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Copy pathcontract.sol
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Copy pathcontract.sol
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277 lines (234 loc) · 10.8 KB
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pragma solidity ^0.4.4;
contract gamex {
// owner of the contract
address private owner;
struct sale_credit {
uint credit_unique_id;
uint credit_amount;
uint credit_price;
bytes32 game;
address seller;
}
// total items on sale
uint public tot_items;
// all the credits which are on sale
sale_credit[] credits_on_sale;
//total users
uint public tot_users;
// total listAllSales
function totSales() public returns(uint) {
return credits_on_sale.length;
}
// different type of credits in a game
struct credit_map {
// uint(first) is the unique_number of game credit
// uint (second) is the amount of credits the player have
// credits is all credits available in a game
mapping(uint => uint) credits;
// if game credit exists
mapping(uint => bool) game_credit_exists;
// all the unique credit numbers which are available in the players account
uint[] all_credit_numbers;
}
struct games {
bool is_registered;
// total item on sale by player
uint tot_items_on_sale;
// array of all hashed value of game names
bytes32[] all_current_games;
// whether a game_dev is owner of a game or not
// mapping of game's name (unique) to the corresponding escrow money
mapping(bytes32 => uint) game_owner;
// mapping of game's name to credit_map
mapping(bytes32 => credit_map) games_credits;
// if game exists
mapping(bytes32 => bool) game_exists;
}
// all the game devs and their security money inside the contract
mapping(address => games) private users;
// Constructor
function gamex() public {
owner = msg.sender;
}
// to check if the sender is the owner of the contract
modifier isContractOwner() {
require(msg.sender == owner);
_;
}
function hashKey(bytes key) pure private returns (bytes32) {
return (keccak256(key));
}
// to check if the sender is the Game Owner
modifier isGameOwner(bytes game_name) {
require(users[msg.sender].game_owner[hashKey(game_name)] != 0);
_;
}
// if user is not Registered
modifier notRegisteredUser() {
require(users[msg.sender].is_registered == false);
_;
}
// if user is Registered
modifier registeredUser(address sender) {
require(users[sender].is_registered);
_;
}
// Registration for New User
function newUser() notRegisteredUser public returns (bool) {
games storage abc;
abc.is_registered = true;
abc.tot_items_on_sale = 0;
//abc.all_current_games.push(keccak256("0"));
// users[msg.sender].all_current_games.length = 0;
users[msg.sender] = abc;
delete users[msg.sender].all_current_games;
tot_users++;
tot_items = credits_on_sale.length;
//users[msg.sender].is_registered = true;
return true;
}
// Add a game and send escrow money for that game in the contract
function addGame(bytes game_name) registeredUser(msg.sender) public payable returns (bytes32) {
require(msg.value == 10 ether);
users[msg.sender].game_owner[hashKey(game_name)] = msg.value;
return hashKey(game_name);
}
// Game Owner sends player's address, Game's Name, Credit's Unique Name, Amount of Credit to be added to the Player's Account whenever the Players earns some type of credit in the game.
// This function adds credit to players' accounts
function addGameCredit(address player, bytes game_name , uint game_credit_unique_number ,uint amount) isGameOwner(game_name) registeredUser(player) public returns(bool) {
users[player].games_credits[hashKey(game_name)].credits[game_credit_unique_number] += amount;
if(users[player].game_exists[hashKey(game_name)] != true) {
users[player].all_current_games.push(hashKey(game_name));
users[player].game_exists[hashKey(game_name)] = true;
}
if(users[player].games_credits[hashKey(game_name)].game_credit_exists[game_credit_unique_number] != true) {
users[player].games_credits[hashKey(game_name)].all_credit_numbers.push(game_credit_unique_number);
users[player].games_credits[hashKey(game_name)].game_credit_exists[game_credit_unique_number] = true;
}
return true;
}
// get all the games available for a particular Account
// returns a bytes32 type array of hashed values of games' names
function getAllGames(address player) public view returns(bytes32[]){
return users[player].all_current_games;
}
function getGameLen() public view returns(uint){
return users[msg.sender].all_current_games.length;
}
// get all the credits of a particular game
// returns 2 arrays. 1- Unique number of every credit, 2- corresponding credit amount
function getAllCreditsOfAGame(address player, bytes game_name) public constant returns(uint[], uint[]){
uint tot_credits = users[player].games_credits[hashKey(game_name)].all_credit_numbers.length;
uint[] memory credit_numbers = new uint[](tot_credits);
credit_numbers = users[player].games_credits[hashKey(game_name)].all_credit_numbers;
uint[] memory credit_amounts = new uint[](tot_credits);
for(uint i=0; i< tot_credits; i++) {
credit_amounts[i] = users[player].games_credits[hashKey(game_name)].credits[credit_numbers[i]];
}
return(credit_numbers,credit_amounts);
}
// check whether certain game credit is above the specified amount
modifier checkCreditAmount(address player, bytes game_name, uint game_credit_unique_number, uint sell_amount) {
require(users[player].games_credits[hashKey(game_name)].credits[game_credit_unique_number] >= sell_amount);
_;
}
// put up some credit on sale
function sellCredit(bytes game_name, uint game_credit_unique_number, uint sell_amount, uint total_price) registeredUser(msg.sender) checkCreditAmount(msg.sender, game_name, game_credit_unique_number, sell_amount) public returns(bool) {
credits_on_sale.push(sale_credit(game_credit_unique_number, sell_amount, total_price, hashKey(game_name), msg.sender));
users[msg.sender].games_credits[hashKey(game_name)].credits[game_credit_unique_number] -= sell_amount;
tot_items++;
users[msg.sender].tot_items_on_sale++;
return true;
}
modifier isSeller(address sender, uint index) {
require(credits_on_sale[index].seller == sender);
_;
}
// cancel the credit sale
function cancelCreditSale(uint index) registeredUser(msg.sender) isSeller(msg.sender, index) public returns(bool){
uint size = tot_items;
bytes32 game_name32 = credits_on_sale[index].game;
uint game_credit_unique_number = credits_on_sale[index].credit_unique_id;
uint sell_amount = credits_on_sale[index].credit_amount;
credits_on_sale[index] = credits_on_sale[size-1];
delete credits_on_sale[size-1];
users[msg.sender].games_credits[game_name32].credits[game_credit_unique_number] += sell_amount;
tot_items--;
credits_on_sale.length = tot_items;
users[msg.sender].tot_items_on_sale--;
return true;
}
// seller can see all the credits he/she wants to sell
function getMySales() public view registeredUser(msg.sender) returns(uint[], uint[], uint[], bytes32[]){
uint[] memory cui;
uint[] memory ca;
uint[] memory cp;
bytes32[] memory g;
uint size = users[msg.sender].tot_items_on_sale;
cui = new uint[](size);
ca = new uint[](size);
cp = new uint[](size);
g = new bytes32[](size);
for(uint i=0; i<size; i++) {
if(credits_on_sale[i].seller == msg.sender) {
cui[i] = credits_on_sale[i].credit_unique_id;
ca[i] = credits_on_sale[i].credit_amount;
cp[i] = credits_on_sale[i].credit_price;
g[i] = credits_on_sale[i].game;
}
}
return (cui,ca,cp,g);
}
// list total sales which are available on the GameX market
function listAllSales() public view registeredUser(msg.sender) returns(uint[], uint[], uint[], bytes32[]) {
uint[] memory cui;
uint[] memory ca;
uint[] memory cp;
bytes32[] memory g;
uint size = tot_items-users[msg.sender].tot_items_on_sale;
cui = new uint[](size);
ca = new uint[](size);
cp = new uint[](size);
g = new bytes32[](size);
for(uint i=0; i<size; i++) {
if(credits_on_sale[i].seller != msg.sender) {
cui[i] = credits_on_sale[i].credit_unique_id;
ca[i] = credits_on_sale[i].credit_amount;
cp[i] = credits_on_sale[i].credit_price;
g[i] = credits_on_sale[i].game;
}
}
return (cui,ca,cp,g);
}
// buy credits that are on sale
function buyCredits(uint index) public payable registeredUser(msg.sender) returns(bool) {
require(index < tot_items && index >= 0);
require(msg.value == credits_on_sale[index].credit_price);
// store buyer's, seller's and credit's info
address seller = credits_on_sale[index].seller;
address buyer = msg.sender;
require(seller != buyer);
bytes32 game_name = credits_on_sale[index].game;
uint game_credit_unique_number = credits_on_sale[index].credit_unique_id;
uint amount = credits_on_sale[index].credit_amount;
// transfer money to seller
seller.transfer(msg.value);
// update credits_on_sale and total items on sale
users[seller].tot_items_on_sale--;
credits_on_sale[index] = credits_on_sale[tot_items-1];
delete credits_on_sale[tot_items-1];
tot_items--;
credits_on_sale.length = tot_items;
// add credits to the buyer's account
users[buyer].games_credits[game_name].credits[game_credit_unique_number] += amount;
if(users[buyer].game_exists[game_name] != true) {
users[buyer].all_current_games.push(game_name);
users[buyer].game_exists[game_name] = true;
}
if(users[buyer].games_credits[game_name].game_credit_exists[game_credit_unique_number] != true) {
users[buyer].games_credits[game_name].all_credit_numbers.push(game_credit_unique_number);
users[buyer].games_credits[game_name].game_credit_exists[game_credit_unique_number] = true;
}
return true;
}
}