π Goal
Introduce a lobby phase before the game starts.
π§± Scope
- Add
state: "lobby" | "in_game" to room
- Default = "lobby"
- Prevent waves from starting in lobby
π― Requirements
- No gameplay runs during lobby
- Players can move (optional) but no enemies
β
Done when
- Room starts in lobby state
- Game does not start automatically
π Goal
Introduce a lobby phase before the game starts.
π§± Scope
state: "lobby" | "in_game"to roomπ― Requirements
β Done when