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Copy pathMap.cpp
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251 lines (232 loc) · 7.02 KB
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#include "Map.h"
#include <string>
int convertRow(int counter) {
return counter / WIDTH;
}
int convertColumn(int counter) {
return counter % WIDTH;
}
void Map::readItems(ifstream *levelFile) {
int numberMonsters;
*levelFile >> numberMonsters;
char symbol;
string name;
int hp, strenght, ac;
for (int i = 0; i < numberMonsters; i++) {
int y,x,price;
string name;
*levelFile >> y;
levelFile->get(); // ','
*levelFile >> x;
levelFile->get(); // ' '
*levelFile >> price;
levelFile->get(); // ' '
getline(*levelFile, name);
_loots.addItem(Item(name, price, Point(y, x)));
}
}
void Map::readMonsters(ifstream *levelFile) {
int numberMonsters;
char symbol;
string name;
int hp, strenght, ac;
*levelFile >> numberMonsters;
//cout <<numberMonsters << endl;
for (int i = 0; i < numberMonsters; i++) {
*levelFile >> symbol;
levelFile->get(); // ' '
*levelFile >> hp;
levelFile->get(); // ' '
*levelFile >> strenght;
levelFile->get(); // ' '
*levelFile >> ac;
levelFile->get(); // ' '
getline(*levelFile, name);
Monster monsterTemplate(symbol, name, hp, strenght, ac);
searchMonsters(monsterTemplate);
}
}
void Map::searchMonsters(Monster monsterTemplate) {
char symbol = monsterTemplate.getSymbol();
for (int i =0; i < HEIGHT; i++) {
for (int j= 0; j < WIDTH; j++) {
if (_map[i][j] == symbol) {
_map[i][j] = '.';
_monsters.push_back(monsterTemplate.copyMonster(Point(i,j)));
}
}
}
}
void Map::printMonsters() {
list<Monster>::iterator lit;
for (lit = _monsters.begin(); lit != _monsters.end(); lit++) {
lit->print();
}
}
/* Puts the file into a char matrix*/
Map::Map(ifstream *levelFile)
{
char c;
int i = 0;
while((*levelFile).get(c)) {
if (c == '*')
break;
if (c != '\n') {
_map[convertRow(i)][convertColumn(i)] = c;
cout << c;
i++;
} else {
cout << endl;
}
}
string readString;
getline(*levelFile, readString); /* Ignores the * line */
readItems(levelFile);
readMonsters(levelFile);
}
void Map::printMap() {
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
addch(_map[i][j]);
}
addch('\n');
}
}
void Map::walkMonsters() {
static std::random_device dev;
static std::mt19937 rng(dev());
static std::uniform_int_distribution<std::mt19937::result_type> dist3(1, 3);
list<Monster>::iterator lit;;
for (lit = _monsters.begin(); lit != _monsters.end(); lit++) {
if (dist3(rng) != 3) {
continue;
}
int xBefore = lit->getPosition().getX();
int yBefore = lit->getPosition().getY();
int x = xBefore + dist3(rng) - 2;
int y = yBefore + dist3(rng) - 2;
if (x >= 1 && y >= 1 && x < WIDTH - 1 && y < HEIGHT - 1) {
if (_map[y][x] == '.') {
lit->setPosition(Point(y, x));
_map[yBefore][xBefore] = '.';
}
}
}
}
void Map::drawMonsters() {
list<Monster>::iterator lit;
for (lit = _monsters.begin(); lit != _monsters.end(); lit++) {
Point position = lit->getPosition();
_map[position.getY()][position.getX()] = lit->getSymbol();
}
}
Monster *Map::findMonster(Point position) {
list<Monster>::iterator lit;
for (lit = _monsters.begin(); lit != _monsters.end(); lit++) {
if (lit->getPosition() == position)
return &(*lit);
}
return NULL;
}
void Map::simulateCombat(Player *player, Monster *monster) {
std::random_device dev;
std::mt19937 rng(dev());
std::uniform_int_distribution<std::mt19937::result_type> dist20(1, 20);
/* Players attacks first */
if (dist20(rng) + player->getStrenght() >= monster->getAC()){
int dano = dist20(rng) % 6 + player->getStrenght();
monster->takeDamage(dano);
mvprintw(17, 0, "\t\t\t\t\t\t\t");
mvprintw(17, 0, "Voce atacou %s e deu %d de dano\n", monster->getName().c_str(), dano);
mvprintw(16, 0, "\t\t\t\t\t\t\t\t\t\t");
mvprintw(16, 0, "Vida do %s: %d", monster->getName().c_str(), monster->getHP());
}
/* Monster's attack */
if (dist20(rng) + monster->getStrenght() >= player->getAC()){
int dano = dist20(rng) % 2 + monster->getStrenght();
player->takeDamage(dano);
mvprintw(18, 0, "\t\t\t\t\t");
mvprintw(18, 0, "Voce foi atacado por %s e levou %d de dano\n", monster->getName().c_str(), dano);
}
}
void Map::removeMonster(Point position) {
list<Monster>::iterator lit;
for (lit = _monsters.begin(); lit != _monsters.end(); lit++) {
if (lit->getPosition() == position) {
lit = _monsters.erase(lit);
}
}
}
bool Map::checkTile(Player *player, Point dir) {
walkMonsters();
drawMonsters();
Point newPos = player->getPosition() + dir + Point(-1 , -1);
char tile = _map[newPos.getY()][newPos.getX()];
Item item("NULL", 0, Point(-1,-1));
if (tile == 'M' || tile == 'O' || tile == 'W' || tile == 'G') {
Monster *foundMonster = findMonster(newPos);
simulateCombat(player, foundMonster);
mvprintw(19, 0, "\t\t\t\t\t");
if (foundMonster->getHP() <= 0) {
mvprintw(19, 0, "Voce matou um %s\n", foundMonster->getName().c_str());
removeMonster(newPos);
_map[newPos.getY()][newPos.getX()] = '.';
}
if (player->getHP() <= 0) {
mvprintw(17, 0, "\t\t\t\t\t");
mvprintw(18, 0, "\t\t\t\t\t");
mvprintw(19, 0, "\t\t\t\t\t");
return true;
}
} else {
mvprintw(17, 0, "\t\t\t\t\t");
mvprintw(18, 0, "\t\t\t\t\t");
mvprintw(19, 0, "\t\t\t\t\t");
}
switch (tile)
{
case 'M':
case 'O':
case 'W':
case 'G':
return false;
break;
case WALL:
return false;
break;
case LOOT:
item = _loots.getItem(newPos);
player->addItem(item);
_loots.removeItem(item.getName());
_map[newPos.getY()][newPos.getX()] = '.';
mvprintw(20, 0, "\t\t\t\t\t\t");
mvprintw(20, 0, "Voce achou: %s", item.getName().c_str());
break;
case K_DOOR:
if(player->getInventory().checkItem("Key k")) {
_map[newPos.getY()][newPos.getX()] = '.';
} else {
return false;
}
break;
case CHEST:
_map[newPos.getY()][newPos.getX()] = '.';
player->addGold(10);
break;
case T_DOOR:
if(player->getInventory().checkItem("Key t")) {
_map[newPos.getY()][newPos.getX()] = '.';
} else {
return false;
}
break;
case EXIT:
return true;
break;
default:
//return false;
break;
}
player->walk(dir);
return false;
}