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README.md

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## Features
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- Syntax Highlighting
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- Keywords/Built-In Variables Autocompletion
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- User-created Resources Autocompletion
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- Function/Control Snippets
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- Auto Indentation
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### GameMaker: Studio 2
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- [Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime](http://code.uduse.com/2017/02/10/set-up-your-sublime-text-3-to-write-gamemaker-studio-2-codes/)!
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- Name your source file with extension ```gml```. For example, ```example.gml```. Syntax highlighting will be applied automatically.
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- Partially keywords, built-in variables, and names of user created resources to trigger autocompletion.
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- Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
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- Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
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- Other custom snippets are: ```for```, ```if```, ```else```, ```repeat```, ```switch```, ```while```, ```with```, and ```print``` that writes ```show_debug_message```.
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- To indent your gml file, use: ```Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.```
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### GameMaker: Studio 1.4 or earlier:
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- You need to copy & paste manually between Sublime and GameMaker: Studio.
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- Name your source file with extension ```gmll```, the extra 'l' stands for legacy. For example, ```example.gmll```.
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- User-created resources autocompletion is not supported.
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- Everything else is pretty much the same as GameMaker: Studio 2.

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