CoreAI — open-source agent framework for Unity built on top of LLMUnity (function calling, tools, memory, chat UI) #409
NeoXider
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Hi! I've been building games with LLMUnity as the local backend and ended up extracting my agent layer into an open-source framework: CoreAI — sharing it here in case it's useful to others running local models.
What it adds on top of LLMUnity:
AgentBuilderwith roles, per-role model routing, and a one-linerCoreAi.AskAsync("...")for quick starts.LLMUnity is auto-detected as an optional module, so CoreAI compiles with or without it — but local-first via LLMUnity is the primary path and what I use myself.
Repo (MIT-adjacent PolyForm license, Unity 6000+): https://github.com/NeoXider/CoreAI
Huge thanks for LLMUnity — it's what made shipping local LLM gameplay realistic. Feedback and issues welcome!
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