATIC_GENERAL = ConvertVolumeGroup(8) +SOUND_VOLUMEGROUP_CINEMATIC_AMBIENT = ConvertVolumeGroup(9) +SOUND_VOLUMEGROUP_CINEMATIC_MUSIC = ConvertVolumeGroup(10) +SOUND_VOLUMEGROUP_CINEMATIC_DIALOGUE = ConvertVolumeGroup(11) +SOUND_VOLUMEGROUP_CINEMATIC_SOUND_EFFECTS_1 = ConvertVolumeGroup(12) +SOUND_VOLUMEGROUP_CINEMATIC_SOUND_EFFECTS_2 = ConvertVolumeGroup(13) +SOUND_VOLUMEGROUP_CINEMATIC_SOUND_EFFECTS_3 = ConvertVolumeGroup(14) +GAME_STATE_DIVINE_INTERVENTION = ConvertIGameState(0) +GAME_STATE_DISCONNECTED = ConvertIGameState(1) +GAME_STATE_TIME_OF_DAY = ConvertFGameState(2) +PLAYER_STATE_GAME_RESULT = ConvertPlayerState(0) +PLAYER_STATE_RESOURCE_GOLD = ConvertPlayerState(1) +PLAYER_STATE_RESOURCE_LUMBER = ConvertPlayerState(2) +PLAYER_STATE_RESOURCE_HERO_TOKENS = ConvertPlayerState(3) +PLAYER_STATE_RESOURCE_FOOD_CAP = ConvertPlayerState(4) +PLAYER_STATE_RESOURCE_FOOD_USED = ConvertPlayerState(5) +PLAYER_STATE_FOOD_CAP_CEILING = ConvertPlayerState(6) +PLAYER_STATE_GIVES_BOUNTY = ConvertPlayerState(7) +PLAYER_STATE_ALLIED_VICTORY = ConvertPlayerState(8) +PLAYER_STATE_PLACED = ConvertPlayerState(9) +PLAYER_STATE_OBSERVER_ON_DEATH = ConvertPlayerState(10) +PLAYER_STATE_OBSERVER = ConvertPlayerState(11) +PLAYER_STATE_UNFOLLOWABLE = ConvertPlayerState(12) +PLAYER_STATE_GOLD_UPKEEP_RATE = ConvertPlayerState(13) +PLAYER_STATE_LUMBER_UPKEEP_RATE = ConvertPlayerState(14) +PLAYER_STATE_GOLD_GATHERED = ConvertPlayerState(15) +PLAYER_STATE_LUMBER_GATHERED = ConvertPlayerState(16) +PLAYER_STATE_NO_CREEP_SLEEP = ConvertPlayerState(25) +UNIT_STATE_LIFE = ConvertUnitState(0) +UNIT_STATE_MAX_LIFE = ConvertUnitState(1) +UNIT_STATE_MANA = ConvertUnitState(2) +UNIT_STATE_MAX_MANA = ConvertUnitState(3) +AI_DIFFICULTY_NEWBIE = ConvertAIDifficulty(0) +AI_DIFFICULTY_NORMAL = ConvertAIDifficulty(1) +AI_DIFFICULTY_INSANE = ConvertAIDifficulty(2) +PLAYER_SCORE_UNITS_TRAINED = ConvertPlayerScore(0) +PLAYER_SCORE_UNITS_KILLED = ConvertPlayerScore(1) +PLAYER_SCORE_STRUCT_BUILT = ConvertPlayerScore(2) +PLAYER_SCORE_STRUCT_RAZED = ConvertPlayerScore(3) +PLAYER_SCORE_TECH_PERCENT = ConvertPlayerScore(4) +PLAYER_SCORE_FOOD_MAXPROD = ConvertPlayerScore(5) +PLAYER_SCORE_FOOD_MAXUSED = ConvertPlayerScore(6) +PLAYER_SCORE_HEROES_KILLED = ConvertPlayerScore(7) +PLAYER_SCORE_ITEMS_GAINED = ConvertPlayerScore(8) +PLAYER_SCORE_MERCS_HIRED = ConvertPlayerScore(9) +PLAYER_SCORE_GOLD_MINED_TOTAL = ConvertPlayerScore(10) +PLAYER_SCORE_GOLD_MINED_UPKEEP = ConvertPlayerScore(11) +PLAYER_SCORE_GOLD_LOST_UPKEEP = ConvertPlayerScore(12) +PLAYER_SCORE_GOLD_LOST_TAX = ConvertPlayerScore(13) +PLAYER_SCORE_GOLD_GIVEN = ConvertPlayerScore(14) +PLAYER_SCORE_GOLD_RECEIVED = ConvertPlayerScore(15) +PLAYER_SCORE_LUMBER_TOTAL = ConvertPlayerScore(16) +PLAYER_SCORE_LUMBER_LOST_UPKEEP = ConvertPlayerScore(17) +PLAYER_SCORE_LUMBER_LOST_TAX = ConvertPlayerScore(18) +PLAYER_SCORE_LUMBER_GIVEN = ConvertPlayerScore(19) +PLAYER_SCORE_LUMBER_RECEIVED = ConvertPlayerScore(20) +PLAYER_SCORE_UNIT_TOTAL = ConvertPlayerScore(21) +PLAYER_SCORE_HERO_TOTAL = ConvertPlayerScore(22) +PLAYER_SCORE_RESOURCE_TOTAL = ConvertPlayerScore(23) +PLAYER_SCORE_TOTAL = ConvertPlayerScore(24) +EVENT_GAME_VICTORY = ConvertGameEvent(0) +EVENT_GAME_END_LEVEL = ConvertGameEvent(1) +EVENT_GAME_VARIABLE_LIMIT = ConvertGameEvent(2) +EVENT_GAME_STATE_LIMIT = ConvertGameEvent(3) +EVENT_GAME_TIMER_EXPIRED = ConvertGameEvent(4) +EVENT_GAME_ENTER_REGION = ConvertGameEvent(5) +EVENT_GAME_LEAVE_REGION = ConvertGameEvent(6) +EVENT_GAME_TRACKABLE_HIT = ConvertGameEvent(7) +EVENT_GAME_TRACKABLE_TRACK = ConvertGameEvent(8) +EVENT_GAME_SHOW_SKILL = ConvertGameEvent(9) +EVENT_GAME_BUILD_SUBMENU = ConvertGameEvent(10) +EVENT_PLAYER_STATE_LIMIT = ConvertPlayerEvent(11) +EVENT_PLAYER_ALLIANCE_CHANGED = ConvertPlayerEvent(12) +EVENT_PLAYER_DEFEAT = ConvertPlayerEvent(13) +EVENT_PLAYER_VICTORY = ConvertPlayerEvent(14) +EVENT_PLAYER_LEAVE = ConvertPlayerEvent(15) +EVENT_PLAYER_CHAT = ConvertPlayerEvent(16) +EVENT_PLAYER_END_CINEMATIC = ConvertPlayerEvent(17) +EVENT_PLAYER_UNIT_ATTACKED = ConvertPlayerUnitEvent(18) +EVENT_PLAYER_UNIT_RESCUED = ConvertPlayerUnitEvent(19) +EVENT_PLAYER_UNIT_DEATH = ConvertPlayerUnitEvent(20) +EVENT_PLAYER_UNIT_DECAY = ConvertPlayerUnitEvent(21) +EVENT_PLAYER_UNIT_DETECTED = ConvertPlayerUnitEvent(22) +EVENT_PLAYER_UNIT_HIDDEN = ConvertPlayerUnitEvent(23) +EVENT_PLAYER_UNIT_SELECTED = ConvertPlayerUnitEvent(24) +EVENT_PLAYER_UNIT_DESELECTED = ConvertPlayerUnitEvent(25) +EVENT_PLAYER_UNIT_CONSTRUCT_START = ConvertPlayerUnitEvent(26) +EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = ConvertPlayerUnitEvent(27) +EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = ConvertPlayerUnitEvent(28) +EVENT_PLAYER_UNIT_UPGRADE_START = ConvertPlayerUnitEvent(29) +EVENT_PLAYER_UNIT_UPGRADE_CANCEL = ConvertPlayerUnitEvent(30) +EVENT_PLAYER_UNIT_UPGRADE_FINISH = ConvertPlayerUnitEvent(31) +EVENT_PLAYER_UNIT_TRAIN_START = ConvertPlayerUnitEvent(32) +EVENT_PLAYER_UNIT_TRAIN_CANCEL = ConvertPlayerUnitEvent(33) +EVENT_PLAYER_UNIT_TRAIN_FINISH = ConvertPlayerUnitEvent(34) +EVENT_PLAYER_UNIT_RESEARCH_START = ConvertPlayerUnitEvent(35) +EVENT_PLAYER_UNIT_RESEARCH_CANCEL = ConvertPlayerUnitEvent(36) +EVENT_PLAYER_UNIT_RESEARCH_FINISH = ConvertPlayerUnitEvent(37) +EVENT_PLAYER_UNIT_ISSUED_ORDER = ConvertPlayerUnitEvent(38) +EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = ConvertPlayerUnitEvent(39) +EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40) +EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = ConvertPlayerUnitEvent(40) +EVENT_PLAYER_HERO_LEVEL = ConvertPlayerUnitEvent(41) +EVENT_PLAYER_HERO_SKILL = ConvertPlayerUnitEvent(42) +EVENT_PLAYER_HERO_REVIVABLE = ConvertPlayerUnitEvent(43) +EVENT_PLAYER_HERO_REVIVE_START = ConvertPlayerUnitEvent(44) +EVENT_PLAYER_HERO_REVIVE_CANCEL = ConvertPlayerUnitEvent(45) +EVENT_PLAYER_HERO_REVIVE_FINISH = ConvertPlayerUnitEvent(46) +EVENT_PLAYER_UNIT_SUMMON = ConvertPlayerUnitEvent(47) +EVENT_PLAYER_UNIT_DROP_ITEM = ConvertPlayerUnitEvent(48) +EVENT_PLAYER_UNIT_PICKUP_ITEM = ConvertPlayerUnitEvent(49) +EVENT_PLAYER_UNIT_USE_ITEM = ConvertPlayerUnitEvent(50) +EVENT_PLAYER_UNIT_LOADED = ConvertPlayerUnitEvent(51) +EVENT_PLAYER_UNIT_DAMAGED = ConvertPlayerUnitEvent(308) +EVENT_PLAYER_UNIT_DAMAGING = ConvertPlayerUnitEvent(315) +EVENT_UNIT_DAMAGED = ConvertUnitEvent(52) +EVENT_UNIT_DAMAGING = ConvertUnitEvent(314) +EVENT_UNIT_DEATH = ConvertUnitEvent(53) +EVENT_UNIT_DECAY = ConvertUnitEvent(54) +EVENT_UNIT_DETECTED = ConvertUnitEvent(55) +EVENT_UNIT_HIDDEN = ConvertUnitEvent(56) +EVENT_UNIT_SELECTED = ConvertUnitEvent(57) +EVENT_UNIT_DESELECTED = ConvertUnitEvent(58) +EVENT_UNIT_STATE_LIMIT = ConvertUnitEvent(59) +EVENT_UNIT_ACQUIRED_TARGET = ConvertUnitEvent(60) +EVENT_UNIT_TARGET_IN_RANGE = ConvertUnitEvent(61) +EVENT_UNIT_ATTACKED = ConvertUnitEvent(62) +EVENT_UNIT_RESCUED = ConvertUnitEvent(63) +EVENT_UNIT_CONSTRUCT_CANCEL = ConvertUnitEvent(64) +EVENT_UNIT_CONSTRUCT_FINISH = ConvertUnitEvent(65) +EVENT_UNIT_UPGRADE_START = ConvertUnitEvent(66) +EVENT_UNIT_UPGRADE_CANCEL = ConvertUnitEvent(67) +EVENT_UNIT_UPGRADE_FINISH = ConvertUnitEvent(68) +EVENT_UNIT_TRAIN_START = ConvertUnitEvent(69) +EVENT_UNIT_TRAIN_CANCEL = ConvertUnitEvent(70) +EVENT_UNIT_TRAIN_FINISH = ConvertUnitEvent(71) +EVENT_UNIT_RESEARCH_START = ConvertUnitEvent(72) +EVENT_UNIT_RESEARCH_CANCEL = ConvertUnitEvent(73) +EVENT_UNIT_RESEARCH_FINISH = ConvertUnitEvent(74) +EVENT_UNIT_ISSUED_ORDER = ConvertUnitEvent(75) +EVENT_UNIT_ISSUED_POINT_ORDER = ConvertUnitEvent(76) +EVENT_UNIT_ISSUED_TARGET_ORDER = ConvertUnitEvent(77) +EVENT_UNIT_HERO_LEVEL = ConvertUnitEvent(78) +EVENT_UNIT_HERO_SKILL = ConvertUnitEvent(79) +EVENT_UNIT_HERO_REVIVABLE = ConvertUnitEvent(80) +EVENT_UNIT_HERO_REVIVE_START = ConvertUnitEvent(81) +EVENT_UNIT_HERO_REVIVE_CANCEL = ConvertUnitEvent(82) +EVENT_UNIT_HERO_REVIVE_FINISH = ConvertUnitEvent(83) +EVENT_UNIT_SUMMON = ConvertUnitEvent(84) +EVENT_UNIT_DROP_ITEM = ConvertUnitEvent(85) +EVENT_UNIT_PICKUP_ITEM = ConvertUnitEvent(86) +EVENT_UNIT_USE_ITEM = ConvertUnitEvent(87) +EVENT_UNIT_LOADED = ConvertUnitEvent(88) +EVENT_WIDGET_DEATH = ConvertWidgetEvent(89) +EVENT_DIALOG_BUTTON_CLICK = ConvertDialogEvent(90) +EVENT_DIALOG_CLICK = ConvertDialogEvent(91) +EVENT_GAME_LOADED = ConvertGameEvent(256) +EVENT_GAME_TOURNAMENT_FINISH_SOON = ConvertGameEvent(257) +EVENT_GAME_TOURNAMENT_FINISH_NOW = ConvertGameEvent(258) +EVENT_GAME_SAVE = ConvertGameEvent(259) +EVENT_GAME_CUSTOM_UI_FRAME = ConvertGameEvent(310) +EVENT_PLAYER_ARROW_LEFT_DOWN = ConvertPlayerEvent(261) +EVENT_PLAYER_ARROW_LEFT_UP = ConvertPlayerEvent(262) +EVENT_PLAYER_ARROW_RIGHT_DOWN = ConvertPlayerEvent(263) +EVENT_PLAYER_ARROW_RIGHT_UP = ConvertPlayerEvent(264) +EVENT_PLAYER_ARROW_DOWN_DOWN = ConvertPlayerEvent(265) +EVENT_PLAYER_ARROW_DOWN_UP = ConvertPlayerEvent(266) +EVENT_PLAYER_ARROW_UP_DOWN = ConvertPlayerEvent(267) +EVENT_PLAYER_ARROW_UP_UP = ConvertPlayerEvent(268) +EVENT_PLAYER_MOUSE_DOWN = ConvertPlayerEvent(305) +EVENT_PLAYER_MOUSE_UP = ConvertPlayerEvent(306) +EVENT_PLAYER_MOUSE_MOVE = ConvertPlayerEvent(307) +EVENT_PLAYER_SYNC_DATA = ConvertPlayerEvent(309) +EVENT_PLAYER_KEY = ConvertPlayerEvent(311) +EVENT_PLAYER_KEY_DOWN = ConvertPlayerEvent(312) +EVENT_PLAYER_KEY_UP = ConvertPlayerEvent(313) +EVENT_PLAYER_UNIT_SELL = ConvertPlayerUnitEvent(269) +EVENT_PLAYER_UNIT_CHANGE_OWNER = ConvertPlayerUnitEvent(270) +EVENT_PLAYER_UNIT_SELL_ITEM = ConvertPlayerUnitEvent(271) +EVENT_PLAYER_UNIT_SPELL_CHANNEL = ConvertPlayerUnitEvent(272) +EVENT_PLAYER_UNIT_SPELL_CAST = ConvertPlayerUnitEvent(273) +EVENT_PLAYER_UNIT_SPELL_EFFECT = ConvertPlayerUnitEvent(274) +EVENT_PLAYER_UNIT_SPELL_FINISH = ConvertPlayerUnitEvent(275) +EVENT_PLAYER_UNIT_SPELL_ENDCAST = ConvertPlayerUnitEvent(276) +EVENT_PLAYER_UNIT_PAWN_ITEM = ConvertPlayerUnitEvent(277) +EVENT_PLAYER_UNIT_STACK_ITEM = ConvertPlayerUnitEvent(319) +EVENT_UNIT_SELL = ConvertUnitEvent(286) +EVENT_UNIT_CHANGE_OWNER = ConvertUnitEvent(287) +EVENT_UNIT_SELL_ITEM = ConvertUnitEvent(288) +EVENT_UNIT_SPELL_CHANNEL = ConvertUnitEvent(289) +EVENT_UNIT_SPELL_CAST = ConvertUnitEvent(290) +EVENT_UNIT_SPELL_EFFECT = ConvertUnitEvent(291) +EVENT_UNIT_SPELL_FINISH = ConvertUnitEvent(292) +EVENT_UNIT_SPELL_ENDCAST = ConvertUnitEvent(293) +EVENT_UNIT_PAWN_ITEM = ConvertUnitEvent(294) +EVENT_UNIT_STACK_ITEM = ConvertUnitEvent(318) +LESS_THAN = ConvertLimitOp(0) +LESS_THAN_OR_EQUAL = ConvertLimitOp(1) +EQUAL = ConvertLimitOp(2) +GREATER_THAN_OR_EQUAL = ConvertLimitOp(3) +GREATER_THAN = ConvertLimitOp(4) +NOT_EQUAL = ConvertLimitOp(5) +UNIT_TYPE_HERO = ConvertUnitType(0) +UNIT_TYPE_DEAD = ConvertUnitType(1) +UNIT_TYPE_STRUCTURE = ConvertUnitType(2) +UNIT_TYPE_FLYING = ConvertUnitType(3) +UNIT_TYPE_GROUND = ConvertUnitType(4) +UNIT_TYPE_ATTACKS_FLYING = ConvertUnitType(5) +UNIT_TYPE_ATTACKS_GROUND = ConvertUnitType(6) +UNIT_TYPE_MELEE_ATTACKER = ConvertUnitType(7) +UNIT_TYPE_RANGED_ATTACKER = ConvertUnitType(8) +UNIT_TYPE_GIANT = ConvertUnitType(9) +UNIT_TYPE_SUMMONED = ConvertUnitType(10) +UNIT_TYPE_STUNNED = ConvertUnitType(11) +UNIT_TYPE_PLAGUED = ConvertUnitType(12) +UNIT_TYPE_SNARED = ConvertUnitType(13) +UNIT_TYPE_UNDEAD = ConvertUnitType(14) +UNIT_TYPE_MECHANICAL = ConvertUnitType(15) +UNIT_TYPE_PEON = ConvertUnitType(16) +UNIT_TYPE_SAPPER = ConvertUnitType(17) +UNIT_TYPE_TOWNHALL = ConvertUnitType(18) +UNIT_TYPE_ANCIENT = ConvertUnitType(19) +UNIT_TYPE_TAUREN = ConvertUnitType(20) +UNIT_TYPE_POISONED = ConvertUnitType(21) +UNIT_TYPE_POLYMORPHED = ConvertUnitType(22) +UNIT_TYPE_SLEEPING = ConvertUnitType(23) +UNIT_TYPE_RESISTANT = ConvertUnitType(24) +UNIT_TYPE_ETHEREAL = ConvertUnitType(25) +UNIT_TYPE_MAGIC_IMMUNE = ConvertUnitType(26) +ITEM_TYPE_PERMANENT = ConvertItemType(0) +ITEM_TYPE_CHARGED = ConvertItemType(1) +ITEM_TYPE_POWERUP = ConvertItemType(2) +ITEM_TYPE_ARTIFACT = ConvertItemType(3) +ITEM_TYPE_PURCHASABLE = ConvertItemType(4) +ITEM_TYPE_CAMPAIGN = ConvertItemType(5) +ITEM_TYPE_MISCELLANEOUS = ConvertItemType(6) +ITEM_TYPE_UNKNOWN = ConvertItemType(7) +ITEM_TYPE_ANY = ConvertItemType(8) +ITEM_TYPE_TOME = ConvertItemType(2) +CAMERA_FIELD_TARGET_DISTANCE = ConvertCameraField(0) +CAMERA_FIELD_FARZ = ConvertCameraField(1) +CAMERA_FIELD_ANGLE_OF_ATTACK = ConvertCameraField(2) +CAMERA_FIELD_FIELD_OF_VIEW = ConvertCameraField(3) +CAMERA_FIELD_ROLL = ConvertCameraField(4) +CAMERA_FIELD_ROTATION = ConvertCameraField(5) +CAMERA_FIELD_ZOFFSET = ConvertCameraField(6) +CAMERA_FIELD_NEARZ = ConvertCameraField(7) +CAMERA_FIELD_LOCAL_PITCH = ConvertCameraField(8) +CAMERA_FIELD_LOCAL_YAW = ConvertCameraField(9) +CAMERA_FIELD_LOCAL_ROLL = ConvertCameraField(10) +BLEND_MODE_NONE = ConvertBlendMode(0) +BLEND_MODE_DONT_CARE = ConvertBlendMode(0) +BLEND_MODE_KEYALPHA = ConvertBlendMode(1) +BLEND_MODE_BLEND = ConvertBlendMode(2) +BLEND_MODE_ADDITIVE = ConvertBlendMode(3) +BLEND_MODE_MODULATE = ConvertBlendMode(4) +BLEND_MODE_MODULATE_2X = ConvertBlendMode(5) +RARITY_FREQUENT = ConvertRarityControl(0) +RARITY_RARE = ConvertRarityControl(1) +TEXMAP_FLAG_NONE = ConvertTexMapFlags(0) +TEXMAP_FLAG_WRAP_U = ConvertTexMapFlags(1) +TEXMAP_FLAG_WRAP_V = ConvertTexMapFlags(2) +TEXMAP_FLAG_WRAP_UV = ConvertTexMapFlags(3) +FOG_OF_WAR_MASKED = ConvertFogState(1) +FOG_OF_WAR_FOGGED = ConvertFogState(2) +FOG_OF_WAR_VISIBLE = ConvertFogState(4) +CAMERA_MARGIN_LEFT = 0 +CAMERA_MARGIN_RIGHT = 1 +CAMERA_MARGIN_TOP = 2 +CAMERA_MARGIN_BOTTOM = 3 +EFFECT_TYPE_EFFECT = ConvertEffectType(0) +EFFECT_TYPE_TARGET = ConvertEffectType(1) +EFFECT_TYPE_CASTER = ConvertEffectType(2) +EFFECT_TYPE_SPECIAL = ConvertEffectType(3) +EFFECT_TYPE_AREA_EFFECT = ConvertEffectType(4) +EFFECT_TYPE_MISSILE = ConvertEffectType(5) +EFFECT_TYPE_LIGHTNING = ConvertEffectType(6) +SOUND_TYPE_EFFECT = ConvertSoundType(0) +SOUND_TYPE_EFFECT_LOOPED = ConvertSoundType(1) +ORIGIN_FRAME_GAME_UI = ConvertOriginFrameType(0) +ORIGIN_FRAME_COMMAND_BUTTON = ConvertOriginFrameType(1) +ORIGIN_FRAME_HERO_BAR = ConvertOriginFrameType(2) +ORIGIN_FRAME_HERO_BUTTON = ConvertOriginFrameType(3) +ORIGIN_FRAME_HERO_HP_BAR = ConvertOriginFrameType(4) +ORIGIN_FRAME_HERO_MANA_BAR = ConvertOriginFrameType(5) +ORIGIN_FRAME_HERO_BUTTON_INDICATOR = ConvertOriginFrameType(6) +ORIGIN_FRAME_ITEM_BUTTON = ConvertOriginFrameType(7) +ORIGIN_FRAME_MINIMAP = ConvertOriginFrameType(8) +ORIGIN_FRAME_MINIMAP_BUTTON = ConvertOriginFrameType(9) +ORIGIN_FRAME_SYSTEM_BUTTON = ConvertOriginFrameType(10) +ORIGIN_FRAME_TOOLTIP = ConvertOriginFrameType(11) +ORIGIN_FRAME_UBERTOOLTIP = ConvertOriginFrameType(12) +ORIGIN_FRAME_CHAT_MSG = ConvertOriginFrameType(13) +ORIGIN_FRAME_UNIT_MSG = ConvertOriginFrameType(14) +ORIGIN_FRAME_TOP_MSG = ConvertOriginFrameType(15) +ORIGIN_FRAME_PORTRAIT = ConvertOriginFrameType(16) +ORIGIN_FRAME_WORLD_FRAME = ConvertOriginFrameType(17) +ORIGIN_FRAME_SIMPLE_UI_PARENT = ConvertOriginFrameType(18) +ORIGIN_FRAME_PORTRAIT_HP_TEXT = ConvertOriginFrameType(19) +ORIGIN_FRAME_PORTRAIT_MANA_TEXT = ConvertOriginFrameType(20) +ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR = ConvertOriginFrameType(21) +ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL = ConvertOriginFrameType(22) +FRAMEPOINT_TOPLEFT = ConvertFramePointType(0) +FRAMEPOINT_TOP = ConvertFramePointType(1) +FRAMEPOINT_TOPRIGHT = ConvertFramePointType(2) +FRAMEPOINT_LEFT = ConvertFramePointType(3) +FRAMEPOINT_CENTER = ConvertFramePointType(4) +FRAMEPOINT_RIGHT = ConvertFramePointType(5) +FRAMEPOINT_BOTTOMLEFT = ConvertFramePointType(6) +FRAMEPOINT_BOTTOM = ConvertFramePointType(7) +FRAMEPOINT_BOTTOMRIGHT = ConvertFramePointType(8) +TEXT_JUSTIFY_TOP = ConvertTextAlignType(0) +TEXT_JUSTIFY_MIDDLE = ConvertTextAlignType(1) +TEXT_JUSTIFY_BOTTOM = ConvertTextAlignType(2) +TEXT_JUSTIFY_LEFT = ConvertTextAlignType(3) +TEXT_JUSTIFY_CENTER = ConvertTextAlignType(4) +TEXT_JUSTIFY_RIGHT = ConvertTextAlignType(5) +FRAMEEVENT_CONTROL_CLICK = ConvertFrameEventType(1) +FRAMEEVENT_MOUSE_ENTER = ConvertFrameEventType(2) +FRAMEEVENT_MOUSE_LEAVE = ConvertFrameEventType(3) +FRAMEEVENT_MOUSE_UP = ConvertFrameEventType(4) +FRAMEEVENT_MOUSE_DOWN = ConvertFrameEventType(5) +FRAMEEVENT_MOUSE_WHEEL = ConvertFrameEventType(6) +FRAMEEVENT_CHECKBOX_CHECKED = ConvertFrameEventType(7) +FRAMEEVENT_CHECKBOX_UNCHECKED = ConvertFrameEventType(8) +FRAMEEVENT_EDITBOX_TEXT_CHANGED = ConvertFrameEventType(9) +FRAMEEVENT_POPUPMENU_ITEM_CHANGED = ConvertFrameEventType(10) +FRAMEEVENT_MOUSE_DOUBLECLICK = ConvertFrameEventType(11) +FRAMEEVENT_SPRITE_ANIM_UPDATE = ConvertFrameEventType(12) +FRAMEEVENT_SLIDER_VALUE_CHANGED = ConvertFrameEventType(13) +FRAMEEVENT_DIALOG_CANCEL = ConvertFrameEventType(14) +FRAMEEVENT_DIALOG_ACCEPT = ConvertFrameEventType(15) +FRAMEEVENT_EDITBOX_ENTER = ConvertFrameEventType(16) +OSKEY_BACKSPACE = ConvertOsKeyType(0x8) +OSKEY_TAB = ConvertOsKeyType(0x9) +OSKEY_CLEAR = ConvertOsKeyType(0xc) +OSKEY_RETURN = ConvertOsKeyType(0xd) +OSKEY_SHIFT = ConvertOsKeyType(0x10) +OSKEY_CONTROL = ConvertOsKeyType(0x11) +OSKEY_ALT = ConvertOsKeyType(0x12) +OSKEY_PAUSE = ConvertOsKeyType(0x13) +OSKEY_CAPSLOCK = ConvertOsKeyType(0x14) +OSKEY_KANA = ConvertOsKeyType(0x15) +OSKEY_HANGUL = ConvertOsKeyType(0x15) +OSKEY_JUNJA = ConvertOsKeyType(0x17) +OSKEY_FINAL = ConvertOsKeyType(0x18) +OSKEY_HANJA = ConvertOsKeyType(0x19) +OSKEY_KANJI = ConvertOsKeyType(0x19) +OSKEY_ESCAPE = ConvertOsKeyType(0x1b) +OSKEY_CONVERT = ConvertOsKeyType(0x1c) +OSKEY_NONCONVERT = ConvertOsKeyType(0x1d) +OSKEY_ACCEPT = ConvertOsKeyType(0x1e) +OSKEY_MODECHANGE = ConvertOsKeyType(0x1f) +OSKEY_SPACE = ConvertOsKeyType(0x20) +OSKEY_PAGEUP = ConvertOsKeyType(0x21) +OSKEY_PAGEDOWN = ConvertOsKeyType(0x22) +OSKEY_END = ConvertOsKeyType(0x23) +OSKEY_HOME = ConvertOsKeyType(0x24) +OSKEY_LEFT = ConvertOsKeyType(0x25) +OSKEY_UP = ConvertOsKeyType(0x26) +OSKEY_RIGHT = ConvertOsKeyType(0x27) +OSKEY_DOWN = ConvertOsKeyType(0x28) +OSKEY_SELECT = ConvertOsKeyType(0x29) +OSKEY_PRINT = ConvertOsKeyType(0x2a) +OSKEY_EXECUTE = ConvertOsKeyType(0x2b) +OSKEY_PRINTSCREEN = ConvertOsKeyType(0x2c) +OSKEY_INSERT = ConvertOsKeyType(0x2d) +OSKEY_DELETE = ConvertOsKeyType(0x2e) +OSKEY_HELP = ConvertOsKeyType(0x2f) +OSKEY_0 = ConvertOsKeyType(0x30) +OSKEY_1 = ConvertOsKeyType(0x31) +OSKEY_2 = ConvertOsKeyType(0x32) +OSKEY_3 = ConvertOsKeyType(0x33) +OSKEY_4 = ConvertOsKeyType(0x34) +OSKEY_5 = ConvertOsKeyType(0x35) +OSKEY_6 = ConvertOsKeyType(0x36) +OSKEY_7 = ConvertOsKeyType(0x37) +OSKEY_8 = ConvertOsKeyType(0x38) +OSKEY_9 = ConvertOsKeyType(0x39) +OSKEY_A = ConvertOsKeyType(0x41) +OSKEY_B = ConvertOsKeyType(0x42) +OSKEY_C = ConvertOsKeyType(0x43) +OSKEY_D = ConvertOsKeyType(0x44) +OSKEY_E = ConvertOsKeyType(0x45) +OSKEY_F = ConvertOsKeyType(0x46) +OSKEY_G = ConvertOsKeyType(0x47) +OSKEY_H = ConvertOsKeyType(0x48) +OSKEY_I = ConvertOsKeyType(0x49) +OSKEY_J = ConvertOsKeyType(0x4a) +OSKEY_K = ConvertOsKeyType(0x4b) +OSKEY_L = ConvertOsKeyType(0x4c) +OSKEY_M = ConvertOsKeyType(0x4d) +OSKEY_N = ConvertOsKeyType(0x4e) +OSKEY_O = ConvertOsKeyType(0x4f) +OSKEY_P = ConvertOsKeyType(0x50) +OSKEY_Q = ConvertOsKeyType(0x51) +OSKEY_R = ConvertOsKeyType(0x52) +OSKEY_S = ConvertOsKeyType(0x53) +OSKEY_T = ConvertOsKeyType(0x54) +OSKEY_U = ConvertOsKeyType(0x55) +OSKEY_V = ConvertOsKeyType(0x56) +OSKEY_W = ConvertOsKeyType(0x57) +OSKEY_X = ConvertOsKeyType(0x58) +OSKEY_Y = ConvertOsKeyType(0x59) +OSKEY_Z = ConvertOsKeyType(0x5a) +OSKEY_LMETA = ConvertOsKeyType(0x5b) +OSKEY_RMETA = ConvertOsKeyType(0x5c) +OSKEY_APPS = ConvertOsKeyType(0x5d) +OSKEY_SLEEP = ConvertOsKeyType(0x5f) +OSKEY_NUMPAD0 = ConvertOsKeyType(0x60) +OSKEY_NUMPAD1 = ConvertOsKeyType(0x61) +OSKEY_NUMPAD2 = ConvertOsKeyType(0x62) +OSKEY_NUMPAD3 = ConvertOsKeyType(0x63) +OSKEY_NUMPAD4 = ConvertOsKeyType(0x64) +OSKEY_NUMPAD5 = ConvertOsKeyType(0x65) +OSKEY_NUMPAD6 = ConvertOsKeyType(0x66) +OSKEY_NUMPAD7 = ConvertOsKeyType(0x67) +OSKEY_NUMPAD8 = ConvertOsKeyType(0x68) +OSKEY_NUMPAD9 = ConvertOsKeyType(0x69) +OSKEY_MULTIPLY = ConvertOsKeyType(0x6a) +OSKEY_ADD = ConvertOsKeyType(0x6b) +OSKEY_SEPARATOR = ConvertOsKeyType(0x6c) +OSKEY_SUBTRACT = ConvertOsKeyType(0x6d) +OSKEY_DECIMAL = ConvertOsKeyType(0x6e) +OSKEY_DIVIDE = ConvertOsKeyType(0x6f) +OSKEY_F1 = ConvertOsKeyType(0x70) +OSKEY_F2 = ConvertOsKeyType(0x71) +OSKEY_F3 = ConvertOsKeyType(0x72) +OSKEY_F4 = ConvertOsKeyType(0x73) +OSKEY_F5 = ConvertOsKeyType(0x74) +OSKEY_F6 = ConvertOsKeyType(0x75) +OSKEY_F7 = ConvertOsKeyType(0x76) +OSKEY_F8 = ConvertOsKeyType(0x77) +OSKEY_F9 = ConvertOsKeyType(0x78) +OSKEY_F10 = ConvertOsKeyType(0x79) +OSKEY_F11 = ConvertOsKeyType(0x7a) +OSKEY_F12 = ConvertOsKeyType(0x7b) +OSKEY_F13 = ConvertOsKeyType(0x7c) +OSKEY_F14 = ConvertOsKeyType(0x7d) +OSKEY_F15 = ConvertOsKeyType(0x7e) +OSKEY_F16 = ConvertOsKeyType(0x7f) +OSKEY_F17 = ConvertOsKeyType(0x80) +OSKEY_F18 = ConvertOsKeyType(0x81) +OSKEY_F19 = ConvertOsKeyType(0x82) +OSKEY_F20 = ConvertOsKeyType(0x83) +OSKEY_F21 = ConvertOsKeyType(0x84) +OSKEY_F22 = ConvertOsKeyType(0x85) +OSKEY_F23 = ConvertOsKeyType(0x86) +OSKEY_F24 = ConvertOsKeyType(0x87) +OSKEY_NUMLOCK = ConvertOsKeyType(0x90) +OSKEY_SCROLLLOCK = ConvertOsKeyType(0x91) +OSKEY_OEM_NEC_EQUAL = ConvertOsKeyType(0x92) +OSKEY_OEM_FJ_JISHO = ConvertOsKeyType(0x92) +OSKEY_OEM_FJ_MASSHOU = ConvertOsKeyType(0x93) +OSKEY_OEM_FJ_TOUROKU = ConvertOsKeyType(0x94) +OSKEY_OEM_FJ_LOYA = ConvertOsKeyType(0x95) +OSKEY_OEM_FJ_ROYA = ConvertOsKeyType(0x96) +OSKEY_LSHIFT = ConvertOsKeyType(0xa0) +OSKEY_RSHIFT = ConvertOsKeyType(0xa1) +OSKEY_LCONTROL = ConvertOsKeyType(0xa2) +OSKEY_RCONTROL = ConvertOsKeyType(0xa3) +OSKEY_LALT = ConvertOsKeyType(0xa4) +OSKEY_RALT = ConvertOsKeyType(0xa5) +OSKEY_BROWSER_BACK = ConvertOsKeyType(0xa6) +OSKEY_BROWSER_FORWARD = ConvertOsKeyType(0xa7) +OSKEY_BROWSER_REFRESH = ConvertOsKeyType(0xa8) +OSKEY_BROWSER_STOP = ConvertOsKeyType(0xa9) +OSKEY_BROWSER_SEARCH = ConvertOsKeyType(0xaa) +OSKEY_BROWSER_FAVORITES = ConvertOsKeyType(0xab) +OSKEY_BROWSER_HOME = ConvertOsKeyType(0xac) +OSKEY_VOLUME_MUTE = ConvertOsKeyType(0xad) +OSKEY_VOLUME_DOWN = ConvertOsKeyType(0xae) +OSKEY_VOLUME_UP = ConvertOsKeyType(0xaf) +OSKEY_MEDIA_NEXT_TRACK = ConvertOsKeyType(0xb0) +OSKEY_MEDIA_PREV_TRACK = ConvertOsKeyType(0xb1) +OSKEY_MEDIA_STOP = ConvertOsKeyType(0xb2) +OSKEY_MEDIA_PLAY_PAUSE = ConvertOsKeyType(0xb3) +OSKEY_LAUNCH_MAIL = ConvertOsKeyType(0xb4) +OSKEY_LAUNCH_MEDIA_SELECT = ConvertOsKeyType(0xb5) +OSKEY_LAUNCH_APP1 = ConvertOsKeyType(0xb6) +OSKEY_LAUNCH_APP2 = ConvertOsKeyType(0xb7) +OSKEY_OEM_1 = ConvertOsKeyType(0xba) +OSKEY_OEM_PLUS = ConvertOsKeyType(0xbb) +OSKEY_OEM_COMMA = ConvertOsKeyType(0xbc) +OSKEY_OEM_MINUS = ConvertOsKeyType(0xbd) +OSKEY_OEM_PERIOD = ConvertOsKeyType(0xbe) +OSKEY_OEM_2 = ConvertOsKeyType(0xbf) +OSKEY_OEM_3 = ConvertOsKeyType(0xc0) +OSKEY_OEM_4 = ConvertOsKeyType(0xdb) +OSKEY_OEM_5 = ConvertOsKeyType(0xdc) +OSKEY_OEM_6 = ConvertOsKeyType(0xdd) +OSKEY_OEM_7 = ConvertOsKeyType(0xde) +OSKEY_OEM_8 = ConvertOsKeyType(0xdf) +OSKEY_OEM_AX = ConvertOsKeyType(0xe1) +OSKEY_OEM_102 = ConvertOsKeyType(0xe2) +OSKEY_ICO_HELP = ConvertOsKeyType(0xe3) +OSKEY_ICO_00 = ConvertOsKeyType(0xe4) +OSKEY_PROCESSKEY = ConvertOsKeyType(0xe5) +OSKEY_ICO_CLEAR = ConvertOsKeyType(0xe6) +OSKEY_PACKET = ConvertOsKeyType(0xe7) +OSKEY_OEM_RESET = ConvertOsKeyType(0xe9) +OSKEY_OEM_JUMP = ConvertOsKeyType(0xea) +OSKEY_OEM_PA1 = ConvertOsKeyType(0xeb) +OSKEY_OEM_PA2 = ConvertOsKeyType(0xec) +OSKEY_OEM_PA3 = ConvertOsKeyType(0xed) +OSKEY_OEM_WSCTRL = ConvertOsKeyType(0xee) +OSKEY_OEM_CUSEL = ConvertOsKeyType(0xef) +OSKEY_OEM_ATTN = ConvertOsKeyType(0xf0) +OSKEY_OEM_FINISH = ConvertOsKeyType(0xf1) +OSKEY_OEM_COPY = ConvertOsKeyType(0xf2) +OSKEY_OEM_AUTO = ConvertOsKeyType(0xf3) +OSKEY_OEM_ENLW = ConvertOsKeyType(0xf4) +OSKEY_OEM_BACKTAB = ConvertOsKeyType(0xf5) +OSKEY_ATTN = ConvertOsKeyType(0xf6) +OSKEY_CRSEL = ConvertOsKeyType(0xf7) +OSKEY_EXSEL = ConvertOsKeyType(0xf8) +OSKEY_EREOF = ConvertOsKeyType(0xf9) +OSKEY_PLAY = ConvertOsKeyType(0xfa) +OSKEY_ZOOM = ConvertOsKeyType(0xfb) +OSKEY_NONAME = ConvertOsKeyType(0xfc) +OSKEY_PA1 = ConvertOsKeyType(0xfd) +OSKEY_OEM_CLEAR = ConvertOsKeyType(0xfe) +ABILITY_IF_BUTTON_POSITION_NORMAL_X = ConvertAbilityIntegerField(FourCC("abpx")) +ABILITY_IF_BUTTON_POSITION_NORMAL_Y = ConvertAbilityIntegerField(FourCC("abpy")) +ABILITY_IF_BUTTON_POSITION_ACTIVATED_X = ConvertAbilityIntegerField(FourCC("aubx")) +ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y = ConvertAbilityIntegerField(FourCC("auby")) +ABILITY_IF_BUTTON_POSITION_RESEARCH_X = ConvertAbilityIntegerField(FourCC("arpx")) +ABILITY_IF_BUTTON_POSITION_RESEARCH_Y = ConvertAbilityIntegerField(FourCC("arpy")) +ABILITY_IF_MISSILE_SPEED = ConvertAbilityIntegerField(FourCC("amsp")) +ABILITY_IF_TARGET_ATTACHMENTS = ConvertAbilityIntegerField(FourCC("atac")) +ABILITY_IF_CASTER_ATTACHMENTS = ConvertAbilityIntegerField(FourCC("acac")) +ABILITY_IF_PRIORITY = ConvertAbilityIntegerField(FourCC("apri")) +ABILITY_IF_LEVELS = ConvertAbilityIntegerField(FourCC("alev")) +ABILITY_IF_REQUIRED_LEVEL = ConvertAbilityIntegerField(FourCC("arlv")) +ABILITY_IF_LEVEL_SKIP_REQUIREMENT = ConvertAbilityIntegerField(FourCC("alsk")) +ABILITY_BF_HERO_ABILITY = ConvertAbilityBooleanField(FourCC("aher")) +ABILITY_BF_ITEM_ABILITY = ConvertAbilityBooleanField(FourCC("aite")) +ABILITY_BF_CHECK_DEPENDENCIES = ConvertAbilityBooleanField(FourCC("achd")) +ABILITY_RF_ARF_MISSILE_ARC = ConvertAbilityRealField(FourCC("amac")) +ABILITY_SF_NAME = ConvertAbilityStringField(FourCC("anam")) +ABILITY_SF_ICON_ACTIVATED = ConvertAbilityStringField(FourCC("auar")) +ABILITY_SF_ICON_RESEARCH = ConvertAbilityStringField(FourCC("arar")) +ABILITY_SF_EFFECT_SOUND = ConvertAbilityStringField(FourCC("aefs")) +ABILITY_SF_EFFECT_SOUND_LOOPING = ConvertAbilityStringField(FourCC("aefl")) +ABILITY_ILF_MANA_COST = ConvertAbilityIntegerLevelField(FourCC("amcs")) +ABILITY_ILF_NUMBER_OF_WAVES = ConvertAbilityIntegerLevelField(FourCC("Hbz1")) +ABILITY_ILF_NUMBER_OF_SHARDS = ConvertAbilityIntegerLevelField(FourCC("Hbz3")) +ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED = ConvertAbilityIntegerLevelField(FourCC("Hmt1")) +ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 = ConvertAbilityIntegerLevelField(FourCC("Hwe2")) +ABILITY_ILF_NUMBER_OF_IMAGES = ConvertAbilityIntegerLevelField(FourCC("Omi1")) +ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 = ConvertAbilityIntegerLevelField(FourCC("Uan1")) +ABILITY_ILF_MORPHING_FLAGS = ConvertAbilityIntegerLevelField(FourCC("Eme2")) +ABILITY_ILF_STRENGTH_BONUS_NRG5 = ConvertAbilityIntegerLevelField(FourCC("Nrg5")) +ABILITY_ILF_DEFENSE_BONUS_NRG6 = ConvertAbilityIntegerLevelField(FourCC("Nrg6")) +ABILITY_ILF_NUMBER_OF_TARGETS_HIT = ConvertAbilityIntegerLevelField(FourCC("Ocl2")) +ABILITY_ILF_DETECTION_TYPE_OFS1 = ConvertAbilityIntegerLevelField(FourCC("Ofs1")) +ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 = ConvertAbilityIntegerLevelField(FourCC("Osf2")) +ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 = ConvertAbilityIntegerLevelField(FourCC("Efn1")) +ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 = ConvertAbilityIntegerLevelField(FourCC("Hre1")) +ABILITY_ILF_STACK_FLAGS = ConvertAbilityIntegerLevelField(FourCC("Hca4")) +ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS = ConvertAbilityIntegerLevelField(FourCC("Ndp2")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 = ConvertAbilityIntegerLevelField(FourCC("Ndp3")) +ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 = ConvertAbilityIntegerLevelField(FourCC("Nrc2")) +ABILITY_ILF_SHIELD_LIFE = ConvertAbilityIntegerLevelField(FourCC("Ams3")) +ABILITY_ILF_MANA_LOSS_AMS4 = ConvertAbilityIntegerLevelField(FourCC("Ams4")) +ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 = ConvertAbilityIntegerLevelField(FourCC("Bgm1")) +ABILITY_ILF_MAX_NUMBER_OF_MINERS = ConvertAbilityIntegerLevelField(FourCC("Bgm3")) +ABILITY_ILF_CARGO_CAPACITY = ConvertAbilityIntegerLevelField(FourCC("Car1")) +ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 = ConvertAbilityIntegerLevelField(FourCC("Dev3")) +ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 = ConvertAbilityIntegerLevelField(FourCC("Dev1")) +ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 = ConvertAbilityIntegerLevelField(FourCC("Egm1")) +ABILITY_ILF_DEFENSE_REDUCTION = ConvertAbilityIntegerLevelField(FourCC("Fae1")) +ABILITY_ILF_DETECTION_TYPE_FLA1 = ConvertAbilityIntegerLevelField(FourCC("Fla1")) +ABILITY_ILF_FLARE_COUNT = ConvertAbilityIntegerLevelField(FourCC("Fla3")) +ABILITY_ILF_MAX_GOLD = ConvertAbilityIntegerLevelField(FourCC("Gld1")) +ABILITY_ILF_MINING_CAPACITY = ConvertAbilityIntegerLevelField(FourCC("Gld3")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 = ConvertAbilityIntegerLevelField(FourCC("Gyd1")) +ABILITY_ILF_DAMAGE_TO_TREE = ConvertAbilityIntegerLevelField(FourCC("Har1")) +ABILITY_ILF_LUMBER_CAPACITY = ConvertAbilityIntegerLevelField(FourCC("Har2")) +ABILITY_ILF_GOLD_CAPACITY = ConvertAbilityIntegerLevelField(FourCC("Har3")) +ABILITY_ILF_DEFENSE_INCREASE_INF2 = ConvertAbilityIntegerLevelField(FourCC("Inf2")) +ABILITY_ILF_INTERACTION_TYPE = ConvertAbilityIntegerLevelField(FourCC("Neu2")) +ABILITY_ILF_GOLD_COST_NDT1 = ConvertAbilityIntegerLevelField(FourCC("Ndt1")) +ABILITY_ILF_LUMBER_COST_NDT2 = ConvertAbilityIntegerLevelField(FourCC("Ndt2")) +ABILITY_ILF_DETECTION_TYPE_NDT3 = ConvertAbilityIntegerLevelField(FourCC("Ndt3")) +ABILITY_ILF_STACKING_TYPE_POI4 = ConvertAbilityIntegerLevelField(FourCC("Poi4")) +ABILITY_ILF_STACKING_TYPE_POA5 = ConvertAbilityIntegerLevelField(FourCC("Poa5")) +ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 = ConvertAbilityIntegerLevelField(FourCC("Ply1")) +ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 = ConvertAbilityIntegerLevelField(FourCC("Pos1")) +ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 = ConvertAbilityIntegerLevelField(FourCC("Prg1")) +ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 = ConvertAbilityIntegerLevelField(FourCC("Prg2")) +ABILITY_ILF_MANA_LOSS_PRG6 = ConvertAbilityIntegerLevelField(FourCC("Prg6")) +ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE = ConvertAbilityIntegerLevelField(FourCC("Rai1")) +ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO = ConvertAbilityIntegerLevelField(FourCC("Rai2")) +ABILITY_ILF_MAX_UNITS_SUMMONED = ConvertAbilityIntegerLevelField(FourCC("Ucb5")) +ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 = ConvertAbilityIntegerLevelField(FourCC("Rej3")) +ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER = ConvertAbilityIntegerLevelField(FourCC("Rpb5")) +ABILITY_ILF_MAXIMUM_UNITS_AFFECTED = ConvertAbilityIntegerLevelField(FourCC("Rpb6")) +ABILITY_ILF_DEFENSE_INCREASE_ROA2 = ConvertAbilityIntegerLevelField(FourCC("Roa2")) +ABILITY_ILF_MAX_UNITS_ROA7 = ConvertAbilityIntegerLevelField(FourCC("Roa7")) +ABILITY_ILF_ROOTED_WEAPONS = ConvertAbilityIntegerLevelField(FourCC("Roo1")) +ABILITY_ILF_UPROOTED_WEAPONS = ConvertAbilityIntegerLevelField(FourCC("Roo2")) +ABILITY_ILF_UPROOTED_DEFENSE_TYPE = ConvertAbilityIntegerLevelField(FourCC("Roo4")) +ABILITY_ILF_ACCUMULATION_STEP = ConvertAbilityIntegerLevelField(FourCC("Sal2")) +ABILITY_ILF_NUMBER_OF_OWLS = ConvertAbilityIntegerLevelField(FourCC("Esn4")) +ABILITY_ILF_STACKING_TYPE_SPO4 = ConvertAbilityIntegerLevelField(FourCC("Spo4")) +ABILITY_ILF_NUMBER_OF_UNITS = ConvertAbilityIntegerLevelField(FourCC("Sod1")) +ABILITY_ILF_SPIDER_CAPACITY = ConvertAbilityIntegerLevelField(FourCC("Spa1")) +ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES = ConvertAbilityIntegerLevelField(FourCC("Wha2")) +ABILITY_ILF_AGILITY_BONUS = ConvertAbilityIntegerLevelField(FourCC("Iagi")) +ABILITY_ILF_INTELLIGENCE_BONUS = ConvertAbilityIntegerLevelField(FourCC("Iint")) +ABILITY_ILF_STRENGTH_BONUS_ISTR = ConvertAbilityIntegerLevelField(FourCC("Istr")) +ABILITY_ILF_ATTACK_BONUS = ConvertAbilityIntegerLevelField(FourCC("Iatt")) +ABILITY_ILF_DEFENSE_BONUS_IDEF = ConvertAbilityIntegerLevelField(FourCC("Idef")) +ABILITY_ILF_SUMMON_1_AMOUNT = ConvertAbilityIntegerLevelField(FourCC("Isn1")) +ABILITY_ILF_SUMMON_2_AMOUNT = ConvertAbilityIntegerLevelField(FourCC("Isn2")) +ABILITY_ILF_EXPERIENCE_GAINED = ConvertAbilityIntegerLevelField(FourCC("Ixpg")) +ABILITY_ILF_HIT_POINTS_GAINED_IHPG = ConvertAbilityIntegerLevelField(FourCC("Ihpg")) +ABILITY_ILF_MANA_POINTS_GAINED_IMPG = ConvertAbilityIntegerLevelField(FourCC("Impg")) +ABILITY_ILF_HIT_POINTS_GAINED_IHP2 = ConvertAbilityIntegerLevelField(FourCC("Ihp2")) +ABILITY_ILF_MANA_POINTS_GAINED_IMP2 = ConvertAbilityIntegerLevelField(FourCC("Imp2")) +ABILITY_ILF_DAMAGE_BONUS_DICE = ConvertAbilityIntegerLevelField(FourCC("Idic")) +ABILITY_ILF_ARMOR_PENALTY_IARP = ConvertAbilityIntegerLevelField(FourCC("Iarp")) +ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 = ConvertAbilityIntegerLevelField(FourCC("Iob5")) +ABILITY_ILF_LEVELS_GAINED = ConvertAbilityIntegerLevelField(FourCC("Ilev")) +ABILITY_ILF_MAX_LIFE_GAINED = ConvertAbilityIntegerLevelField(FourCC("Ilif")) +ABILITY_ILF_MAX_MANA_GAINED = ConvertAbilityIntegerLevelField(FourCC("Iman")) +ABILITY_ILF_GOLD_GIVEN = ConvertAbilityIntegerLevelField(FourCC("Igol")) +ABILITY_ILF_LUMBER_GIVEN = ConvertAbilityIntegerLevelField(FourCC("Ilum")) +ABILITY_ILF_DETECTION_TYPE_IFA1 = ConvertAbilityIntegerLevelField(FourCC("Ifa1")) +ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE = ConvertAbilityIntegerLevelField(FourCC("Icre")) +ABILITY_ILF_MOVEMENT_SPEED_BONUS = ConvertAbilityIntegerLevelField(FourCC("Imvb")) +ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND = ConvertAbilityIntegerLevelField(FourCC("Ihpr")) +ABILITY_ILF_SIGHT_RANGE_BONUS = ConvertAbilityIntegerLevelField(FourCC("Isib")) +ABILITY_ILF_DAMAGE_PER_DURATION = ConvertAbilityIntegerLevelField(FourCC("Icfd")) +ABILITY_ILF_MANA_USED_PER_SECOND = ConvertAbilityIntegerLevelField(FourCC("Icfm")) +ABILITY_ILF_EXTRA_MANA_REQUIRED = ConvertAbilityIntegerLevelField(FourCC("Icfx")) +ABILITY_ILF_DETECTION_RADIUS_IDET = ConvertAbilityIntegerLevelField(FourCC("Idet")) +ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM = ConvertAbilityIntegerLevelField(FourCC("Idim")) +ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID = ConvertAbilityIntegerLevelField(FourCC("Idid")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC = ConvertAbilityIntegerLevelField(FourCC("Irec")) +ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS = ConvertAbilityIntegerLevelField(FourCC("Ircd")) +ABILITY_ILF_RESTORED_LIFE = ConvertAbilityIntegerLevelField(FourCC("irc2")) +ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT = ConvertAbilityIntegerLevelField(FourCC("irc3")) +ABILITY_ILF_HIT_POINTS_RESTORED = ConvertAbilityIntegerLevelField(FourCC("Ihps")) +ABILITY_ILF_MANA_POINTS_RESTORED = ConvertAbilityIntegerLevelField(FourCC("Imps")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM = ConvertAbilityIntegerLevelField(FourCC("Itpm")) +ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 = ConvertAbilityIntegerLevelField(FourCC("Cad1")) +ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS = ConvertAbilityIntegerLevelField(FourCC("Wrs3")) +ABILITY_ILF_MAXIMUM_UNITS = ConvertAbilityIntegerLevelField(FourCC("Uds1")) +ABILITY_ILF_DETECTION_TYPE_DET1 = ConvertAbilityIntegerLevelField(FourCC("Det1")) +ABILITY_ILF_GOLD_COST_PER_STRUCTURE = ConvertAbilityIntegerLevelField(FourCC("Nsp1")) +ABILITY_ILF_LUMBER_COST_PER_USE = ConvertAbilityIntegerLevelField(FourCC("Nsp2")) +ABILITY_ILF_DETECTION_TYPE_NSP3 = ConvertAbilityIntegerLevelField(FourCC("Nsp3")) +ABILITY_ILF_NUMBER_OF_SWARM_UNITS = ConvertAbilityIntegerLevelField(FourCC("Uls1")) +ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET = ConvertAbilityIntegerLevelField(FourCC("Uls3")) +ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 = ConvertAbilityIntegerLevelField(FourCC("Nba2")) +ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 = ConvertAbilityIntegerLevelField(FourCC("Nch1")) +ABILITY_ILF_ATTACKS_PREVENTED = ConvertAbilityIntegerLevelField(FourCC("Nsi1")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 = ConvertAbilityIntegerLevelField(FourCC("Efk3")) +ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 = ConvertAbilityIntegerLevelField(FourCC("Esv1")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 = ConvertAbilityIntegerLevelField(FourCC("exh1")) +ABILITY_ILF_ITEM_CAPACITY = ConvertAbilityIntegerLevelField(FourCC("inv1")) +ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 = ConvertAbilityIntegerLevelField(FourCC("spl2")) +ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 = ConvertAbilityIntegerLevelField(FourCC("irl3")) +ABILITY_ILF_MAXIMUM_DISPELLED_UNITS = ConvertAbilityIntegerLevelField(FourCC("idc3")) +ABILITY_ILF_NUMBER_OF_LURES = ConvertAbilityIntegerLevelField(FourCC("imo1")) +ABILITY_ILF_NEW_TIME_OF_DAY_HOUR = ConvertAbilityIntegerLevelField(FourCC("ict1")) +ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE = ConvertAbilityIntegerLevelField(FourCC("ict2")) +ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 = ConvertAbilityIntegerLevelField(FourCC("mec1")) +ABILITY_ILF_MINIMUM_SPELLS = ConvertAbilityIntegerLevelField(FourCC("spb3")) +ABILITY_ILF_MAXIMUM_SPELLS = ConvertAbilityIntegerLevelField(FourCC("spb4")) +ABILITY_ILF_DISABLED_ATTACK_INDEX = ConvertAbilityIntegerLevelField(FourCC("gra3")) +ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 = ConvertAbilityIntegerLevelField(FourCC("gra4")) +ABILITY_ILF_MAXIMUM_ATTACKS = ConvertAbilityIntegerLevelField(FourCC("gra5")) +ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 = ConvertAbilityIntegerLevelField(FourCC("Npr1")) +ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 = ConvertAbilityIntegerLevelField(FourCC("Nsa1")) +ABILITY_ILF_ATTACK_MODIFICATION = ConvertAbilityIntegerLevelField(FourCC("Iaa1")) +ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 = ConvertAbilityIntegerLevelField(FourCC("Npa5")) +ABILITY_ILF_UPGRADE_LEVELS = ConvertAbilityIntegerLevelField(FourCC("Igl1")) +ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 = ConvertAbilityIntegerLevelField(FourCC("Ndo2")) +ABILITY_ILF_BEASTS_PER_SECOND = ConvertAbilityIntegerLevelField(FourCC("Nst1")) +ABILITY_ILF_TARGET_TYPE = ConvertAbilityIntegerLevelField(FourCC("Ncl2")) +ABILITY_ILF_OPTIONS = ConvertAbilityIntegerLevelField(FourCC("Ncl3")) +ABILITY_ILF_ARMOR_PENALTY_NAB3 = ConvertAbilityIntegerLevelField(FourCC("Nab3")) +ABILITY_ILF_WAVE_COUNT_NHS6 = ConvertAbilityIntegerLevelField(FourCC("Nhs6")) +ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 = ConvertAbilityIntegerLevelField(FourCC("Ntm3")) +ABILITY_ILF_MISSILE_COUNT = ConvertAbilityIntegerLevelField(FourCC("Ncs3")) +ABILITY_ILF_SPLIT_ATTACK_COUNT = ConvertAbilityIntegerLevelField(FourCC("Nlm3")) +ABILITY_ILF_GENERATION_COUNT = ConvertAbilityIntegerLevelField(FourCC("Nlm6")) +ABILITY_ILF_ROCK_RING_COUNT = ConvertAbilityIntegerLevelField(FourCC("Nvc1")) +ABILITY_ILF_WAVE_COUNT_NVC2 = ConvertAbilityIntegerLevelField(FourCC("Nvc2")) +ABILITY_ILF_PREFER_HOSTILES_TAU1 = ConvertAbilityIntegerLevelField(FourCC("Tau1")) +ABILITY_ILF_PREFER_FRIENDLIES_TAU2 = ConvertAbilityIntegerLevelField(FourCC("Tau2")) +ABILITY_ILF_MAX_UNITS_TAU3 = ConvertAbilityIntegerLevelField(FourCC("Tau3")) +ABILITY_ILF_NUMBER_OF_PULSES = ConvertAbilityIntegerLevelField(FourCC("Tau4")) +ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 = ConvertAbilityIntegerLevelField(FourCC("Hwe1")) +ABILITY_ILF_SUMMONED_UNIT_UIN4 = ConvertAbilityIntegerLevelField(FourCC("Uin4")) +ABILITY_ILF_SUMMONED_UNIT_OSF1 = ConvertAbilityIntegerLevelField(FourCC("Osf1")) +ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU = ConvertAbilityIntegerLevelField(FourCC("Efnu")) +ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU = ConvertAbilityIntegerLevelField(FourCC("Nbau")) +ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU = ConvertAbilityIntegerLevelField(FourCC("Ntou")) +ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU = ConvertAbilityIntegerLevelField(FourCC("Esvu")) +ABILITY_ILF_SUMMONED_UNIT_TYPES = ConvertAbilityIntegerLevelField(FourCC("Nef1")) +ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU = ConvertAbilityIntegerLevelField(FourCC("Ndou")) +ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU = ConvertAbilityIntegerLevelField(FourCC("Emeu")) +ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE = ConvertAbilityIntegerLevelField(FourCC("Aplu")) +ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 = ConvertAbilityIntegerLevelField(FourCC("Btl1")) +ABILITY_ILF_NEW_UNIT_TYPE = ConvertAbilityIntegerLevelField(FourCC("Cha1")) +ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 = ConvertAbilityIntegerLevelField(FourCC("ent1")) +ABILITY_ILF_CORPSE_UNIT_TYPE = ConvertAbilityIntegerLevelField(FourCC("Gydu")) +ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 = ConvertAbilityIntegerLevelField(FourCC("Loa1")) +ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK = ConvertAbilityIntegerLevelField(FourCC("Raiu")) +ABILITY_ILF_WARD_UNIT_TYPE_STAU = ConvertAbilityIntegerLevelField(FourCC("Stau")) +ABILITY_ILF_EFFECT_ABILITY = ConvertAbilityIntegerLevelField(FourCC("Iobu")) +ABILITY_ILF_CONVERSION_UNIT = ConvertAbilityIntegerLevelField(FourCC("Ndc2")) +ABILITY_ILF_UNIT_TO_PRESERVE = ConvertAbilityIntegerLevelField(FourCC("Nsl1")) +ABILITY_ILF_UNIT_TYPE_ALLOWED = ConvertAbilityIntegerLevelField(FourCC("Chl1")) +ABILITY_ILF_SWARM_UNIT_TYPE = ConvertAbilityIntegerLevelField(FourCC("Ulsu")) +ABILITY_ILF_RESULTING_UNIT_TYPE_COAU = ConvertAbilityIntegerLevelField(FourCC("coau")) +ABILITY_ILF_UNIT_TYPE_EXHU = ConvertAbilityIntegerLevelField(FourCC("exhu")) +ABILITY_ILF_WARD_UNIT_TYPE_HWDU = ConvertAbilityIntegerLevelField(FourCC("hwdu")) +ABILITY_ILF_LURE_UNIT_TYPE = ConvertAbilityIntegerLevelField(FourCC("imou")) +ABILITY_ILF_UNIT_TYPE_IPMU = ConvertAbilityIntegerLevelField(FourCC("ipmu")) +ABILITY_ILF_FACTORY_UNIT_ID = ConvertAbilityIntegerLevelField(FourCC("Nsyu")) +ABILITY_ILF_SPAWN_UNIT_ID_NFYU = ConvertAbilityIntegerLevelField(FourCC("Nfyu")) +ABILITY_ILF_DESTRUCTIBLE_ID = ConvertAbilityIntegerLevelField(FourCC("Nvcu")) +ABILITY_ILF_UPGRADE_TYPE = ConvertAbilityIntegerLevelField(FourCC("Iglu")) +ABILITY_RLF_CASTING_TIME = ConvertAbilityRealLevelField(FourCC("acas")) +ABILITY_RLF_DURATION_NORMAL = ConvertAbilityRealLevelField(FourCC("adur")) +ABILITY_RLF_DURATION_HERO = ConvertAbilityRealLevelField(FourCC("ahdu")) +ABILITY_RLF_COOLDOWN = ConvertAbilityRealLevelField(FourCC("acdn")) +ABILITY_RLF_AREA_OF_EFFECT = ConvertAbilityRealLevelField(FourCC("aare")) +ABILITY_RLF_CAST_RANGE = ConvertAbilityRealLevelField(FourCC("aran")) +ABILITY_RLF_DAMAGE_HBZ2 = ConvertAbilityRealLevelField(FourCC("Hbz2")) +ABILITY_RLF_BUILDING_REDUCTION_HBZ4 = ConvertAbilityRealLevelField(FourCC("Hbz4")) +ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5 = ConvertAbilityRealLevelField(FourCC("Hbz5")) +ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE = ConvertAbilityRealLevelField(FourCC("Hbz6")) +ABILITY_RLF_MANA_REGENERATION_INCREASE = ConvertAbilityRealLevelField(FourCC("Hab1")) +ABILITY_RLF_CASTING_DELAY = ConvertAbilityRealLevelField(FourCC("Hmt2")) +ABILITY_RLF_DAMAGE_PER_SECOND_OWW1 = ConvertAbilityRealLevelField(FourCC("Oww1")) +ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2 = ConvertAbilityRealLevelField(FourCC("Oww2")) +ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE = ConvertAbilityRealLevelField(FourCC("Ocr1")) +ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2 = ConvertAbilityRealLevelField(FourCC("Ocr2")) +ABILITY_RLF_DAMAGE_BONUS_OCR3 = ConvertAbilityRealLevelField(FourCC("Ocr3")) +ABILITY_RLF_CHANCE_TO_EVADE_OCR4 = ConvertAbilityRealLevelField(FourCC("Ocr4")) +ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2 = ConvertAbilityRealLevelField(FourCC("Omi2")) +ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3 = ConvertAbilityRealLevelField(FourCC("Omi3")) +ABILITY_RLF_ANIMATION_DELAY = ConvertAbilityRealLevelField(FourCC("Omi4")) +ABILITY_RLF_TRANSITION_TIME = ConvertAbilityRealLevelField(FourCC("Owk1")) +ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2 = ConvertAbilityRealLevelField(FourCC("Owk2")) +ABILITY_RLF_BACKSTAB_DAMAGE = ConvertAbilityRealLevelField(FourCC("Owk3")) +ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1 = ConvertAbilityRealLevelField(FourCC("Udc1")) +ABILITY_RLF_LIFE_CONVERTED_TO_MANA = ConvertAbilityRealLevelField(FourCC("Udp1")) +ABILITY_RLF_LIFE_CONVERTED_TO_LIFE = ConvertAbilityRealLevelField(FourCC("Udp2")) +ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1 = ConvertAbilityRealLevelField(FourCC("Uau1")) +ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT = ConvertAbilityRealLevelField(FourCC("Uau2")) +ABILITY_RLF_CHANCE_TO_EVADE_EEV1 = ConvertAbilityRealLevelField(FourCC("Eev1")) +ABILITY_RLF_DAMAGE_PER_INTERVAL = ConvertAbilityRealLevelField(FourCC("Eim1")) +ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2 = ConvertAbilityRealLevelField(FourCC("Eim2")) +ABILITY_RLF_BUFFER_MANA_REQUIRED = ConvertAbilityRealLevelField(FourCC("Eim3")) +ABILITY_RLF_MAX_MANA_DRAINED = ConvertAbilityRealLevelField(FourCC("Emb1")) +ABILITY_RLF_BOLT_DELAY = ConvertAbilityRealLevelField(FourCC("Emb2")) +ABILITY_RLF_BOLT_LIFETIME = ConvertAbilityRealLevelField(FourCC("Emb3")) +ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION = ConvertAbilityRealLevelField(FourCC("Eme3")) +ABILITY_RLF_LANDING_DELAY_TIME = ConvertAbilityRealLevelField(FourCC("Eme4")) +ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS = ConvertAbilityRealLevelField(FourCC("Eme5")) +ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY = ConvertAbilityRealLevelField(FourCC("Ncr5")) +ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY = ConvertAbilityRealLevelField(FourCC("Ncr6")) +ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND = ConvertAbilityRealLevelField(FourCC("ave5")) +ABILITY_RLF_STUN_DURATION_USL1 = ConvertAbilityRealLevelField(FourCC("Usl1")) +ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT = ConvertAbilityRealLevelField(FourCC("Uav1")) +ABILITY_RLF_DAMAGE_UCS1 = ConvertAbilityRealLevelField(FourCC("Ucs1")) +ABILITY_RLF_MAX_DAMAGE_UCS2 = ConvertAbilityRealLevelField(FourCC("Ucs2")) +ABILITY_RLF_DISTANCE_UCS3 = ConvertAbilityRealLevelField(FourCC("Ucs3")) +ABILITY_RLF_FINAL_AREA_UCS4 = ConvertAbilityRealLevelField(FourCC("Ucs4")) +ABILITY_RLF_DAMAGE_UIN1 = ConvertAbilityRealLevelField(FourCC("Uin1")) +ABILITY_RLF_DURATION = ConvertAbilityRealLevelField(FourCC("Uin2")) +ABILITY_RLF_IMPACT_DELAY = ConvertAbilityRealLevelField(FourCC("Uin3")) +ABILITY_RLF_DAMAGE_PER_TARGET_OCL1 = ConvertAbilityRealLevelField(FourCC("Ocl1")) +ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET = ConvertAbilityRealLevelField(FourCC("Ocl3")) +ABILITY_RLF_EFFECT_DELAY_OEQ1 = ConvertAbilityRealLevelField(FourCC("Oeq1")) +ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS = ConvertAbilityRealLevelField(FourCC("Oeq2")) +ABILITY_RLF_UNITS_SLOWED_PERCENT = ConvertAbilityRealLevelField(FourCC("Oeq3")) +ABILITY_RLF_FINAL_AREA_OEQ4 = ConvertAbilityRealLevelField(FourCC("Oeq4")) +ABILITY_RLF_DAMAGE_PER_SECOND_EER1 = ConvertAbilityRealLevelField(FourCC("Eer1")) +ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS = ConvertAbilityRealLevelField(FourCC("Eah1")) +ABILITY_RLF_LIFE_HEALED = ConvertAbilityRealLevelField(FourCC("Etq1")) +ABILITY_RLF_HEAL_INTERVAL = ConvertAbilityRealLevelField(FourCC("Etq2")) +ABILITY_RLF_BUILDING_REDUCTION_ETQ3 = ConvertAbilityRealLevelField(FourCC("Etq3")) +ABILITY_RLF_INITIAL_IMMUNITY_DURATION = ConvertAbilityRealLevelField(FourCC("Etq4")) +ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT = ConvertAbilityRealLevelField(FourCC("Udd1")) +ABILITY_RLF_BUILDING_REDUCTION_UDD2 = ConvertAbilityRealLevelField(FourCC("Udd2")) +ABILITY_RLF_ARMOR_DURATION = ConvertAbilityRealLevelField(FourCC("Ufa1")) +ABILITY_RLF_ARMOR_BONUS_UFA2 = ConvertAbilityRealLevelField(FourCC("Ufa2")) +ABILITY_RLF_AREA_OF_EFFECT_DAMAGE = ConvertAbilityRealLevelField(FourCC("Ufn1")) +ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2 = ConvertAbilityRealLevelField(FourCC("Ufn2")) +ABILITY_RLF_DAMAGE_BONUS_HFA1 = ConvertAbilityRealLevelField(FourCC("Hfa1")) +ABILITY_RLF_DAMAGE_DEALT_ESF1 = ConvertAbilityRealLevelField(FourCC("Esf1")) +ABILITY_RLF_DAMAGE_INTERVAL_ESF2 = ConvertAbilityRealLevelField(FourCC("Esf2")) +ABILITY_RLF_BUILDING_REDUCTION_ESF3 = ConvertAbilityRealLevelField(FourCC("Esf3")) +ABILITY_RLF_DAMAGE_BONUS_PERCENT = ConvertAbilityRealLevelField(FourCC("Ear1")) +ABILITY_RLF_DEFENSE_BONUS_HAV1 = ConvertAbilityRealLevelField(FourCC("Hav1")) +ABILITY_RLF_HIT_POINT_BONUS = ConvertAbilityRealLevelField(FourCC("Hav2")) +ABILITY_RLF_DAMAGE_BONUS_HAV3 = ConvertAbilityRealLevelField(FourCC("Hav3")) +ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4 = ConvertAbilityRealLevelField(FourCC("Hav4")) +ABILITY_RLF_CHANCE_TO_BASH = ConvertAbilityRealLevelField(FourCC("Hbh1")) +ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2 = ConvertAbilityRealLevelField(FourCC("Hbh2")) +ABILITY_RLF_DAMAGE_BONUS_HBH3 = ConvertAbilityRealLevelField(FourCC("Hbh3")) +ABILITY_RLF_CHANCE_TO_MISS_HBH4 = ConvertAbilityRealLevelField(FourCC("Hbh4")) +ABILITY_RLF_DAMAGE_HTB1 = ConvertAbilityRealLevelField(FourCC("Htb1")) +ABILITY_RLF_AOE_DAMAGE = ConvertAbilityRealLevelField(FourCC("Htc1")) +ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2 = ConvertAbilityRealLevelField(FourCC("Htc2")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3 = ConvertAbilityRealLevelField(FourCC("Htc3")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4 = ConvertAbilityRealLevelField(FourCC("Htc4")) +ABILITY_RLF_ARMOR_BONUS_HAD1 = ConvertAbilityRealLevelField(FourCC("Had1")) +ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1 = ConvertAbilityRealLevelField(FourCC("Hhb1")) +ABILITY_RLF_EXTRA_DAMAGE_HCA1 = ConvertAbilityRealLevelField(FourCC("Hca1")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2 = ConvertAbilityRealLevelField(FourCC("Hca2")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3 = ConvertAbilityRealLevelField(FourCC("Hca3")) +ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1 = ConvertAbilityRealLevelField(FourCC("Oae1")) +ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2 = ConvertAbilityRealLevelField(FourCC("Oae2")) +ABILITY_RLF_REINCARNATION_DELAY = ConvertAbilityRealLevelField(FourCC("Ore1")) +ABILITY_RLF_DAMAGE_OSH1 = ConvertAbilityRealLevelField(FourCC("Osh1")) +ABILITY_RLF_MAXIMUM_DAMAGE_OSH2 = ConvertAbilityRealLevelField(FourCC("Osh2")) +ABILITY_RLF_DISTANCE_OSH3 = ConvertAbilityRealLevelField(FourCC("Osh3")) +ABILITY_RLF_FINAL_AREA_OSH4 = ConvertAbilityRealLevelField(FourCC("Osh4")) +ABILITY_RLF_GRAPHIC_DELAY_NFD1 = ConvertAbilityRealLevelField(FourCC("Nfd1")) +ABILITY_RLF_GRAPHIC_DURATION_NFD2 = ConvertAbilityRealLevelField(FourCC("Nfd2")) +ABILITY_RLF_DAMAGE_NFD3 = ConvertAbilityRealLevelField(FourCC("Nfd3")) +ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1 = ConvertAbilityRealLevelField(FourCC("Ams1")) +ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2 = ConvertAbilityRealLevelField(FourCC("Ams2")) +ABILITY_RLF_AURA_DURATION = ConvertAbilityRealLevelField(FourCC("Apl1")) +ABILITY_RLF_DAMAGE_PER_SECOND_APL2 = ConvertAbilityRealLevelField(FourCC("Apl2")) +ABILITY_RLF_DURATION_OF_PLAGUE_WARD = ConvertAbilityRealLevelField(FourCC("Apl3")) +ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED = ConvertAbilityRealLevelField(FourCC("Oar1")) +ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1 = ConvertAbilityRealLevelField(FourCC("Akb1")) +ABILITY_RLF_MANA_LOSS_ADM1 = ConvertAbilityRealLevelField(FourCC("Adm1")) +ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2 = ConvertAbilityRealLevelField(FourCC("Adm2")) +ABILITY_RLF_EXPANSION_AMOUNT = ConvertAbilityRealLevelField(FourCC("Bli1")) +ABILITY_RLF_INTERVAL_DURATION_BGM2 = ConvertAbilityRealLevelField(FourCC("Bgm2")) +ABILITY_RLF_RADIUS_OF_MINING_RING = ConvertAbilityRealLevelField(FourCC("Bgm4")) +ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1 = ConvertAbilityRealLevelField(FourCC("Blo1")) +ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2 = ConvertAbilityRealLevelField(FourCC("Blo2")) +ABILITY_RLF_SCALING_FACTOR = ConvertAbilityRealLevelField(FourCC("Blo3")) +ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1 = ConvertAbilityRealLevelField(FourCC("Can1")) +ABILITY_RLF_MAX_HIT_POINTS = ConvertAbilityRealLevelField(FourCC("Can2")) +ABILITY_RLF_DAMAGE_PER_SECOND_DEV2 = ConvertAbilityRealLevelField(FourCC("Dev2")) +ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1 = ConvertAbilityRealLevelField(FourCC("Chd1")) +ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2 = ConvertAbilityRealLevelField(FourCC("Chd2")) +ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3 = ConvertAbilityRealLevelField(FourCC("Chd3")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1 = ConvertAbilityRealLevelField(FourCC("Cri1")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2 = ConvertAbilityRealLevelField(FourCC("Cri2")) +ABILITY_RLF_DAMAGE_REDUCTION_CRI3 = ConvertAbilityRealLevelField(FourCC("Cri3")) +ABILITY_RLF_CHANCE_TO_MISS_CRS = ConvertAbilityRealLevelField(FourCC("Crs1")) +ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1 = ConvertAbilityRealLevelField(FourCC("Dda1")) +ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2 = ConvertAbilityRealLevelField(FourCC("Dda2")) +ABILITY_RLF_PARTIAL_DAMAGE_RADIUS = ConvertAbilityRealLevelField(FourCC("Dda3")) +ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT = ConvertAbilityRealLevelField(FourCC("Dda4")) +ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1 = ConvertAbilityRealLevelField(FourCC("Sds1")) +ABILITY_RLF_MAX_DAMAGE_UCO5 = ConvertAbilityRealLevelField(FourCC("Uco5")) +ABILITY_RLF_MOVE_SPEED_BONUS_UCO6 = ConvertAbilityRealLevelField(FourCC("Uco6")) +ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1 = ConvertAbilityRealLevelField(FourCC("Def1")) +ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2 = ConvertAbilityRealLevelField(FourCC("Def2")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3 = ConvertAbilityRealLevelField(FourCC("Def3")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4 = ConvertAbilityRealLevelField(FourCC("Def4")) +ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5 = ConvertAbilityRealLevelField(FourCC("Def5")) +ABILITY_RLF_CHANCE_TO_DEFLECT = ConvertAbilityRealLevelField(FourCC("Def6")) +ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING = ConvertAbilityRealLevelField(FourCC("Def7")) +ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS = ConvertAbilityRealLevelField(FourCC("Def8")) +ABILITY_RLF_RIP_DELAY = ConvertAbilityRealLevelField(FourCC("Eat1")) +ABILITY_RLF_EAT_DELAY = ConvertAbilityRealLevelField(FourCC("Eat2")) +ABILITY_RLF_HIT_POINTS_GAINED_EAT3 = ConvertAbilityRealLevelField(FourCC("Eat3")) +ABILITY_RLF_AIR_UNIT_LOWER_DURATION = ConvertAbilityRealLevelField(FourCC("Ens1")) +ABILITY_RLF_AIR_UNIT_HEIGHT = ConvertAbilityRealLevelField(FourCC("Ens2")) +ABILITY_RLF_MELEE_ATTACK_RANGE = ConvertAbilityRealLevelField(FourCC("Ens3")) +ABILITY_RLF_INTERVAL_DURATION_EGM2 = ConvertAbilityRealLevelField(FourCC("Egm2")) +ABILITY_RLF_EFFECT_DELAY_FLA2 = ConvertAbilityRealLevelField(FourCC("Fla2")) +ABILITY_RLF_MINING_DURATION = ConvertAbilityRealLevelField(FourCC("Gld2")) +ABILITY_RLF_RADIUS_OF_GRAVESTONES = ConvertAbilityRealLevelField(FourCC("Gyd2")) +ABILITY_RLF_RADIUS_OF_CORPSES = ConvertAbilityRealLevelField(FourCC("Gyd3")) +ABILITY_RLF_HIT_POINTS_GAINED_HEA1 = ConvertAbilityRealLevelField(FourCC("Hea1")) +ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1 = ConvertAbilityRealLevelField(FourCC("Inf1")) +ABILITY_RLF_AUTOCAST_RANGE = ConvertAbilityRealLevelField(FourCC("Inf3")) +ABILITY_RLF_LIFE_REGEN_RATE = ConvertAbilityRealLevelField(FourCC("Inf4")) +ABILITY_RLF_GRAPHIC_DELAY_LIT1 = ConvertAbilityRealLevelField(FourCC("Lit1")) +ABILITY_RLF_GRAPHIC_DURATION_LIT2 = ConvertAbilityRealLevelField(FourCC("Lit2")) +ABILITY_RLF_DAMAGE_PER_SECOND_LSH1 = ConvertAbilityRealLevelField(FourCC("Lsh1")) +ABILITY_RLF_MANA_GAINED = ConvertAbilityRealLevelField(FourCC("Mbt1")) +ABILITY_RLF_HIT_POINTS_GAINED_MBT2 = ConvertAbilityRealLevelField(FourCC("Mbt2")) +ABILITY_RLF_AUTOCAST_REQUIREMENT = ConvertAbilityRealLevelField(FourCC("Mbt3")) +ABILITY_RLF_WATER_HEIGHT = ConvertAbilityRealLevelField(FourCC("Mbt4")) +ABILITY_RLF_ACTIVATION_DELAY_MIN1 = ConvertAbilityRealLevelField(FourCC("Min1")) +ABILITY_RLF_INVISIBILITY_TRANSITION_TIME = ConvertAbilityRealLevelField(FourCC("Min2")) +ABILITY_RLF_ACTIVATION_RADIUS = ConvertAbilityRealLevelField(FourCC("Neu1")) +ABILITY_RLF_AMOUNT_REGENERATED = ConvertAbilityRealLevelField(FourCC("Arm1")) +ABILITY_RLF_DAMAGE_PER_SECOND_POI1 = ConvertAbilityRealLevelField(FourCC("Poi1")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2 = ConvertAbilityRealLevelField(FourCC("Poi2")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3 = ConvertAbilityRealLevelField(FourCC("Poi3")) +ABILITY_RLF_EXTRA_DAMAGE_POA1 = ConvertAbilityRealLevelField(FourCC("Poa1")) +ABILITY_RLF_DAMAGE_PER_SECOND_POA2 = ConvertAbilityRealLevelField(FourCC("Poa2")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3 = ConvertAbilityRealLevelField(FourCC("Poa3")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4 = ConvertAbilityRealLevelField(FourCC("Poa4")) +ABILITY_RLF_DAMAGE_AMPLIFICATION = ConvertAbilityRealLevelField(FourCC("Pos2")) +ABILITY_RLF_CHANCE_TO_STOMP_PERCENT = ConvertAbilityRealLevelField(FourCC("War1")) +ABILITY_RLF_DAMAGE_DEALT_WAR2 = ConvertAbilityRealLevelField(FourCC("War2")) +ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3 = ConvertAbilityRealLevelField(FourCC("War3")) +ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4 = ConvertAbilityRealLevelField(FourCC("War4")) +ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3 = ConvertAbilityRealLevelField(FourCC("Prg3")) +ABILITY_RLF_UNIT_PAUSE_DURATION = ConvertAbilityRealLevelField(FourCC("Prg4")) +ABILITY_RLF_HERO_PAUSE_DURATION = ConvertAbilityRealLevelField(FourCC("Prg5")) +ABILITY_RLF_HIT_POINTS_GAINED_REJ1 = ConvertAbilityRealLevelField(FourCC("Rej1")) +ABILITY_RLF_MANA_POINTS_GAINED_REJ2 = ConvertAbilityRealLevelField(FourCC("Rej2")) +ABILITY_RLF_MINIMUM_LIFE_REQUIRED = ConvertAbilityRealLevelField(FourCC("Rpb3")) +ABILITY_RLF_MINIMUM_MANA_REQUIRED = ConvertAbilityRealLevelField(FourCC("Rpb4")) +ABILITY_RLF_REPAIR_COST_RATIO = ConvertAbilityRealLevelField(FourCC("Rep1")) +ABILITY_RLF_REPAIR_TIME_RATIO = ConvertAbilityRealLevelField(FourCC("Rep2")) +ABILITY_RLF_POWERBUILD_COST = ConvertAbilityRealLevelField(FourCC("Rep3")) +ABILITY_RLF_POWERBUILD_RATE = ConvertAbilityRealLevelField(FourCC("Rep4")) +ABILITY_RLF_NAVAL_RANGE_BONUS = ConvertAbilityRealLevelField(FourCC("Rep5")) +ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1 = ConvertAbilityRealLevelField(FourCC("Roa1")) +ABILITY_RLF_LIFE_REGENERATION_RATE = ConvertAbilityRealLevelField(FourCC("Roa3")) +ABILITY_RLF_MANA_REGEN = ConvertAbilityRealLevelField(FourCC("Roa4")) +ABILITY_RLF_DAMAGE_INCREASE = ConvertAbilityRealLevelField(FourCC("Nbr1")) +ABILITY_RLF_SALVAGE_COST_RATIO = ConvertAbilityRealLevelField(FourCC("Sal1")) +ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS = ConvertAbilityRealLevelField(FourCC("Esn1")) +ABILITY_RLF_HOVERING_SIGHT_RADIUS = ConvertAbilityRealLevelField(FourCC("Esn2")) +ABILITY_RLF_HOVERING_HEIGHT = ConvertAbilityRealLevelField(FourCC("Esn3")) +ABILITY_RLF_DURATION_OF_OWLS = ConvertAbilityRealLevelField(FourCC("Esn5")) +ABILITY_RLF_FADE_DURATION = ConvertAbilityRealLevelField(FourCC("Shm1")) +ABILITY_RLF_DAY_NIGHT_DURATION = ConvertAbilityRealLevelField(FourCC("Shm2")) +ABILITY_RLF_ACTION_DURATION = ConvertAbilityRealLevelField(FourCC("Shm3")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1 = ConvertAbilityRealLevelField(FourCC("Slo1")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2 = ConvertAbilityRealLevelField(FourCC("Slo2")) +ABILITY_RLF_DAMAGE_PER_SECOND_SPO1 = ConvertAbilityRealLevelField(FourCC("Spo1")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2 = ConvertAbilityRealLevelField(FourCC("Spo2")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3 = ConvertAbilityRealLevelField(FourCC("Spo3")) +ABILITY_RLF_ACTIVATION_DELAY_STA1 = ConvertAbilityRealLevelField(FourCC("Sta1")) +ABILITY_RLF_DETECTION_RADIUS_STA2 = ConvertAbilityRealLevelField(FourCC("Sta2")) +ABILITY_RLF_DETONATION_RADIUS = ConvertAbilityRealLevelField(FourCC("Sta3")) +ABILITY_RLF_STUN_DURATION_STA4 = ConvertAbilityRealLevelField(FourCC("Sta4")) +ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT = ConvertAbilityRealLevelField(FourCC("Uhf1")) +ABILITY_RLF_DAMAGE_PER_SECOND_UHF2 = ConvertAbilityRealLevelField(FourCC("Uhf2")) +ABILITY_RLF_LUMBER_PER_INTERVAL = ConvertAbilityRealLevelField(FourCC("Wha1")) +ABILITY_RLF_ART_ATTACHMENT_HEIGHT = ConvertAbilityRealLevelField(FourCC("Wha3")) +ABILITY_RLF_TELEPORT_AREA_WIDTH = ConvertAbilityRealLevelField(FourCC("Wrp1")) +ABILITY_RLF_TELEPORT_AREA_HEIGHT = ConvertAbilityRealLevelField(FourCC("Wrp2")) +ABILITY_RLF_LIFE_STOLEN_PER_ATTACK = ConvertAbilityRealLevelField(FourCC("Ivam")) +ABILITY_RLF_DAMAGE_BONUS_IDAM = ConvertAbilityRealLevelField(FourCC("Idam")) +ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT = ConvertAbilityRealLevelField(FourCC("Iob2")) +ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT = ConvertAbilityRealLevelField(FourCC("Iob3")) +ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT = ConvertAbilityRealLevelField(FourCC("Iob4")) +ABILITY_RLF_DELAY_FOR_TARGET_EFFECT = ConvertAbilityRealLevelField(FourCC("Idel")) +ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL = ConvertAbilityRealLevelField(FourCC("Iild")) +ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER = ConvertAbilityRealLevelField(FourCC("Iilw")) +ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL = ConvertAbilityRealLevelField(FourCC("Imrp")) +ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI = ConvertAbilityRealLevelField(FourCC("Ispi")) +ABILITY_RLF_DAMAGE_PER_SECOND_IDPS = ConvertAbilityRealLevelField(FourCC("Idps")) +ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1 = ConvertAbilityRealLevelField(FourCC("Cac1")) +ABILITY_RLF_DAMAGE_PER_SECOND_COR1 = ConvertAbilityRealLevelField(FourCC("Cor1")) +ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1 = ConvertAbilityRealLevelField(FourCC("Isx1")) +ABILITY_RLF_DAMAGE_WRS1 = ConvertAbilityRealLevelField(FourCC("Wrs1")) +ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE = ConvertAbilityRealLevelField(FourCC("Wrs2")) +ABILITY_RLF_DAMAGE_CTC1 = ConvertAbilityRealLevelField(FourCC("Ctc1")) +ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET = ConvertAbilityRealLevelField(FourCC("Ctc2")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3 = ConvertAbilityRealLevelField(FourCC("Ctc3")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4 = ConvertAbilityRealLevelField(FourCC("Ctc4")) +ABILITY_RLF_DAMAGE_CTB1 = ConvertAbilityRealLevelField(FourCC("Ctb1")) +ABILITY_RLF_CASTING_DELAY_SECONDS = ConvertAbilityRealLevelField(FourCC("Uds2")) +ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1 = ConvertAbilityRealLevelField(FourCC("Dtn1")) +ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2 = ConvertAbilityRealLevelField(FourCC("Dtn2")) +ABILITY_RLF_TRANSITION_TIME_SECONDS = ConvertAbilityRealLevelField(FourCC("Ivs1")) +ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1 = ConvertAbilityRealLevelField(FourCC("Nmr1")) +ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT = ConvertAbilityRealLevelField(FourCC("Ssk1")) +ABILITY_RLF_MINIMUM_DAMAGE = ConvertAbilityRealLevelField(FourCC("Ssk2")) +ABILITY_RLF_IGNORED_DAMAGE = ConvertAbilityRealLevelField(FourCC("Ssk3")) +ABILITY_RLF_FULL_DAMAGE_DEALT = ConvertAbilityRealLevelField(FourCC("Hfs1")) +ABILITY_RLF_FULL_DAMAGE_INTERVAL = ConvertAbilityRealLevelField(FourCC("Hfs2")) +ABILITY_RLF_HALF_DAMAGE_DEALT = ConvertAbilityRealLevelField(FourCC("Hfs3")) +ABILITY_RLF_HALF_DAMAGE_INTERVAL = ConvertAbilityRealLevelField(FourCC("Hfs4")) +ABILITY_RLF_BUILDING_REDUCTION_HFS5 = ConvertAbilityRealLevelField(FourCC("Hfs5")) +ABILITY_RLF_MAXIMUM_DAMAGE_HFS6 = ConvertAbilityRealLevelField(FourCC("Hfs6")) +ABILITY_RLF_MANA_PER_HIT_POINT = ConvertAbilityRealLevelField(FourCC("Nms1")) +ABILITY_RLF_DAMAGE_ABSORBED_PERCENT = ConvertAbilityRealLevelField(FourCC("Nms2")) +ABILITY_RLF_WAVE_DISTANCE = ConvertAbilityRealLevelField(FourCC("Uim1")) +ABILITY_RLF_WAVE_TIME_SECONDS = ConvertAbilityRealLevelField(FourCC("Uim2")) +ABILITY_RLF_DAMAGE_DEALT_UIM3 = ConvertAbilityRealLevelField(FourCC("Uim3")) +ABILITY_RLF_AIR_TIME_SECONDS_UIM4 = ConvertAbilityRealLevelField(FourCC("Uim4")) +ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS = ConvertAbilityRealLevelField(FourCC("Uls2")) +ABILITY_RLF_DAMAGE_RETURN_FACTOR = ConvertAbilityRealLevelField(FourCC("Uls4")) +ABILITY_RLF_DAMAGE_RETURN_THRESHOLD = ConvertAbilityRealLevelField(FourCC("Uls5")) +ABILITY_RLF_RETURNED_DAMAGE_FACTOR = ConvertAbilityRealLevelField(FourCC("Uts1")) +ABILITY_RLF_RECEIVED_DAMAGE_FACTOR = ConvertAbilityRealLevelField(FourCC("Uts2")) +ABILITY_RLF_DEFENSE_BONUS_UTS3 = ConvertAbilityRealLevelField(FourCC("Uts3")) +ABILITY_RLF_DAMAGE_BONUS_NBA1 = ConvertAbilityRealLevelField(FourCC("Nba1")) +ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3 = ConvertAbilityRealLevelField(FourCC("Nba3")) +ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT = ConvertAbilityRealLevelField(FourCC("Cmg2")) +ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE = ConvertAbilityRealLevelField(FourCC("Cmg3")) +ABILITY_RLF_HIT_POINTS_DRAINED = ConvertAbilityRealLevelField(FourCC("Ndr1")) +ABILITY_RLF_MANA_POINTS_DRAINED = ConvertAbilityRealLevelField(FourCC("Ndr2")) +ABILITY_RLF_DRAIN_INTERVAL_SECONDS = ConvertAbilityRealLevelField(FourCC("Ndr3")) +ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND = ConvertAbilityRealLevelField(FourCC("Ndr4")) +ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND = ConvertAbilityRealLevelField(FourCC("Ndr5")) +ABILITY_RLF_BONUS_LIFE_FACTOR = ConvertAbilityRealLevelField(FourCC("Ndr6")) +ABILITY_RLF_BONUS_LIFE_DECAY = ConvertAbilityRealLevelField(FourCC("Ndr7")) +ABILITY_RLF_BONUS_MANA_FACTOR = ConvertAbilityRealLevelField(FourCC("Ndr8")) +ABILITY_RLF_BONUS_MANA_DECAY = ConvertAbilityRealLevelField(FourCC("Ndr9")) +ABILITY_RLF_CHANCE_TO_MISS_PERCENT = ConvertAbilityRealLevelField(FourCC("Nsi2")) +ABILITY_RLF_MOVEMENT_SPEED_MODIFIER = ConvertAbilityRealLevelField(FourCC("Nsi3")) +ABILITY_RLF_ATTACK_SPEED_MODIFIER = ConvertAbilityRealLevelField(FourCC("Nsi4")) +ABILITY_RLF_DAMAGE_PER_SECOND_TDG1 = ConvertAbilityRealLevelField(FourCC("Tdg1")) +ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2 = ConvertAbilityRealLevelField(FourCC("Tdg2")) +ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND = ConvertAbilityRealLevelField(FourCC("Tdg3")) +ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4 = ConvertAbilityRealLevelField(FourCC("Tdg4")) +ABILITY_RLF_SMALL_DAMAGE_PER_SECOND = ConvertAbilityRealLevelField(FourCC("Tdg5")) +ABILITY_RLF_AIR_TIME_SECONDS_TSP1 = ConvertAbilityRealLevelField(FourCC("Tsp1")) +ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS = ConvertAbilityRealLevelField(FourCC("Tsp2")) +ABILITY_RLF_DAMAGE_PER_SECOND_NBF5 = ConvertAbilityRealLevelField(FourCC("Nbf5")) +ABILITY_RLF_MAXIMUM_RANGE = ConvertAbilityRealLevelField(FourCC("Ebl1")) +ABILITY_RLF_MINIMUM_RANGE = ConvertAbilityRealLevelField(FourCC("Ebl2")) +ABILITY_RLF_DAMAGE_PER_TARGET_EFK1 = ConvertAbilityRealLevelField(FourCC("Efk1")) +ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE = ConvertAbilityRealLevelField(FourCC("Efk2")) +ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT = ConvertAbilityRealLevelField(FourCC("Efk4")) +ABILITY_RLF_DECAYING_DAMAGE = ConvertAbilityRealLevelField(FourCC("Esh1")) +ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2 = ConvertAbilityRealLevelField(FourCC("Esh2")) +ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3 = ConvertAbilityRealLevelField(FourCC("Esh3")) +ABILITY_RLF_DECAY_POWER = ConvertAbilityRealLevelField(FourCC("Esh4")) +ABILITY_RLF_INITIAL_DAMAGE_ESH5 = ConvertAbilityRealLevelField(FourCC("Esh5")) +ABILITY_RLF_MAXIMUM_LIFE_ABSORBED = ConvertAbilityRealLevelField(FourCC("abs1")) +ABILITY_RLF_MAXIMUM_MANA_ABSORBED = ConvertAbilityRealLevelField(FourCC("abs2")) +ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1 = ConvertAbilityRealLevelField(FourCC("bsk1")) +ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2 = ConvertAbilityRealLevelField(FourCC("bsk2")) +ABILITY_RLF_DAMAGE_TAKEN_INCREASE = ConvertAbilityRealLevelField(FourCC("bsk3")) +ABILITY_RLF_LIFE_PER_UNIT = ConvertAbilityRealLevelField(FourCC("dvm1")) +ABILITY_RLF_MANA_PER_UNIT = ConvertAbilityRealLevelField(FourCC("dvm2")) +ABILITY_RLF_LIFE_PER_BUFF = ConvertAbilityRealLevelField(FourCC("dvm3")) +ABILITY_RLF_MANA_PER_BUFF = ConvertAbilityRealLevelField(FourCC("dvm4")) +ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5 = ConvertAbilityRealLevelField(FourCC("dvm5")) +ABILITY_RLF_DAMAGE_BONUS_FAK1 = ConvertAbilityRealLevelField(FourCC("fak1")) +ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2 = ConvertAbilityRealLevelField(FourCC("fak2")) +ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3 = ConvertAbilityRealLevelField(FourCC("fak3")) +ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4 = ConvertAbilityRealLevelField(FourCC("fak4")) +ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5 = ConvertAbilityRealLevelField(FourCC("fak5")) +ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND = ConvertAbilityRealLevelField(FourCC("liq1")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2 = ConvertAbilityRealLevelField(FourCC("liq2")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3 = ConvertAbilityRealLevelField(FourCC("liq3")) +ABILITY_RLF_MAGIC_DAMAGE_FACTOR = ConvertAbilityRealLevelField(FourCC("mim1")) +ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT = ConvertAbilityRealLevelField(FourCC("mfl1")) +ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT = ConvertAbilityRealLevelField(FourCC("mfl2")) +ABILITY_RLF_UNIT_MAXIMUM_DAMAGE = ConvertAbilityRealLevelField(FourCC("mfl3")) +ABILITY_RLF_HERO_MAXIMUM_DAMAGE = ConvertAbilityRealLevelField(FourCC("mfl4")) +ABILITY_RLF_DAMAGE_COOLDOWN = ConvertAbilityRealLevelField(FourCC("mfl5")) +ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1 = ConvertAbilityRealLevelField(FourCC("spl1")) +ABILITY_RLF_LIFE_REGENERATED = ConvertAbilityRealLevelField(FourCC("irl1")) +ABILITY_RLF_MANA_REGENERATED = ConvertAbilityRealLevelField(FourCC("irl2")) +ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1 = ConvertAbilityRealLevelField(FourCC("idc1")) +ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2 = ConvertAbilityRealLevelField(FourCC("idc2")) +ABILITY_RLF_ACTIVATION_DELAY_IMO2 = ConvertAbilityRealLevelField(FourCC("imo2")) +ABILITY_RLF_LURE_INTERVAL_SECONDS = ConvertAbilityRealLevelField(FourCC("imo3")) +ABILITY_RLF_DAMAGE_BONUS_ISR1 = ConvertAbilityRealLevelField(FourCC("isr1")) +ABILITY_RLF_DAMAGE_REDUCTION_ISR2 = ConvertAbilityRealLevelField(FourCC("isr2")) +ABILITY_RLF_DAMAGE_BONUS_IPV1 = ConvertAbilityRealLevelField(FourCC("ipv1")) +ABILITY_RLF_LIFE_STEAL_AMOUNT = ConvertAbilityRealLevelField(FourCC("ipv2")) +ABILITY_RLF_LIFE_RESTORED_FACTOR = ConvertAbilityRealLevelField(FourCC("ast1")) +ABILITY_RLF_MANA_RESTORED_FACTOR = ConvertAbilityRealLevelField(FourCC("ast2")) +ABILITY_RLF_ATTACH_DELAY = ConvertAbilityRealLevelField(FourCC("gra1")) +ABILITY_RLF_REMOVE_DELAY = ConvertAbilityRealLevelField(FourCC("gra2")) +ABILITY_RLF_HERO_REGENERATION_DELAY = ConvertAbilityRealLevelField(FourCC("Nsa2")) +ABILITY_RLF_UNIT_REGENERATION_DELAY = ConvertAbilityRealLevelField(FourCC("Nsa3")) +ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4 = ConvertAbilityRealLevelField(FourCC("Nsa4")) +ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5 = ConvertAbilityRealLevelField(FourCC("Nsa5")) +ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1 = ConvertAbilityRealLevelField(FourCC("Ixs1")) +ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2 = ConvertAbilityRealLevelField(FourCC("Ixs2")) +ABILITY_RLF_SUMMONED_UNIT_DURATION = ConvertAbilityRealLevelField(FourCC("Npa6")) +ABILITY_RLF_SHIELD_COOLDOWN_TIME = ConvertAbilityRealLevelField(FourCC("Nse1")) +ABILITY_RLF_DAMAGE_PER_SECOND_NDO1 = ConvertAbilityRealLevelField(FourCC("Ndo1")) +ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3 = ConvertAbilityRealLevelField(FourCC("Ndo3")) +ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1 = ConvertAbilityRealLevelField(FourCC("flk1")) +ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2 = ConvertAbilityRealLevelField(FourCC("flk2")) +ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3 = ConvertAbilityRealLevelField(FourCC("flk3")) +ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT = ConvertAbilityRealLevelField(FourCC("flk4")) +ABILITY_RLF_SMALL_DAMAGE_AMOUNT = ConvertAbilityRealLevelField(FourCC("flk5")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1 = ConvertAbilityRealLevelField(FourCC("Hbn1")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2 = ConvertAbilityRealLevelField(FourCC("Hbn2")) +ABILITY_RLF_MAX_MANA_DRAINED_UNITS = ConvertAbilityRealLevelField(FourCC("fbk1")) +ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT = ConvertAbilityRealLevelField(FourCC("fbk2")) +ABILITY_RLF_MAX_MANA_DRAINED_HEROS = ConvertAbilityRealLevelField(FourCC("fbk3")) +ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT = ConvertAbilityRealLevelField(FourCC("fbk4")) +ABILITY_RLF_SUMMONED_DAMAGE = ConvertAbilityRealLevelField(FourCC("fbk5")) +ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1 = ConvertAbilityRealLevelField(FourCC("nca1")) +ABILITY_RLF_INITIAL_DAMAGE_PXF1 = ConvertAbilityRealLevelField(FourCC("pxf1")) +ABILITY_RLF_DAMAGE_PER_SECOND_PXF2 = ConvertAbilityRealLevelField(FourCC("pxf2")) +ABILITY_RLF_DAMAGE_PER_SECOND_MLS1 = ConvertAbilityRealLevelField(FourCC("mls1")) +ABILITY_RLF_BEAST_COLLISION_RADIUS = ConvertAbilityRealLevelField(FourCC("Nst2")) +ABILITY_RLF_DAMAGE_AMOUNT_NST3 = ConvertAbilityRealLevelField(FourCC("Nst3")) +ABILITY_RLF_DAMAGE_RADIUS = ConvertAbilityRealLevelField(FourCC("Nst4")) +ABILITY_RLF_DAMAGE_DELAY = ConvertAbilityRealLevelField(FourCC("Nst5")) +ABILITY_RLF_FOLLOW_THROUGH_TIME = ConvertAbilityRealLevelField(FourCC("Ncl1")) +ABILITY_RLF_ART_DURATION = ConvertAbilityRealLevelField(FourCC("Ncl4")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1 = ConvertAbilityRealLevelField(FourCC("Nab1")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2 = ConvertAbilityRealLevelField(FourCC("Nab2")) +ABILITY_RLF_PRIMARY_DAMAGE = ConvertAbilityRealLevelField(FourCC("Nab4")) +ABILITY_RLF_SECONDARY_DAMAGE = ConvertAbilityRealLevelField(FourCC("Nab5")) +ABILITY_RLF_DAMAGE_INTERVAL_NAB6 = ConvertAbilityRealLevelField(FourCC("Nab6")) +ABILITY_RLF_GOLD_COST_FACTOR = ConvertAbilityRealLevelField(FourCC("Ntm1")) +ABILITY_RLF_LUMBER_COST_FACTOR = ConvertAbilityRealLevelField(FourCC("Ntm2")) +ABILITY_RLF_MOVE_SPEED_BONUS_NEG1 = ConvertAbilityRealLevelField(FourCC("Neg1")) +ABILITY_RLF_DAMAGE_BONUS_NEG2 = ConvertAbilityRealLevelField(FourCC("Neg2")) +ABILITY_RLF_DAMAGE_AMOUNT_NCS1 = ConvertAbilityRealLevelField(FourCC("Ncs1")) +ABILITY_RLF_DAMAGE_INTERVAL_NCS2 = ConvertAbilityRealLevelField(FourCC("Ncs2")) +ABILITY_RLF_MAX_DAMAGE_NCS4 = ConvertAbilityRealLevelField(FourCC("Ncs4")) +ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5 = ConvertAbilityRealLevelField(FourCC("Ncs5")) +ABILITY_RLF_EFFECT_DURATION = ConvertAbilityRealLevelField(FourCC("Ncs6")) +ABILITY_RLF_SPAWN_INTERVAL_NSY1 = ConvertAbilityRealLevelField(FourCC("Nsy1")) +ABILITY_RLF_SPAWN_UNIT_DURATION = ConvertAbilityRealLevelField(FourCC("Nsy3")) +ABILITY_RLF_SPAWN_UNIT_OFFSET = ConvertAbilityRealLevelField(FourCC("Nsy4")) +ABILITY_RLF_LEASH_RANGE_NSY5 = ConvertAbilityRealLevelField(FourCC("Nsy5")) +ABILITY_RLF_SPAWN_INTERVAL_NFY1 = ConvertAbilityRealLevelField(FourCC("Nfy1")) +ABILITY_RLF_LEASH_RANGE_NFY2 = ConvertAbilityRealLevelField(FourCC("Nfy2")) +ABILITY_RLF_CHANCE_TO_DEMOLISH = ConvertAbilityRealLevelField(FourCC("Nde1")) +ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS = ConvertAbilityRealLevelField(FourCC("Nde2")) +ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS = ConvertAbilityRealLevelField(FourCC("Nde3")) +ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES = ConvertAbilityRealLevelField(FourCC("Nde4")) +ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER = ConvertAbilityRealLevelField(FourCC("Nic1")) +ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT = ConvertAbilityRealLevelField(FourCC("Nic2")) +ABILITY_RLF_DEATH_DAMAGE_FULL_AREA = ConvertAbilityRealLevelField(FourCC("Nic3")) +ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT = ConvertAbilityRealLevelField(FourCC("Nic4")) +ABILITY_RLF_DEATH_DAMAGE_HALF_AREA = ConvertAbilityRealLevelField(FourCC("Nic5")) +ABILITY_RLF_DEATH_DAMAGE_DELAY = ConvertAbilityRealLevelField(FourCC("Nic6")) +ABILITY_RLF_DAMAGE_AMOUNT_NSO1 = ConvertAbilityRealLevelField(FourCC("Nso1")) +ABILITY_RLF_DAMAGE_PERIOD = ConvertAbilityRealLevelField(FourCC("Nso2")) +ABILITY_RLF_DAMAGE_PENALTY = ConvertAbilityRealLevelField(FourCC("Nso3")) +ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4 = ConvertAbilityRealLevelField(FourCC("Nso4")) +ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5 = ConvertAbilityRealLevelField(FourCC("Nso5")) +ABILITY_RLF_SPLIT_DELAY = ConvertAbilityRealLevelField(FourCC("Nlm2")) +ABILITY_RLF_MAX_HITPOINT_FACTOR = ConvertAbilityRealLevelField(FourCC("Nlm4")) +ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS = ConvertAbilityRealLevelField(FourCC("Nlm5")) +ABILITY_RLF_WAVE_INTERVAL = ConvertAbilityRealLevelField(FourCC("Nvc3")) +ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4 = ConvertAbilityRealLevelField(FourCC("Nvc4")) +ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5 = ConvertAbilityRealLevelField(FourCC("Nvc5")) +ABILITY_RLF_HALF_DAMAGE_FACTOR = ConvertAbilityRealLevelField(FourCC("Nvc6")) +ABILITY_RLF_INTERVAL_BETWEEN_PULSES = ConvertAbilityRealLevelField(FourCC("Tau5")) +ABILITY_BLF_PERCENT_BONUS_HAB2 = ConvertAbilityBooleanLevelField(FourCC("Hab2")) +ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3 = ConvertAbilityBooleanLevelField(FourCC("Hmt3")) +ABILITY_BLF_NEVER_MISS_OCR5 = ConvertAbilityBooleanLevelField(FourCC("Ocr5")) +ABILITY_BLF_EXCLUDE_ITEM_DAMAGE = ConvertAbilityBooleanLevelField(FourCC("Ocr6")) +ABILITY_BLF_BACKSTAB_DAMAGE = ConvertAbilityBooleanLevelField(FourCC("Owk4")) +ABILITY_BLF_INHERIT_UPGRADES_UAN3 = ConvertAbilityBooleanLevelField(FourCC("Uan3")) +ABILITY_BLF_MANA_CONVERSION_AS_PERCENT = ConvertAbilityBooleanLevelField(FourCC("Udp3")) +ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT = ConvertAbilityBooleanLevelField(FourCC("Udp4")) +ABILITY_BLF_LEAVE_TARGET_ALIVE = ConvertAbilityBooleanLevelField(FourCC("Udp5")) +ABILITY_BLF_PERCENT_BONUS_UAU3 = ConvertAbilityBooleanLevelField(FourCC("Uau3")) +ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED = ConvertAbilityBooleanLevelField(FourCC("Eah2")) +ABILITY_BLF_MELEE_BONUS = ConvertAbilityBooleanLevelField(FourCC("Ear2")) +ABILITY_BLF_RANGED_BONUS = ConvertAbilityBooleanLevelField(FourCC("Ear3")) +ABILITY_BLF_FLAT_BONUS = ConvertAbilityBooleanLevelField(FourCC("Ear4")) +ABILITY_BLF_NEVER_MISS_HBH5 = ConvertAbilityBooleanLevelField(FourCC("Hbh5")) +ABILITY_BLF_PERCENT_BONUS_HAD2 = ConvertAbilityBooleanLevelField(FourCC("Had2")) +ABILITY_BLF_CAN_DEACTIVATE = ConvertAbilityBooleanLevelField(FourCC("Hds1")) +ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE = ConvertAbilityBooleanLevelField(FourCC("Hre2")) +ABILITY_BLF_PERCENTAGE_OAR2 = ConvertAbilityBooleanLevelField(FourCC("Oar2")) +ABILITY_BLF_SUMMON_BUSY_UNITS = ConvertAbilityBooleanLevelField(FourCC("Btl2")) +ABILITY_BLF_CREATES_BLIGHT = ConvertAbilityBooleanLevelField(FourCC("Bli2")) +ABILITY_BLF_EXPLODES_ON_DEATH = ConvertAbilityBooleanLevelField(FourCC("Sds6")) +ABILITY_BLF_ALWAYS_AUTOCAST_FAE2 = ConvertAbilityBooleanLevelField(FourCC("Fae2")) +ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT = ConvertAbilityBooleanLevelField(FourCC("Mbt5")) +ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON = ConvertAbilityBooleanLevelField(FourCC("Neu3")) +ABILITY_BLF_SHOW_UNIT_INDICATOR = ConvertAbilityBooleanLevelField(FourCC("Neu4")) +ABILITY_BLF_CHARGE_OWNING_PLAYER = ConvertAbilityBooleanLevelField(FourCC("Ans6")) +ABILITY_BLF_PERCENTAGE_ARM2 = ConvertAbilityBooleanLevelField(FourCC("Arm2")) +ABILITY_BLF_TARGET_IS_INVULNERABLE = ConvertAbilityBooleanLevelField(FourCC("Pos3")) +ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE = ConvertAbilityBooleanLevelField(FourCC("Pos4")) +ABILITY_BLF_KILL_ON_CASTER_DEATH = ConvertAbilityBooleanLevelField(FourCC("Ucb6")) +ABILITY_BLF_NO_TARGET_REQUIRED_REJ4 = ConvertAbilityBooleanLevelField(FourCC("Rej4")) +ABILITY_BLF_ACCEPTS_GOLD = ConvertAbilityBooleanLevelField(FourCC("Rtn1")) +ABILITY_BLF_ACCEPTS_LUMBER = ConvertAbilityBooleanLevelField(FourCC("Rtn2")) +ABILITY_BLF_PREFER_HOSTILES_ROA5 = ConvertAbilityBooleanLevelField(FourCC("Roa5")) +ABILITY_BLF_PREFER_FRIENDLIES_ROA6 = ConvertAbilityBooleanLevelField(FourCC("Roa6")) +ABILITY_BLF_ROOTED_TURNING = ConvertAbilityBooleanLevelField(FourCC("Roo3")) +ABILITY_BLF_ALWAYS_AUTOCAST_SLO3 = ConvertAbilityBooleanLevelField(FourCC("Slo3")) +ABILITY_BLF_HIDE_BUTTON = ConvertAbilityBooleanLevelField(FourCC("Ihid")) +ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2 = ConvertAbilityBooleanLevelField(FourCC("Itp2")) +ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS = ConvertAbilityBooleanLevelField(FourCC("Eth1")) +ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS = ConvertAbilityBooleanLevelField(FourCC("Eth2")) +ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS = ConvertAbilityBooleanLevelField(FourCC("Gho1")) +ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2 = ConvertAbilityBooleanLevelField(FourCC("Gho2")) +ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS = ConvertAbilityBooleanLevelField(FourCC("Gho3")) +ABILITY_BLF_INCLUDE_RANGED_DAMAGE = ConvertAbilityBooleanLevelField(FourCC("Ssk4")) +ABILITY_BLF_INCLUDE_MELEE_DAMAGE = ConvertAbilityBooleanLevelField(FourCC("Ssk5")) +ABILITY_BLF_MOVE_TO_PARTNER = ConvertAbilityBooleanLevelField(FourCC("coa2")) +ABILITY_BLF_CAN_BE_DISPELLED = ConvertAbilityBooleanLevelField(FourCC("cyc1")) +ABILITY_BLF_IGNORE_FRIENDLY_BUFFS = ConvertAbilityBooleanLevelField(FourCC("dvm6")) +ABILITY_BLF_DROP_ITEMS_ON_DEATH = ConvertAbilityBooleanLevelField(FourCC("inv2")) +ABILITY_BLF_CAN_USE_ITEMS = ConvertAbilityBooleanLevelField(FourCC("inv3")) +ABILITY_BLF_CAN_GET_ITEMS = ConvertAbilityBooleanLevelField(FourCC("inv4")) +ABILITY_BLF_CAN_DROP_ITEMS = ConvertAbilityBooleanLevelField(FourCC("inv5")) +ABILITY_BLF_REPAIRS_ALLOWED = ConvertAbilityBooleanLevelField(FourCC("liq4")) +ABILITY_BLF_CASTER_ONLY_SPLASH = ConvertAbilityBooleanLevelField(FourCC("mfl6")) +ABILITY_BLF_NO_TARGET_REQUIRED_IRL4 = ConvertAbilityBooleanLevelField(FourCC("irl4")) +ABILITY_BLF_DISPEL_ON_ATTACK = ConvertAbilityBooleanLevelField(FourCC("irl5")) +ABILITY_BLF_AMOUNT_IS_RAW_VALUE = ConvertAbilityBooleanLevelField(FourCC("ipv3")) +ABILITY_BLF_SHARED_SPELL_COOLDOWN = ConvertAbilityBooleanLevelField(FourCC("spb2")) +ABILITY_BLF_SLEEP_ONCE = ConvertAbilityBooleanLevelField(FourCC("sla1")) +ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT = ConvertAbilityBooleanLevelField(FourCC("sla2")) +ABILITY_BLF_DISABLE_OTHER_ABILITIES = ConvertAbilityBooleanLevelField(FourCC("Ncl5")) +ABILITY_BLF_ALLOW_BOUNTY = ConvertAbilityBooleanLevelField(FourCC("Ntm4")) +ABILITY_SLF_ICON_NORMAL = ConvertAbilityStringLevelField(FourCC("aart")) +ABILITY_SLF_CASTER = ConvertAbilityStringLevelField(FourCC("acat")) +ABILITY_SLF_TARGET = ConvertAbilityStringLevelField(FourCC("atat")) +ABILITY_SLF_SPECIAL = ConvertAbilityStringLevelField(FourCC("asat")) +ABILITY_SLF_EFFECT = ConvertAbilityStringLevelField(FourCC("aeat")) +ABILITY_SLF_AREA_EFFECT = ConvertAbilityStringLevelField(FourCC("aaea")) +ABILITY_SLF_LIGHTNING_EFFECTS = ConvertAbilityStringLevelField(FourCC("alig")) +ABILITY_SLF_MISSILE_ART = ConvertAbilityStringLevelField(FourCC("amat")) +ABILITY_SLF_TOOLTIP_LEARN = ConvertAbilityStringLevelField(FourCC("aret")) +ABILITY_SLF_TOOLTIP_LEARN_EXTENDED = ConvertAbilityStringLevelField(FourCC("arut")) +ABILITY_SLF_TOOLTIP_NORMAL = ConvertAbilityStringLevelField(FourCC("atp1")) +ABILITY_SLF_TOOLTIP_TURN_OFF = ConvertAbilityStringLevelField(FourCC("aut1")) +ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED = ConvertAbilityStringLevelField(FourCC("aub1")) +ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED = ConvertAbilityStringLevelField(FourCC("auu1")) +ABILITY_SLF_NORMAL_FORM_UNIT_EME1 = ConvertAbilityStringLevelField(FourCC("Eme1")) +ABILITY_SLF_SPAWNED_UNITS = ConvertAbilityStringLevelField(FourCC("Ndp1")) +ABILITY_SLF_ABILITY_FOR_UNIT_CREATION = ConvertAbilityStringLevelField(FourCC("Nrc1")) +ABILITY_SLF_NORMAL_FORM_UNIT_MIL1 = ConvertAbilityStringLevelField(FourCC("Mil1")) +ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2 = ConvertAbilityStringLevelField(FourCC("Mil2")) +ABILITY_SLF_BASE_ORDER_ID_ANS5 = ConvertAbilityStringLevelField(FourCC("Ans5")) +ABILITY_SLF_MORPH_UNITS_GROUND = ConvertAbilityStringLevelField(FourCC("Ply2")) +ABILITY_SLF_MORPH_UNITS_AIR = ConvertAbilityStringLevelField(FourCC("Ply3")) +ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS = ConvertAbilityStringLevelField(FourCC("Ply4")) +ABILITY_SLF_MORPH_UNITS_WATER = ConvertAbilityStringLevelField(FourCC("Ply5")) +ABILITY_SLF_UNIT_TYPE_ONE = ConvertAbilityStringLevelField(FourCC("Rai3")) +ABILITY_SLF_UNIT_TYPE_TWO = ConvertAbilityStringLevelField(FourCC("Rai4")) +ABILITY_SLF_UNIT_TYPE_SOD2 = ConvertAbilityStringLevelField(FourCC("Sod2")) +ABILITY_SLF_SUMMON_1_UNIT_TYPE = ConvertAbilityStringLevelField(FourCC("Ist1")) +ABILITY_SLF_SUMMON_2_UNIT_TYPE = ConvertAbilityStringLevelField(FourCC("Ist2")) +ABILITY_SLF_RACE_TO_CONVERT = ConvertAbilityStringLevelField(FourCC("Ndc1")) +ABILITY_SLF_PARTNER_UNIT_TYPE = ConvertAbilityStringLevelField(FourCC("coa1")) +ABILITY_SLF_PARTNER_UNIT_TYPE_ONE = ConvertAbilityStringLevelField(FourCC("dcp1")) +ABILITY_SLF_PARTNER_UNIT_TYPE_TWO = ConvertAbilityStringLevelField(FourCC("dcp2")) +ABILITY_SLF_REQUIRED_UNIT_TYPE = ConvertAbilityStringLevelField(FourCC("tpi1")) +ABILITY_SLF_CONVERTED_UNIT_TYPE = ConvertAbilityStringLevelField(FourCC("tpi2")) +ABILITY_SLF_SPELL_LIST = ConvertAbilityStringLevelField(FourCC("spb1")) +ABILITY_SLF_BASE_ORDER_ID_SPB5 = ConvertAbilityStringLevelField(FourCC("spb5")) +ABILITY_SLF_BASE_ORDER_ID_NCL6 = ConvertAbilityStringLevelField(FourCC("Ncl6")) +ABILITY_SLF_ABILITY_UPGRADE_1 = ConvertAbilityStringLevelField(FourCC("Neg3")) +ABILITY_SLF_ABILITY_UPGRADE_2 = ConvertAbilityStringLevelField(FourCC("Neg4")) +ABILITY_SLF_ABILITY_UPGRADE_3 = ConvertAbilityStringLevelField(FourCC("Neg5")) +ABILITY_SLF_ABILITY_UPGRADE_4 = ConvertAbilityStringLevelField(FourCC("Neg6")) +ABILITY_SLF_SPAWN_UNIT_ID_NSY2 = ConvertAbilityStringLevelField(FourCC("Nsy2")) +ITEM_IF_LEVEL = ConvertItemIntegerField(FourCC("ilev")) +ITEM_IF_NUMBER_OF_CHARGES = ConvertItemIntegerField(FourCC("iuse")) +ITEM_IF_COOLDOWN_GROUP = ConvertItemIntegerField(FourCC("icid")) +ITEM_IF_MAX_HIT_POINTS = ConvertItemIntegerField(FourCC("ihtp")) +ITEM_IF_HIT_POINTS = ConvertItemIntegerField(FourCC("ihpc")) +ITEM_IF_PRIORITY = ConvertItemIntegerField(FourCC("ipri")) +ITEM_IF_ARMOR_TYPE = ConvertItemIntegerField(FourCC("iarm")) +ITEM_IF_TINTING_COLOR_RED = ConvertItemIntegerField(FourCC("iclr")) +ITEM_IF_TINTING_COLOR_GREEN = ConvertItemIntegerField(FourCC("iclg")) +ITEM_IF_TINTING_COLOR_BLUE = ConvertItemIntegerField(FourCC("iclb")) +ITEM_IF_TINTING_COLOR_ALPHA = ConvertItemIntegerField(FourCC("ical")) +ITEM_RF_SCALING_VALUE = ConvertItemRealField(FourCC("isca")) +ITEM_BF_DROPPED_WHEN_CARRIER_DIES = ConvertItemBooleanField(FourCC("idrp")) +ITEM_BF_CAN_BE_DROPPED = ConvertItemBooleanField(FourCC("idro")) +ITEM_BF_PERISHABLE = ConvertItemBooleanField(FourCC("iper")) +ITEM_BF_INCLUDE_AS_RANDOM_CHOICE = ConvertItemBooleanField(FourCC("iprn")) +ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED = ConvertItemBooleanField(FourCC("ipow")) +ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS = ConvertItemBooleanField(FourCC("ipaw")) +ITEM_BF_ACTIVELY_USED = ConvertItemBooleanField(FourCC("iusa")) +ITEM_SF_MODEL_USED = ConvertItemStringField(FourCC("ifil")) +UNIT_IF_DEFENSE_TYPE = ConvertUnitIntegerField(FourCC("udty")) +UNIT_IF_ARMOR_TYPE = ConvertUnitIntegerField(FourCC("uarm")) +UNIT_IF_LOOPING_FADE_IN_RATE = ConvertUnitIntegerField(FourCC("ulfi")) +UNIT_IF_LOOPING_FADE_OUT_RATE = ConvertUnitIntegerField(FourCC("ulfo")) +UNIT_IF_AGILITY = ConvertUnitIntegerField(FourCC("uagc")) +UNIT_IF_INTELLIGENCE = ConvertUnitIntegerField(FourCC("uinc")) +UNIT_IF_STRENGTH = ConvertUnitIntegerField(FourCC("ustc")) +UNIT_IF_AGILITY_PERMANENT = ConvertUnitIntegerField(FourCC("uagm")) +UNIT_IF_INTELLIGENCE_PERMANENT = ConvertUnitIntegerField(FourCC("uinm")) +UNIT_IF_STRENGTH_PERMANENT = ConvertUnitIntegerField(FourCC("ustm")) +UNIT_IF_AGILITY_WITH_BONUS = ConvertUnitIntegerField(FourCC("uagb")) +UNIT_IF_INTELLIGENCE_WITH_BONUS = ConvertUnitIntegerField(FourCC("uinb")) +UNIT_IF_STRENGTH_WITH_BONUS = ConvertUnitIntegerField(FourCC("ustb")) +UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE = ConvertUnitIntegerField(FourCC("ubdi")) +UNIT_IF_GOLD_BOUNTY_AWARDED_BASE = ConvertUnitIntegerField(FourCC("ubba")) +UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE = ConvertUnitIntegerField(FourCC("ubsi")) +UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE = ConvertUnitIntegerField(FourCC("ulbd")) +UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE = ConvertUnitIntegerField(FourCC("ulba")) +UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE = ConvertUnitIntegerField(FourCC("ulbs")) +UNIT_IF_LEVEL = ConvertUnitIntegerField(FourCC("ulev")) +UNIT_IF_FORMATION_RANK = ConvertUnitIntegerField(FourCC("ufor")) +UNIT_IF_ORIENTATION_INTERPOLATION = ConvertUnitIntegerField(FourCC("uori")) +UNIT_IF_ELEVATION_SAMPLE_POINTS = ConvertUnitIntegerField(FourCC("uept")) +UNIT_IF_TINTING_COLOR_RED = ConvertUnitIntegerField(FourCC("uclr")) +UNIT_IF_TINTING_COLOR_GREEN = ConvertUnitIntegerField(FourCC("uclg")) +UNIT_IF_TINTING_COLOR_BLUE = ConvertUnitIntegerField(FourCC("uclb")) +UNIT_IF_TINTING_COLOR_ALPHA = ConvertUnitIntegerField(FourCC("ucal")) +UNIT_IF_MOVE_TYPE = ConvertUnitIntegerField(FourCC("umvt")) +UNIT_IF_TARGETED_AS = ConvertUnitIntegerField(FourCC("utar")) +UNIT_IF_UNIT_CLASSIFICATION = ConvertUnitIntegerField(FourCC("utyp")) +UNIT_IF_HIT_POINTS_REGENERATION_TYPE = ConvertUnitIntegerField(FourCC("uhrt")) +UNIT_IF_PLACEMENT_PREVENTED_BY = ConvertUnitIntegerField(FourCC("upar")) +UNIT_IF_PRIMARY_ATTRIBUTE = ConvertUnitIntegerField(FourCC("upra")) +UNIT_RF_STRENGTH_PER_LEVEL = ConvertUnitRealField(FourCC("ustp")) +UNIT_RF_AGILITY_PER_LEVEL = ConvertUnitRealField(FourCC("uagp")) +UNIT_RF_INTELLIGENCE_PER_LEVEL = ConvertUnitRealField(FourCC("uinp")) +UNIT_RF_HIT_POINTS_REGENERATION_RATE = ConvertUnitRealField(FourCC("uhpr")) +UNIT_RF_MANA_REGENERATION = ConvertUnitRealField(FourCC("umpr")) +UNIT_RF_DEATH_TIME = ConvertUnitRealField(FourCC("udtm")) +UNIT_RF_FLY_HEIGHT = ConvertUnitRealField(FourCC("ufyh")) +UNIT_RF_TURN_RATE = ConvertUnitRealField(FourCC("umvr")) +UNIT_RF_ELEVATION_SAMPLE_RADIUS = ConvertUnitRealField(FourCC("uerd")) +UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS = ConvertUnitRealField(FourCC("ufrd")) +UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES = ConvertUnitRealField(FourCC("umxp")) +UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES = ConvertUnitRealField(FourCC("umxr")) +UNIT_RF_SCALING_VALUE = ConvertUnitRealField(FourCC("usca")) +UNIT_RF_ANIMATION_RUN_SPEED = ConvertUnitRealField(FourCC("urun")) +UNIT_RF_SELECTION_SCALE = ConvertUnitRealField(FourCC("ussc")) +UNIT_RF_SELECTION_CIRCLE_HEIGHT = ConvertUnitRealField(FourCC("uslz")) +UNIT_RF_SHADOW_IMAGE_HEIGHT = ConvertUnitRealField(FourCC("ushh")) +UNIT_RF_SHADOW_IMAGE_WIDTH = ConvertUnitRealField(FourCC("ushw")) +UNIT_RF_SHADOW_IMAGE_CENTER_X = ConvertUnitRealField(FourCC("ushx")) +UNIT_RF_SHADOW_IMAGE_CENTER_Y = ConvertUnitRealField(FourCC("ushy")) +UNIT_RF_ANIMATION_WALK_SPEED = ConvertUnitRealField(FourCC("uwal")) +UNIT_RF_DEFENSE = ConvertUnitRealField(FourCC("udfc")) +UNIT_RF_SIGHT_RADIUS = ConvertUnitRealField(FourCC("usir")) +UNIT_RF_PRIORITY = ConvertUnitRealField(FourCC("upri")) +UNIT_RF_SPEED = ConvertUnitRealField(FourCC("umvc")) +UNIT_RF_OCCLUDER_HEIGHT = ConvertUnitRealField(FourCC("uocc")) +UNIT_RF_HP = ConvertUnitRealField(FourCC("uhpc")) +UNIT_RF_MANA = ConvertUnitRealField(FourCC("umpc")) +UNIT_RF_ACQUISITION_RANGE = ConvertUnitRealField(FourCC("uacq")) +UNIT_RF_CAST_BACK_SWING = ConvertUnitRealField(FourCC("ucbs")) +UNIT_RF_CAST_POINT = ConvertUnitRealField(FourCC("ucpt")) +UNIT_RF_MINIMUM_ATTACK_RANGE = ConvertUnitRealField(FourCC("uamn")) +UNIT_BF_RAISABLE = ConvertUnitBooleanField(FourCC("urai")) +UNIT_BF_DECAYABLE = ConvertUnitBooleanField(FourCC("udec")) +UNIT_BF_IS_A_BUILDING = ConvertUnitBooleanField(FourCC("ubdg")) +UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT = ConvertUnitBooleanField(FourCC("ulos")) +UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON = ConvertUnitBooleanField(FourCC("unbm")) +UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON = ConvertUnitBooleanField(FourCC("uhhb")) +UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY = ConvertUnitBooleanField(FourCC("uhhm")) +UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE = ConvertUnitBooleanField(FourCC("uhhd")) +UNIT_BF_HIDE_MINIMAP_DISPLAY = ConvertUnitBooleanField(FourCC("uhom")) +UNIT_BF_SCALE_PROJECTILES = ConvertUnitBooleanField(FourCC("uscb")) +UNIT_BF_SELECTION_CIRCLE_ON_WATER = ConvertUnitBooleanField(FourCC("usew")) +UNIT_BF_HAS_WATER_SHADOW = ConvertUnitBooleanField(FourCC("ushr")) +UNIT_SF_NAME = ConvertUnitStringField(FourCC("unam")) +UNIT_SF_PROPER_NAMES = ConvertUnitStringField(FourCC("upro")) +UNIT_SF_GROUND_TEXTURE = ConvertUnitStringField(FourCC("uubs")) +UNIT_SF_SHADOW_IMAGE_UNIT = ConvertUnitStringField(FourCC("ushu")) +UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE = ConvertUnitWeaponIntegerField(FourCC("ua1d")) +UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE = ConvertUnitWeaponIntegerField(FourCC("ua1b")) +UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE = ConvertUnitWeaponIntegerField(FourCC("ua1s")) +UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS = ConvertUnitWeaponIntegerField(FourCC("utc1")) +UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE = ConvertUnitWeaponIntegerField(FourCC("ua1t")) +UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND = ConvertUnitWeaponIntegerField(FourCC("ucs1")) +UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS = ConvertUnitWeaponIntegerField(FourCC("ua1p")) +UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED = ConvertUnitWeaponIntegerField(FourCC("ua1g")) +UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT = ConvertUnitWeaponRealField(FourCC("ubs1")) +UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT = ConvertUnitWeaponRealField(FourCC("udp1")) +UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN = ConvertUnitWeaponRealField(FourCC("ua1c")) +UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR = ConvertUnitWeaponRealField(FourCC("udl1")) +UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM = ConvertUnitWeaponRealField(FourCC("uhd1")) +UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL = ConvertUnitWeaponRealField(FourCC("uqd1")) +UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE = ConvertUnitWeaponRealField(FourCC("usd1")) +UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS = ConvertUnitWeaponRealField(FourCC("usr1")) +UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED = ConvertUnitWeaponRealField(FourCC("ua1z")) +UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC = ConvertUnitWeaponRealField(FourCC("uma1")) +UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE = ConvertUnitWeaponRealField(FourCC("ua1f")) +UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE = ConvertUnitWeaponRealField(FourCC("ua1h")) +UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE = ConvertUnitWeaponRealField(FourCC("ua1q")) +UNIT_WEAPON_RF_ATTACK_RANGE = ConvertUnitWeaponRealField(FourCC("ua1r")) +UNIT_WEAPON_BF_ATTACK_SHOW_UI = ConvertUnitWeaponBooleanField(FourCC("uwu1")) +UNIT_WEAPON_BF_ATTACKS_ENABLED = ConvertUnitWeaponBooleanField(FourCC("uaen")) +UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED = ConvertUnitWeaponBooleanField(FourCC("umh1")) +UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART = ConvertUnitWeaponStringField(FourCC("ua1m")) +MOVE_TYPE_UNKNOWN = ConvertMoveType(0) +MOVE_TYPE_FOOT = ConvertMoveType(1) +MOVE_TYPE_FLY = ConvertMoveType(2) +MOVE_TYPE_HORSE = ConvertMoveType(4) +MOVE_TYPE_HOVER = ConvertMoveType(8) +MOVE_TYPE_FLOAT = ConvertMoveType(16) +MOVE_TYPE_AMPHIBIOUS = ConvertMoveType(32) +MOVE_TYPE_UNBUILDABLE = ConvertMoveType(64) +TARGET_FLAG_NONE = ConvertTargetFlag(1) +TARGET_FLAG_GROUND = ConvertTargetFlag(2) +TARGET_FLAG_AIR = ConvertTargetFlag(4) +TARGET_FLAG_STRUCTURE = ConvertTargetFlag(8) +TARGET_FLAG_WARD = ConvertTargetFlag(16) +TARGET_FLAG_ITEM = ConvertTargetFlag(32) +TARGET_FLAG_TREE = ConvertTargetFlag(64) +TARGET_FLAG_WALL = ConvertTargetFlag(128) +TARGET_FLAG_DEBRIS = ConvertTargetFlag(256) +TARGET_FLAG_DECORATION = ConvertTargetFlag(512) +TARGET_FLAG_BRIDGE = ConvertTargetFlag(1024) +DEFENSE_TYPE_LIGHT = ConvertDefenseType(0) +DEFENSE_TYPE_MEDIUM = ConvertDefenseType(1) +DEFENSE_TYPE_LARGE = ConvertDefenseType(2) +DEFENSE_TYPE_FORT = ConvertDefenseType(3) +DEFENSE_TYPE_NORMAL = ConvertDefenseType(4) +DEFENSE_TYPE_HERO = ConvertDefenseType(5) +DEFENSE_TYPE_DIVINE = ConvertDefenseType(6) +DEFENSE_TYPE_NONE = ConvertDefenseType(7) +HERO_ATTRIBUTE_STR = ConvertHeroAttribute(1) +HERO_ATTRIBUTE_INT = ConvertHeroAttribute(2) +HERO_ATTRIBUTE_AGI = ConvertHeroAttribute(3) +ARMOR_TYPE_WHOKNOWS = ConvertArmorType(0) +ARMOR_TYPE_FLESH = ConvertArmorType(1) +ARMOR_TYPE_METAL = ConvertArmorType(2) +ARMOR_TYPE_WOOD = ConvertArmorType(3) +ARMOR_TYPE_ETHREAL = ConvertArmorType(4) +ARMOR_TYPE_STONE = ConvertArmorType(5) +REGENERATION_TYPE_NONE = ConvertRegenType(0) +REGENERATION_TYPE_ALWAYS = ConvertRegenType(1) +REGENERATION_TYPE_BLIGHT = ConvertRegenType(2) +REGENERATION_TYPE_DAY = ConvertRegenType(3) +REGENERATION_TYPE_NIGHT = ConvertRegenType(4) +UNIT_CATEGORY_GIANT = ConvertUnitCategory(1) +UNIT_CATEGORY_UNDEAD = ConvertUnitCategory(2) +UNIT_CATEGORY_SUMMONED = ConvertUnitCategory(4) +UNIT_CATEGORY_MECHANICAL = ConvertUnitCategory(8) +UNIT_CATEGORY_PEON = ConvertUnitCategory(16) +UNIT_CATEGORY_SAPPER = ConvertUnitCategory(32) +UNIT_CATEGORY_TOWNHALL = ConvertUnitCategory(64) +UNIT_CATEGORY_ANCIENT = ConvertUnitCategory(128) +UNIT_CATEGORY_NEUTRAL = ConvertUnitCategory(256) +UNIT_CATEGORY_WARD = ConvertUnitCategory(512) +UNIT_CATEGORY_STANDON = ConvertUnitCategory(1024) +UNIT_CATEGORY_TAUREN = ConvertUnitCategory(2048) +PATHING_FLAG_UNWALKABLE = ConvertPathingFlag(2) +PATHING_FLAG_UNFLYABLE = ConvertPathingFlag(4) +PATHING_FLAG_UNBUILDABLE = ConvertPathingFlag(8) +PATHING_FLAG_UNPEONHARVEST = ConvertPathingFlag(16) +PATHING_FLAG_BLIGHTED = ConvertPathingFlag(32) +PATHING_FLAG_UNFLOATABLE = ConvertPathingFlag(64) +PATHING_FLAG_UNAMPHIBIOUS = ConvertPathingFlag(128) +PATHING_FLAG_UNITEMPLACABLE = ConvertPathingFlag(256) diff --git a/de.peeeq.wurstscript/src/test/resources/luaruntime/wc3shim.lua b/de.peeeq.wurstscript/src/test/resources/luaruntime/wc3shim.lua new file mode 100644 index 000000000..8a124b211 --- /dev/null +++ b/de.peeeq.wurstscript/src/test/resources/luaruntime/wc3shim.lua @@ -0,0 +1,85 @@ +-- Minimal native shim so common.j.lua and blizzard.j.lua (the Reforged Lua +-- dumps from github.com/wurstscript/jass-history) can be loaded in a plain +-- Lua 5.3 interpreter for test execution. +-- +-- Load order in tests: wc3shim.lua -> common.j.lua -> blizzard.j.lua -> +-- . The generated script defines its own fallbacks +-- for natives that are still undefined afterwards (guarded "if X then"). + +-- type declarations carry no runtime information here +TypeDefine = function() end + +-- Enum-like handles (playercolor, race, attacktype, ...): the game returns +-- the same handle for the same integer, so cache by (kind, value) to keep +-- handle identity comparisons working. +local enumHandleCache = {} +local function enumHandle(kind, value) + local key = kind .. "#" .. tostring(value) + local h = enumHandleCache[key] + if h == nil then + h = { handleKind = kind, value = value } + enumHandleCache[key] = h + end + return h +end + +-- common.j.lua calls ~80 distinct Convert* factories at load time; create +-- them on demand instead of hardcoding the list, so newer dumps keep working. +setmetatable(_G, { + __index = function(t, k) + if type(k) == "string" and string.match(k, "^Convert%u") then + local f = function(i) return enumHandle(k, i) end + rawset(t, k, f) + return f + end + return nil + end +}) + +-- Reforged's array helper: a table returning a default value for unset keys. +function __jarray(default) + return setmetatable({}, { __index = function() return default end }) +end + +function FourCC(s) + return ((string.byte(s, 1) * 256 + string.byte(s, 2)) * 256 + + string.byte(s, 3)) * 256 + string.byte(s, 4) +end + +-- Reforged player layout: 24 playable slots, neutrals at 24..27, 28 total. +function GetBJMaxPlayers() return 24 end +function GetBJMaxPlayerSlots() return 28 end +function GetBJPlayerNeutralVictim() return 25 end +function GetBJPlayerNeutralExtra() return 26 end +function GetPlayerNeutralAggressive() return 24 end +function GetPlayerNeutralPassive() return 27 end + +-- handles created at blizzard.j.lua load time for bj_ globals +function CreateGroup() return { units = {} } end +function CreateTimer() return {} end + +-- Player handles: one cached {id = x} table per id — the same shape and +-- cache the generated LuaNatives fallback uses, so GetPlayerId(p) reads p.id +-- and identity comparisons like Player(0) == GetLocalPlayer() hold. +__wurst_test_players = __wurst_test_players or {} +function Player(id) + local p = __wurst_test_players[id] + if p == nil then + p = { id = id } + __wurst_test_players[id] = p + end + return p +end + +function GetPlayerId(p) + return p.id +end + +-- text output: route to stdout so error handlers (BJDebugMsg) work in tests +function GetLocalPlayer() return Player(0) end +function DisplayTimedTextToPlayer(toPlayer, x, y, duration, message) + print(message) +end +function DisplayTextToPlayer(toPlayer, x, y, message) + print(message) +end