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Multi-Pass and Persistent Buffers on Windows #9

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@jbaylies

Hi,

I recently moved my VFX rig from mac to windows and noticed that shaders like Freeze Frame, Circular Feedback Mask, Shape Morph Feedback Mask, and Comet Tails don't work on Windows.

My guess is that "Multi-Pass and Persistent Buffers" haven't been implemented for jit.gl.isf on Windows yet.

Thus I'd like to request that jit.gl.isf implement Multi-Pass and Persistent Buffers on windows :)

& FWIW here's a video of me using the Circular Feedback Mask shader to transition between two other shaders: https://www.youtube.com/watch?v=p4bEzRLGDyA&t=70s

feb '25 edit: I've moved my vfx rig back to mac because the m4 mac mini is a beast.

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