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Copy pathsketch.js
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592 lines (511 loc) · 13.7 KB
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Copy pathsketch.js
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592 lines (511 loc) · 13.7 KB
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let osn;
// Total numbers to be collected
let goal = 500;
// Tracking the numbers
let refined = [];
let numbers = [];
let r, baseSize;
let buffer = 100;
let cols, rows;
// Info for refining
let refining = false;
let refineTX, refinteTY, refineBX, refineBY;
let lumon;
let startTime = 0;
let secondsSpentRefining = 0;
let lastRefiningTimeStored = 0;
const emojis = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣'];
// Info for "nope" state
let nope = false;
let nopeImg;
let nopeTime = 0;
// Info for "MDE" state
let mdeGIF = [];
let mde = false;
let mdeDone = false;
let mdeTime = 0;
// Info for 100% state
let completed = false;
let completedImg;
let completedTime = 0;
// Info for sharing
let shared = false;
let sharedImg;
let sharedTime = 0;
let shareDiv;
// for CRT Shader
let shaderLayer, crtShader;
let g; //p5 graphics instance
let useShader;
// Background and Foreground colours
const mobilePalette = {
BG: '#010A13',
FG: '#ABFFE9',
SELECT: '#EEFFFF',
LEVELS: {
'WO': '#05C3A8',
'FC': '#1EEFFF',
'DR': '#DF81D5',
'MA': '#F9ECBB',
}
};
const shaderPalette = {
BG: '#111111',
FG: '#99f',
SELECT: '#fff',
LEVELS: {
'WO': '#17AC97',
'FC': '#4ABCC5',
'DR': '#B962B0',
'MA': '#D4BB5E',
}
};
let palette = mobilePalette;
// holds filename, initial bin levels, coordinates
let macrodataFile;
function preload() {
lumon = loadImage('images/lumon.png');
nopeImg = loadImage('images/nope.png');
completedImg = loadImage('images/100.png');
sharedImg = loadImage('images/clipboard.png');
mdeGIF[0] = loadImage('images/mde.gif');
crtShader = loadShader('shaders/crt.vert.glsl', 'shaders/crt.frag.glsl');
}
function startOver(resetFile = false) {
// Track the amount of time
startTime = millis();
// Create the space
r = (smaller - buffer * 2) / 10;
baseSize = r * 0.33;
osn = new OpenSimplexNoise();
cols = floor(g.width / r);
rows = floor((g.height - buffer * 2) / r);
let wBuffer = g.width - cols * r;
for (let j = 0; j < rows; j++) {
for (let i = 0; i < cols; i++) {
let x = i * r + r * 0.5 + wBuffer * 0.5;
let y = j * r + r * 0.5 + buffer;
// Initialize the number objects
numbers[i + j * cols] = new Data(x, y);
}
}
if (resetFile) {
macrodataFile.resetFile();
storeItem('secondsSpentRefining', 0);
secondsSpentRefining = 0;
lastRefiningTimeStored = 0;
}
// Refinement bins
for (let i = 0; i < 5; i++) {
const w = g.width / 5;
const binLevels = macrodataFile.storedBins
? macrodataFile.storedBins[i]
: undefined;
refined[i] = new Bin(w, i, goal / 5, binLevels);
}
mde = false;
mdeDone = false;
mdeTime = 0;
nopeTime = 0;
nope = false;
completed = false;
shared = false;
shareDiv.hide();
}
let zoff = 0;
let smaller;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(30);
// create a downscaled graphics buffer to draw to, we'll upscale after applying crt shader
g = createGraphics(windowWidth, windowHeight);
