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31 lines (29 loc) · 1.4 KB
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/*
* $Id: adams.h,v 1.1 1996/01/12 08:00:34 bjorn Exp $
*/
#define OBJS 0xc20 /* number of objects */
#define VERBS 0xc21 /* number of verbs */
#define NOUNS 0xc22 /* number of nouns */
#define REDROOM 0xc23 /* the red room */
#define MAXITEM 0xc24 /* max number of items that can be carried */
#define BEGROOM 0xc25 /* starting room for player */
#define NOTREA 0xc26 /* number of treasuers */
#define ABBREV 0xc27 /* minimum number of letters in commands */
#define LIGHT 0xc28 /* maximum light time */
#define TREASURE 0xc2a /* treasure room */
#define STRANGE 0xc2b /* unknown */
#define OBJTABLE 0xc2c /* pointer to object table */
#define ORIGOBJS 0xc2e /* pointer to original items */
#define OBJLINK 0xc30 /* pointer to link table from noun to object */
#define OBJDESC 0xc32 /* pointer to object descriptions */
#define MESSAGES 0xc34 /* pointer to message pointers */
#define ROOMEXITS 0xc36 /* pointer to room exits table */
#define ROOMDESC 0xc38 /* pointer to room descriptor pointers */
#define NOUNTABLE 0xc3a /* pointer to noun table */
#define VERBTABLE 0xc3c /* pointer to verb table */
#define EXPLICIT 0xc3e /* pointer to explicit action table */
#define IMPLICIT 0xc40 /* pointer to implicit actions */
#define SAVEDROOM 0xc42 /* saved room */
#define SAVEDTIMER 0xc48 /* saved timer */
#define SAVEAREA 0xc58 /* save area */
#define DYNAMIC_AREA 0xc62 /* dynamic part of file */