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Copy pathVRRenderer.java
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49 lines (41 loc) · 1.75 KB
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// VRRenderer.java
// OpenGL rendering pipeline for VR content on Poco X6 Pro
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class VRRenderer implements GLSurfaceView.Renderer {
// Shader management
private String vertexShaderCode;
private String fragmentShaderCode;
private int program;
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Setup shaders
vertexShaderCode = "..."; // Provide actual shader code
fragmentShaderCode = "..."; // Provide actual shader code
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
program = GLES20.glCreateProgram(); // create empty OpenGL Program
GLES20.glAttachShader(program, vertexShader); // add the vertex shader to program
GLES20.glAttachShader(program, fragmentShader); // add the fragment shader to program
GLES20.glLinkProgram(program); // create OpenGL program executables
}
@Override
public void onDrawFrame(GL10 gl) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
// Render your 3D scene here
GLES20.glUseProgram(program);
// Drawing code goes here
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
GLES20.glViewport(0, 0, width, height);
}
private int loadShader(int type, String shaderCode) {
int shader = GLES20.glCreateShader(type);
GLES20.glShaderSource(shader, shaderCode);
GLES20.glCompileShader(shader);
return shader;
}
}