// We don't want to use shader on mobile
useShader = !isTouchScreenDevice();
// The shader boosts colour values so we reset the palette if using shader
if (useShader) {
palette = shaderPalette;
}
// force pixel density to 1 to improve perf on retina screens
pixelDensity(1);
// p5 graphics element to draw our shader output to
shaderLayer = createGraphics(g.width, g.height, WEBGL);
shaderLayer.noStroke();
crtShader.setUniform('u_resolution', [g.width, g.height]);
smaller = min(g.width, g.height);
macrodataFile = new MacrodataFile();
secondsSpentRefining = getItem('secondsSpentRefining') ?? 0;
sharedImg.resize(smaller * 0.5, 0);
nopeImg.resize(smaller * 0.5, 0);
completedImg.resize(smaller * 0.5, 0);
// Width for the share 100% button
const shw = completedImg.width;
const shh = completedImg.height;
shareDiv = createDiv('');
shareDiv.hide();
//shareDiv.style("background-color", "#AAA");
shareDiv.position(g.width * 0.5 - shw * 0.5, g.height * 0.5 - shh * 0.5);
shareDiv.style('width', `${shw}px`);
shareDiv.style('height', `${shh}px`);
shareDiv.mousePressed(function () {
let thenumbers = '';
for (let r = 0; r < 5; r++) {
for (let c = 0; c < 5; c++) {
thenumbers += random(emojis);
}
thenumbers += '\n';
}
const timeStr = createTimeString(secondsSpentRefining);
const msg = `In refining ${macrodataFile.coordinates} (${macrodataFile.fileName}) in ${timeStr} I have brought glory to the company.
Praise Kier.
${thenumbers}#mdrlumon #severance 🧇🐐🔢💯
lumon-industries.com`;
// if (navigator.share) {
// console.log("using navigator share");
// } else {
console.log('navigator share not availabe, copy to clipboard!');
navigator.clipboard.writeText(msg);
shared = true;
//}
});
startOver();
}
function mousePressed() {
// This is the worst if statement in the history of if statements
if (!refining && !mde && !completed && !shared) {
refineTX = mouseX;
refineTY = mouseY;
refineBX = mouseX;
refineBY = mouseY;
refining = true;
nope = false;
}
}
function mouseDragged() {
refineBX = mouseX;
refineBY = mouseY;
}
function mouseReleased() {
refining = false;
let countRed = 0;
let total = 0;
let refinery = [];
for (let num of numbers) {
if (num.inside(refineTX, refineTY, refineBX, refineBY)) {
if (num.refined) {
refinery.push(num);
countRed++;
}
total++;
}
num.turn(palette.FG);
num.refined = false;
}
// half of numbers must be refinable
if (countRed > 0.5 * total) {
const options = [];
for (let bin of refined) {
if (bin.count < bin.goal) {
options.push(bin);
}
}
const bin = random(options);
for (let num of refinery) {
num.refine(bin);
}
} else {
refinery = [];
// 2nd worst if statement in the history of time
if (!completed && !shared) {
nope = true;
}
nopeTime = millis();
}
}
let prevPercent;
function draw() {
g.colorMode(RGB);
let sum = 0;
for (let bin of refined) {
sum += bin.count;
}
let percent = sum / goal;
if (percent !== prevPercent) {
const bins = refined.map((bin) => bin.levels);
macrodataFile.updateProgress(bins);
prevPercent = percent;
}
if (percent >= 0.75 && !mde && !mdeDone) {
mde = true;
mdeTime = millis();
if (frameCount == 1) {
mdeDone = true;
mde = false;
}
}
if (millis() - mdeTime > 5 * 1000 && mde) {
mdeDone = true;
mde = false;
}
