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♿ Accessibility review: portal website + in-game UI (feedback only, no code needed) #574

Description

@marceld23

What this is

Looking for an accessibility review of the player-facing surfaces — the public portal website and the in-game UI. No code change required — a thoughtful comment on this issue is the whole contribution. 🙏

Context that raises the bar: the game is aimed at kids and families, is fully bilingual (DE/EN), and runs on desktop, browser (WebGL), gamepad and touch.

Surfaces to look at

  • Portal website (account signup, world hosting, bug reports — link on the repo README)
  • In-game: main menu & settings, HUD (hotbar, health/hunger, hints), crafting/ship menus, the VEGA dialog system

Questions we'd love answers to

  • Contrast & color — do text and HUD elements meet WCAG-ish contrast on bright and dark worlds? Are any meanings conveyed by color alone (ore colors, map markers) that colorblind players would lose?
  • Text size & readability — the HUD has a size stepper; are the menus readable at distance / for young readers? Font choice OK for dyslexic readers?
  • Keyboard & focus — can the portal be fully driven by keyboard, with visible focus order? Any traps?
  • Screen reader basics — portal: labels, alt texts, form errors announced?
  • Audio — anything critical conveyed by sound only (alarms, damage) without a visual cue?
  • Motor accessibility — hold-vs-toggle inputs, timing pressure, controller/touch reachability of all functions
  • Kid-specific — reading level of UI texts, error messages that a 7-year-old can act on

Screenshots or a short capture of any flow available on request — just ask here.

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