Hello,
I am trying to follow a basic setup using BT task provided by aeonix, But it seems that if the Is Track moving goal is ticked the console would throw out this:
LogAeonixNavigation: Error: Path finder failed to find target nav link
Also sometimes the agent gets stuck which throws out this:
LogAeonixNavigation: Error: Path finder failed to find start nav link
what would be a best way to avoid AI getting stuck at corners? Something custom like boid avoidance from nearest collisions using tracing?
Hello,
I am trying to follow a basic setup using BT task provided by aeonix, But it seems that if the Is Track moving goal is ticked the console would throw out this:
LogAeonixNavigation: Error: Path finder failed to find target nav linkAlso sometimes the agent gets stuck which throws out this:
LogAeonixNavigation: Error: Path finder failed to find start nav linkwhat would be a best way to avoid AI getting stuck at corners? Something custom like boid avoidance from nearest collisions using tracing?