if (percent >= 1.0 && !completed && !shared) {
completedTime = millis() - startTime;
completed = true;
shareDiv.show();
console.log('completed!');
}
if (completed && shared) {
completed = false;
sharedTime = millis();
}
g.background(palette.BG);
g.textFont('Courier');
drawTop(percent);
drawNumbers();
drawBottom();
drawBinned();
g.imageMode(CORNER);
if (!useShader) g.tint(mobilePalette.FG);
g.image(lumon, g.width - lumon.width, 0);
if (nope) {
g.imageMode(CENTER);
if (!useShader) g.tint(mobilePalette.FG);
g.image(nopeImg, g.width * 0.5, g.height * 0.5);
if (millis() - nopeTime > 1000) {
nope = false;
}
}
if (completed) {
g.imageMode(CENTER);
if (!useShader) g.tint(mobilePalette.FG);
g.image(completedImg, g.width * 0.5, g.height * 0.5);
}
if (shared) {
g.imageMode(CENTER);
if (!useShader) g.tint(mobilePalette.FG);
g.image(sharedImg, g.width * 0.5, g.height * 0.5);
if (millis() - sharedTime > 10000) {
startOver(true);
}
}
if (mde) {
g.colorMode(HSB);
let dim = 5;
let yoff = 100;
let inc = 0;
let index = 0;
for (let i = 0; i < dim; i++) {
let xoff = 100;
for (let j = 0; j < dim; j++) {
const currGifFrame =
(frameCount + (i + j)) % mdeGIF[0].gifProperties.numFrames;
mdeGIF[0].setFrame(currGifFrame);
let w = g.width / dim;
let h = g.height / dim;
g.noStroke();
let hu = map(osn.noise3D(xoff, yoff, zoff * 2), -1, 1, -100, 500);
g.fill(hu, 255, 255, 0.2);
g.stroke(hu, 255, 255);
g.strokeWeight(4);
g.imageMode(CORNER);
g.image(mdeGIF[0], i * w, j * h, w, h);
index++;
g.rectMode(CORNER);
g.rect(i * w, j * h, w, h);
xoff += 5;
}
yoff += 5;
}
}
drawCursor(mouseX, mouseY);
if (useShader) {
shaderLayer.rect(0, 0, g.width, g.height);
shaderLayer.shader(crtShader);
// pass the image from canvas context in to shader as uniform
crtShader.setUniform('u_tex', g);
// Resetting the backgroudn to black to check we're not seeing the original drawing output
background(palette.BG);
imageMode(CORNER);
image(shaderLayer, 0, 0, g.width, g.height);
} else {
image(g, 0, 0, g.width, g.height);
}
if (focused) {
secondsSpentRefining += deltaTime / 1000;
const roundedTime = round(secondsSpentRefining);
if (roundedTime % 5 == 0 && roundedTime != lastRefiningTimeStored) {
storeItem('secondsSpentRefining', secondsSpentRefining);
lastRefiningTimeStored = roundedTime;
}
}
// Displays FPS in top left corner, helpful for debugging
// drawFPS();
}
function drawTop(percent) {
g.rectMode(CORNER);
g.stroke(palette.FG);
let w = g.width * 0.9;
g.strokeWeight(2);
let wx = (g.width - w) * 0.5;
g.noFill();
g.rect(wx, 25, w, 50);
g.noStroke();
g.fill(palette.FG);
let realW = w - lumon.width * 0.4;
let pw = realW * percent;
g.rect(wx + realW - pw, 25, pw, 50);
// rect(w * (1.0 - percent) + (width - w) * 0.5, 25, pw, 50);
g.noFill();
g.fill(palette.BG);
g.stroke(palette.FG);
g.strokeWeight(4);
g.textSize(32);
g.textFont('Arial');
g.text(`${floor(nf(percent * 100, 2, 0))}% Complete`, w * 0.8, 50);
if (macrodataFile) {
g.fill(palette.FG);
g.stroke(palette.BG);
g.text(macrodataFile.fileName, w * 0.175, 50);
}
g.fill(palette.BG);
g.stroke(palette.FG);
}
function drawNumbers() {
g.rectMode(CENTER);
g.noFill();
g.strokeWeight(1);
g.line(0, buffer, g.width, buffer);
