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133 lines (118 loc) · 3.66 KB
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/*
* Copyright (c) 2012, Jyri J. Virkki
* All rights reserved.
*
* This file is under BSD license. See LICENSE file.
*/
#ifndef _BLOOM_H
#define _BLOOM_H
#include <stdint.h>
/** ***************************************************************************
* Structure to keep track of one bloom filter. Caller needs to
* allocate this and pass it to the functions below. First call for
* every struct must be to bloom_init().
*
*/
struct bloom {
/*
* These fields are part of the public interface of this structure.
* Client code may read these values if desired. Client code MUST NOT
* modify any of these.
*/
int entries;
double error;
uint64_t bits;
uint64_t bytes;
int hashes;
/* Fields below are private to the implementation. These may go away or
* change incompatibly at any moment. Client code MUST NOT access or
* rely on these.
*/
double bpe;
unsigned char *bf;
int ready;
};
/** ***************************************************************************
* Initialize the bloom filter for use.
*
* The filter is initialized with a bit field and number of hash functions
* according to the computations from the wikipedia entry:
* http://en.wikipedia.org/wiki/Bloom_filter
*
* Optimal number of bits is:
* bits = (entries * ln(error)) / ln(2)^2
*
* Optimal number of hash functions is:
* hashes = bpe * ln(2)
*
* Parameters:
* -----------
* bloom - Pointer to an allocated struct bloom (see above).
* entries - The expected number of entries which will be inserted.
* error - Probability of collision (as long as entries are not
* exceeded).
*
* Return:
* -------
* 0 - on success
* 1 - on failure
*
*/
int bloom_init(struct bloom *bloom, int entries, double error);
/** ***************************************************************************
* Check if the given element is in the bloom filter. Remember this may
* return false positive if a collision occured.
*
* Parameters:
* -----------
* bloom - Pointer to an allocated struct bloom (see above).
* buffer - Pointer to buffer containing element to check.
* len - Size of 'buffer'.
*
* Return:
* -------
* 0 - element is not present
* 1 - element is present (or false positive due to collision)
* -1 - bloom not initialized
*
*/
int bloom_check(struct bloom *bloom, void *buffer, int len);
/** ***************************************************************************
* Add the given element to the bloom filter.
* The return code indicates if the element (or a collision) was already in,
* so for the common check+add use case, no need to call check separately.
*
* Parameters:
* -----------
* bloom - Pointer to an allocated struct bloom (see above).
* buffer - Pointer to buffer containing element to add.
* len - Size of 'buffer'.
*
* Return:
* -------
* 0 - element was not present and was added
* 1 - element (or a collision) had already been added previously
* -1 - bloom not initialized
*
*/
int bloom_add(struct bloom *bloom, void *buffer, int len);
/** ***************************************************************************
* Print (to stdout) info about this bloom filter. Debugging aid.
*
*/
void bloom_print(struct bloom *bloom);
/** ***************************************************************************
* Deallocate internal storage.
*
* Upon return, the bloom struct is no longer usable. You may call bloom_init
* again on the same struct to reinitialize it again.
*
* Parameters:
* -----------
* bloom - Pointer to an allocated struct bloom (see above).
*
* Return: none
*
*/
void bloom_free(struct bloom *bloom);
#endif