final class Supervisor
{
public const ONE_FOR_ONE = 0;
public function __construct(ActorRef|string $supervisor[, int $strategy]);
// Add a pre-existing actor to the group of supervised workers
public function addWorker(ActorRef|string $worker) : void;
// Creates a new actor, links it to the supervisor, and return its actor reference
// This should be used if the actor's constructor may throw an exception
public function newWorker(string $actorClass[, array $ctorArgs[, string $actorName]]) : ActorRef;
}
Work on supervision trees has begun in the supervision-trees branch. The API I currently have in mind looks as follows:
To do list: