| Name | Type | Description | Notes |
|---|---|---|---|
| PlatformsCount | Pointer to int32 | Number of platforms that match the filter in the system type | [optional] |
| Name | Pointer to string | Display name of the system types | [optional] |
func NewSystemType() *SystemType
NewSystemType instantiates a new SystemType object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSystemTypeWithDefaults() *SystemType
NewSystemTypeWithDefaults instantiates a new SystemType object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SystemType) GetPlatformsCount() int32
GetPlatformsCount returns the PlatformsCount field if non-nil, zero value otherwise.
func (o *SystemType) GetPlatformsCountOk() (*int32, bool)
GetPlatformsCountOk returns a tuple with the PlatformsCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SystemType) SetPlatformsCount(v int32)
SetPlatformsCount sets PlatformsCount field to given value.
func (o *SystemType) HasPlatformsCount() bool
HasPlatformsCount returns a boolean if a field has been set.
func (o *SystemType) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *SystemType) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SystemType) SetName(v string)
SetName sets Name field to given value.
func (o *SystemType) HasName() bool
HasName returns a boolean if a field has been set.