diff --git a/game-runtimes/unreal/unreal.mdx b/game-runtimes/unreal/unreal.mdx index 5ea66049..1fe27166 100644 --- a/game-runtimes/unreal/unreal.mdx +++ b/game-runtimes/unreal/unreal.mdx @@ -10,8 +10,16 @@ Rive’s Unreal runtime allows you to render and control Rive animations nativel ## Supported Platforms -- Windows +- Microsoft DirectX 11 +- Microsoft DirectX 12 +- PC Vulkan - macOS +- visionOS (experimental) +- PlayStation 5 +- Nintendo Switch +- Nintendo Switch 2 +- Xbox Series X +- Steam Deck - Proton D3D11 Mobile platform support is planned but not yet available. @@ -32,18 +40,18 @@ Rendering is handled by Rive’s native renderer and coordinated with Unreal’s ## Feature Support -| Feature | Supported | -| --------------------------- | ---------- | -| Animation playback | ✅ | -| State machines | ✅ | -| ViewModels (data binding) | ✅ | -| Property observation | ✅ | -| Text rendering | ✅ | -| Image assets | ✅ | -| Multiple Artboards per file | ✅ | -| Scripting | ✅ | +| Feature | Supported | +| --- | --- | +| Animation playback | ✅ | +| State machines | ✅ | +| ViewModels (data binding) | ✅ | +| Property observation | ✅ | +| Text rendering | ✅ | +| Image assets | ✅ | +| Multiple Artboards per file | ✅ | +| Scripting | ✅ | | Legacy state machine events | Deprecated | -| Legacy direct inputs | Deprecated | +| Legacy direct inputs | Deprecated | Legacy state machine events and inputs are deprecated.\ @@ -68,4 +76,4 @@ State machines consume and modify ViewModel properties. Unreal observes those ch If you need help: -- Join the Rive Community: https://community.rive.app \ No newline at end of file +- Join the Rive Community: [https://community.rive.app](https://community.rive.app) \ No newline at end of file