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Copy pathideone_rWYlt4.cpp
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88 lines (74 loc) · 2.16 KB
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#include <iostream>
using namespace std;
// Data structure to store a Binary Search Tree node
struct Node
{
int data;
Node *left, *right;
};
// Function to create a new binary tree node having given key
Node* newNode(int key)
{
Node* node = new Node;
node->data = key;
node->left = node->right = nullptr;
return node;
}
// Function to perform inorder traversal of the tree
void inorder(Node* root)
{
if (root == nullptr)
return;
inorder(root->left);
cout << root->data << " ";
inorder(root->right);
}
// Recursive function to insert an key into BST using a reference parameter
// Using pointer to pointer
// void insert(Node* &root, int key)
// {
// // if the root is null, create a new node an return it
// if (root == nullptr)
// {
// root = newNode(key);
// return;
// }
// // if given key is less than the root node, recurse for left subtree
// // else recurse for right subtree
// if (key < root->data)
// insert(root->left, key);
// else // key >= root->data
// insert(root->right, key);
// }
//Either catch and update the reference everytime
Node* insert(Node* root, int key)
{
// if the root is null, create a new node an return it
if (root == NULL)
{
root = newNode(key);
return root; //Important line..removing it will destroy the program
}
// if given key is less than the root node, recurse for left subtree
// else recurse for right subtree
if (key < root->data)
root->left = insert(root->left, key);
else // key >= root->data
root->right = insert(root->right, key);
return root; // Will always return the root of the whole tree. Not the subtree ones.
}
// Or make root a global variable
// main function
int main()
{
cout << "Hello";
Node* root = nullptr;
int keys[] = { 15, 10, 20, 8, 12, 16, 25 };
for (int key : keys) {
root = insert(root, key); //Only last function call will be stored..so this will be initialized with only once i.e in the very beginning.
cout << "Root = " << root->data << "\n";
}
cout << endl;
inorder(root);
return 0;
}