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Copy pathBackgroundModels.swift
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Copy pathBackgroundModels.swift
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154 lines (135 loc) · 5.53 KB
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import Foundation
import SwiftUI
import CoreImage
import AppKit
// MARK: - CodableColor
struct CodableColor: Codable, Sendable, Equatable, Hashable {
var red: Double
var green: Double
var blue: Double
var alpha: Double
nonisolated init(red: Double, green: Double, blue: Double, alpha: Double = 1.0) {
self.red = red
self.green = green
self.blue = blue
self.alpha = alpha
}
nonisolated init(nsColor: NSColor) {
let c = nsColor.usingColorSpace(.sRGB) ?? nsColor
self.red = c.redComponent
self.green = c.greenComponent
self.blue = c.blueComponent
self.alpha = c.alphaComponent
}
nonisolated init(swiftUI color: Color) {
self.init(nsColor: NSColor(color))
}
nonisolated func toNSColor() -> NSColor {
NSColor(red: red, green: green, blue: blue, alpha: alpha)
}
nonisolated func toCIColor() -> CIColor {
CIColor(red: red, green: green, blue: blue, alpha: alpha)
}
nonisolated func toColor() -> Color {
Color(red: red, green: green, blue: blue, opacity: alpha)
}
}
// MARK: - BackgroundType
enum BackgroundType: Codable, Sendable, Equatable {
case solid(CodableColor)
case gradient(CodableColor, CodableColor)
case mesh(topLeft: CodableColor, topRight: CodableColor,
bottomLeft: CodableColor, bottomRight: CodableColor)
case wallpaper(String)
case image(Data)
// MARK: - Default
static let defaultStyle: BackgroundType = .gradient(
CodableColor(red: 0.08, green: 0.08, blue: 0.12),
CodableColor(red: 0.18, green: 0.12, blue: 0.28)
)
// MARK: - Wallpaper Presets
static let wallpaperPresets: [(name: String, style: BackgroundType)] = [
("Sunset", .mesh(
topLeft: CodableColor(red: 1.0, green: 0.55, blue: 0.20),
topRight: CodableColor(red: 0.95, green: 0.25, blue: 0.40),
bottomLeft: CodableColor(red: 0.85, green: 0.35, blue: 0.55),
bottomRight: CodableColor(red: 0.45, green: 0.15, blue: 0.60)
)),
("Aurora", .mesh(
topLeft: CodableColor(red: 0.05, green: 0.80, blue: 0.55),
topRight: CodableColor(red: 0.10, green: 0.45, blue: 0.85),
bottomLeft: CodableColor(red: 0.02, green: 0.15, blue: 0.35),
bottomRight: CodableColor(red: 0.30, green: 0.10, blue: 0.60)
)),
("Midnight", .gradient(
CodableColor(red: 0.02, green: 0.02, blue: 0.08),
CodableColor(red: 0.10, green: 0.05, blue: 0.22)
)),
("Lavender", .mesh(
topLeft: CodableColor(red: 0.75, green: 0.60, blue: 0.95),
topRight: CodableColor(red: 0.55, green: 0.45, blue: 0.90),
bottomLeft: CodableColor(red: 0.90, green: 0.70, blue: 0.85),
bottomRight: CodableColor(red: 0.65, green: 0.50, blue: 0.95)
)),
("Forest", .mesh(
topLeft: CodableColor(red: 0.05, green: 0.25, blue: 0.10),
topRight: CodableColor(red: 0.10, green: 0.35, blue: 0.15),
bottomLeft: CodableColor(red: 0.02, green: 0.12, blue: 0.08),
bottomRight: CodableColor(red: 0.08, green: 0.20, blue: 0.12)
)),
("Ocean Deep", .mesh(
topLeft: CodableColor(red: 0.02, green: 0.15, blue: 0.40),
topRight: CodableColor(red: 0.05, green: 0.25, blue: 0.55),
bottomLeft: CodableColor(red: 0.01, green: 0.08, blue: 0.25),
bottomRight: CodableColor(red: 0.03, green: 0.18, blue: 0.45)
)),
("Rose Gold", .mesh(
topLeft: CodableColor(red: 0.90, green: 0.70, blue: 0.60),
topRight: CodableColor(red: 0.85, green: 0.55, blue: 0.50),
bottomLeft: CodableColor(red: 0.75, green: 0.50, blue: 0.45),
bottomRight: CodableColor(red: 0.65, green: 0.40, blue: 0.40)
)),
("Slate", .gradient(
CodableColor(red: 0.22, green: 0.24, blue: 0.28),
CodableColor(red: 0.12, green: 0.13, blue: 0.16)
)),
("Neon City", .mesh(
topLeft: CodableColor(red: 0.90, green: 0.10, blue: 0.55),
topRight: CodableColor(red: 0.15, green: 0.10, blue: 0.45),
bottomLeft: CodableColor(red: 0.10, green: 0.05, blue: 0.30),
bottomRight: CodableColor(red: 0.05, green: 0.85, blue: 0.90)
)),
("Ember", .mesh(
topLeft: CodableColor(red: 0.95, green: 0.35, blue: 0.10),
topRight: CodableColor(red: 0.80, green: 0.20, blue: 0.05),
bottomLeft: CodableColor(red: 0.55, green: 0.10, blue: 0.05),
bottomRight: CodableColor(red: 0.30, green: 0.05, blue: 0.02)
)),
]
nonisolated static func wallpaperByName(_ name: String) -> BackgroundType? {
wallpaperPresets.first { $0.name == name }?.style
}
/// Resolve wallpaper references to their underlying style.
nonisolated func resolved() -> BackgroundType {
if case .wallpaper(let name) = self {
return Self.wallpaperByName(name) ?? .defaultStyle
}
return self
}
}
// MARK: - FrameStyle
enum FrameStyle: Codable, Sendable, Equatable {
case none
case border(width: CGFloat, color: CodableColor)
case gradientBorder(width: CGFloat, color1: CodableColor, color2: CodableColor)
case neonGlow(color: CodableColor, radius: CGFloat)
case browserChrome
case macOSWindow
nonisolated var chromeHeight: CGFloat {
switch self {
case .browserChrome: 40
case .macOSWindow: 28
default: 0
}
}
}