g.line(0, g.height - buffer, g.width, g.height - buffer);
//rect(width * 0.5, height * 0.5, width * 2, 20 + height - buffer * 2);
//rect(width * 0.5, height * 0.5, width * 2, 30 + height - buffer * 2);
let yoff = 0;
const inc = 0.2;
for (let i = 0; i < cols; i++) {
let xoff = 0;
for (let j = 0; j < rows; j++) {
let num = numbers[i + j * cols];
if (!num) return;
if (num.binIt) {
num.goBin();
num.show();
continue;
}
let n = osn.noise3D(xoff, yoff, zoff) - 0.4;
if (n < 0) {
n = 0;
num.goHome();
} else {
num.x += random(-1, 1);
num.y += random(-1, 1);
}
let sz = n * baseSize * 4 + baseSize;
let d = dist(mouseX, mouseY, num.x, num.y);
if (d < g.width * 0.1) {
//sz += map(d, 0, width * 0.1, 24, 0);
num.x += random(-1, 1);
num.y += random(-1, 1);
} else {
num.goHome();
}
num.size(sz);
num.show();
xoff += inc;
}
yoff += inc;
}
zoff += 0.005;
}
function drawBottom() {
for (let i = 0; i < refined.length; i++) {
refined[i].show();
}
if (refining) {
g.push();
g.rectMode(CORNERS);
g.stroke(palette.FG);
g.noFill();
g.rect(refineTX, refineTY, refineBX, refineBY);
for (let num of numbers) {
if (
num.inside(refineTX, refineTY, refineBX, refineBY) &&
num.sz > baseSize
) {
num.turn(palette.SELECT);
num.refined = true;
} else {
num.turn(palette.FG);
num.refined = false;
}
}
g.pop();
}
g.rectMode(CORNER);
g.fill(palette.FG);
g.rect(0, g.height - 20, g.width, 20);
g.fill(palette.BG);
g.textFont('Courier');
g.textAlign(CENTER, CENTER);
g.textSize(baseSize * 0.8);
g.text(macrodataFile.coordinates, g.width * 0.5, g.height - 10);
}
function drawBinned() {
for (let num of numbers) {
if (num.binIt) num.show();
}
}
function drawFPS() {
textSize(24);
fill(palette.FG);
noStroke();
text(frameRate().toFixed(2), 50, 25);
}
function toggleShader() {
if (useShader) {
palette = mobilePalette;
} else {
palette = shaderPalette;
}
useShader = !useShader;
}
function drawCursor(xPos, yPos) {
// prevents the cursor appearing in top left corner on page load
if (xPos == 0 && yPos == 0) return;
g.push()
// this offset makes the box draw from point of cursor
g.translate(xPos+10, yPos+10);
g.scale(1.2);
g.fill(palette.BG);
g.stroke(palette.FG);
g.strokeWeight(3);
g.beginShape();
g.rotate(-PI/5);
g.vertex(0, -10);
g.vertex(7.5, 10);
g.vertex(0, 5);
g.vertex(-7.5, 10);
g.endShape(CLOSE);
g.pop();
}
function windowResized(ev) {
// TODO: lots of duplicated code from startOver, better to create something reusable
resizeCanvas(windowWidth, windowHeight);
g.resizeCanvas(windowWidth, windowHeight);
shaderLayer.resizeCanvas(windowWidth, windowHeight)
crtShader.setUniform('u_resolution', [g.width, g.height]);
smaller = min(g.width, g.height);
sharedImg.resize(smaller * 0.5, 0);
nopeImg.resize(smaller * 0.5, 0);
completedImg.resize(smaller * 0.5, 0);
refined.forEach((bin) => bin.resize(g.width / refined.length));
r = (smaller - buffer * 2) / 10;
baseSize = r * 0.33;
cols = floor(g.width / r);
rows = floor((g.height - buffer * 2) / r);
let wBuffer = g.width - cols * r;
for (let j = 0; j < rows; j++) {
for (let i = 0; i < cols; i++) {
let x = i * r + r * 0.5 + wBuffer * 0.5;
let y = j * r + r * 0.5 + buffer;
const numToUpdate = numbers[i + j * cols];
if (numToUpdate) numToUpdate.resize(x, y);
}
}
}